Editing List of golfing terms

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This is a '''list of golfing terms''' used in the [[Mario Golf (series)|''Mario Golf'' series]], ''[[Wario Land 3]]'', and ''[[Mario Sports Superstars]]''.
This is a '''list of golfing terms''' used in the [[Golf (series)|''Golf'' series]], the [[Mario Golf (series)|''Mario Golf'' series]], ''[[Wario Land 3]]'', and ''[[Mario Sports Superstars]]''.


==Parts of the course==
==Parts of the course==
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'''Bunkers''' (sometimes known as '''sand traps''') are divots filled with sand. They vary greatly in size; they can be a couple of yards wide to close to the length of the entire hole. When a golf ball lands in a bunker, it reacts much like the rough since it traps the ball. It takes great effort to get the ball out of the bunker, and it can affect a playing score greatly.
'''Bunkers''' (sometimes known as '''sand traps''') are divots filled with sand. They vary greatly in size; they can be a couple of yards wide to close to the length of the entire hole. When a golf ball lands in a bunker, it reacts much like the rough since it traps the ball. It takes great effort to get the ball out of the bunker, and it can affect a playing score greatly.


When the ball goes into a bunker, the announcer says, ''"Oh, too bad!"'' in the Nintendo 64 ''Mario Golf'' game but nothing in the other games. Also, if a player scores par or better after their ball goes into the bunker during a hole, this becomes a Sand Save, which is recorded in the records. In ''[[Mario Golf: Super Rush]]'', the [[Toad]] commentary (if enabled) says, ''"<Player> hits the beach!"'' or ''"<Player's> ball went into a bunker,"'' if the ball goes flying into a bunker via a [[Special Shot (Mario Golf: Super Rush)|special shot]].
When the ball goes into a bunker, the announcer says, ''"Oh, too bad!"'' in the Nintendo 64 ''Mario Golf'' game, but nothing in the other games. Also, if a player scores par or better after their ball goes into the bunker during a hole, this becomes a Sand Save, which is recorded in the records. In ''[[Mario Golf: Super Rush]]'', the [[Toad]] commentary (if enabled) says, ''"<Player> hits the beach!"'' or ''"<Player's> ball went into a bunker,"'' if the ball goes flying into a bunker via a [[Special Shot|special shot]].
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===Pin===
===Pin===
[[File:Pin MGTT.png|thumb|The pin is visible sticking out of the hole.]]
[[File:Pin MGTT.png|thumb|The pin is visible sticking out of the hole.]]
The '''pin''', also known as the '''flagpole''', marks the location of the hole, and the flag is used to make it stand out a little more. Whenever the ball hits the pin, it is called a "Pin Shot," usually making the ball bounce back. Usually, the pin is removed when players make shots on the green so that the ball can enter the hole more easily, though in ''Mario Golf: Super Rush'', the pin remains.  
The '''pin''', also known as the '''flagpole''', marks the location of the hole, and the flag is used to make it stand out a little more. Whenever the ball hits the pin, it is called a "Pin Shot," usually making the ball bounce back. The pin is removed when players make shots on the green, so that the ball can enter the hole more easily, though in ''Mario Golf: Super Rush'', the pin remains.  


<gallery>
<gallery>
MGGBCPin.png|''[[Mario Golf (Game Boy Color)|Mario Golf]]'' for the [[Game Boy Color]]
MGGBCPin.png|''[[Mario Golf (Game Boy Color)|Mario Golf]]'' for the [[Game Boy Color]]
Tournamentgreen.jpg|''[[Mario Golf: World Tour]]''
Tournamentgreen.jpg|''[[Mario Golf: World Tour]]''
MGSR website My Nintendo flag.png|Artwork of a pin from the ''[[Mario Golf: Super Rush]]'' website
</gallery>
</gallery>
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===Teeing area===
===Teeing area===
[[File:MGTT Mario Tee Box Intro Screenshot.png|thumb|[[Mario]] on the tee box in ''[[Mario Golf: Toadstool Tour]]'']]
[[File:MGTT Mario Tee Box Intro Screenshot.png|thumb|[[Mario]] on the tee box in ''[[Mario Golf: Toadstool Tour]]'']]
The '''teeing area''' (formerly '''tee box''') is the starting point in all holes of a golf course. Teeing areas have two tee markers, and the tee, which holds the ball, is placed between them. The number of teeing areas per hole varies with each game in the [[Mario Golf (series)|''Mario Golf'' series]]. In the [[Mario Golf (Nintendo 64)|Nintendo 64 game]] and [[Mario Golf (Game Boy Color)|its Game Boy Color counterpart]], each hole has one tee box.  In ''Mario Golf: Toadstool Tour'' and ''Mario Golf: Advance Tour'', back tee boxes are added, and they are farther from the green than front tee boxes. In these games, back tee boxes are used in [[Star Tournament]]s, which are harder than their regular versions where front tee boxes are used. In ''[[Mario Golf: World Tour]]'', there are three tee boxes per hole (except in [[Sky Island]], whose holes have one tee box each) and the third is called a tournament tee box, which is even farther from the green than the back tee box. The front tee boxes are used in stroke plays in the Castle Club, Mario Open tournaments, most regional tournaments, and Star Coin challenges. The back tee boxes are used in course championships, regular regional tournaments, expert tournaments, world tournaments, and the harder Moon Coin challenges. The tournament tee boxes are used in costume challenges, major tournaments, and the World Tour Final. Shots made from the teeing area are referred to as tee shots, and in ''World Tour'', insets appear on the screen, showing the characters doing gestures indicating whether the tee shots are good or bad. ''[[Mario Golf: Super Rush]]'' adds a fourth tee, the rookie tee. This teeing area is the closest to the course, being even closer than the standard tees.
The '''teeing area''' (formerly '''tee box''') is the starting point in all holes of a golf course. Teeing areas have two tee markers, and the tee, which holds the ball, is placed between them. The number of teeing areas per hole varies with each game in the ''[[Mario Golf (series)|Mario Golf]]'' series. In the [[Mario Golf (Nintendo 64)|Nintendo 64 game]] and [[Mario Golf (Game Boy Color)|its Game Boy Color counterpart]], each hole has one tee box.  In ''Mario Golf: Toadstool Tour'' and ''Mario Golf: Advance Tour'', back tee boxes are added, and they are farther from the green than front tee boxes. In these games, back tee boxes are used in [[Star Tournament]]s, which are harder than their regular versions where front tee boxes are used. In ''[[Mario Golf: World Tour]]'', there are three tee boxes per hole (except in [[Sky Island]], whose holes have one tee box each) and the third is called a tournament tee box, which is even farther from the green than the back tee box. The front tee boxes are used in stroke plays in the Castle Club, Mario Open tournaments, most regional tournaments, and Star Coin challenges. The back tee boxes are used in course championships, regular regional tournaments, expert tournaments, world tournaments, and the harder Moon Coin challenges. The tournament tee boxes are used in costume challenges, major tournaments, and the World Tour Final. Shots made from the teeing area are referred to as tee shots, and in ''World Tour'', insets appear on the screen, showing the characters doing gestures indicating whether the tee shots are good or bad. ''[[Mario Golf: Super Rush]]'' adds a fourth tee, the rookie tee. This teeing area is the closest to the course, being even closer than the standard tees.


===Tree hazard===
===Tree hazard===
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===Unplayable===
===Unplayable===
[[File:Unplayable.jpg|thumb|A golf ball lands in an unplayable area in [[DK Jungle (golf course)|DK Jungle]].]]
[[File:Unplayable.jpg|thumb|A golf ball lands in an unplayable area in [[DK Jungle (golf course)|DK Jungle]].]]
{{Quote|A ball that cannot be played because of the terrain. There's a one-stroke penalty to drop the ball.|Golf Glossary|''[[Mario Golf: World Tour]]'' and ''[[Mario Golf: Advance Tour]]''}}
{{Quote2|A ball that cannot be played because of the terrain. There's a one-stroke penalty to drop the ball.|Golf Glossary|[[Mario Golf: World Tour]] </span>and<span> ''[[Mario Golf: Advance Tour]]''}}
"'''Unplayable'''" refers to an area within the boundaries of a hole comprised of terrain that the ball may not be played from. Similar to [[#Out of bounds|out of bounds]] and [[#Water hazard|water hazards]], it attracts a one-stroke penalty.
"'''Unplayable'''" refers to an area within the boundaries of a hole comprised of terrain that the ball may not be played from. Similar to [[#Out of bounds|out of bounds]] and [[#Water hazard|water hazards]], it attracts a one-stroke penalty.


Unplayable areas are not in specific areas of a golf course. For example, if the ball is in front of a tree and cannot go straight to move on the course, it is not a formally unplayable area, even if a player faces difficulty in playing it. [[#Rock|Rock]] and [[#Flower garden|flower patches]] do not count as unplayable areas. Wood can be considered "unplayable," such as the cabin on Hole 10 of [[Forest Course]]<ref>Puff-Jiggly-Puff Games (November 12, 2017). [https://www.youtube.com/watch?v=GmqA6iMMWJo Mario Golf World Tour: Unplayable]. ''YouTube''. Retrieved November 12, 2017.</ref> or the bridge on Hole 4 of [[Bowser's Castle (golf course)|Bowser's Castle]].<ref>Puff-Jiggly-Puff Games (December 26, 2017). [https://www.youtube.com/watch?v=SFOxbYtHlaE Mario Golf World Tour: Bridge Unplayable]. ''YouTube''. Retrieved December 26, 2017.</ref>
Unplayable areas are not in specific areas of a golf course. For example, if the ball is in front of a tree and cannot go straight to move on the course, it is not a formally unplayable area, even if a player faces difficulty in playing it. [[#Rock|Rock]] and [[#Flower garden|flower patches]] do not count as unplayable areas.
**However, if the golf ball stops at a wooded area such as a cabin<ref>Puff-Jiggly-Puff Games (November 12, 2017). [https://www.youtube.com/watch?v=GmqA6iMMWJo Mario Golf World Tour: Unplayable]. ''YouTube''. Retrieved November 12, 2017.</ref> or a bridge ([[Bowser's Castle (golf course)|Bowser's Castle]] of Hole 4 in ''Mario Golf: World Tour''),<ref>Puff-Jiggly-Puff Games (December 26, 2017). [https://www.youtube.com/watch?v=SFOxbYtHlaE Mario Golf World Tour: Bridge Unplayable]. ''YouTube''. Retrieved December 26, 2017.</ref> they are considered an area where wood is an unplayable area.
**The golf ball is safe to land on the white bridge of Hole 9 of the Forest Course and Holes 9 and 14 of the Seaside Course.
*The text the "Unplayable" message appears in is shown in purple.
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Players can also give up on a hole after the first stroke, but that also means the player gets a +6 (par 3 hole), +8 (par 4 hole), or +10 (par 5 hole). Every game displays a '''GIVE UP''' sign in case of giving up, except in ''Mario Golf'' for the Nintendo 64 and ''Mario Golf: Toadstool Tour''—in the former game, no score is displayed in case of a give up, while the latter game displays '''+6''', '''+8''', or '''+10''' depending on the par value of the hole. The music that plays upon the player giving up on a hole is the music for a double bogey or lower, except in the Nintendo 64 game and ''Mario Golf: Toadstool Tour'', where the music that plays in a give up is the same as for when the player loses a hole in Match Play, Get Character, or Character Match or fails a Ring Shot. In case of Match Play/Get Character/Character Match, a give up results in an automatic loss to the player, in which the other player automatically wins the current hole.
Players can also give up on a hole after the first stroke, but that also means the player gets a +6 (par 3 hole), +8 (par 4 hole), or +10 (par 5 hole). Every game displays a '''GIVE UP''' sign in case of giving up, except in ''Mario Golf'' for the Nintendo 64 and ''Mario Golf: Toadstool Tour''—in the former game, no score is displayed in case of a give up, while the latter game displays '''+6''', '''+8''', or '''+10''' depending on the par value of the hole. The music that plays upon the player giving up on a hole is the music for a double bogey or lower, except in the Nintendo 64 game and ''Mario Golf: Toadstool Tour'', where the music that plays in a give up is the same as for when the player loses a hole in Match Play, Get Character, or Character Match or fails a Ring Shot. In case of Match Play/Get Character/Character Match, a give up results in an automatic loss to the player, in which the other player automatically wins the current hole.


In the online mode of ''Mario Golf: World Tour'', players have 50 seconds to take their shots during their turns. If a player does not take their shot before time runs out, the player will be forced to give up.
In the online mode of ''Mario Golf: World Tour'', players have 50 seconds to take their shot when it is their turn. If the timer expires, the player will be forced to give up.
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====Gallery====
====Gallery====
<gallery caption="Bogey end-of-hole animations">  
<gallery caption="Bogey end-of-hole animations">  
YoshiBogeyMarioGolf64.png|[[Yoshi]] in [[Mario Golf (Nintendo 64)|''Mario Golf'' for Nintendo 64]]. ''Note: The animation for a double bogey or lower (as well as giving up) is the same as the bogey animation for this game.''
YoshiBogeyMarioGolf64.png|[[Yoshi]] in [[Mario Golf (Nintendo 64)|''Mario Golf'' for Nintendo 64]] ''Note: The animation for a double bogey or lower (as well as giving up) is the same as the bogey animation for this game.''
DonkeyKongBogeyToadstoolTour.png|[[Donkey Kong]] in ''[[Mario Golf: Toadstool Tour]]''
DonkeyKongBogeyToadstoolTour.png|[[Donkey Kong]] in ''[[Mario Golf: Toadstool Tour]]''
Rosalina bogey.jpg|[[Rosalina]] in ''[[Mario Golf: World Tour]]''
Rosalina bogey.jpg|[[Rosalina]] in ''[[Mario Golf: World Tour]]''
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==Shots==
==Shots==
===Chip-in===
===Chip-in===
[[File:Chip in-mgwt.jpg|thumb|A chip-in in ''[[Mario Golf: World Tour]]'']]
[[File:Chip in-mgwt.jpg|thumb|A Chip-In in ''[[Mario Golf: World Tour]]'']]
A '''chip-in''' (alternatively formatted without a hyphen) is a shot that happens when a player strikes the ball into the air, outside the green, straight into the cup. If the player strikes the ball from a [[#Bunker|bunker]] or even the [[#Fairway|fairway]] and gets it in the cup, it counts as a chip-in. The player gets no extra turns, points, or powers for performing this; it is merely a signal of how well they are doing.
A '''chip-in''' (alternatively formatted without a hyphen) is a shot that happens when a player strikes the ball into the air, outside the green, straight into the cup. If the player strikes the ball from a [[#Bunker|bunker]] or even the [[#Fairway|fairway]] and gets it in the cup, it counts as a chip-in. The player gets no extra turns, points, or powers for performing this; it is merely a signal of how well they are doing.


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[[File:MGTT Hole In One Par 4.png|thumb|left|A hole-in-one on a par 5 hole in ''Mario Golf: Toadstool Tour''. It is actually a condor in this instance as it reduces the player's score by four.]]
[[File:MGTT Hole In One Par 4.png|thumb|left|A hole-in-one on a par 5 hole in ''Mario Golf: Toadstool Tour''. It is actually a condor in this instance as it reduces the player's score by four.]]
In ''[[Mario Golf: Toadstool Tour]]'' and ''[[Mario Golf: Advance Tour]]'', Hole-in-One [[Best Badge]]s are yellow. The American version of ''Mario Golf: Toadstool Tour'' has errors in identifying holes-in-one: Getting one on a par 4 or par 5 hole displays it as an albatross, even though holes-in-one on par 5 holes reduce the player's score by four (as a condor would) and not three. Results like these are put under "albatross" in the highlights section. Holes-in-one done on par 4 or par 5 holes in the [https://youtu.be/jhuxhb5mrvc?t=426 European/Australian version] and the [https://youtu.be/GA_04XrW0iI?t=244 Japanese version] of the game register correctly. Results like these are put under "hole-in-one" in the highlights section. Any holes where the player achieved a hole-in-one have their tee markers replaced with golden [[Mario]] statues.
In ''[[Mario Golf: Toadstool Tour]]'' and ''[[Mario Golf: Advance Tour]]'', Hole-in-One [[Best Badge]]s are yellow. The American version of ''Mario Golf: Toadstool Tour'' has errors in identifying holes-in-one: Getting one on a par 4 or par 5 hole displays it as an albatross, even though holes-in-one on par 5 holes reduce the player's score by four (as a condor would) and not three. Results like these are put under "albatross" in the highlights section. Holes-in-one done on par 4 or par 5 holes in the [https://youtu.be/jhuxhb5mrvc?t=426 European/Australian version] and the [https://youtu.be/GA_04XrW0iI?t=244 Japanese version] of the game register correctly. Results like these are put under "hole-in-one" in the highlights section.


In case of Club Slots in ''Mario Golf: Toadstool Tour'', a hole-in-one is worth one point more than the par value of the hole. With Point Play rules in ''[[Mario Golf: World Tour]]'', a hole-in-one is worth eight points, which is worth the same as an albatross.
In case of Club Slots in ''Mario Golf: Toadstool Tour'', a hole-in-one is worth one point more than the par value of the hole. With Point Play rules in ''[[Mario Golf: World Tour]]'', a hole-in-one is worth eight points, which is worth the same as an albatross.
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A '''Pin Shot''' is an event that occurs when the player's golf ball hits the pin that resides in the hole. The player gets no extra points, turns, or power-ups for performing this move. It is merely pointed out when the shot is made.
A '''Pin Shot''' is an event that occurs when the player's golf ball hits the pin that resides in the hole. The player gets no extra points, turns, or power-ups for performing this move. It is merely pointed out when the shot is made.


When a player makes a Pin Shot, the words "PIN SHOT!" appear in big letters on the screen. The announcer also says "Pin Shot" at this time. In ''Mario Golf'' for the Nintendo 64, a [[Ukiki]] slides down the pin and makes a sound if a Pin Shot is performed.
When a player makes a Pin Shot, the words "PIN SHOT!" appear in big letters on the screen. The announcer also says "Pin Shot" at this time. In ''Mario Golf'' for the Nintendo 64, an [[Ukiki]] slides down the pin and makes a sound if a Pin Shot is performed.


===Nice Recovery===
===Nice Recovery===
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**If the player is putting for a −4 or better with this glitch, the over-par putt music will play instead of the under-par putt music. However, getting exactly a −4 displays the albatross message and plays the birdie music as usual.
**If the player is putting for a −4 or better with this glitch, the over-par putt music will play instead of the under-par putt music. However, getting exactly a −4 displays the albatross message and plays the birdie music as usual.
**If the player gets exactly a −5, the screen will say, ''"Complete!"'' in the European version, ''"Nice Shot!"'' in the Japanese version, and ''"Finish!"'' in the American version. If the player scores better than −5, no text will appear at all. Either way, the player will do their eagle animation.
**If the player gets exactly a −5, the screen will say, ''"Complete!"'' in the European version, ''"Nice Shot!"'' in the Japanese version, and ''"Finish!"'' in the American version. If the player scores better than −5, no text will appear at all. Either way, the player will do their eagle animation.
*If no controller is connected to the [[Nintendo 64]] when ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' is powered on, the opening logos will display as usual before the double bogey or worse music plays while text reading ''"Turn the power OFF and connect a controller,"'' appears over a background with [[Luigi]] and [[Princess Peach|Peach]] in it. This never happens in the [[Virtual Console]] releases, because it always assumes that all four controllers are connected.
*If no controller is connected to the [[Nintendo 64]] when ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' is powered on, the opening logos will display as usual before the double bogey or worse music plays while text reading ''"Turn the power OFF and connect a controller."'' appears over a background with [[Luigi]] and [[Princess Peach|Peach]] in it. This never happens in the [[Virtual Console]] releases, because it always assumes that all four controllers are connected.


==References==
==References==

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