Editing List of badges in Paper Mario: The Thousand-Year Door

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{{italic title|List of badges in ''Paper Mario: The Thousand-Year Door''}}
{{italic title|List of badges in ''Paper Mario: The Thousand-Year Door''}}
{{rewrite|Second-person writing}}
There are a total of 85 different [[badge]]s in ''[[Paper Mario: The Thousand-Year Door]]'' and 87 in the [[Nintendo Switch]] [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]].
There are a total of 85 different [[badge]]s in ''[[Paper Mario: The Thousand-Year Door]]'' and 87 in the [[Nintendo Switch]] [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]].


Badges that have a "P" at the end of their names are identical to their non-"P" counterparts, but affect [[Mario]]'s partner. Equipping more than one of the same badge doubles the FP cost of the move for each extra badge equipped. Equipping more than one of the same attack badge increases the attack's power by 1 or 2 or increases the duration of the applied status effect by 2. Equipping multiple Charge badges gives Mario or his partner 1 extra power when charging. When both the W Emblem and L Emblem are equipped, Mario's clothes will change into [[Waluigi]]'s clothes.
Badges that have a "P" at the end of their names are identical to their non-"P" counterparts, but affect [[Mario]]'s partner. Equipping more than one of the same badge doubles the FP cost of the move for each extra badge equipped. Equipping more than one of the same attack badge increases the attack's power by 1 and/or increases the duration of the applied status effect by 1. Equipping multiple Charge badges gives Mario or his partner 1 extra power when charging. When both the W Emblem and L Emblem are equipped, Mario's clothes will change into [[Waluigi]]'s clothes.


Mario can only carry up to 200 badges. Should he go over the limit from obtaining another badge, he'll have to discard one of the badges he currently has.
Mario can only carry up to 200 badges. Should he go over the limit from obtaining another badge, he'll have to discard one of the badges he currently has.


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|-style="background: #ABC;"
!data-sort-type="alphabetical"; width="5%"|Badge
!data-sort-type="alphabetical"; width="5%"|Badge
!data-sort-type="number"; width="1%"|BP needed
!data-sort-type="number"; width="1%"|BP Needed
!class="unsortable" width="20%"|Location(s)
!class="unsortable" width="20%"|Location(s)
!class="unsortable" width="25%"|Effect
!class="unsortable" width="25%"|Effect
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*Lovely Howz of Badges (100 coins after Chapter 5)
*Lovely Howz of Badges (100 coins after Chapter 5)
*Dropped by [[Koopatrol]]s, all [[Ember]]/[[Lava Bubble|Bubble]] types
*Dropped by [[Koopatrol]]s, all [[Ember]]/[[Lava Bubble|Bubble]] types
|Allows Mario to use Fire Drive, a hammer attack that damages and [[burn]]s all ground and low-hovering enemies for 3 turns, for 5 FP. The first enemy hit takes 5 damage, while each subsequent enemy takes 1 less damage. Due to being a fire attack, it will heal fiery enemies. Additional badges double FP cost and add 2 attack power; the Burn status’s duration is unaffected.
|Allows Mario to use Fire Drive, a hammer attack that damages and [[burn]]s all ground and low-hovering enemies, for 5 FP. The first enemy hit takes 5 damage, while each subsequent enemy takes 1 less damage. Due to being a fire attack, it will heal fiery enemies.
|14
|14
|-
|-
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*Pianta Parlor (50 Piantas (120 in the remake) after getting Gold Card)
*Pianta Parlor (50 Piantas (120 in the remake) after getting Gold Card)
*Dropped by [[Hammer Bro]]s, all [[Swoop]]er types
*Dropped by [[Hammer Bro]]s, all [[Swoop]]er types
|Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP. In the original, its base damage depends on Mario's current hammer. In the remake, it instead always deals 2 base damage regardless of his hammer but also ignores defense. Each additional Hammer Throw badge worn doubles the FP cost and increases the attack power by 1.
|Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP. In the original, its base damage depends on Mario's current hammer. In the remake, it instead always deals 2 base damage regardless of his hammer but also ignores defense.
|10
|10
|-
|-
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*Lovely Howz of Badges (100 coins after Chapter 4)
*Lovely Howz of Badges (100 coins after Chapter 4)
*Dropped by [[Fuzzy|Fuzzies]], [[Ruff Puff]]s, [[Bob-omb]]s
*Dropped by [[Fuzzy|Fuzzies]], [[Ruff Puff]]s, [[Bob-omb]]s
|Allows Mario to use Head Rattle, a hammer attack that [[confused|confuses]] the target for 3 turns, for 2 FP. Additional badges add 2 FP to the cost and 2 turns to the effect.
|Allows Mario to use Head Rattle, a hammer attack that [[confused|confuses]] the target, for 2 FP.
|11
|11
|-
|-
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*Lovely Howz of Badges (75 coins after Chapter 3)
*Lovely Howz of Badges (75 coins after Chapter 3)
*Dropped by [[Para-Beetle|Parabuzzies]], [[Frost Piranha]]s, [[Ice Puff]]s, [[Poison Puff]]s
*Dropped by [[Para-Beetle|Parabuzzies]], [[Frost Piranha]]s, [[Ice Puff]]s, [[Poison Puff]]s
|Allows Mario to use Ice Smash, a hammer attack that [[frozen|freezes]] the target for 2 turns, for 3 FP. Additional badges add 2 FP to the cost and 2 turns to the effect.
|Allows Mario to use Ice Smash, a hammer attack that [[frozen|freezes]] the target, for 3 FP.
|12
|12
|-
|-
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*Lovely Howz of Badges (50 coins)
*Lovely Howz of Badges (50 coins)
*Steal from all [[Hyper Goomba]] types, [[Green Fuzzy|Green Fuzzies]]
*Steal from all [[Hyper Goomba]] types, [[Green Fuzzy|Green Fuzzies]]
|When Mario is in [[Danger]] (5 or less HP), he will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up.
|When Mario's in [[Danger]] (5 or less HP), he will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up.
|38
|38
|-
|-
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*Charlieton (60 coins)
*Charlieton (60 coins)
*Steal from [[Hammer Bro]]s., [[Red Magikoopa]]s
*Steal from [[Hammer Bro]]s., [[Red Magikoopa]]s
|When Mario is in [[Peril]] (has precisely 1 HP), his attack power goes up by 5.
|When Mario's in [[Peril]] (has precisely 1 HP), his attack power goes up by 5.
|40
|40
|-
|-
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*Pianta Parlor (34 Piantas (80 in the remake) after getting Special Card)
*Pianta Parlor (34 Piantas (80 in the remake) after getting Special Card)
*Dropped by [[Goomba]]s, [[Gloomba]]s, [[Buzzy Beetle]]s, [[Spike Top]]s
*Dropped by [[Goomba]]s, [[Gloomba]]s, [[Buzzy Beetle]]s, [[Spike Top]]s
|Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP. Each additional Power Jump badge worn doubles the FP cost and increases the attack power by 2.
|Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP.
|1
|1
|-
|-
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*Pianta Parlor (34 Piantas (100 in the remake) after getting Gold Card)
*Pianta Parlor (34 Piantas (100 in the remake) after getting Gold Card)
*Steal from [[Koopa Paratroopa|Paratroopa]]s, [[Shady Koopa]]s
*Steal from [[Koopa Paratroopa|Paratroopa]]s, [[Shady Koopa]]s
|When Mario is in [[Danger]] (has 5 or fewer HP), his attack power will go up by 2. A popular strategy involving this badge involves buying and equipping a very large amount of them (e.g. more than 20) and using [[Chet Rippo]] to decrease Mario's maximum HP to 5, therefore giving him a permanent attack boost of huge proportions. Wearing 50 of this badge at once will cap Mario's attack power at 99.
|When Mario's in [[Danger]] (has 5 or fewer HP), his attack power will go up by 2. A popular strategy involving this badge involves buying and equipping a very large amount of them (e.g. more than 20) and using [[Chet Rippo]] to decrease Mario's maximum HP to 5, therefore giving him a permanent attack boost of huge proportions. Wearing 50 of this badge at once will cap Mario's attack power at 99.
|36
|36
|-
|-
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*Pianta Parlor (34 Piantas (80 in the remake) after getting Silver Card)
*Pianta Parlor (34 Piantas (80 in the remake) after getting Silver Card)
*Dropped by [[Buzzy Beetle]]s, [[Spike Top]]s, all [[Spinia]] types
*Dropped by [[Buzzy Beetle]]s, [[Spike Top]]s, all [[Spinia]] types
|Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP. Each additional Power Smash badge worn doubles the FP cost and increases the attack power by 2.
|Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP.
|8
|8
|-
|-
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*Dazzle (3 Star Pieces)
*Dazzle (3 Star Pieces)
*Steal from all [[Spinia]] types, all [[Bandit]] types
*Steal from all [[Spinia]] types, all [[Bandit]] types
|Enemies will occasionally miss Mario when it is equipped.
|Enemies will occasionally miss Mario when it's equipped.
|44
|44
|-
|-
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*Lovely Howz of Badges (150 coins after Chapter 2)
*Lovely Howz of Badges (150 coins after Chapter 2)
*Steal from all [[Spinia]] types, all [[Bandit]] types
*Steal from all [[Spinia]] types, all [[Bandit]] types
|Enemies will occasionally miss Mario's Partner when it is equipped.
|Enemies will occasionally miss Mario's Partner when it's equipped.
|45
|45
|-
|-
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*Pianta Parlor (67 Piantas (150 in the remake) after getting Platinum Card)
*Pianta Parlor (67 Piantas (150 in the remake) after getting Platinum Card)
*Dropped by [[Para-Beetle|Parabuzzies]], [[Spiky Parabuzzy|Spiky Parabuzzies]], [[Cleft]]s, [[Moon Cleft]]s
*Dropped by [[Para-Beetle|Parabuzzies]], [[Spiky Parabuzzy|Spiky Parabuzzies]], [[Cleft]]s, [[Moon Cleft]]s
|Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 3 FP. Additional badges each double the FP cost and add 2 to the attack’s power.
|Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 3 FP.
|13
|13
|-
|-
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*The Great Tree
*The Great Tree
*Dropped by [[Buzzy Beetle]]s, [[Spike Top]]s, [[X-Naut]]s
*Dropped by [[Buzzy Beetle]]s, [[Spike Top]]s, [[X-Naut]]s
|Allows Mario to use Shrink Stomp, a jump attack that can [[Tiny (status effect)|shrink]] the enemy for 3 turns, for 2 FP. Additional badges add 2 FP to the cost and 2 turns to the effect.
|Allows Mario to use Shrink Stomp, a jump attack that can [[Tiny (status effect)|shrink]] the enemy, for 2 FP.
|3
|3
|-
|-
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*Pit of 100 Trials (Floor 10)
*Pit of 100 Trials (Floor 10)
*Dropped by [[Fuzzy|Fuzzies]], [[Dark Puff]]s, [[Boo]]s
*Dropped by [[Fuzzy|Fuzzies]], [[Dark Puff]]s, [[Boo]]s
|Allows Mario to use Sleepy Stomp, a jump attack that can put the enemy to [[sleep]] for 5 turns, for 2 FP. Additional badges add 2 FP to the cost and 2 turns to the effect.
|Allows Mario to use Sleepy Stomp, a jump attack that can put the enemy to [[sleep]], for 2 FP.
|4
|4
|-
|-
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*Lovely Howz of Badges (75 coins after Chapter 4)
*Lovely Howz of Badges (75 coins after Chapter 4)
*Dropped by [[Spiked Goomba|Spiky Goomba]]s, [[Spiky Gloomba]]s, [[Ice Puff]]s
*Dropped by [[Spiked Goomba|Spiky Goomba]]s, [[Spiky Gloomba]]s, [[Ice Puff]]s
|Allows Mario to use Soft Stomp, a jump attack that reduces the enemy's defense by 3 for 3 turns, for 2 FP. Additional badges add 2 FP to the cost and 2 turns to the effect.
|Allows Mario to use Soft Stomp, a jump attack that reduces the enemy's defense by 3, for 2 FP.
|5
|5
|-
|-
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|3
|3
|
|
*Rogueport Underground (need [[Yoshi Kid]] to run past (Japanese version only)<ref>{{cite|language=en|author=SwayNC|date=April 28, 2022|url=youtu.be/wjbFzvHshUo?si=FMMyP7uTBFiWq3yQ&t=8731|title=''Paper Mario: The Thousand-Year Door'' - 100% speedrun in 7:26:40|publisher=YouTube|timestamp=2:25:31|accessdate=September 24, 2023}}</ref> or [[Vivian]] to hide when spikes jump out in the room)
*Rogueport Underground (need [[Yoshi Kid]] to run past (Japanese version only)<ref>SwayNC. (April 28, 2022). [https://youtu.be/wjbFzvHshUo?si=FMMyP7uTBFiWq3yQ&t=8731 Paper Mario: The Thousand-Year Door - 100% speedrun in 7:26:40]. 2:25:31. ''YouTube''. Accessed September 24, 2023).</ref> or [[Vivian]] to hide when spikes jump out in the room)
|Renders Mario immune to enemies' spike-based defenses, allowing him to safely jump on spiked enemies and hammer [[Bristle]]s.
|Renders Mario immune to enemies' spike-based defenses, allowing him to safely jump on spiked enemies and hammer [[Bristle]]s.
|61
|61
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*Pianta Parlor (67 Piantas (150 in the remake) after getting Gold Card)
*Pianta Parlor (67 Piantas (150 in the remake) after getting Gold Card)
*Dropped by all [[Lakitu]] types, [[Ruff Puff]]s
*Dropped by all [[Lakitu]] types, [[Ruff Puff]]s
|Allows Mario to use Tornado Jump, a jump attack that jumps on one enemy and then damages all midair enemies, for 3 FP. Each additional Power Jump badge worn doubles the FP, and adds 1 to the jump’s damage and 2 to the tornado’s.
|Allows Mario to use Tornado Jump, a jump attack that jumps on one enemy and then damages all midair enemies, for 3 FP.
|6
|6
|-
|-
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{{main|List of Paper Mario: The Thousand-Year Door pre-release and unused content#Badges}}
{{main|List of Paper Mario: The Thousand-Year Door pre-release and unused content#Badges}}


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|-style="background: #ABC;"
!data-sort-type="alphabetical"; width="10%"|Badge
!data-sort-type="alphabetical"; width="10%"|Badge
!data-sort-type="number" width="1%"|BP Needed
!data-sort-type="number" width="1%"|BP Needed

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