Editing List of badges in Paper Mario: The Thousand-Year Door

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{{italic title|List of badges in ''Paper Mario: The Thousand-Year Door''}}
{{italic title|List of badges in ''Paper Mario: The Thousand-Year Door''}}
There are a total of 85 different [[badge]]s in ''[[Paper Mario: The Thousand-Year Door]]'' and 87 in the [[Nintendo Switch]] [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]].
There are a total of 85 [[badge]]s in ''[[Paper Mario: The Thousand-Year Door]]''.


Badges that have a "P" at the end of their names are identical to their non-"P" counterparts, but affect [[Mario]]'s partner. Equipping more than one of the same badge doubles the FP cost of the move for each extra badge equipped. Equipping more than one of the same attack badge increases the attack's power by 1 or 2 or increases the duration of the applied status effect by 2. Equipping multiple Charge badges gives Mario or his partner 1 extra power when charging. When both the W Emblem and L Emblem are equipped, Mario's clothes will change into [[Waluigi]]'s clothes.
Note: Badges that have a "P" at the end of their names are identical to their non-"P" counterparts, but affect [[Mario]]'s partner. Equipping more than one of the same badge doubles the FP cost of the move for each extra badge equipped. Equipping more then one of the same attack badge increases the attack's power by 1 and/or increases the duration of the applied status effect by 1. Equipping multiple Charge badges gives Mario or his partner 1 extra power when charging. When both the W Emblem and L Emblem are equipped, Mario's clothes will change into [[Waluigi]]'s clothes.


Mario can only carry up to 200 badges. Should he go over the limit from obtaining another badge, he will have to discard one of the badges he currently has.
{|class= "sortable" style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
 
|-style="background: #ABC;"
{|class="wikitable sortable" style="text-align: center; width: 100%"
|-
!data-sort-type="alphabetical"; width="5%"|Badge
!data-sort-type="alphabetical"; width="5%"|Badge
!data-sort-type="number"; width="1%"|BP needed
!data-sort-type="number"; width="1%"|BP Needed
!class="unsortable" width="20%"|Location(s)
!class="unsortable" width="20%"|Found In
!class="unsortable" width="25%"|Effect
!class="unsortable" width="25%"|Effect
!data-sort-type="number" width="1%"|Type #
!data-sort-type="number" width="1%"|Type #
|-
|-
|data-sort-value="All or Nothing"|[[File:PMTTYD All or Nothing Badge.png]] [[File:All or Nothing PMTTYDNS icon.png|50px]]<br>[[All or Nothing]]
|data-sort-value="All or Nothing"|[[File:AllorNothingTTYD.png]]<br>[[All or Nothing]]
|4
|4
|
|[[Palace of Shadow]]; drops from [[Dark Craw]], [[Arantula]]
*[[Palace of Shadow]]
|Mario's jump and hammer attack power will go up by 1 if he successfully executes the action command. If not, the attack will do nothing.
*Dropped by [[Dark Craw]]s, [[Arantula]]s
|Mario's jump and hammer attack power will go up by 1 if he successfully executes the [[Action Command]]. If not, the attack will do nothing.
|24
|24
|-
|-
|data-sort-value="Attack FX B"|[[File:Attack FX B TTYD.png]] [[File:Attack FX B PMTTYDNS icon.png|50px]]<br>[[Attack FX B (Paper Mario: The Thousand-Year Door)|Attack FX B]]
|data-sort-value="Attack FX B"|[[File:Attackfxb.gif]]<br>[[Attack FX B (Paper Mario: The Thousand-Year Door)|Attack FX B]]
|0
|0
|
|Hidden chest in [[Hooktail|Hooktail's]] room (use [[Flurrie]]) after selecting ???/Elusive Badge trouble
*Hidden chest in [[Hooktail]]'s room (use [[Flurrie]]) after selecting the [[Elusive badge!]] trouble (not treated as a badge until it is taken to [[Ms. Mowz]])
|Changes the sound effects of Mario's attacks to a mouse squeak.
|Changes the sound effects of Mario's attacks to a mouse squeak.
|80
|80
|-
|-
|data-sort-value="Attack FX G"|[[File:Attack FX G.png]] [[File:Attack FX G PMTTYDNS icon.png|50px]]<br>[[Attack FX G]]
|data-sort-value="Attack FX G"|[[File:Attackfxg.gif]]<br>[[Attack FX G]]
|0
|0
|
|[[Charlieton]] (120 coins)
*[[Charlieton]] (120 coins) [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / [[Hooktail Castle]] [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]]
|Changes the sound effects of Mario's attacks to a giggle.
|Changes the sound effects of Mario's attacks to a feminine giggle [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] or a frog croak [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]]. In the remake, when used against [[Hooktail]], it lowers her attack and defense by 1 each per sound made (maximum of 4 times).
|81
|81 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] <br> 78 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]]
|-
|-
|data-sort-value="Attack FX P"|[[File:Attack FX P.png]] [[File:Attack FX P PMTTYDNS icon.png|50px]]<br>[[Attack FX P]]
|data-sort-value="Attack FX P"|[[File:Attackfxp.gif]]<br>[[Attack FX P]]
|0
|0
|
|[[Lovely Howz of Badges]] (100 coins after Chapter 6)
*[[Lovely Howz of Badges]] (100 coins after Chapter 6) [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / Charlieton (144 coins) [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]]
|Changes the sound effects of Mario's attacks to Bowser roaring.
|Changes the sound effects of Mario's attacks to Bowser roaring [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] or a feminine giggle [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]].
|82
|82 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] <br> 81 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]]
|-
|-
|data-sort-value="Attack FX R"|[[File:Attack FX R.png]] [[File:Attack FX R PMTTYDNS icon.png|50px]]<br>[[Attack FX R]]
|data-sort-value="Attack FX R"|[[File:Attackfxr.gif]]<br>[[Attack FX R]]
|0
|0
|
|[[Hooktail Castle]]
*Hooktail Castle [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / Lovely Howz of Badges (100 coins after Chapter 6) [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]]
|Changes the sound effects of Mario's attacks to crickets. Used against [[Hooktail]], it lowers her attack and defense by 1 each per cricket sound made (max 4 times).
|Changes the sound effects of Mario's attacks to a cricket chirp [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] or Bowser roaring [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]]. In the original version, when used against Hooktail, it lowers her attack and defense by 1 each per sound made (maximum of 4 times).
|78
|78 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] <br> 82 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]]
|-
|-
|data-sort-value="Attack FX Y"|[[File:Attack FX Y.png]] [[File:Attack FX Y PMTTYDNS icon.png|50px]]<br>[[Attack FX Y]]
|data-sort-value="Attack FX Y"|[[File:Attackfxy.gif]]<br>[[Attack FX Y]]
|0
|0
|
|Dazzle (1 Star Piece)
*[[Dazzle]] (1 Star Piece)
|Changes the sound effects of Mario's attacks to a dull bell.
|Changes the sound effects of Mario's attacks to a dull bell.
|79
|79
|-
|-
|data-sort-value="Bump Attack"|[[File:Bump Attack.png]] [[File:Bump Attack PMTTYDNS icon.png|50px]]<br>[[Bump Attack]]
|data-sort-value="Bump Attack"|[[File:Bumpattack.gif]]<br>[[Bump Attack]]
|5
|5
|
|[[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] (Lvl 80)
*[[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] (Floor 80)
|Mario can defeat weak enemies (who no longer give Star Points) by walking into them. Does not work in the Pit of 100 Trials.
|Mario can defeat weak enemies (who no longer give Star Points) by walking into them. Does not work in the Glitz Pit and the Pit of 100 Trials.
|77
|77
|-
|-
|data-sort-value="Charge"|[[File:Charge TTYD.png]] [[File:Charge PMTTYDNS icon.png|50px]]<br>[[Charge (badge)|Charge]]
|data-sort-value="Charge"|[[File:Charge.gif]]<br>[[Charge (badge)|Charge]]
|1
|1
|
|[[The Great Tree]]; drops from [[Hyper Goomba]], [[Hyper Paragoomba]], [[Hyper Cleft]]
*[[The Great Tree]]
*Dropped by [[Hyper Goomba]]s, [[Hyper Paragoomba]]s, [[Hyper Cleft]]s
|Allows Mario to use Charge, which takes a turn to increase the damage of Mario's next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1.
|Allows Mario to use Charge, which takes a turn to increase the damage of Mario's next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1.
|15
|15
|-
|-
|data-sort-value="Charge"|[[File:Charge P.png]] [[File:Charge P O PMTTYDNS icon.png|50px]]<br>[[Charge P]]
|data-sort-value="Charge"|[[File:Chargep.gif]]<br>[[Charge P]]
|1
|1
|
|[[Glitz Pit]] storage room; drops from [[Hyper Spiky Goomba]], [[Hyper Cleft]]
*[[Glitz Pit]] storage room
*Dropped by [[Hyper Spiky Goomba]]s, [[Hyper Cleft]]s
|Allows Mario's partner to use Charge, which takes a turn to increase the damage of their next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1.
|Allows Mario's partner to use Charge, which takes a turn to increase the damage of their next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1.
|16
|16
|-
|-
|data-sort-value="Chill Out"|[[File:Chill Out TTYD.png]] [[File:Chill Out PMTTYDNS icon.png|50px]]<br>[[Chill Out (badge)|Chill Out]]
|data-sort-value="Chill Out"|[[File:Chillout.gif]]<br>[[Chill Out (badge)|Chill Out]]
|1
|1
|
|Dazzle (2 Star Pieces)
*Dazzle (2 Star Pieces)
|Prevents enemies from making First Strikes.
|Prevents enemies from making First Strikes.
|75
|75
|-
|-
|data-sort-value="Close Call"|[[File:Close Call TTYD.png]] [[File:Close Call PMTTYDNS icon.png|50px]]<br>[[Close Call (badge)|Close Call]]
|data-sort-value="Close Call"|[[File:Closecall.gif]]<br>[[Close Call]]
|1
|1
|
|[[Petal Meadows]], Lovely Howz of Badges (100 coins after Chapter 1), steal{{footnote|main|3}} from all [[Goomba]] types and [[Koopatrol]]s
*[[Petal Meadows]]
|When Mario is in Danger (5 or less HP), enemies will occasionally miss when attacking.
*Lovely Howz of Badges (100 coins after Chapter 1)
*Steal{{footnote|main|3}} from all [[Goomba]] types, [[Koopatrol]]s
|When Mario is in [[Danger]] (5 or less HP), enemies will occasionally miss when attacking.
|42
|42
|-
|-
|data-sort-value="Close Call P"|[[File:Close Call P.png]] [[File:Close Call P PMTTYDNS icon.png|50px]]<br>[[Close Call P]]
|data-sort-value="Close Call P"|[[File:Closecallp.gif]]<br>[[Close Call P]]
|1
|1
|
|[[Riverside Station]], Lovely Howz of Badges (100 coins after Chapter 1)); can be stolen from all [[Goomba]] types and [[Koopatrol]]s
*[[Riverside Station]]
|When Mario's partner has low HP and is in Danger, enemies will occasionally miss when attacking.
*Lovely Howz of Badges (100 coins after Chapter 1)
*Steal from all [[Goomba]] types, [[Koopatrol]]s
|When Mario's partner is in [[Danger]] (5 or less HP), enemies will occasionally miss when attacking.
|43
|43
|-
|-
|data-sort-value="Damage Dodge"|[[File:Damage Dodge.png]] [[File:Damage Dodge PMTTYDNS icon.png|50px]]<br>[[Damage Dodge]]
|data-sort-value="Damage Dodge"|[[File:Damagedodge.gif]]<br>[[Damage Dodge]]
|2
|2
|
|Rogueport Sewers, Lovely Howz of Badges (150 coins after Chapter 4); can be stolen from [[Red Chomp]]s; drops from [[Bob-omb]], [[Bulky Bob-omb]]
*Rogueport Underground
*Lovely Howz of Badges (150 coins after Chapter 4)
*Steal from [[Red Chomp]]s
*Dropped by [[Bob-omb]]s, [[Bulky Bob-omb]]s
|Increases the amount of damage blocked by Mario's [[Guard]] by 1.
|Increases the amount of damage blocked by Mario's [[Guard]] by 1.
|31
|31
|-
|-
|data-sort-value="Damage Dodge P"|[[File:Damage Dodge P.png]] [[File:Damage Dodge P PMTTYDNS icon.png|50px]]<br>[[Damage Dodge P]]
|data-sort-value="Damage Dodge P"|[[File:Damagedodgep.gif]]<br>[[Damage Dodge P]]
|2
|2
|
|The Great Tree (in room between [[Jabbi]] rooms, use [[Koops]] to reveal a block to jump on to reveal badge), Lovely Howz of Badges (150 coins after Chapter 5); can be stolen from [[Red Chomp]]s; drops from [[Bob-omb]], [[Bulky Bob-omb]]
*The Great Tree (in room between [[Jabbi]] rooms, use [[Koops]] to reveal a block to jump on to reveal badge)
*Lovely Howz of Badges (150 coins after Chapter 5)
*[[Pirate's Grotto]] (sail behind waterfall){{hover|'''*'''|Japanese version only}}
*Steal from [[Red Chomp]]s
*Dropped by [[Bob-omb]]s, [[Bulky Bob-omb]]s
|Increases the amount of damage blocked by the [[Guard]] of Mario's partner by 1.
|Increases the amount of damage blocked by the [[Guard]] of Mario's partner by 1.
|32
|32
|-
|-
|data-sort-value="Defend Plus"|[[File:Defend Plus.png]] [[File:Defend Plus PMTTYDNS icon.png|50px]]<br>[[Defend Plus]]
|data-sort-value="Defend Plus"|[[File:Defendplus.gif]]<br>[[Defend Plus]]
|5
|5
|
|[[Twilight Town]], Rogueport Sewers; can be stolen from [[Chain Chomp]]s, [[Bob-ulk]]s.
*[[Twilight Town]]
*Rogueport Underground
*Steal from [[Chain Chomp]]s, [[Bob-ulk]]s
|Increases Mario's defense by 1.
|Increases Mario's defense by 1.
|33
|33
|-
|-
|data-sort-value="Defend Plus P"|[[File:Defend Plus P.png]] [[File:Defend Plus P PMTTYDNS icon.png|50px]]<br>[[Defend Plus P]]
|data-sort-value="Defend Plus P"|[[File:Defendplusp.gif]]<br>[[Defend Plus P]]
|5
|5
|
|Rogueport Sewers, [[Keelhaul Key]] (sail behind waterfall); can be stolen from [[Chain Chomp]]s, [[Bob-ulk]]s.
*Rogueport Underground
*[[Pirate's Grotto]] (sail behind waterfall){{hover|'''*'''|International version only}}
*Steal from [[Chain Chomp]]s, [[Bob-ulk]]s
|Increases the defense of Mario's partner by 1.
|Increases the defense of Mario's partner by 1.
|34  
|34  
|-
|-
|data-sort-value="Double Dip"|[[File:Double Dip.png]] [[File:Double Dip PMTTYDNS icon.png|50px]]<br>[[Double Dip]]
|data-sort-value="Double Dip"|[[File:Doubledip.gif]]<br>[[Double Dip]]
|3
|3
|
|Rogueport (use boat panel behind Trouble Center), Pit of 100 Trials (Lvl 60)
*Rogueport (use Boat Panel behind Trouble Center)
|Allows Mario to use Double Dip for 4 FP to use two items in one turn. <br/>Note: Wearing both Double Dip badges allows Mario to use Triple Dip for 8 FP.
*Pit of 100 Trials (Floor 60)
|Allows Mario to use Double Dip for 4 FP to use two items in one turn. Wearing both Double Dip badges also allows Mario to use Triple Dip for 8 FP to use three items in one turn.
|17
|17
|-
|-
|data-sort-value="Double Dip P"|[[File:Double Dip P.png]] [[File:Double Dip P PMTTYDNS icon.png|50px]]<br>[[Double Dip P]]
|data-sort-value="Double Dip P"|[[File:Doubledipp.gif]]<br>[[Double Dip P]]
|3
|3
|
|[[Fahr Outpost]] (invisible block in first area), Pit of 100 Trials (Lvl 70)
*[[Fahr Outpost]] (hidden block in first area)
|Allows Mario's partner to use 2 items in one turn for 4 FP.
*Pit of 100 Trials (Floor 70)
|Allows Mario's partner to use Double Dip P for 4 FP to use two items in one turn. Wearing both Double Dip P badges also allows Mario's partner to use Triple Dip P for 8 FP to use three items in one turn.
|18
|18
|-
|-
|data-sort-value="Double Pain"|[[File:Double Pain.png]] [[File:Double Pain PMTTYDNS icon.png|50px]]<br>[[Double Pain]]
|data-sort-value="Double Pain"|[[File:Doublepain.gif]]<br>[[Double Pain]]
|0
|0
|
|Charlieton (36 coins)
*Charlieton (36 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 60 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] coins)
|Doubles the damage Mario takes.
|Doubles the damage Mario takes.
|35
|35
|-
|-
|data-sort-value="Feeling Fine"|[[File:Feeling Fine.png]] [[File:Feeling Fine PMTTYDNS icon.png|50px]]<br>[[Feeling Fine]]
|data-sort-value="Feeling Fine"|[[File:Feelingfine.gif]]<br>[[Feeling Fine]]
|4
|4
|
|[[X-Naut Fortress]] (find Cog and use crane)
*[[X-Naut Fortress]] (find Cog and use crane)
|Protects Mario from almost all status ailments (not just the [[Poison (status effect)|poisoning]] and [[Dizzy|dizziness]] ailments, as the description states).{{footnote|main|2}}
|Protects Mario from almost all status ailments (not just the [[Poison (status effect)|poisoning]] and [[Dizzy|dizziness]] ailments, as the description states).{{footnote|main|2}}
|64
|64
|-
|-
|data-sort-value="Feeling Fine P"|[[File:Feeling Fine P.png]] [[File:Feeling Fine P PMTTYDNS icon.png|50px]]<br>[[Feeling Fine P]]
|data-sort-value="Feeling Fine P"|[[File:Feelingfinep.gif]]<br>[[Feeling Fine P]]
|4
|4
|
|X-Naut Fortress (find Cog and use crane)
*X-Naut Fortress (find Cog and use crane)
|Protects Mario's partner from almost all status ailments (not just the poisoning and dizziness ailments, as the description states).{{footnote|main|2}}
|Protects Mario's partner from almost all status ailments (not just the poisoning and dizziness ailments, as the description states).{{footnote|main|2}}
|65
|65
|-
|-
|data-sort-value="Fire Drive"|[[File:Fire Drive.png]] [[File:Fire Drive PMTTYDNS icon.png|50px]]<br>[[Fire Drive]]
|data-sort-value="Fire Drive"|[[File:Firedrive.gif]]<br>[[Fire Drive]]
|3
|3
|
|Pit of 100 Trials (Lvl 20), Lovely Howz of Badges (100 coins after Chapter 5); drops from [[Koopatrol]] and all [[Ember]]s/[[Lava Bubble|Bubbles]]
*Pit of 100 Trials (Floor 20)
|Allows Mario to use Fire Drive, a hammer attack that damages and [[burn]]s all ground and low-hovering enemies, for 5 FP. The first enemy hit takes 5 damage, while each subsequent enemy takes 1 less damage. As a fire attack, it will heal fiery enemies.
*Lovely Howz of Badges (100 coins after Chapter 5)
*Dropped by [[Koopatrol]]s, all [[Ember]]/[[Lava Bubble|Bubble]] types
|Allows Mario to use Fire Drive, a hammer attack that damages and [[burn]]s all ground and low-hovering enemies for 3 turns, for 5 FP. The first enemy hit takes 5 damage, while each subsequent enemy takes 1 less damage. Due to being a fire attack, it will heal fiery enemies. Additional badges double FP cost and add 2 attack power; the Burn status’s duration is unaffected.
|14
|14
|-
|-
|data-sort-value="First Attack"|[[File:First Attack.png]] [[File:First Attack PMTTYDNS icon.png|50px]]<br>[[First Attack]]
|data-sort-value="First Attack"|[[File:Firstattack.gif]]<br>[[First Attack]]
|1 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] <br> 0 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]]
|1
|
|Lovely Howz of Badges (100 coins after Chapter 2)
*Lovely Howz of Badges (100 coins after Chapter 2)
|If Mario gets a "First Strike" on a weak enemy (who no longer gives the player Star Points), he will defeat it without entering a battle. Does not work in the Pit of 100 Trials.
|If Mario gets a "First Strike" on a weak enemy (who no longer gives the player Star Points), he will defeat it without entering a battle. Does not work in the Glitz Pit and the Pit of 100 Trials.
|76
|76
|-
|-
|data-sort-value="Flower Finder"|[[File:Flower Finder.png]] [[File:Flower Finder PMTTYDNS icon.png|50px]]<br>[[Flower Finder]]
|data-sort-value="Flower Finder"|[[File:Flowerfinder.gif]]<br>[[Flower Finder]]
|3
|3
|
|Dazzle (6 Star Pieces); drops from [[X-Naut PhD]]
*Dazzle (6 Star Pieces)
*Dropped by [[X-Naut PhD]]s, [[Dark Paratroopa]]s [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]]
|The player will win more flowers than usual after winning battles.
|The player will win more flowers than usual after winning battles.
|58
|58
|-
|-
|data-sort-value="Flower Saver"|[[File:Flower Saver.png]] [[File:Flower Saver PMTTYDNS icon.png|50px]]<br>[[Flower Saver]]
|data-sort-value="Flower Saver"|[[File:Flowersaver.gif]]<br>[[Flower Saver]]
|4
|4
|
|[[Creepy Steeple]] (Under Star Statue in the main room, use Flurrie to uncover the area behind the spring.), Dazzle (10 Star Pieces); drops from [[Crazee Dayzee]], [[Amazy Dayzee]]
*[[Creepy Steeple]] (under Star Statue in the main room, use Flurrie to uncover the area behind the spring)
*Dazzle (10 Star Pieces)
*Dropped by [[Crazee Dayzee]]s, [[Amazy Dayzee]]s
|All abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP.
|All abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP.
|51
|51
|-
|-
|data-sort-value="Flower Saver P"|[[File:Flower Saver P.png]] [[File:Flower Saver P PMTTYDNS icon.png|50px]]<br>[[Flower Saver P]]
|data-sort-value="Flower Saver P"|[[File:Flowersaverp.gif]]<br>[[Flower Saver P]]
|4
|4
|
|Rogueport Sewers, Dazzle (10 Star Pieces); drops from [[Crazee Dayzee]], [[Amazy Dayzee]]
*Rogueport Underground
*Dazzle (10 Star Pieces)
*Dropped by [[Crazee Dayzee]]s, [[Amazy Dayzee]]s
|All of Mario's partners' abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP.
|All of Mario's partners' abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP.
|52
|52
|-
|-
|data-sort-value="FP Drain"|[[File:FP Drain.png]] [[File:FP Drain PMTTYDNS icon.png|50px]]<br>[[FP Drain]]
|data-sort-value="FP Drain"|[[File:Fpdrain.gif]]<br>[[FP Drain]]
|1
|1
|
|Lovely Howz of Badges (100 coins); drops from [[Flower Fuzzy]], [[Dark Puff]]
*Lovely Howz of Badges (100 coins)
*Dropped by [[Flower Fuzzy|Flower Fuzzies]], [[Dark Puff]]s
|Reduces Mario's attack power by 1, but he regains 1 FP every time he hits an enemy.
|Reduces Mario's attack power by 1, but he regains 1 FP every time he hits an enemy.
|56
|56
|-
|-
|data-sort-value="FP Plus"|[[File:FP Plus.png]] [[File:FP Plus PMTTYDNS icon.png|50px]]<br>[[FP Plus]]
|data-sort-value="FP Plus"|[[File:Fpplus.gif]]<br>[[FP Plus]]
|3
|3
|
|Outside Great Tree, Rogueport Sewers, [[Pianta Parlor]] (100 Piantas after getting Special Card); drops from [[Poison Pokey]], [[Pale Piranha]], [[Putrid Piranha]], [[X-Naut]]
*Outside the Great Tree
|Increases Mario's maximum FP by 5 as long as it's equipped.
*Rogueport Underground
*[[Pianta Parlor]] (100 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 150 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] Piantas after getting the Special Card)
*Dropped by [[Poison Pokey|Poison Pokeys]], [[Piranha Plant#Paper Mario: The Thousand-Year Door|Pale Piranha]]s, [[Putrid Piranha]]s, [[X-Naut]]s
|Increases Mario's maximum FP by 5 while equipped.
|21
|21
|-
|-
|data-sort-value="Gold Medal"|[[File:Gold Medal PMTTYDNS icon.png|50px]]<br>[[Gold Medal (Paper Mario: The Thousand-Year Door)|Gold Medal]]
|data-sort-value="Hammer Throw"|[[File:Hammerthrow.gif]]<br>[[Hammer Throw (badge)|Hammer Throw]]
|0
|
*Rogueport (reward for collecting all tattles, badges, and recipes in the Journal) [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]]
|Makes Mario look shiny and golden.
|87 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]]
|-
|data-sort-value="Hammer Throw"|[[File:Hammer Throw TTYD.png]] [[File:Hammer Throw PMTTYDNS icon.png|50px]]<br>[[Hammer Throw (badge)|Hammer Throw]]
|1
|1
|
|[[Twilight Trail]], Pianta Parlor (50 Piantas after getting Gold Card); drops from [[Hammer Bro]], all [[Swoop]]ers
*[[Twilight Trail]]
|Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP.
*Pianta Parlor (50 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 120 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] Piantas after getting Gold Card)
*Dropped by [[Hammer Bro]]s, all [[Swoop]]er types
|Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP. In the original, its base damage depends on Mario's current hammer. In the remake, it instead always deals 2 base damage regardless of his hammer but also ignores defense. Each additional Hammer Throw badge worn doubles the FP cost and increases the attack power by 1.
|10
|10
|-
|-
|data-sort-value="Hammerman"|[[File:Hammerman.png]] [[File:Hammerman PMTTYDNS icon.png|50px]]<br>[[Hammerman]]
|data-sort-value="Hammerman"|[[File:Hammerman.gif]]<br>[[Hammerman]]
|2
|2
|
|Charlieton (180 coins); drops from [[Dark Bristle]], [[Wizzerd]]
*Charlieton (180 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 240 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] coins)
*Dropped by [[Dark Bristle]]s, [[Wizzerd]]s
|Boosts the power of all Mario's hammer attacks by 1, but disables Mario's ability to jump in battle.
|Boosts the power of all Mario's hammer attacks by 1, but disables Mario's ability to jump in battle.
|26
|26
|-
|-
|data-sort-value="Happy Flower"|[[File:Happy Flower TTYD.png]] [[File:Happy Flower PMTTYDNS icon.png|50px]]<br>[[Happy Flower (badge)|Happy Flower]]
|data-sort-value="Happy Flower"|[[File:Happyflower.gif]]<br>[[Happy Flower (badge)|Happy Flower]]
|2
|2
|
|Lovely Howz of Badges (150 coins), Dazzle (4 Star Pieces); drops from [[Koopa Troopa]], [[Paratroopa]], all [[Crazee Dayzee|Dayzees]]
*Lovely Howz of Badges (150 coins)
*Dazzle (4 Star Pieces)
*Dropped by [[Koopa Troopa]]s, [[Koopa Paratroopa|Paratroopa]]s, all [[Crazee Dayzee|Dayzee]] types
|Slowly and automatically regain FP in battle.
|Slowly and automatically regain FP in battle.
|50
|50
|-
|-
|data-sort-value="Happy Heart"|[[File:Happy Heart.png]] [[File:Happy Heart PMTTYDNS icon.png|50px]]<br>[[Happy Heart]]
|data-sort-value="Happy Heart"|[[File:Happyheart.gif]]<br>[[Happy Heart]]
|2
|2
|
|Petal Meadows, Dazzle (4 Star Pieces); can be stolen from [[Koopa Troopa]], [[Shady Koopa]], [[Dark Koopa]]
*Petal Meadows
*Dazzle (4 Star Pieces)
*Steal from [[Koopa Troopa]]s, [[Shady Koopa]]s, [[Dark Koopa]]s
|Slowly and automatically regains Mario's HP in battle.
|Slowly and automatically regains Mario's HP in battle.
|48
|48
|-
|-
|data-sort-value="Happy Heart P"|[[File:Happy Heart P.png]] [[File:Happy Heart P PMTTYDNS icon.png|50px]]<br>[[Happy Heart P]]
|data-sort-value="Happy Heart P"|[[File:Happyheartp.gif]]<br>[[Happy Heart P]]
|2
|2
|
|Rogueport Sewers, Dazzle (4 star pieces); can be stolen from [[Paratroopa]], [[Shady Paratroopa]]
*Rogueport Underground
*Dazzle (4 Star Pieces)
*Steal from [[Koopa Paratroopa|Paratroopa]]s, [[Dark Paratroopa]]s [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]], [[Shady Paratroopa]]s
|Slowly and automatically regains Mario's partner's HP in battle.
|Slowly and automatically regains Mario's partner's HP in battle.
|49
|49
|-
|-
|data-sort-value="Head Rattle"|[[File:Head Rattle.png]] [[File:Head Rattle PMTTYDNS icon.png|50px]]<br>[[Head Rattle]]
|data-sort-value="Head Rattle"|[[File:Headrattle.gif]]<br>[[Head Rattle]]
|1
|1
|
|Keelhaul Key, Lovely Howz of Badges (100 coins after Chapter 4); drops from [[Fuzzy]], [[Ruff Puff]], [[Bob-omb]]
*Keelhaul Key
|Allows Mario to use Head Rattle, a hammer attack that [[confused|confuses]] the target, for 2 FP.
*Lovely Howz of Badges (100 coins after Chapter 4)
*Dropped by [[Fuzzy|Fuzzies]], [[Ruff Puff]]s, [[Bob-omb]]s
|Allows Mario to use Head Rattle, a hammer attack that [[confused|confuses]] the target for 3 turns, for 2 FP. Additional badges double the FP cost and add 2 turns to the effect.
|11
|11
|-
|-
|data-sort-value="Heart Finder"|[[File:Heart Finder.png]] [[File:Heart Finder PMTTYDNS icon.png|50px]]<br>[[Heart Finder]]
|data-sort-value="Heart Finder"|[[File:Heartfinder.gif]]<br>[[Heart Finder]]
|3
|3
|
|Dazzle (6 Star Pieces); drops from [[Shady Koopa]], [[Elite X-Naut]]
*Dazzle (6 Star Pieces)
*Dropped by [[Shady Koopa]]s, [[Elite X-Naut]]s
|The player will win more hearts than usual after winning battles.
|The player will win more hearts than usual after winning battles.
|57
|57
|-
|-
|data-sort-value="HP Drain"|[[File:HP Drain TTYD.png]] [[File:HP Drain badge PMTTYDNS icon.png|50px]]<br>[[HP Drain (badge)|HP Drain]]
|data-sort-value="HP Drain"|[[File:Hpdrain.gif]]<br>[[HP Drain (badge)|HP Drain]]
|1
|1
|
|Rogueport (use boat panel in harbor); drops from [[Fuzzy]], [[Green Fuzzy]], [[Swoop]]er
*Rogueport (use boat panel in harbor)
*Dropped by [[Fuzzy|Fuzzies]], [[Green Fuzzy|Green Fuzzies]], [[Swoop]]ers
|Reduces Mario's attack power by 1, but he regains 1 HP every time he hits an enemy.
|Reduces Mario's attack power by 1, but he regains 1 HP every time he hits an enemy.
|54
|54
|-
|-
|data-sort-value="HP Drain P"|[[File:HP Drain P.png]] [[File:HP Drain P PMTTYDNS icon.png|50px]]<br>[[HP Drain P]]
|data-sort-value="HP Drain P"|[[File:Hpdrainp.gif]]<br>[[HP Drain P]]
|1
|1
|
|[[Poshley Heights]] (in Goldbob's house in secret area accessed using Paper mode.); drops from [[Swoop]]er, [[Swoopula]]
*[[Poshley Heights]] (in Goldbob's house in secret room accessed using Paper Mode)
*Dropped by [[Swoop]]ers, [[Swoopula]]s
|Reduces Mario's partner's attack power by 1, but they regain 1 HP every time they hit an enemy.
|Reduces Mario's partner's attack power by 1, but they regain 1 HP every time they hit an enemy.
|55
|55
|-
|-
|data-sort-value="HP Plus"|[[File:HP Plus TTYD.png]] [[File:HP Plus PMTTYDNS icon.png|50px]]<br>[[HP Plus (badge)|HP Plus]]
|data-sort-value="HP Plus"|[[File:PMTTYD Badge HPplus.png]]<br>[[HP Plus (badge)|HP Plus]]
|3
|3
|
|Hooktail Castle (use Koops under bridge), Riverside Station (use tube mode to roll under first step outside), Pianta Parlor (100 Piantas after getting Special Card); can be stolen from all [[Gloomba]]s, [[Dark Paratroopa]], [[X-Naut]]; drops from [[Dull Bones]], [[Dry Bones]]
*Hooktail Castle (use Koops under bridge)
|Increases Mario's maximum HP by 5 as long as it's equipped.
*Riverside Station (use Tube Mode to roll under first step outside)
*Pianta Parlor (100 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 150 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] Piantas after getting Special Card)
*Steal from all [[Gloomba]] types, [[Dark Paratroopa]]s [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]], [[X-Naut]]s
*Dropped by [[Dull Bones]], [[Dry Bones]]
|Increases Mario's maximum HP by 5 while equipped.
|19
|19
|-
|-
|data-sort-value="HP Plus P"|[[File:HP Plus P.png]] [[File:HP Plus P PMTTYDNS icon.png|50px]]<br>[[HP Plus P]]
|data-sort-value="HP Plus P"|[[File:Hpplusp.gif]]<br>[[HP Plus P]]
|6
|6
|
|Glitz Pit storage room, Fahr Outpost, Pianta Parlor (200 Piantas after getting Silver Card); can be stolen from all [[Gloomba]]s, [[Dark Paratroopa]], [[Magikoopa]]
*Glitz Pit storage room
|Increases the maximum HP of all Mario's partners by 5 as long as it's equipped.
*Fahr Outpost
*Pianta Parlor (200 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 160 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] Piantas after getting Silver Card)
*Steal from all [[Gloomba]] types, [[Dark Paratroopa]]s [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]], [[Magikoopa]]s
|Increases the maximum HP of all Mario's partners by 5 while equipped.
|20
|20
|-
|-
|data-sort-value="Ice Power"|[[File:Ice Power.png]] [[File:Ice Power PMTTYDNS icon.png|50px]]<br>[[Ice Power]]
|data-sort-value="Ice Power"|[[File:Icepower.gif]]<br>[[Ice Power]]
|1
|1
|
|Keelhaul Key (use Paper Mode on bridge)
*Keelhaul Key (use Paper Mode on bridge)
|Allows Mario to safely jump on fire enemies. Also increases Mario's attack and defense versus fire enemies and fire attacks respectively by 1.
|Allows Mario to safely jump on fire enemies. Also increases Mario's attack and defense versus fire enemies and fire attacks respectively by 1.
|60
|60
|-
|-
|data-sort-value="Ice Smash"|[[File:Ice Smash.png]] [[File:Ice Smash PMTTYDNS icon.png|50px]]<br>[[Ice Smash]]
|data-sort-value="Ice Smash"|[[File:Icesmash.gif]]<br>[[Ice Smash]]
|1
|1
|
|Creepy Steeple (in secret room, use Tube Mode near the opening door), Lovely Howz of Badges (75 coins after Chapter 3); drops from [[Para-Beetle|Parabuzzy]], [[Frost Piranha]], [[Ice Puff]], [[Poison Puff]]
*Creepy Steeple (in secret room, use Tube Mode near the opening door)
|Allows Mario to use Ice Smash, a hammer attack that [[frozen|freezes]] the target, for 3 FP.
*Lovely Howz of Badges (75 coins after Chapter 3)
*Dropped by [[Para-Beetle|Parabuzzies]], [[Frost Piranha]]s, [[Ice Puff]]s, [[Poison Puff]]s
|Allows Mario to use Ice Smash, a hammer attack that [[frozen|freezes]] the target for 2 turns, for 3 FP. Additional badges double the FP cost and add 2 turns to the effect.
|12
|12
|-
|-
|data-sort-value="Item Hog"|[[File:Item Hog.png]] [[File:Item Hog PMTTYDNS icon.png|50px]]<br>[[Item Hog]]
|data-sort-value="Item Hog"|[[File:Itemhog.gif]]<br>[[Item Hog]]
|3
|3
|
|Dazzle (5 star pieces); drops from [[Dark Koopatrol]], [[Dull Bones]], [[Dry Bones]]
*Dazzle (5 Star Pieces)
*Dropped by [[Dark Koopatrol]]s, [[Dull Bones]], [[Dry Bones]]
|Makes it more likely to make items appear after battle. Also increases chances of Ms. Mowz stealing an item from an enemy that has had an item, be it used by them or stolen previously.
|Makes it more likely to make items appear after battle. Also increases chances of Ms. Mowz stealing an item from an enemy that has had an item, be it used by them or stolen previously.
|59
|59
|-
|-
|data-sort-value="Jumpman"|[[File:Jumpman TTYD.png]] [[File:Jumpman PMTTYDNS icon.png|50px]]<br>[[Jumpman (badge)|Jumpman]]
|data-sort-value="Jumpman"|[[File:Jumpman.gif]]<br>[[Jumpman (badge)|Jumpman]]
|2
|2
|
|Charlieton (180 coins); drops from [[Poison Puff]], [[Wizzerd]]
*Charlieton (180 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 240 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] coins)
*Dropped by [[Poison Puff]]s, [[Wizzerd]]s
|Boosts the power of all Mario's jump attacks by 1, but disables Mario's ability to hammer in battle.
|Boosts the power of all Mario's jump attacks by 1, but disables Mario's ability to hammer in battle.
|25
|25
|-
|-
|data-sort-value="L Emblem"|[[File:L Emblem.png]] [[File:L Emblem PMTTYDNS icon.png|50px]]<br>[[L Emblem]]
|data-sort-value="L Emblem"|[[File:Lemblem.gif]]<br>[[L Emblem]]
|0
|0
|
|[[Poshley Sanctum]] (left of Garnet Star, use Spring Jump)
*[[Poshley Sanctum]] (left of Garnet Star, use Spring Jump)
|Changes Mario's clothes into [[Luigi]]'s clothes. If combined with the W Emblem, it will change Mario's clothes to [[Waluigi]]'s clothes.
|Changes Mario's clothes into [[Luigi]]'s clothes. If combined with W Emblem, it will change Mario's clothes to [[Waluigi]]'s clothes.
|83
|83
|-
|-
|data-sort-value="Last Stand"|[[File:Last Stand.png]] [[File:Last Stand PMTTYDNS icon.png|50px]]<br>[[Last Stand]]
|data-sort-value="Last Stand"|[[File:Laststand.gif]]<br>[[Last Stand]]
|1
|1
|
|Glitz Pit hallway, Lovely Howz of Badges (50 coins); can be stolen from all [[Hyper Goomba]]s, [[Green Fuzzy]]
*Glitz Pit hallway
|When Mario's HP gets low and he's in Danger, he will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up.
*Lovely Howz of Badges (50 coins)
*Steal from all [[Hyper Goomba]] types, [[Green Fuzzy|Green Fuzzies]]
|When Mario is in [[Danger]] (5 or less HP), he will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up.
|38
|38
|-
|-
|data-sort-value="Last Stand P"|[[File:Last Stand P.png]] [[File:Last Stand P PMTTYDNS icon.png|50px]]<br>[[Last Stand P]]
|data-sort-value="Last Stand P"|[[File:Laststandp.gif]]<br>[[Last Stand P]]
|1
|1
|
|Hooktail Castle, Lovely Howz of Badges (50 coins); can be stolen from all [[Hyper Goomba]]s, [[Flower Fuzzy]]
*Hooktail Castle
|When Mario's partner's HP gets low and he's in Danger, they will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up.
*Lovely Howz of Badges (50 coins)
*Steal from all [[Hyper Goomba]] types, [[Flower Fuzzy|Flower Fuzzies]]
|When Mario's partner is in [[Danger]] (5 or less HP), they will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up.
|39
|39
|-
|-
|data-sort-value="Lucky Day"|[[File:Lucky Day.png]] [[File:Lucky Day PMTTYDNS icon.png|50px]]<br>[[Lucky Day]]
|data-sort-value="Lucky Day"|[[File:Luckyday.gif]]<br>[[Lucky Day]]
|7
|7
|
|Pit of 100 Trials (Lvl 90); drops from [[Swampire]], third prize in [[Happy Lucky Lottery]]
*Pit of 100 Trials (Floor 90)
*Match last 3 numbers [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / all 4 numbers [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] in the [[Happy Lucky Lottery]]
*Dropped by [[Swampire]]s
|Causes enemies' attacks against Mario to miss more frequently than Pretty Lucky.
|Causes enemies' attacks against Mario to miss more frequently than Pretty Lucky.
|46
|46
|-
|-
|data-sort-value="Lucky Start"|[[File:PMTTYD_Lucky_Start.png]] [[File:Lucky Start PMTTYDNS icon.png|50px]]<br>[[Lucky Start]]
|data-sort-value="Lucky Start"|[[File:Luckystart.gif]]<br>[[Lucky Start]]
|4
|4
|
|Creepy Steeple (defeat [[Big Boo|Atomic Boo]])
*Creepy Steeple (defeat [[Big Boo|Atomic Boo]])
|Every time a battle begins, Mario will be given a random beneficial status effect for 3 turns: [[dodgy|dodginess]], [[electrified|electrification]], HP recovery (+2 per turn), or FP recovery (+2 per turn).
|Every time a battle begins, Mario will be given a random beneficial status effect for 3 turns: [[dodgy|dodginess]], [[electrified|electrification]], HP recovery (+2 per turn), or FP recovery (+2 per turn).
|47
|47
|-
|-
|data-sort-value="Mega Rush"|[[File:Mega Rush.png]] [[File:Mega Rush PMTTYDNS icon.png|50px]]<br>[[Mega Rush]]
|data-sort-value="Mega Rush"|[[File:Megarush.gif]]<br>[[Mega Rush]]
|1
|1
|
|Charlieton (60 coins); can be stolen from [[Hammer Bro]]s., [[Red Magikoopa]]
*Charlieton (60 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 96 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] coins)
|When Mario's HP drops to 1 and he's in [[Peril]], his attack power goes up by 5.
*Steal from [[Hammer Bro]]s., [[Dark Paratroopa]]s [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]], [[Red Magikoopa]]s
|When Mario is in [[Peril]] (has precisely 1 HP), his attack power goes up by 5.
|40
|40
|-
|-
|data-sort-value="Mega Rush P"|[[File:Mega Rush P.png]] [[File:Mega Rush P PMTTYDNS icon.png|50px]]<br>[[Mega Rush P]]
|data-sort-value="Mega Rush P"|[[File:Megarushp.gif]]<br>[[Mega Rush P]]
|1
|1
|
|Petalburg (use Paper Mode to reach Mayor Kroop's sideyard); can be stolen from [[Hammer Bro]]s., [[Red Magikoopa]]
*Petalburg (use Paper Mode to reach Mayor Kroop's sideyard)
|When Mario's partner's HP drops to 1 and they're in [[Peril]], their attack power goes up by 5.
*Steal from [[Hammer Bro]]s., [[Red Magikoopa]]s
|When Mario's partner is in [[Peril]] (has precisely 1 HP), their attack power goes up by 5.
|41
|41
|-
|-
|data-sort-value="Money Money"|[[File:Money Money.png]] [[File:Money Money PMTTYDNS icon.png|50px]]<br>[[Money Money]]
|data-sort-value="Money Money"|[[File:Moneymoney.gif]]<br>[[Money Money]]
|5
|5
|
|Pianta Parlor (234 Piantas after getting Platinum Card); drops from [[Dark Boo]]s, all [[Bill Blaster]]s
*Pianta Parlor (234 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 450 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] Piantas after getting Platinum Card)
|Mario wins many more coins from battle than he usually does. Can be stacked, but there is a limit as to how many coins can be in the field at once (based on the presence of other items and pickups).
*[[The Creepy Steeple Boo]] (after completing all quizzes) [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]]
*Dropped by [[Dark Boo]]s, all [[Bill Blaster]] types
|Mario wins twice as many coins from battle than he usually does. Additional copies worn increase the multiplier by 1× each, but there is a maximum limit of 32 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 99 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] coins as to how many can be in the field at once (based on the presence of other items and pickups).
|67
|67
|-
|-
|data-sort-value="Multibounce"|[[File:Multibounce.png]] [[File:Multibounce PMTTYDNS icon.png|50px]]<br>[[Multibounce]]
|data-sort-value="Multibounce"|[[File:Multibounce.gif]]<br>[[Multibounce]]
|1
|1
|
|[[Shhwonk Fortress]], Pianta Parlor (50 Piantas after getting Silver Card); drops from [[Paragoomba]], [[Paragloomba]], [[Dark Paratroopa]], [[Para-Beetle|Parabuzzy]], [[Swoopula]], [[Swampire]]
*[[Shhwonk Fortress]]
*Pianta Parlor (50 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 100 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] Piantas after getting Silver Card)
*Dropped by [[Paragoomba]]s, [[Paragloomba]]s, [[Dark Paratroopa]]s [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]], [[Para-Beetle|Parabuzzies]], [[Swoopula]]s, [[Swampire]]s
|Allows Mario to use Multibounce, a jump attack that hits each available enemy consecutively, for 2 FP.
|Allows Mario to use Multibounce, a jump attack that hits each available enemy consecutively, for 2 FP.
|2
|2
|-
|-
|data-sort-value="Nostalgic Tunes"|[[File:Nostalgic Tunes PMTTYDNS icon.png|50px]]<br>[[Nostalgic Tunes]]
|data-sort-value="P-Down, D-Up"|[[File:Pdowndup.gif]]<br>[[P-Down, D-Up]]
|0
|
*Lovely Howz of Badges (1 coin) [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]]
|Changes the background music to the original [[Nintendo GameCube]] tracks.
|86 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]]
|-
|data-sort-value="P-Down, D-Up"|[[File:PDown DUp.png]] [[File:P-Down D-Up PMTTYDNS icon.png|50px]]<br>[[P-Down, D-Up]]
|2
|2
|
|[[Pirate's Grotto]] (behind Black Chest); can be stolen from [[Dark Craw]]s and [[X-Naut PhD]]s
*[[Pirate's Grotto]] (behind Black Chest)
*Steal from [[Dark Craw]]s and [[X-Naut PhD]]s
|Lowers the damage Mario takes by 1, but also lowers the damage he deals by 1. The effect is not a boost to Defense, and so overrides piercing attacks.
|Lowers the damage Mario takes by 1, but also lowers the damage he deals by 1. The effect is not a boost to Defense, and so overrides piercing attacks.
|29
|29
|-
|-
|data-sort-value="P-Down, D-Up P"|[[File:PDown DUp P.png]] [[File:P-Down D-Up P PMTTYDNS icon.png|50px]]<br>[[P-Down, D-Up P]]
|data-sort-value="P-Down, D-Up P"|[[File:Pdowndupp.gif]]<br>[[P-Down, D-Up P]]
|2
|2
|
|[[Boggly Woods]] (invisible block in plane panel area); can be stolen from [[Dark Craw]]s and [[X-Naut PhD]]s
*[[Boggly Woods]] (hidden block in Plane Panel area)
*Steal from [[Dark Craw]]s and [[X-Naut PhD]]s
|Lowers the damage Mario's partners take by 1, but also lowers the damage they deal by 1. The effect is not a boost to Defense, and so overrides piercing attacks.
|Lowers the damage Mario's partners take by 1, but also lowers the damage they deal by 1. The effect is not a boost to Defense, and so overrides piercing attacks.
|30
|30
|-
|-
|data-sort-value="P-Up, D-Down"|[[File:PUp DDown.png]] [[File:P-Up D-Down PMTTYDNS icon.png|50px]]<br>[[P-Up, D-Down]]
|data-sort-value="P-Up, D-Down"|[[File:Pupddown.gif]]<br>[[P-Up, D-Down]]
|2
|2
|
|Riverside Station; can be stolen from [[Dark Koopatrol]]s, [[Elite X-Naut]]s
*Riverside Station
*Steal from [[Dark Koopatrol]]s, [[Elite X-Naut]]s
|Raises the damage Mario deals by 1, but also raises the damage he takes by 1.
|Raises the damage Mario deals by 1, but also raises the damage he takes by 1.
|27
|27
|-
|-
|data-sort-value="P-Up, D-Down P"|[[File:PUp DDown P.png]] [[File:P-Up D-Down P PMTTYDNS icon.png|50px]]<br>[[P-Up, D-Down P]]
|data-sort-value="P-Up, D-Down P"|[[File:Pupddownp.gif]]<br>[[P-Up, D-Down P]]
|2
|2
|
|Palace of Shadow; can be stolen from [[Dark Koopatrol]]s, [[Elite X-Naut]]s
*Palace of Shadow
*Steal from [[Dark Koopatrol]]s, [[Elite X-Naut]]s
|Raises the damage Mario's partners deal by 1, but also raises the damage they take by 1.
|Raises the damage Mario's partners deal by 1, but also raises the damage they take by 1.
|28
|28
|-
|-
|data-sort-value="Peekaboo"|[[File:Peekaboo TTYD.png]] [[File:Peekaboo PMTTYDNS icon.png|50px]]<br>[[Peekaboo (badge)|Peekaboo]]
|data-sort-value="Peekaboo"|[[File:Peekaboo.gif]]<br>[[Peekaboo (badge)|Peekaboo]]
|2
|2
|
|Dazzle (7 Star Pieces)
*Dazzle (7 Star Pieces)
|Allows Mario to see enemies' HP without using Goombella's [[Tattle]] ability. It is also capable of showing the HP of some things which cannot be Tattled (such as the HP of a [[Shell Shield]]).
|Allows Mario to see enemies' HP without using Goombella's [[Tattle]] ability. It is also capable of showing the HP of some things which cannot be Tattled (such as the HP of a [[Shell Shield]]).
|70
|70
|-
|-
|data-sort-value="Piercing Blow"|[[File:Piercing Blow.png]] [[File:Piercing Blow PMTTYDNS icon.png|50px]]<br>[[Piercing Blow]]
|data-sort-value="Piercing Blow"|[[File:Piercingblow.gif]]<br>[[Piercing Blow]]
|1
|1
|
|Lovely Howz of Badges (75 coins); drops from [[Spiky Parabuzzy]] (but is not stackable!)
*Lovely Howz of Badges (75 coins)
*Dropped by [[Spiky Parabuzzy|Spiky Parabuzzies]] (but is not stackable!)
|Allows Mario to use Piercing Blow, a hammer attack that ignores enemies' defense, for 2 FP.{{footnote|main|1}}
|Allows Mario to use Piercing Blow, a hammer attack that ignores enemies' defense, for 2 FP.{{footnote|main|1}}
|9
|9
|-
|-
|data-sort-value="Pity Flower"|[[File:Pity Flower.png]] [[File:Pity Flower PMTTYDNS icon.png|50px]]<br>[[Pity Flower]]
|data-sort-value="Pity Flower"|[[File:Pityflower.gif]]<br>[[Pity Flower]]
|3
|3
|
|Pit of 100 Trials (Lvl 40); drops from [[Piranha Plant]], [[Arantula]]
*Pit of 100 Trials (Floor 40)
*Dropped by [[Piranha Plant]]s, [[Arantula]]s
|When Mario takes damage, he occasionally recovers 1 FP. The probability is approximately 33% and is determined for each hit of an attack.
|When Mario takes damage, he occasionally recovers 1 FP. The probability is approximately 33% and is determined for each hit of an attack.
|53
|53
|-
|-
|data-sort-value="Power Bounce"|[[File:Power Bounce.png]] [[File:Power Bounce PMTTYDNS icon.png|50px]]<br>[[Power Bounce]]
|data-sort-value="Power Bounce"|[[File:Powerbounce.gif]]<br>[[Power Bounce]]
|3
|3
|
|Hooktail Castle
*Hooktail Castle
|Allows Mario to use Power Bounce, a jump attack that continues bouncing on a single enemy until the action command is missed, for 3 FP. The required timing to continue the move becomes stricter as it progresses.
|Allows Mario to use Power Bounce, a jump attack that continues bouncing on a single enemy until the Action Command is missed, for 3 FP. The required timing to continue the move becomes stricter as it progresses.
|7
|7
|-
|-
|data-sort-value="Power Jump"|[[File:Power Jump.png]] [[File:Power Jump PMTTYDNS icon.png|50px]]<br>[[Power Jump]]
|data-sort-value="Power Jump"|[[File:Powerjump.gif]]<br>[[Power Jump]]
|1
|1
|
|Lovely Howz of Badges (50 coins), Pianta Parlor (34 piantas after getting Special Card); drops from [[Goomba]], [[Gloomba]], [[Buzzy Beetle]], [[Spike Top]]
*Lovely Howz of Badges (50 coins)
|Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP.
*Pianta Parlor (34 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 80 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] Piantas after getting Special Card)
*Dropped by [[Goomba]]s, [[Gloomba]]s, [[Buzzy Beetle]]s, [[Spike Top]]s
|Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP. Each additional Power Jump badge worn doubles the FP cost and increases the attack power by 2.
|1
|1
|-
|-
|data-sort-value="Power Plus"|[[File:Power Plus TTYD.png]] [[File:Power Plus PMTTYDNS icon.png|50px]]<br>[[Power Plus (badge)|Power Plus]]
|data-sort-value="Power Plus"|[[File:PMTTYD Badge Powerplus.png]]<br>[[Power Plus (badge)|Power Plus]]
|6
|6
|
|Creepy Steeple (in box in room with parrot), Dazzle (15 star pieces); can be stolen from [[Dark Wizzerd]]s, [[Elite Wizzerd]]s
*Creepy Steeple (in box in room with parrot)
*Dazzle (15 star pieces)
*Match all 4 numbers [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / last 3 numbers [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] in the Happy Lucky Lottery
*Steal from [[Dark Wizzerd]]s, [[Elite Wizzerd]]s
|Increases Mario's attack power by 1.
|Increases Mario's attack power by 1.
|22
|22
|-
|-
|data-sort-value="Power Plus P"|[[File:Power Plus P.png]] [[File:Power Plus P PMTTYDNS icon.png|50px]]<br>[[Power Plus P]]
|data-sort-value="Power Plus P"|[[File:Powerplusp.gif]]<br>[[Power Plus P]]
|6
|6
|
|Glitzville (on top of juice bar in chest), Dazzle (15 star pieces); can be stolen from [[Dark Wizzerd]]s, [[Elite Wizzerd]]s
*Glitzville (on top of juice bar in chest)
|Increases Mario's partner's attack power by 1.
*Dazzle (15 star pieces)
*Rogueport Underground (hidden block on the roof of Herb T.'s building) [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]]
*Steal from [[Dark Wizzerd]]s, [[Elite Wizzerd]]s
|Increases the attack power of Mario's partner by 1.
|23
|23
|-
|-
|data-sort-value="Power Rush"|[[File:Power Rush.png]] [[File:Power Rush D PMTTYDNS icon.png|50px]]<br>[[Power Rush]]
|data-sort-value="Power Rush"|[[File:Powerrush.gif]]<br>[[Power Rush]]
|1
|1
|
|Lovely Howz of Badges (50 coins after Chapter 2), Pianta Parlor (34 Piantas after getting Gold Card); can be stolen from [[Paratroopa]], [[Shady Koopa]]
*Lovely Howz of Badges (50 coins after Chapter 2)
|When Mario's HP is low, and he's in Danger, his attack power will go up by 2. A popular strategy involving this badge involves buying and equipping a very large amount of them (e.g. more than 20) and using [[Chet Rippo]] to decrease Mario's maximum HP to 5, therefore giving him a permanent attack boost of huge proportions. Wearing 50 of this badge at once will cap Mario's attack power at 99, allowing him to defeat any boss in one turn.
*Pianta Parlor (34 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 100 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] Piantas after getting Gold Card)
*Steal from [[Koopa Paratroopa|Paratroopa]]s, [[Shady Koopa]]s
|When Mario is in [[Danger]] (has 5 or fewer HP), his attack power will go up by 2. A popular strategy involving this badge involves buying and equipping a very large amount of them (e.g. more than 20) and using [[Chet Rippo]] to decrease Mario's maximum HP to 5, therefore giving him a permanent attack boost of huge proportions. Wearing 50 of this badge at once will cap Mario's attack power at 99.
|36
|36
|-
|-
|data-sort-value="Power Rush P"|[[File:Power Rush P.png]] [[File:Power Rush P D PMTTYDNS icon.png|50px]]<br>[[Power Rush P]]
|data-sort-value="Power Rush P"|[[File:Powerrushp.gif]]<br>[[Power Rush P]]
|1
|1
|
|Lovely Howz of Badges (50 coins after Chapter 3) Pianta Parlor (34 Piantas after getting Gold Card); can be stolen from [[Koopa Troopa]], [[Shady Paratroopa]]
*Lovely Howz of Badges (50 coins after Chapter 3)
|When Mario's partner's HP is low, and they're in Danger, their attack power will go up by 2.
*Pianta Parlor (34 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 100 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] Piantas after getting Gold Card)
*Steal from [[Koopa Troopa]]s, [[Shady Paratroopa]]s
|When Mario's partner is in [[Danger]] (5 or fewer HP), their attack power will go up by 2.
|37
|37
|-
|-
|data-sort-value="Power Smash"|[[File:Power Smash.png]] [[File:Power Smash PMTTYDNS icon.png|50px]]<br>[[Power Smash]]
|data-sort-value="Power Smash"|[[File:Powersmash.gif]]<br>[[Power Smash]]
|1
|1
|
|Given by Professor Frankly, Pianta Parlor (34 piantas after getting Silver Card); drops from [[Buzzy Beetle]], [[Spike Top]], all [[Spinia]]s
*Given by [[Professor Frankly]]
|Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP.
*Pianta Parlor (34 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 80 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] Piantas after getting Silver Card)
*Dropped by [[Buzzy Beetle]]s, [[Spike Top]]s, all [[Spinia]] types
|Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP. Each additional Power Smash badge worn doubles the FP cost and increases the attack power by 2.
|8
|8
|-
|-
|data-sort-value="Pretty Lucky"|[[File:Pretty Lucky.png]] [[File:Pretty Lucky PMTTYDNS icon.png|50px]]<br>[[Pretty Lucky]]
|data-sort-value="Pretty Lucky"|[[File:Prettylucky.gif]]<br>[[Pretty Lucky]]
|2
|2
|
|Rogueport Sewers (hidden block against south wall opposite Puni hole), Dazzle (3 Star Pieces); can be stolen from all [[Spinia]]s, all [[Bandit]]s
*Rogueport Underground (hidden block against south wall opposite Puni hole)
|Enemies will occasionally miss Mario when it's equipped.
*Dazzle (3 Star Pieces)
*Steal from all [[Spinia]] types, all [[Bandit]] types
|Enemies will occasionally miss Mario when it is equipped.
|44
|44
|-
|-
|data-sort-value="Pretty Lucky P"|[[File:Pretty Lucky P.png]] [[File:Pretty Lucky P PMTTYDNS icon.png|50px]]<br>[[Pretty Lucky P]]
|data-sort-value="Pretty Lucky P"|[[File:Prettyluckyp.gif]]<br>[[Pretty Lucky P]]
|2
|2
|
|Lovely Howz of Badges (150 coins after Chapter 2); can be stolen from all [[Spinia]]s, all [[Bandit]]s
*Lovely Howz of Badges (150 coins after Chapter 2)
|Enemies will occasionally miss Mario's Partner when it's equipped.
*Steal from all [[Spinia]] types, all [[Bandit]] types
|Enemies will occasionally miss Mario's Partner when it is equipped.
|45
|45
|-
|-
|data-sort-value="Quake Hammer"|[[File:Quake Hammer.png]] [[File:Quake Hammer PMTTYDNS icon.png|50px]]<br>[[Quake Hammer]]
|data-sort-value="Quake Hammer"|[[File:Quakehammer.gif]]<br>[[Quake Hammer]]
|2
|2
|
|Boggly Woods, Pianta Parlor (67 piantas after getting Platinum Card; drops from [[Para-Beetle|Parabuzzy]], [[Spiky Parabuzzy]], [[Cleft]], [[Moon Cleft]]
*Boggly Woods
|Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 3 FP.
*Pianta Parlor (67 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 150 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] Piantas after getting Platinum Card)
*Dropped by [[Para-Beetle|Parabuzzies]], [[Spiky Parabuzzy|Spiky Parabuzzies]], [[Cleft]]s, [[Moon Cleft]]s
|Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 3 FP. Additional badges each double the FP cost and add 2 to the attack’s power.
|13
|13
|-
|-
|data-sort-value="Quick Change"|[[File:PMTTYD_Quick_Change.png]] [[File:Quick Change PMTTYDNS icon.png|50px]]<br>[[Quick Change]]
|data-sort-value="Quick Change"|[[File:Quickchange.gif]]<br>[[Quick Change]]
|7
|7
|
|Dazzle (8 Star Pieces)
*Dazzle (8 Star Pieces)
|Allows Mario or his partner to switch partners in the midst of battle without using up a turn.
|Allows Mario or his partner to switch partners in the midst of battle without using up a turn.
|71
|71
|-
|-
|data-sort-value="Refund"|[[File:PMTTYD_Refund.png]] [[File:Refund PMTTYDNS icon.png|50px]]<br>[[Refund]]
|data-sort-value="Refund"|[[File:Refund.gif]]<br>[[Refund]]
|1
|1
|
|Pianta Parlor (34 Piantas); drops from all [[Bandit]]s
*Pianta Parlor (34 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 60 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] Piantas)
*Dropped by all [[Bandit]] types
|If the player uses an item in battle, Mario will be given some coins back. 75% of standard sale price with the first badge, and an extra 5% with each subsequent badge equipped.
|If the player uses an item in battle, Mario will be given some coins back. 75% of standard sale price with the first badge, and an extra 5% with each subsequent badge equipped.
|66
|66
|-
|-
|data-sort-value="Return Postage"|[[File:Return Postage.png]] [[File:Return Postage PMTTYDNS icon.png|50px]]<br>[[Return Postage]]
|data-sort-value="Return Postage"|[[File:Returnpostage.gif]]<br>[[Return Postage]]
|7
|7
|
|Pit of 100 Trials (Lvl 100, obtained by defeating [[Bonetail]])
*Pit of 100 Trials (Floor 100, obtained by defeating [[Bonetail]])
|Permanently gives Mario the counterattack status, forcing contact attackers to take 1/2 the damage they do to Mario (rounded down).
|Permanently gives Mario the counterattack status, forcing contact attackers to take 1/2 the damage they do to Mario (rounded down).
|63
|63
|-
|-
|data-sort-value="Shrink Stomp"|[[File:Shrink Stomp.png]] [[File:Shrink Stomp PMTTYDNS icon.png|50px]]<br>[[Shrink Stomp]]
|data-sort-value="Shrink Stomp"|[[File:Shrinkstomp.gif]]<br>[[Shrink Stomp]]
|1
|1
|
|Lovely Howz of Badges, (75 coins after Chapter 3), Great Tree; drops from [[Buzzy Beetle]], [[Spike Top]], [[X-Naut]]
*Lovely Howz of Badges (75 coins after Chapter 3)
|Allows Mario to use Shrink Stomp, a jump attack that can [[Tiny (status effect)|shrink]] the enemy, for 2 FP.
*The Great Tree
*Dropped by [[Buzzy Beetle]]s, [[Spike Top]]s, [[X-Naut]]s
|Allows Mario to use Shrink Stomp, a jump attack that can [[Tiny (status effect)|shrink]] the enemy for 3 turns, for 2 FP. Additional badges double the FP cost and add 2 turns to the effect.
|3
|3
|-
|-
|data-sort-value="Simplifier"|[[File:Simplifier.png]] [[File:Simplifier PMTTYDNS icon.png|50px]]<br>[[Simplifier]]
|data-sort-value="Simplifier"|[[File:Simplifier.gif]]<br>[[Simplifier]]
|1
|1
|
|Lovely Howz of Badges (50 coins, one available at start, one available after Chapter 6)
*Lovely Howz of Badges (50 coins, available at start)
|Makes action commands easier, but reduces the star power gained from them. Also loosens the timing required to [[guard]] or [[superguard]]. Downgrades the rank of each successful command (e.g. a "Great" becomes a "Good") once per each badge equipped; "Nice"s become smaller in size.
*Lovely Howz of Badges (50 coins after Chapter 6)
|Makes Action Commands easier, but reduces the star power gained from them. Also loosens the timing required to [[Guard]] or [[Superguard]]. Downgrades the rank of each successful command (e.g. a "Great" becomes a "Good") once per each badge equipped; "Nice"s become smaller in size.
|73
|73
|-
|-
|data-sort-value="Sleepy Stomp"|[[File:Sleepy Stomp.png]] [[File:Sleepy Stomp PMTTYDNS icon.png|50px]]<br>[[Sleepy Stomp]]
|data-sort-value="Sleepy Stomp"|[[File:Sleepystomp.gif]]<br>[[Sleepy Stomp]]
|1
|1
|
|Lovely Howz of Badges (75 coins after Chapter 1), Pit of 100 Trials (Lvl 10); drops from [[Fuzzy]], [[Dark Puff]], [[Boo]]
*Lovely Howz of Badges (75 coins after Chapter 1)
|Allows Mario to use Sleepy Stomp, a jump attack that can put the enemy to [[sleep]], for 2 FP.
*Pit of 100 Trials (Floor 10)
*Dropped by [[Fuzzy|Fuzzies]], [[Dark Puff]]s, [[Boo]]s
|Allows Mario to use Sleepy Stomp, a jump attack that can put the enemy to [[sleep]] for 5 turns (3 in the remake), for 2 FP. Additional badges add 2 FP to the cost and 2 turns to the effect.
|4
|4
|-
|-
|data-sort-value="Slow Go"|[[File:Slow Go.png]] [[File:Slow Go PMTTYDNS icon.png|50px]]<br>[[Slow Go]]
|data-sort-value="Slow Go"|[[File:Slowgo.gif]]<br>[[Slow Go]]
|0
|0
|
|Charlieton (12 coins)
*Charlieton (12 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 60 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] coins)
|Prevents Mario from moving quickly.
|Prevents Mario from moving quickly.
|85
|85
|-
|-
|data-sort-value="Soft Stomp"|[[File:Soft Stomp.png]] [[File:Soft Stomp PMTTYDNS icon.png|50px]]<br>[[Soft Stomp]]
|data-sort-value="Soft Stomp"|[[File:Softstomp.gif]]<br>[[Soft Stomp]]
|1
|1
|
|Rogueport Sewers, Lovely Howz of Badges (75 coins after Chapter 4); drops from [[Spiked Goomba|Spiky Goomba]], [[Spiky Gloomba]], [[Ice Puff]]
*Rogueport Underground
|Allows Mario to use Soft Stomp, a jump attack that reduces the enemy's defense by 3, for 2 FP.
*Lovely Howz of Badges (75 coins after Chapter 4)
*Dropped by [[Spiked Goomba|Spiky Goomba]]s, [[Spiky Gloomba]]s, [[Ice Puff]]s
|Allows Mario to use Soft Stomp, a jump attack that reduces the enemy's defense by 3 for 3 turns, for 2 FP. Additional badges add 2 FP to the cost and 2 turns to the effect.
|5
|5
|-
|-
|data-sort-value="Spike Shield"|[[File:Spike Shield.png]] [[File:Spike Shield PMTTYDNS icon.png|50px]]<br>[[Spike Shield]]
|data-sort-value="Spike Shield"|[[File:Spikeshield.gif]]<br>[[Spike Shield]]
|3
|3
|
|Rogueport Sewers (need [[Vivian]] to hide when spikes jump out in the room)
*Rogueport Underground (need [[Yoshi Kid]] to run past (Japanese version only)<ref>{{cite|language=en|author=SwayNC|date=April 28, 2022|url=youtu.be/wjbFzvHshUo?si=FMMyP7uTBFiWq3yQ&t=8731|title=''Paper Mario: The Thousand-Year Door'' - 100% speedrun in 7:26:40|publisher=YouTube|timestamp=2:25:31|accessdate=September 24, 2023}}</ref> or [[Vivian]] to hide when spikes jump out in the room)
|Renders Mario immune to enemies' spike-based defenses, allowing him to safely jump on spiked enemies and hammer [[Bristle]]s.
|Renders Mario immune to enemies' spike-based defenses, allowing him to safely jump on spiked enemies and hammer [[Bristle]]s.
|61
|61
|-
|-
|data-sort-value="Super Appeal"|[[File:Super Appeal.png]] [[File:Super Appeal PMTTYDNS icon.png|50px]]<br>[[Super Appeal]]
|data-sort-value="Super Appeal"|[[File:Superappeal.gif]]<br>[[Super Appeal]]
|1
|1
|
|Lovely Howz of Badges (50 coins), Pianta Parlor (34 Piantas); drops from all [[Lakitu]]s, [[Magikoopa]], all [[Boo]]s
*Lovely Howz of Badges (50 coins)
*Pianta Parlor (34 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 60 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] Piantas)
*Dropped by all [[Lakitu]] types, [[Magikoopa]]s, all [[Boo]] types
|Gets more star power from the audience when Mario appeals.
|Gets more star power from the audience when Mario appeals.
|68
|68
|-
|-
|data-sort-value="Super Appeal P"|[[File:Super Appeal P.png]] [[File:Super Appeal P PMTTYDNS icon.png|50px]]<br>[[Super Appeal P]]
|data-sort-value="Super Appeal P"|[[File:Superappealp.gif]]<br>[[Super Appeal P]]
|1
|1
|
|Lovely Howz of Badges (50 coins after Chapter 5), Flurrie's bedroom; drops from all [[Lakitu]]s, [[Magikoopa]], all [[Boo]]s
*Lovely Howz of Badges (50 coins after Chapter 5)
*Flurrie's bedroom
*Dropped by all [[Lakitu]] types, [[Magikoopa]]s, all [[Boo]] types
|Gets more star power from the audience when Mario's partner appeals.
|Gets more star power from the audience when Mario's partner appeals.
|69
|69
|-
|-
|data-sort-value="Timing Tutor"|[[File:Timing Tutor.png]] [[File:Timing Tutor PMTTYDNS icon.png|50px]]<br>[[Timing Tutor]]
|data-sort-value="Timing Tutor"|[[File:Timingtutor.gif]]<br>[[Timing Tutor]]
|1
|1
|
|Charlieton (120 coins)
*Charlieton (120 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 180 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] coins)
|Teaches the timing for [[Stylish Move]]s. An exclamation mark will appear over the character's head when the player should press {{button|gcn|A}}.
|Teaches the timing for [[Stylish move]]s. An exclamation mark will appear over the character's head when the player should press {{button|gcn|A}}.
|72
|72
|-
|-
|data-sort-value="Tornado Jump"|[[File:Tornado Jump TTYD.png]] [[File:Tornado Jump PMTTYDNS icon.png|50px]]<br>[[Tornado Jump (badge)|Tornado Jump]]
|data-sort-value="Tornado Jump"|[[File:Tornadojump.gif]]<br>[[Tornado Jump (badge)|Tornado Jump]]
|2
|2
|
|Creepy Steeple, Pianta Parlor (67 Piantas after getting Gold Card); drops from all [[Lakitu]]s, [[Ruff Puff]]
*Creepy Steeple
|Allows Mario to use Tornado Jump, a jump attack that jumps on one enemy and then damages all midair enemies, for 3 FP.
*Pianta Parlor (67 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 150 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] Piantas after getting Gold Card)
*Dropped by all [[Lakitu]] types, [[Ruff Puff]]s
|Allows Mario to use Tornado Jump, a jump attack that jumps on one enemy and then damages all midair enemies, for 3 FP. Each additional Power Jump badge worn doubles the FP, and adds 1 to the jump’s damage and 2 to the tornado’s.
|6
|6
|-
|-
|data-sort-value="Unsimplifier"|[[File:Unsimplifier.png]] [[File:Unsimplifier PMTTYDNS icon.png|50px]]<br>[[Unsimplifier]]
|data-sort-value="Unsimplifier"|[[File:Unsimplifier.gif]]<br>[[Unsimplifier]]
|1
|1
|
|Lovely Howz of Badges (50 coins, one available at start, one available after Chapter 6)
*Lovely Howz of Badges (50 coins, available at start)
|Makes action commands harder, but increases the star power gained from them. Also restricts the timing required to [[guard]] or [[superguard]]. Upgrades the rank of each successful command (e.g. a "Great" becomes a "Wonderful") once per each badge equipped; "Excellent"s become larger in size (maybe).
*Lovely Howz of Badges (50 coins after Chapter 6)
|Makes Action Commands harder, but increases the star power gained from them. Also restricts the timing required to [[Guard]] or [[Superguard]]. Upgrades the rank of each successful command (e.g. a "Great" becomes a "Wonderful") once per each badge equipped.
|74
|74
|-
|-
|data-sort-value="W Emblem"|[[File:W Emblem.png]] [[File:W Emblem PMTTYDNS icon.png|50px]]<br>[[W Emblem]]
|data-sort-value="W Emblem"|[[File:Wemblem.gif]]<br>[[W Emblem]]
|0
|0
|
|Charlieton (360 coins)
*Charlieton (360 [[File:Nintendo GameCube symbol.svg|15px|link=Nintendo GameCube]] / 432 [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]] coins)
|Changes Mario's clothes into Wario's clothes. If combined with the L emblem, it will change Mario's clothes to Waluigi's clothes.
|Changes Mario's clothes into [[Wario]]'s clothes. If combined with L Emblem, it will change Mario's clothes to Waluigi's clothes.
|84
|84
|-
|-
|data-sort-value="Zap Tap"|[[File:Zap Tap.png]] [[File:Zap Tap PMTTYDNS icon.png|50px]]<br>[[Zap Tap]]
|data-sort-value="Zap Tap"|[[File:Zaptap.gif]]<br>[[Zap Tap]]
|3
|3
|
|Pit of 100 Trials (Lvl 30)
*Pit of 100 Trials (Floor 30)
|Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Prevents HP-leeching attacks as well as allowing Mario to safely jump on electrified enemies without getting hurt. Bandits cannot swipe Mario's belongings if Mario wears this badge.
|Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Prevents HP-leeching attacks as well as allowing Mario to safely jump on electrified enemies without getting hurt. Bandits cannot swipe Mario's belongings if Mario wears this badge.
|62
|62
Line 737: Line 528:
{{footnote|note|3|All badges that can be stolen from an enemy can also be dropped after battle; the reverse is not true.}}
{{footnote|note|3|All badges that can be stolen from an enemy can also be dropped after battle; the reverse is not true.}}


=====Unobtainable badges=====
=====Unused Badges of ''Paper Mario: The Thousand-Year Door''=====
{{main|List of Paper Mario: The Thousand-Year Door pre-release and unused content#Badges}}
{{main|List of Paper Mario: The Thousand-Year Door pre-release and unused content#Badges}}


{|class="wikitable sortable" style="text-align: center; width: 100%"
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="10%"|Name of [[Badge]]
!width="1%"|Icon
!width="1%"|BP Needed
!width="35%"|Effect/Description
|-
|-
!data-sort-type="alphabetical"; width="10%"|Badge
|All or Nothing P
!data-sort-type="number" width="1%"|BP Needed
|[[File:Pmttyd all or nothing p.gif]]
!class="unsortable" width="88%"|Effect
|-
|data-sort-value="All or Nothing P"|[[File:All or Nothing P.png]] [[File:All or Nothing P PMTTYDNS icon.png|50px]]<br>
All or Nothing P
|4
|4
|Hit Action Commands, up ally's Attack. Fail, it goes to 0.<br>Partner variant of [[All or Nothing]]. Works as described.
|Hit Action Commands, up ally's Attack. Fail, it goes to 0.
|-
|-
|data-sort-value="Debug"|[[File:Zap Tap.png]]<br>Debug
|[[FP Drain]] P
|1
|[[File:FP_Drain_P.gif]]
|Has an identical icon to [[Zap Tap]]. When equipped, Mario and his partner will always perform all Action Commands perfectly, perform all Stylish Moves, and Superguard against all attacks. Additionally, the Run Away meter will fill on its own. However, this badge fails to work while frozen, asleep or otherwise immobilized. Power Bounce and Multibonk will continue until the move is forcibly stopped at a certain number of bounces depending on the target (about 5-9 bounces for bosses, 9999 bounces for standard enemies). Special Moves are unaffected.
|-
|data-sort-value="FP Drain P"|[[File:FP Drain P.png]] [[File:FP Drain P PMTTYDNS icon.png|50px]]<br>
FP Drain P
|2
|2
|Drops Mario's ally's Attack by 1 but regain 1 FP per attack.<br>Partner variant of [[FP Drain]] that costs 2 BP instead of 1. Works as described.
|Drop your ally's Attack by 1 but regain 1 FP per attack.
|-
|-
|data-sort-value="Happy Flower P"|[[File:Happy Flower P.png]] [[File:Happy Flower P PMTTYDNS icon.png|50px]]<br>
|Happy Flower P
Happy Flower P
|[[File:Pmttyd_happy_flower_p.gif]]
|N/A
|N/A
|Would have likely allowed Mario's partner to occasionally restore 1 FP.<br>Only the image is complete. No code is associated with this badge.
|Would have likely allowed Mario's partner to restore 5 FP per turn.
|-
|-
|data-sort-value="Lucky Day P"|[[File:Lucky Day P.png]] [[File:Lucky Day P PMTTYDNS icon.png|50px]]<br>
|Lucky Day P
Lucky Day P
|[[File:Pmttyd lucky day p.gif]]
|7
|7
|When Mario's ally is attacked, make foes miss more often.<br>Partner variant of [[Lucky Day]]. Works as described.
|When the ally's attacked, make foes miss more often.
|-
|-
|data-sort-value="Lucky Start P"|[[File:PMTTYD_Lucky_Start.png]]<br>Lucky Start P
|Lucky Start P
|[[File:Luckystart.gif]]
|2
|2
|Has an identical icon to [[Lucky Start]], but affects Mario's partner instead.
|Identical to [[Lucky Start]], but affects Mario's partner.
|-
|-
|data-sort-value="Mega Jump"|[[File:Mega Jump.png]] [[File:Mega Jump PMTTYDNS icon.png|50px]]<br>
|[[Mega Jump]]
[[Mega Jump]]
|[[File:Pmttyd mega jump.gif]]
|3
|3
|Allows Mario to perform a more powerful jump attack that costs 6 FP. This attack does ((Jump Power × 2) + 4) damage to one enemy. The attack animation is identical to [[Power Jump]] and has the same Stylish move. Each additional copy of this badge that is equipped doubles the FP cost and increases the attack power by 4.
|Allows Mario to perform a more powerful jump attack that costs 6 FP.
|-
|-
|data-sort-value="Mega Quake"|[[File:Mega Quake.png]] [[File:Mega Quake PMTTYDNS icon.png|50px]]<br>
|[[Mega Quake]]
[[Mega Quake]]
|[[File:Pmttyd mega quake.gif]]
|4
|4
|Allows Mario to perform a more powerful hammer attack that costs 7 FP. This attack does 10 piercing damage to all grounded enemies. The attack animation is similar to [[Quake Hammer]], but the Action Command is faster and there are no Stylish moves. Each additional copy of this badge that is equipped doubles the FP cost and increases the attack power by 4.
|Allows Mario to perform a more powerful hammer attack that costs 7 FP.
|-
|-
|data-sort-value="Mega Smash"|[[File:Mega Smash.png]] [[File:Mega Smash PMTTYDNS icon.png|50px]]<br>
|[[Mega Smash]]
[[Mega Smash]]
|[[File:Pmttyd mega smash.gif]]
|1
|1
|Allows Mario to perform a more powerful hammer attack that costs 6 FP. This attack does (Hammer Power + 4) damage to one enemy. The attack animation is identical to [[Power Smash]] and has the same Stylish moves. Each additional copy of this badge that is equipped doubles the FP cost and increases the attack power by 4.
|Allows Mario to perform a more powerful hammer attack that costs 6 FP.
|-
|-
|data-sort-value="Pity Flower P"|[[File:Pity Flower P.png]] [[File:Pity Flower P PMTTYDNS icon.png|50px]]<br>
|Pity Flower P
Pity Flower P
|[[File:Pmttyd_pity_flower_p.gif]]
|3
|3
|When Mario's ally takes damage, occasionally recover 1 FP.<br>Partner variant of [[Pity Flower]]. Works as described.
|When your ally takes damage, occasionally recover 1 FP.
|-
|Triple Dip
|[[File:Pmttyd_triple_dip.gif]]
|6
|During battle, become able to use three items in one turn.
|-
|Triple Dip P
|[[File:Pmttyd_triple_dip_p.gif]]
|N/A
|Would have likely allowed Mario's partner to use up to three items in one turn.
|-
|-
|data-sort-value="Super Charge"|[[File:Super Charge.png]]<br>Super Charge
|Invalid Item
|[[File:Pmttyd_badge01.gif]]
|2
|2
|Allows Mario to use a move called "Super Charge" for 2 FP. With one copy of the badge this move is identical to [[Charge (badge)|Charge]], boosting attack power by 2. However, each additional copy equipped doubles the FP cost and increases the charge power by 2, compared to additional equipped copies of Charge only increasing the charge power by 1.
|Possible early [[Damage Dodge]].
|-
|-
|data-sort-value="Super Charge P"|[[File:Super Charge P.png]]<br>Super Charge P
|Invalid Item
|[[File:Pmttyd_badge01_p.gif]]
|2
|2
|Allows Mario's partner to use a move called "Super Charge" for 2 FP. With one copy of the badge this move is identical to [[Charge P]], boosting attack power by 2. However, each additional copy equipped doubles the FP cost and increases the charge power by 2, compared to additional equipped copies of Charge P only increasing the charge power by 1.
|Possible early [[Damage Dodge P]].
|-
|-
|data-sort-value="Triple Dip"|[[File:Triple Dip.png]] [[File:Triple Dip PMTTYDNS icon.png|50px]]<br>
|Super Charge
[[Triple Dip]]
|[[File:Pmttyd_badge03.gif]]
|6
|2
|During battle, become able to use three items in one turn.<br> Similar to equipping two [[Double Dip]] badges, but only enables Triple Dip in battle.
|Allows Mario to use a move called "Super Charge" for 2 FP. Otherwise identical to [[Charge]], boosting attack power by 2.
|-
|-
|data-sort-value="Triple Dip P"|[[File:Triple Dip P.png]] [[File:Triple Dip P PMTTYDNS icon.png|50px]]<br>
|Super Charge P
Triple Dip P
|[[File:Pmttyd_badge03_p.gif]]
|N/A
|Would have likely allowed Mario's partner to use up to three items in one turn.<br>"Triple Dip P" and this icon are displayed in battle under the Items menu if both [[Double Dip P]] badges are worn. However, unlike with Triple Dip, Triple Dip P is not coded as a separate badge.
|-
|data-sort-value="Unknown 1"|[[File:Invalid Item.png]] [[File:Damage Dodge unused PMTTYDNS icon.png|50px]]<br>
Unknown 1
|2
|2
|No known function. Possibly related to the [[Damage Dodge]] badge due to the design similarities.
|Allows Mario's partner to use a move called "Super Charge" for 2 FP. Otherwise identical to [[Charge P]], boosting attack power by 2.
|-
|-
|data-sort-value="Unknown 1 P"|[[File:Invalid Item P.png]] [[File:Damage Dodge P unused PMTTYDNS icon.png|50 px]]<br>
|Debug Badge
Unknown 1 P
|[[File:Zaptap.gif]]
|2
|1
|No known function. Possibly related to the [[Damage Dodge P]] badge due to the design similarities.
|The icon is identical to the [[Zap Tap]] Badge. When equipped, the game automatically performs the best possible actions relevant to the situation. Examples include superguarding, Perfect action/stylish commands and 100% Run rate. However, this badge fails to work while frozen, asleep or otherwise immobilized. Power Bounce/Multibonk terminates at 9999 bounces. Special moves are unaffected.
|-
|-
|data-sort-value="Unknown 2"|[[File:Unknown Badge TTYD.png]]<br>Unknown 2
|Unknown
|[[File:Pmttyd_badge02.gif]]
|N/A
|N/A
|Possibly an early [[Ice Power]] or [[Ice Smash]].<br>Only the image is complete. No code is associated with this badge.
|Possible early [[Ice Power]] or [[Ice Smash]].
|-
|-
|data-sort-value="W Emblem (early)"|[[File:W Emblem TTYD early.png]]<br>[[W Emblem]] (early)
|Unknown
|[[File:PMTTYDWEmblemEarly.png]]
|N/A
|N/A
|An earlier coloration of the W Emblem, only found in the demo. This version could also have been used for wearing Waluigi's clothes, rather than requiring both the W Emblem and [[L Emblem]] badges to be equipped.
|An earlier version of the W Emblem, only found in the demo. Changes Mario's clothes into [[Waluigi]]'s clothes.
|}
|}
==Trivia==
*The Japanese version is missing the number of obtained/total badges in the pause menu's Badges screen.
*The Official Nintendo Player's Guide states on pages 61 and 108 that Damage Dodge P can be found in Pirate's Grotto, which is only true for the Japanese version of the game.
==References==
<references/>


{{PMTTYD}}
{{PMTTYD}}
[[Category:Lists|badges in Paper Mario: The Thousand-Year Door]]
[[Category:Lists|B]]
[[Category:Equipment]]  
[[Category:Tools/Equipment]]  
[[Category:Paper Mario: The Thousand-Year Door items]]
[[Category:Paper Mario: The Thousand-Year Door Items]]
[[de:Orden#Paper Mario: Die Legende vom Äonentor 2]]
[[de:Orden#Paper Mario: Die Legende vom Äonentor 2]]
[[it:Lista di tessere in Paper Mario: Il Portale Millenario]]
[[it:Lista di tessere in Paper Mario: Il Portale Millenario]]

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