Editing List of badges in Paper Mario: The Thousand-Year Door

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{{italic title|List of badges in ''Paper Mario: The Thousand-Year Door''}}
{{italic title|List of badges in ''Paper Mario: The Thousand-Year Door''}}
{{rewrite|Second-person writing}}
There are a total of 85 different [[badge]]s in ''[[Paper Mario: The Thousand-Year Door]]'' and 87 in the [[Nintendo Switch]] [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]].
There are a total of 85 different [[badge]]s in ''[[Paper Mario: The Thousand-Year Door]]'' and 87 in the [[Nintendo Switch]] [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]].


Badges that have a "P" at the end of their names are identical to their non-"P" counterparts, but affect [[Mario]]'s partner. Equipping more than one of the same badge doubles the FP cost of the move for each extra badge equipped. Equipping more than one of the same attack badge increases the attack's power by 1 or 2 or increases the duration of the applied status effect by 2. Equipping multiple Charge badges gives Mario or his partner 1 extra power when charging. When both the W Emblem and L Emblem are equipped, Mario's clothes will change into [[Waluigi]]'s clothes.
Badges that have a "P" at the end of their names are identical to their non-"P" counterparts, but affect [[Mario]]'s partner. Equipping more than one of the same badge doubles the FP cost of the move for each extra badge equipped. Equipping more than one of the same attack badge increases the attack's power by 1 and/or increases the duration of the applied status effect by 1. Equipping multiple Charge badges gives Mario or his partner 1 extra power when charging. When both the W Emblem and L Emblem are equipped, Mario's clothes will change into [[Waluigi]]'s clothes.


Mario can only carry up to 200 badges. Should he go over the limit from obtaining another badge, he'll have to discard one of the badges he currently has.
{|class= "sortable" style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
 
|-style="background: #ABC;"
{|class="wikitable sortable" style="text-align: center; width: 100%"
|-
!data-sort-type="alphabetical"; width="5%"|Badge
!data-sort-type="alphabetical"; width="5%"|Badge
!data-sort-type="number"; width="1%"|BP needed
!data-sort-type="number"; width="1%"|BP Needed
!class="unsortable" width="20%"|Location(s)
!class="unsortable" width="20%"|Location(s)
!class="unsortable" width="25%"|Effect
!class="unsortable" width="25%"|Effect
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|0
|0
|
|
*Hidden chest in [[Hooktail]]'s room (use [[Flurrie]]) after selecting the [[Elusive badge!]] trouble (not treated as a badge until it is taken to [[Ms. Mowz]])
*Hidden chest in [[Hooktail]]'s room (use [[Flurrie]]) after selecting the [[Elusive Badge!]] trouble (not treated as a badge until it is taken to [[Ms. Mowz]])
|Changes the sound effects of Mario's attacks to a mouse squeak.
|Changes the sound effects of Mario's attacks to a mouse squeak.
|80
|80
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|0
|0
|
|
*[[Charlieton]] (120 coins, original) / [[Hooktail Castle]] (remake)
*[[Charlieton]] (120 coins)
|Changes the sound effects of Mario's attacks to a feminine giggle (original) or a frog croak (remake). In the remake, when used against [[Hooktail]], it lowers her attack and defense by 1 each per sound made (maximum of 4 times).
|Changes the sound effects of Mario's attacks to a giggle.
|81
|81
|-
|-
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|0
|0
|
|
*[[Lovely Howz of Badges]] (100 coins after Chapter 6, original) / Charlieton (144 coins, remake)
*[[Lovely Howz of Badges]] (100 coins after Chapter 6)
|Changes the sound effects of Mario's attacks to Bowser roaring (original) or a feminine giggle (remake).
|Changes the sound effects of Mario's attacks to Bowser roaring.
|82
|82
|-
|-
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|0
|0
|
|
*Hooktail Castle (original) / Lovely Howz of Badges (100 coins after Chapter 6, remake)
*[[Hooktail Castle]]
|Changes the sound effects of Mario's attacks to a cricket chirp (original) or Bowser roaring (remake). In the original version, when used against Hooktail, it lowers her attack and defense by 1 each per sound made (maximum of 4 times).
|Changes the sound effects of Mario's attacks to crickets. Used against [[Hooktail]], it lowers her attack and defense by 1 each per cricket sound made (max 4 times).
|78
|78
|-
|-
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*Lovely Howz of Badges (100 coins after Chapter 1)
*Lovely Howz of Badges (100 coins after Chapter 1)
*Steal{{footnote|main|3}} from all [[Goomba]] types, [[Koopatrol]]s
*Steal{{footnote|main|3}} from all [[Goomba]] types, [[Koopatrol]]s
|When Mario is in [[Danger]] (5 or less HP), enemies will occasionally miss when attacking.
|When Mario is in Danger (5 or less HP), enemies will occasionally miss when attacking.
|42
|42
|-
|-
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*Lovely Howz of Badges (100 coins after Chapter 1)
*Lovely Howz of Badges (100 coins after Chapter 1)
*Steal from all [[Goomba]] types, [[Koopatrol]]s
*Steal from all [[Goomba]] types, [[Koopatrol]]s
|When Mario's partner is in [[Danger]] (5 or less HP), enemies will occasionally miss when attacking.
|When Mario's partner has low HP and is in Danger, enemies will occasionally miss when attacking.
|43
|43
|-
|-
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|2
|2
|
|
*Rogueport Underground
*Rogueport Sewers
*Lovely Howz of Badges (150 coins after Chapter 4)
*Lovely Howz of Badges (150 coins after Chapter 4)
*Steal from [[Red Chomp]]s
*Steal from [[Red Chomp]]s
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|
|
*[[Twilight Town]]
*[[Twilight Town]]
*Rogueport Underground
*Rogueport Sewers
*Steal from [[Chain Chomp]]s, [[Bob-ulk]]s
*Steal from [[Chain Chomp]]s, [[Bob-ulk]]s
|Increases Mario's defense by 1.
|Increases Mario's defense by 1.
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|5
|5
|
|
*Rogueport Underground
*Rogueport Sewers
*[[Pirate's Grotto]] (sail behind waterfall){{hover|'''*'''|International version only}}
*[[Pirate's Grotto]] (sail behind waterfall){{hover|'''*'''|International version only}}
*Steal from [[Chain Chomp]]s, [[Bob-ulk]]s
*Steal from [[Chain Chomp]]s, [[Bob-ulk]]s
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*Rogueport (use Boat Panel behind Trouble Center)
*Rogueport (use Boat Panel behind Trouble Center)
*Pit of 100 Trials (Floor 60)
*Pit of 100 Trials (Floor 60)
|Allows Mario to use Double Dip for 4 FP to use two items in one turn. Wearing both Double Dip badges also allows Mario to use Triple Dip for 8 FP to use three items in one turn.
|Allows Mario to use Double Dip for 4 FP to use two items in one turn. <br>Note: Wearing both Double Dip badges allows Mario to use Triple Dip for 8 FP.
|17
|17
|-
|-
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|3
|3
|
|
*[[Fahr Outpost]] (hidden block in first area)
*[[Fahr Outpost]] (invisible block in first area)
*Pit of 100 Trials (Floor 70)
*Pit of 100 Trials (Floor 70)
|Allows Mario's partner to use Double Dip P for 4 FP to use two items in one turn. Wearing both Double Dip P badges also allows Mario's partner to use Triple Dip P for 8 FP to use three items in one turn.
|Allows Mario's partner to use 2 items in one turn for 4 FP.
|18
|18
|-
|-
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*Lovely Howz of Badges (100 coins after Chapter 5)
*Lovely Howz of Badges (100 coins after Chapter 5)
*Dropped by [[Koopatrol]]s, all [[Ember]]/[[Lava Bubble|Bubble]] types
*Dropped by [[Koopatrol]]s, all [[Ember]]/[[Lava Bubble|Bubble]] types
|Allows Mario to use Fire Drive, a hammer attack that damages and [[burn]]s all ground and low-hovering enemies for 3 turns, for 5 FP. The first enemy hit takes 5 damage, while each subsequent enemy takes 1 less damage. Due to being a fire attack, it will heal fiery enemies. Additional badges double FP cost and add 2 attack power; the Burn status’s duration is unaffected.
|Allows Mario to use Fire Drive, a hammer attack that damages and [[burn]]s all ground and low-hovering enemies, for 5 FP. The first enemy hit takes 5 damage, while each subsequent enemy takes 1 less damage. As a fire attack, it will heal fiery enemies.
|14
|14
|-
|-
|data-sort-value="First Attack"|[[File:First Attack.png]] [[File:First Attack PMTTYDNS icon.png|50px]]<br>[[First Attack]]
|data-sort-value="First Attack"|[[File:First Attack.png]] [[File:First Attack PMTTYDNS icon.png|50px]]<br>[[First Attack]]
|1 <small>(original)</small> <br> 0 <small>(remake)</small>
|1 (original), 0 (remake)
|
|
*Lovely Howz of Badges (100 coins after Chapter 2)
*Lovely Howz of Badges (100 coins after Chapter 2)
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|4
|4
|
|
*Rogueport Underground
*Rogueport Sewers
*Dazzle (10 Star Pieces)
*Dazzle (10 Star Pieces)
*Dropped by [[Crazee Dayzee]]s, [[Amazy Dayzee]]s
*Dropped by [[Crazee Dayzee]]s, [[Amazy Dayzee]]s
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|
|
*Outside the Great Tree
*Outside the Great Tree
*Rogueport Underground
*Rogueport Sewers
*[[Pianta Parlor]] (100 Piantas (150 in the remake) after getting the Special Card)
*[[Pianta Parlor]] (100 Piantas after getting Special Card)
*Dropped by [[Poison Pokey|Poison Pokeys]], [[Piranha Plant#Paper Mario: The Thousand-Year Door|Pale Piranha]]s, [[Putrid Piranha]]s, [[X-Naut]]s
*Dropped by [[Poison Pokey|Poison Pokies]], [[Piranha Plant#Paper Mario: The Thousand-Year Door|Pale Piranha]]s, [[Putrid Piranha]]s, [[X-Naut]]s
|Increases Mario's maximum FP by 5 while equipped.
|Increases Mario's maximum FP by 5 as long as it's equipped.
|21
|21
|-
|-
|data-sort-value="Gold Medal"|[[File:Gold Medal PMTTYDNS icon.png|50px]]<br>[[Gold Medal (Paper Mario: The Thousand-Year Door)|Gold Medal]]
|data-sort-value="Gold Medal"|[[File:Gold Medal PMTTYDNS icon.png|50px]]<br>[[Gold Medal (Paper Mario: The Thousand-Year Door for Nintendo Switch)|Gold Medal]]
|0
|0
|
|
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|
*[[Twilight Trail]]
*[[Twilight Trail]]
*Pianta Parlor (50 Piantas (120 in the remake) after getting Gold Card)
*Pianta Parlor (50 Piantas after getting Gold Card)
*Dropped by [[Hammer Bro]]s, all [[Swoop]]er types
*Dropped by [[Hammer Bro]]s, all [[Swoop]]er types
|Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP. In the original, its base damage depends on Mario's current hammer. In the remake, it instead always deals 2 base damage regardless of his hammer but also ignores defense. Each additional Hammer Throw badge worn doubles the FP cost and increases the attack power by 1.
|Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP.
|10
|10
|-
|-
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|2
|2
|
|
*Rogueport Underground
*Rogueport Sewers
*Dazzle (4 Star Pieces)
*Dazzle (4 Star Pieces)
*Steal from [[Koopa Paratroopa|Paratroopa]]s, [[Shady Paratroopa]]s
*Steal from [[Koopa Paratroopa|Paratroopa]]s, [[Shady Paratroopa]]s
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*Lovely Howz of Badges (100 coins after Chapter 4)
*Lovely Howz of Badges (100 coins after Chapter 4)
*Dropped by [[Fuzzy|Fuzzies]], [[Ruff Puff]]s, [[Bob-omb]]s
*Dropped by [[Fuzzy|Fuzzies]], [[Ruff Puff]]s, [[Bob-omb]]s
|Allows Mario to use Head Rattle, a hammer attack that [[confused|confuses]] the target for 3 turns, for 2 FP. Additional badges add 2 FP to the cost and 2 turns to the effect.
|Allows Mario to use Head Rattle, a hammer attack that [[confused|confuses]] the target, for 2 FP.
|11
|11
|-
|-
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*Hooktail Castle (use Koops under bridge)
*Hooktail Castle (use Koops under bridge)
*Riverside Station (use Tube Mode to roll under first step outside)
*Riverside Station (use Tube Mode to roll under first step outside)
*Pianta Parlor (100 Piantas (150 in the remake) after getting Special Card)
*Pianta Parlor (100 Piantas after getting Special Card)
*Steal from all [[Gloomba]] types, [[Dark Paratroopa]]s, [[X-Naut]]s
*Steal from all [[Gloomba]] types, [[Dark Paratroopa]]s, [[X-Naut]]s
*Dropped by [[Dull Bones]], [[Dry Bones]]
*Dropped by [[Dull Bones]], [[Dry Bones]]
|Increases Mario's maximum HP by 5 while equipped.
|Increases Mario's maximum HP by 5 as long as it's equipped.
|19
|19
|-
|-
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*Glitz Pit storage room
*Glitz Pit storage room
*Fahr Outpost
*Fahr Outpost
*Pianta Parlor (200 Piantas (160 in the remake) after getting Silver Card)
*Pianta Parlor (200 Piantas after getting Silver Card)
*Steal from all [[Gloomba]] types, [[Dark Paratroopa]]s, [[Magikoopa]]s
*Steal from all [[Gloomba]] types, [[Dark Paratroopa]]s, [[Magikoopa]]s
|Increases the maximum HP of all Mario's partners by 5 while equipped.
|Increases the maximum HP of all Mario's partners by 5 as long as it's equipped.
|20
|20
|-
|-
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*Lovely Howz of Badges (75 coins after Chapter 3)
*Lovely Howz of Badges (75 coins after Chapter 3)
*Dropped by [[Para-Beetle|Parabuzzies]], [[Frost Piranha]]s, [[Ice Puff]]s, [[Poison Puff]]s
*Dropped by [[Para-Beetle|Parabuzzies]], [[Frost Piranha]]s, [[Ice Puff]]s, [[Poison Puff]]s
|Allows Mario to use Ice Smash, a hammer attack that [[frozen|freezes]] the target for 2 turns, for 3 FP. Additional badges add 2 FP to the cost and 2 turns to the effect.
|Allows Mario to use Ice Smash, a hammer attack that [[frozen|freezes]] the target, for 3 FP.
|12
|12
|-
|-
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|
|
*[[Poshley Sanctum]] (left of Garnet Star, use Spring Jump)
*[[Poshley Sanctum]] (left of Garnet Star, use Spring Jump)
|Changes Mario's clothes into [[Luigi]]'s clothes. If combined with W Emblem, it will change Mario's clothes to [[Waluigi]]'s clothes.
|Changes Mario's clothes into [[Luigi]]'s clothes. If combined with the W Emblem, it will change Mario's clothes to [[Waluigi]]'s clothes.
|83
|83
|-
|-
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*Lovely Howz of Badges (50 coins)
*Lovely Howz of Badges (50 coins)
*Steal from all [[Hyper Goomba]] types, [[Green Fuzzy|Green Fuzzies]]
*Steal from all [[Hyper Goomba]] types, [[Green Fuzzy|Green Fuzzies]]
|When Mario is in [[Danger]] (5 or less HP), he will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up.
|When Mario's HP gets low and he's in Danger, he will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up.
|38
|38
|-
|-
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*Lovely Howz of Badges (50 coins)
*Lovely Howz of Badges (50 coins)
*Steal from all [[Hyper Goomba]] types, [[Flower Fuzzy|Flower Fuzzies]]
*Steal from all [[Hyper Goomba]] types, [[Flower Fuzzy|Flower Fuzzies]]
|When Mario's partner is in [[Danger]] (5 or less HP), they will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up.
|When Mario's partner's HP gets low and he/she's in Danger, they will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up.
|39
|39
|-
|-
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|
|
*Pit of 100 Trials (Floor 90)
*Pit of 100 Trials (Floor 90)
*Match last 3 numbers in the [[Happy Lucky Lottery]] (all 4 numbers in the remake)
*Match last 3 numbers in [[Happy Lucky Lottery]]
*Dropped by [[Swampire]]s
*Dropped by [[Swampire]]s
|Causes enemies' attacks against Mario to miss more frequently than Pretty Lucky.
|Causes enemies' attacks against Mario to miss more frequently than Pretty Lucky.
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*Charlieton (60 coins)
*Charlieton (60 coins)
*Steal from [[Hammer Bro]]s., [[Red Magikoopa]]s
*Steal from [[Hammer Bro]]s., [[Red Magikoopa]]s
|When Mario is in [[Peril]] (has precisely 1 HP), his attack power goes up by 5.
|When Mario's HP drops to 1 and he's in [[Peril]], his attack power goes up by 5.
|40
|40
|-
|-
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*Petalburg (use Paper Mode to reach Mayor Kroop's sideyard)
*Petalburg (use Paper Mode to reach Mayor Kroop's sideyard)
*Steal from [[Hammer Bro]]s., [[Red Magikoopa]]s
*Steal from [[Hammer Bro]]s., [[Red Magikoopa]]s
|When Mario's partner is in [[Peril]] (has precisely 1 HP), their attack power goes up by 5.
|When Mario's partner's HP drops to 1 and they're in [[Peril]], their attack power goes up by 5.
|41
|41
|-
|-
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|5
|5
|
|
*Pianta Parlor (234 Piantas (450 in the remake) after getting Platinum Card)
*Pianta Parlor (234 Piantas after getting Platinum Card)
*[[The Creepy Steeple Boo]] (after completing all quizzes, remake only)
*Dropped by [[Dark Boo]]s, all [[Bill Blaster]] types
*Dropped by [[Dark Boo]]s, all [[Bill Blaster]] types
|Mario wins twice as many coins from battle than he usually does. Additional copies worn increase the multiplier by 1× each, but there is a maximum limit of 32 (99 in the remake) coins as to how many can be in the field at once (based on the presence of other items and pickups).
|Mario wins many more coins from battle than he usually does. Can be stacked, but there is a limit as to how many coins can be in the field at once (based on the presence of other items and pickups).
|67
|67
|-
|-
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|
|
*[[Shhwonk Fortress]]
*[[Shhwonk Fortress]]
*Pianta Parlor (50 Piantas (100 in the remake) after getting Silver Card)
*Pianta Parlor (50 Piantas after getting Silver Card)
*Dropped by [[Paragoomba]]s, [[Paragloomba]]s, [[Dark Paratroopa]]s, [[Para-Beetle|Parabuzzies]], [[Swoopula]]s, [[Swampire]]s
*Dropped by [[Paragoomba]]s, [[Paragloomba]]s, [[Dark Paratroopa]]s, [[Para-Beetle|Parabuzzies]], [[Swoopula]]s, [[Swampire]]s
|Allows Mario to use Multibounce, a jump attack that hits each available enemy consecutively, for 2 FP.
|Allows Mario to use Multibounce, a jump attack that hits each available enemy consecutively, for 2 FP.
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|2
|2
|
|
*[[Boggly Woods]] (hidden block in Plane Panel area)
*[[Boggly Woods]] (invisible block in Plane Panel area)
*Steal from [[Dark Craw]]s and [[X-Naut PhD]]s
*Steal from [[Dark Craw]]s and [[X-Naut PhD]]s
|Lowers the damage Mario's partners take by 1, but also lowers the damage they deal by 1. The effect is not a boost to Defense, and so overrides piercing attacks.
|Lowers the damage Mario's partners take by 1, but also lowers the damage they deal by 1. The effect is not a boost to Defense, and so overrides piercing attacks.
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|
|
*Lovely Howz of Badges (50 coins)
*Lovely Howz of Badges (50 coins)
*Pianta Parlor (34 Piantas (80 in the remake) after getting Special Card)
*Pianta Parlor (34 Piantas after getting Special Card)
*Dropped by [[Goomba]]s, [[Gloomba]]s, [[Buzzy Beetle]]s, [[Spike Top]]s
*Dropped by [[Goomba]]s, [[Gloomba]]s, [[Buzzy Beetle]]s, [[Spike Top]]s
|Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP. Each additional Power Jump badge worn doubles the FP cost and increases the attack power by 2.
|Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP.
|1
|1
|-
|-
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*Creepy Steeple (in box in room with parrot)
*Creepy Steeple (in box in room with parrot)
*Dazzle (15 star pieces)
*Dazzle (15 star pieces)
*Match all 4 numbers in the Happy Lucky Lottery (last 3 numbers in the remake)
*Match all 4 numbers in Happy Lucky Lottery
*Steal from [[Dark Wizzerd]]s, [[Elite Wizzerd]]s
*Steal from [[Dark Wizzerd]]s, [[Elite Wizzerd]]s
|Increases Mario's attack power by 1.
|Increases Mario's attack power by 1.
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*Glitzville (on top of juice bar in chest)
*Glitzville (on top of juice bar in chest)
*Dazzle (15 star pieces)
*Dazzle (15 star pieces)
*Rogueport Underground (hidden block on the roof of Herb T.'s building, remake only)
*Steal from [[Dark Wizzerd]]s, [[Elite Wizzerd]]s
*Steal from [[Dark Wizzerd]]s, [[Elite Wizzerd]]s
|Increases the attack power of Mario's partner by 1.
|Increases Mario's partner's attack power by 1.
|23
|23
|-
|-
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|
|
*Lovely Howz of Badges (50 coins after Chapter 2)
*Lovely Howz of Badges (50 coins after Chapter 2)
*Pianta Parlor (34 Piantas (100 in the remake) after getting Gold Card)
*Pianta Parlor (34 Piantas after getting Gold Card)
*Steal from [[Koopa Paratroopa|Paratroopa]]s, [[Shady Koopa]]s
*Steal from [[Koopa Paratroopa|Paratroopa]]s, [[Shady Koopa]]s
|When Mario is in [[Danger]] (has 5 or fewer HP), his attack power will go up by 2. A popular strategy involving this badge involves buying and equipping a very large amount of them (e.g. more than 20) and using [[Chet Rippo]] to decrease Mario's maximum HP to 5, therefore giving him a permanent attack boost of huge proportions. Wearing 50 of this badge at once will cap Mario's attack power at 99.
|When Mario's HP is low, and he's in Danger, his attack power will go up by 2. A popular strategy involving this badge involves buying and equipping a very large amount of them (e.g. more than 20) and using [[Chet Rippo]] to decrease Mario's maximum HP to 5, therefore giving him a permanent attack boost of huge proportions. Wearing 50 of this badge at once will cap Mario's attack power at 99.
|36
|36
|-
|-
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|
|
*Lovely Howz of Badges (50 coins after Chapter 3)
*Lovely Howz of Badges (50 coins after Chapter 3)
*Pianta Parlor (34 Piantas (100 in the remake) after getting Gold Card)
*Pianta Parlor (34 Piantas after getting Gold Card)
*Steal from [[Koopa Troopa]]s, [[Shady Paratroopa]]s
*Steal from [[Koopa Troopa]]s, [[Shady Paratroopa]]s
|When Mario's partner is in [[Danger]] (5 or fewer HP), their attack power will go up by 2.
|When Mario's partner's HP is low, and they're in Danger, their attack power will go up by 2.
|37
|37
|-
|-
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|
|
*Given by [[Professor Frankly]]
*Given by [[Professor Frankly]]
*Pianta Parlor (34 Piantas (80 in the remake) after getting Silver Card)
*Pianta Parlor (34 Piantas after getting Silver Card)
*Dropped by [[Buzzy Beetle]]s, [[Spike Top]]s, all [[Spinia]] types
*Dropped by [[Buzzy Beetle]]s, [[Spike Top]]s, all [[Spinia]] types
|Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP. Each additional Power Smash badge worn doubles the FP cost and increases the attack power by 2.
|Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP.
|8
|8
|-
|-
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|2
|2
|
|
*Rogueport Underground (hidden block against south wall opposite Puni hole)
*Rogueport Sewers (hidden block against south wall opposite Puni hole)
*Dazzle (3 Star Pieces)
*Dazzle (3 Star Pieces)
*Steal from all [[Spinia]] types, all [[Bandit]] types
*Steal from all [[Spinia]] types, all [[Bandit]] types
|Enemies will occasionally miss Mario when it is equipped.
|Enemies will occasionally miss Mario when it's equipped.
|44
|44
|-
|-
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*Lovely Howz of Badges (150 coins after Chapter 2)
*Lovely Howz of Badges (150 coins after Chapter 2)
*Steal from all [[Spinia]] types, all [[Bandit]] types
*Steal from all [[Spinia]] types, all [[Bandit]] types
|Enemies will occasionally miss Mario's Partner when it is equipped.
|Enemies will occasionally miss Mario's Partner when it's equipped.
|45
|45
|-
|-
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|
|
*Boggly Woods
*Boggly Woods
*Pianta Parlor (67 Piantas (150 in the remake) after getting Platinum Card)
*Pianta Parlor (67 Piantas after getting Platinum Card)
*Dropped by [[Para-Beetle|Parabuzzies]], [[Spiky Parabuzzy|Spiky Parabuzzies]], [[Cleft]]s, [[Moon Cleft]]s
*Dropped by [[Para-Beetle|Parabuzzies]], [[Spiky Parabuzzy|Spiky Parabuzzies]], [[Cleft]]s, [[Moon Cleft]]s
|Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 3 FP. Additional badges each double the FP cost and add 2 to the attack’s power.
|Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 3 FP.
|13
|13
|-
|-
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|1
|1
|
|
*Pianta Parlor (34 Piantas (60 in the remake))
*Pianta Parlor (34 Piantas)
*Dropped by all [[Bandit]] types
*Dropped by all [[Bandit]] types
|If the player uses an item in battle, Mario will be given some coins back. 75% of standard sale price with the first badge, and an extra 5% with each subsequent badge equipped.
|If the player uses an item in battle, Mario will be given some coins back. 75% of standard sale price with the first badge, and an extra 5% with each subsequent badge equipped.
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*The Great Tree
*The Great Tree
*Dropped by [[Buzzy Beetle]]s, [[Spike Top]]s, [[X-Naut]]s
*Dropped by [[Buzzy Beetle]]s, [[Spike Top]]s, [[X-Naut]]s
|Allows Mario to use Shrink Stomp, a jump attack that can [[Tiny (status effect)|shrink]] the enemy for 3 turns, for 2 FP. Additional badges add 2 FP to the cost and 2 turns to the effect.
|Allows Mario to use Shrink Stomp, a jump attack that can [[Tiny (status effect)|shrink]] the enemy, for 2 FP.
|3
|3
|-
|-
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*Lovely Howz of Badges (50 coins, available at start)
*Lovely Howz of Badges (50 coins, available at start)
*Lovely Howz of Badges (50 coins after Chapter 6)
*Lovely Howz of Badges (50 coins after Chapter 6)
|Makes Action Commands easier, but reduces the star power gained from them. Also loosens the timing required to [[Guard]] or [[Superguard]]. Downgrades the rank of each successful command (e.g. a "Great" becomes a "Good") once per each badge equipped; "Nice"s become smaller in size.
|Makes Action Commands easier, but reduces the star power gained from them. Also loosens the timing required to [[guard]] or [[superguard]]. Downgrades the rank of each successful command (e.g. a "Great" becomes a "Good") once per each badge equipped; "Nice"s become smaller in size.
|73
|73
|-
|-
|data-sort-value="Sleepy Stomp"|[[File:Sleepy Stomp.png]] [[File:Sleepy Stomp PMTTYDNS icon.png|50px]]<br>[[Sleepy Stomp]]
|data-sort-value="Sleepy Stomp"|[[File:Sleepy Stomp.png]] [[File:Sleep Stomp PMTTYDNS icon.png|50px]]<br>[[Sleepy Stomp]]
|1
|1
|
|
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*Pit of 100 Trials (Floor 10)
*Pit of 100 Trials (Floor 10)
*Dropped by [[Fuzzy|Fuzzies]], [[Dark Puff]]s, [[Boo]]s
*Dropped by [[Fuzzy|Fuzzies]], [[Dark Puff]]s, [[Boo]]s
|Allows Mario to use Sleepy Stomp, a jump attack that can put the enemy to [[sleep]] for 5 turns, for 2 FP. Additional badges add 2 FP to the cost and 2 turns to the effect.
|Allows Mario to use Sleepy Stomp, a jump attack that can put the enemy to [[sleep]], for 2 FP.
|4
|4
|-
|-
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|1
|1
|
|
*Rogueport Underground
*Rogueport Sewers
*Lovely Howz of Badges (75 coins after Chapter 4)
*Lovely Howz of Badges (75 coins after Chapter 4)
*Dropped by [[Spiked Goomba|Spiky Goomba]]s, [[Spiky Gloomba]]s, [[Ice Puff]]s
*Dropped by [[Spiked Goomba|Spiky Goomba]]s, [[Spiky Gloomba]]s, [[Ice Puff]]s
|Allows Mario to use Soft Stomp, a jump attack that reduces the enemy's defense by 3 for 3 turns, for 2 FP. Additional badges add 2 FP to the cost and 2 turns to the effect.
|Allows Mario to use Soft Stomp, a jump attack that reduces the enemy's defense by 3, for 2 FP.
|5
|5
|-
|-
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|3
|3
|
|
*Rogueport Underground (need [[Yoshi Kid]] to run past (Japanese version only)<ref>{{cite|language=en|author=SwayNC|date=April 28, 2022|url=youtu.be/wjbFzvHshUo?si=FMMyP7uTBFiWq3yQ&t=8731|title=''Paper Mario: The Thousand-Year Door'' - 100% speedrun in 7:26:40|publisher=YouTube|timestamp=2:25:31|accessdate=September 24, 2023}}</ref> or [[Vivian]] to hide when spikes jump out in the room)
*Rogueport Sewers (need [[Mini-Yoshi|Yoshi]] to run past (Japanese version only)<ref>SwayNC. (April 28, 2022). [https://youtu.be/wjbFzvHshUo?si=FMMyP7uTBFiWq3yQ&t=8731 Paper Mario: The Thousand-Year Door - 100% speedrun in 7:26:40]. 2:25:31. ''YouTube''. Accessed September 24, 2023).</ref> or [[Vivian]] to hide when spikes jump out in the room)
|Renders Mario immune to enemies' spike-based defenses, allowing him to safely jump on spiked enemies and hammer [[Bristle]]s.
|Renders Mario immune to enemies' spike-based defenses, allowing him to safely jump on spiked enemies and hammer [[Bristle]]s.
|61
|61
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|
|
*Lovely Howz of Badges (50 coins)
*Lovely Howz of Badges (50 coins)
*Pianta Parlor (34 Piantas (60 in the remake))
*Pianta Parlor (34 Piantas)
*Dropped by all [[Lakitu]] types, [[Magikoopa]]s, all [[Boo]] types
*Dropped by all [[Lakitu]] types, [[Magikoopa]]s, all [[Boo]] types
|Gets more star power from the audience when Mario appeals.
|Gets more star power from the audience when Mario appeals.
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|
|
*Creepy Steeple
*Creepy Steeple
*Pianta Parlor (67 Piantas (150 in the remake) after getting Gold Card)
*Pianta Parlor (67 Piantas after getting Gold Card)
*Dropped by all [[Lakitu]] types, [[Ruff Puff]]s
*Dropped by all [[Lakitu]] types, [[Ruff Puff]]s
|Allows Mario to use Tornado Jump, a jump attack that jumps on one enemy and then damages all midair enemies, for 3 FP. Each additional Power Jump badge worn doubles the FP, and adds 1 to the jump’s damage and 2 to the tornado’s.
|Allows Mario to use Tornado Jump, a jump attack that jumps on one enemy and then damages all midair enemies, for 3 FP.
|6
|6
|-
|-
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*Lovely Howz of Badges (50 coins, available at start)
*Lovely Howz of Badges (50 coins, available at start)
*Lovely Howz of Badges (50 coins after Chapter 6)
*Lovely Howz of Badges (50 coins after Chapter 6)
|Makes Action Commands harder, but increases the star power gained from them. Also restricts the timing required to [[Guard]] or [[Superguard]]. Upgrades the rank of each successful command (e.g. a "Great" becomes a "Wonderful") once per each badge equipped.
|Makes Action Commands harder, but increases the star power gained from them. Also restricts the timing required to [[guard]] or [[superguard]]. Upgrades the rank of each successful command (e.g. a "Great" becomes a "Wonderful") once per each badge equipped.
|74
|74
|-
|-
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|0
|0
|
|
*Charlieton (360 coins (432 in the remake))
*Charlieton (360 coins)
|Changes Mario's clothes into [[Wario]]'s clothes. If combined with L Emblem, it will change Mario's clothes to Waluigi's clothes.
|Changes Mario's clothes into [[Wario]]'s clothes. If combined with the L emblem, it will change Mario's clothes to Waluigi's clothes.
|84
|84
|-
|-
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{{main|List of Paper Mario: The Thousand-Year Door pre-release and unused content#Badges}}
{{main|List of Paper Mario: The Thousand-Year Door pre-release and unused content#Badges}}


{|class="wikitable sortable" style="text-align: center; width: 100%"
{|class= "sortable" style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
|-
|-style="background: #ABC;"
!data-sort-type="alphabetical"; width="10%"|Badge
!data-sort-type="alphabetical"; width="10%"|Badge
!data-sort-type="number" width="1%"|BP Needed
!data-sort-type="number" width="1%"|BP Needed
Line 777: Line 774:
[[Mega Jump]]
[[Mega Jump]]
|3
|3
|Allows Mario to perform a more powerful jump attack that costs 6 FP. This attack does ((Jump Power × 2) + 4) damage to one enemy. The attack animation is identical to [[Power Jump]] and has the same Stylish move. Each additional copy of this badge that is equipped doubles the FP cost and increases the attack power by 4.
|Allows Mario to perform a more powerful jump attack that costs 6 FP. This attack does ((Jump Power × 2) + 4) damage to one enemy. The attack animation is identical to [[Power Jump]] and has the same Stylish Move. Each additional copy of this badge that is equipped doubles the FP cost and increases the attack power by 4.
|-
|-
|data-sort-value="Mega Quake"|[[File:Mega Quake.png]] [[File:Mega Quake PMTTYDNS icon.png|50px]]<br>
|data-sort-value="Mega Quake"|[[File:Mega Quake.png]] [[File:Mega Quake PMTTYDNS icon.png|50px]]<br>
[[Mega Quake]]
[[Mega Quake]]
|4
|4
|Allows Mario to perform a more powerful hammer attack that costs 7 FP. This attack does 10 piercing damage to all grounded enemies. The attack animation is similar to [[Quake Hammer]], but the Action Command is faster and there are no Stylish moves. Each additional copy of this badge that is equipped doubles the FP cost and increases the attack power by 4.
|Allows Mario to perform a more powerful hammer attack that costs 7 FP. This attack does 10 piercing damage to all grounded enemies. The attack animation is similar to [[Quake Hammer]], but the Action Command is faster and there are no Stylish Moves. Each additional copy of this badge that is equipped doubles the FP cost and increases the attack power by 4.
|-
|-
|data-sort-value="Mega Smash"|[[File:Mega Smash.png]] [[File:Mega Smash PMTTYDNS icon.png|50px]]<br>
|data-sort-value="Mega Smash"|[[File:Mega Smash.png]] [[File:Mega Smash PMTTYDNS icon.png|50px]]<br>
[[Mega Smash]]
[[Mega Smash]]
|1
|1
|Allows Mario to perform a more powerful hammer attack that costs 6 FP. This attack does (Hammer Power + 4) damage to one enemy. The attack animation is identical to [[Power Smash]] and has the same Stylish moves. Each additional copy of this badge that is equipped doubles the FP cost and increases the attack power by 4.
|Allows Mario to perform a more powerful hammer attack that costs 6 FP. This attack does (Hammer Power + 4) damage to one enemy. The attack animation is identical to [[Power Smash]] and has the same Stylish Moves. Each additional copy of this badge that is equipped doubles the FP cost and increases the attack power by 4.
|-
|-
|data-sort-value="Pity Flower P"|[[File:Pity Flower P.png]] [[File:Pity Flower P PMTTYDNS icon.png|50px]]<br>
|data-sort-value="Pity Flower P"|[[File:Pity Flower P.png]] [[File:Pity Flower P PMTTYDNS icon.png|50px]]<br>

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