Editing List of WarioWare Gold microgames

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{{italic title|List of ''WarioWare Gold'' microgames}}
{{italic title|List of ''WarioWare Gold'' microgames}}
This page lists all the 316 [[microgame]]s included in ''[[WarioWare Gold]]''. Each microgame falls under a control scheme – "Mash", "Twist", "Touch" or "Blow" – and a genre – "Intro Games", "Sports", "That's Life", "Fantasy", "[[Nintendo]] Classics", "Mic", "Pop-Up", or "Anything Goes". Over 80% of the microgames in this game are from previous ''[[WarioWare (series)|WarioWare]]'' games.


A microgame with an ''italic'' font lasts twice as long (16 beats). A microgame with a '''bold''' font is absent from story mode.
This page lists all the 316 [[microgame]]s included in ''[[WarioWare Gold]]''. Each microgame falls under a control scheme – "Mash", "Twist", "Touch" or "Blow" – and a genre – "Intro Games", "Sports", "That's Life", "Fantasy", "[[Nintendo]] Classics", "Mic", "Pop-Up", or "Anything Goes." Over 80% of the microgames in this game are from previous ''[[WarioWare (series)|WarioWare]]'' games.
 
A microgame with an ''italic'' font lasts twice as long (16 beats).


==Mash League==
==Mash League==
{{quote|You chumps ready to mash some stuff? You'd better be! Find the +Control Pad...and the A Button. You'll need those to squeeze out a win. Not hard enough for you? Some games just use this. Some, just this. Is that too much to handle? Now, then, make like a potato...and MASH!|Wario|WarioWare Gold}}
{{quote|You chumps ready to mash some stuff? You'd better be! Find the +Control Pad...and the A Button. You'll need those to squeeze out a win. Not hard enough for you? Some games just use this. Some, just this. Is that too much to handle? Now, then, make like a potato...and MASH!|Wario|WarioWare Gold}}
Microgames in this league are played using buttons only. Some games use the {{button|3ds|pad}}, others the {{button|3ds|a}}, and some of them use both. All microgames that use {{button|3ds|pad}} also support {{button|3ds|stick}} unless otherwise stated.
Microgames in this league are played using buttons only. Some games use the {{button|3ds|pad}}, others the {{button|3ds|a}}, and some of them use both. All microgames that use {{button|3ds|pad}} also support {{button|3ds|stick}} unless otherwise stated.
===Intro Games===
===Intro Games===
[[File:Wario Point Gold.png|65px|right]]
[[Wario]]'s first set of '''Intro Games''' introduces the "mash" controls to the player. Wario is featured in all games in some form. All six regular microgames are played before the boss microgame. His intermission stage consists of him sitting on a chair and a jumbotron consisting of a crowd, the Mash League logo, a yellow stage, and yellow speakers. The [[Extra life|number of lives]] is represented by garlic. When the player wins, Wario cheers. If the player loses, Wario falls, the league logo dangles, and the crowd on the jumbotron boos. When the player loses all their lives, Wario's background changes, the jumbotron shuts off, and the speakers blow out. After the player continues during the first playthrough, the background changes back to normal, the jumbotron turns back on and Wario gets back up.
[[Wario]]'s first set of '''Intro Games''' introduces the "mash" controls to the player. Wario is featured in all games in some form. All six regular microgames are played before the boss microgame. His intermission stage consists of him sitting on a chair and a jumbotron consisting of a crowd, the Mash League logo, a yellow stage, and yellow speakers. The [[Extra life|number of lives]] is represented by garlic. When the player wins, Wario cheers. If the player loses, Wario falls, the league logo dangles, and the crowd on the jumbotron boos. When the player loses all their lives, Wario's background changes, the jumbotron shuts off, and the speakers blow out. After the player continues during the first playthrough, the background changes back to normal, the jumbotron turns back on and Wario gets back up.
{{br}}
{{br}}
====Microgames====
====Microgames====
{|class="wikitable sortable"style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
!style="background-color:yellow"|Name
!style="background-color:yellow"|Name
!class="unsortable"style="background-color:yellow"|Image
!class="unsortable" style="background-color:yellow"|Image
!style="background-color:yellow"|Origin
!style="background-color:yellow"|Origin
!class="unsortable"style="background-color:yellow"|Description
!class="unsortable" style="background-color:yellow"|Description
!style="background-color:yellow"|Passing score
!style="background-color:yellow"|Passing score
|-
|-
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|[[File:WarioWhirled WarioWareGold.png|150px]]
|[[File:WarioWhirled WarioWareGold.png|150px]]
|data-sort-value=2|''Mega Microgame$!''
|data-sort-value=2|''Mega Microgame$!''
|align=left|"''Waaah! I'm spiiiinnning! I'm spiiiinnning! You gotta stop me at the right time!''"
|align=left|"''Waaah! I'm spiiiinnng! I'm spiiiinnng! You gotta stop me at the right time!''"
|15
|15
|-
|-
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====Order====
====Order====
The speed increases by two semitones at microgame #4.
{| class="wikitable"
{|class="wikitable"
|-
|-
!Before "Speed Up" (in any order)
!Before "Speed Up" (in any order)
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===Sports===
===Sports===
[[File:Jimmy T Wario Kard.png|60px|right]]
[[Jimmy T]] hosts the '''Sports''' set in the Mash League. 14 regular microgames are played before the boss microgame. His intermission stage consists of [[Amy and Mimi]] taking pictures of him on their cell phone. The number of lives is represented by battery icons. When the player wins a microgame, Jimmy does a peace sign, Amy and Mimi face the camera with a shot of Jimmy, and the battery icons turns green. When the player loses a microgame, Jimmy's wig falls off, the phone breaks, and the battery icons turn into red empty battery icons while one falls off the screen. When the player loses all their lives, the girls leave and a purple wall appears in the background of the "[[Game Over]]" screen. When the player continues during the first playthrough, the girls come back.
[[Jimmy T]] hosts the '''Sports''' set in the Mash League. 14 regular microgames are played before the boss microgame. His intermission stage consists of [[Amy and Mimi]] taking pictures of him on their cell phone. The number of lives is represented by battery icons. When the player wins a microgame, Jimmy does a peace sign, Amy and Mimi face the camera with a shot of Jimmy, and the battery icons turns green. When the player loses a microgame, Jimmy's wig falls off, the phone breaks, and the battery icons turn into red empty battery icons while one falls off the screen. When the player loses all their lives, the girls leave and a purple wall appears in the background of the "[[Game Over]]" screen. When the player continues during the first playthrough, the girls come back.
====Microgames====
====Microgames====
{|class="wikitable sortable"style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
!style="background-color:blue;color:white"|Name
!style="background-color:blue;color:white"|Name
!class="unsortable"style="background-color:blue;color:white"|Image
!class="unsortable" style="background-color:blue;color:white"|Image
!style="background-color:blue;color:white"|Origin
!style="background-color:blue;color:white"|Origin
!class="unsortable"style="background-color:blue;color:white"|Description
!class="unsortable" style="background-color:blue;color:white"|Description
!style="background-color:blue;color:white"|Passing score
!style="background-color:blue;color:white"|Passing score
|-
|-
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====Order====
====Order====
The speed increases by two semitones at microgame #7, and further increases by another semitone at microgame #11.
{| class="wikitable"
{|class="wikitable"
!Before "Speed Up" (6 in any order)
!Before "Speed Up" (6 in any order)
!After first "Speed Up" (5 in any order)
!After first "Speed Up" (5 in any order)
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|-
|-
|[[Ballroom Basics]]
|[[Ballroom Basics]]
|'''[[And the Winner is...]]'''
|[[And the Winner is...]]
|[[100 Meter Dash]]
|[[100 Meter Dash]]
|rowspan="8"|[[Punch Out]]
|rowspan="8"|[[Punch Out]]
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|[[Body Block]]
|[[Body Block]]
|[[Big Drip]]
|[[Big Drip]]
|'''[[Close Call (microgame)|Close Call]]'''
|[[Close Call (microgame)|Close Call]]
|-
|-
|'''[[City Surfer]]'''
|[[City Surfer]]
|''[[Getcha Groove On]]''
|''[[Getcha Groove On]]''
|''[[Goal in One]]''
|''[[Goal in One]]''
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|[[Extreme Patty-Cake]]
|[[Extreme Patty-Cake]]
|[[Hurry Hurdles]]
|[[Hurry Hurdles]]
|'''[[Jumpin' Rope]]'''
|[[Jumpin' Rope]]
|-
|-
|[[High Hoops]]
|[[High Hoops]]
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|rowspan=3 style="background-color:#D6D6D6"|
|rowspan=3 style="background-color:#D6D6D6"|
|-
|-
|'''''[[Judo Pro]]'''''
|''[[Judo Pro]]''
|'''[[Rugby]]'''
|[[Rugby]]
|-
|-
|[[Off-Fence]]
|[[Off-Fence]]
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===That's Life===
===That's Life===
[[File:Mona Wario Kard.png|55px|right]]
[[Mona]] hosts the '''That's Life''' set in the Mash League. 17 regular microgames are played before the boss microgame. Her intermission stage consists of a fitting room which she peeks out of. The number of lives is represented by coat hangers. When the player wins a microgame, Mona wears a dress. When the player loses a microgame, Mona wears baggy clothes, and a hanger falls. Before each microgame, [[Joe]] holds on a piece of clothing for Mona. The color determines the color of the dress or baggy clothes. When a boss is defeated, 21 roses bloom and Mona wears a red flamenco dress and calls it her perfect look. When the player loses all their lives, the curtain closes and Joe leaves. If the player continues during the first playthrough, Joe returns.
[[Mona]] hosts the '''That's Life''' set in the Mash League. 17 regular microgames are played before the boss microgame. Her intermission stage consists of a fitting room which she peeks out of. The number of lives is represented by coat hangers. When the player wins a microgame, Mona wears a dress. When the player loses a microgame, Mona wears baggy clothes, and a hanger falls. Before each microgame, [[Joe]] holds on a piece of clothing for Mona. The color determines the color of the dress or baggy clothes. When a boss is defeated, 21 roses bloom and Mona wears a red flamenco dress and calls it her perfect look. When the player loses all their lives, the curtain closes and Joe leaves. If the player continues during the first playthrough, Joe returns.
====Microgames====
====Microgames====
{|class="wikitable sortable"style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
!style="background-color:#FDBB6F"|Name
!style="background-color:#FDBB6F"|Name
!class="unsortable"style="background-color:#FDBB6F"|Image
!class="unsortable" style="background-color:#FDBB6F"|Image
!style="background-color:#FDBB6F"|Origin
!style="background-color:#FDBB6F"|Origin
!class="unsortable"style="background-color:#FDBB6F"|Description
!class="unsortable" style="background-color:#FDBB6F"|Description
!style="background-color:#FDBB6F"|Passing score
!style="background-color:#FDBB6F"|Passing score
|-
|-
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====Order====
====Order====
The speed increases by two semitones at microgame #7, and further increases by another semitone at microgame #12.
{| class="wikitable"
{|class="wikitable"
!Before "Speed Up" (6 in any order)
!Before "Speed Up" (6 in any order)
!After first "Speed Up" (6 in any order)
!After first "Speed Up" (6 in any order)
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!Boss microgame
!Boss microgame
|-
|-
|'''[[The Brush Off]]'''
|[[The Brush Off]]
|''[[Cavity Calamity]]''
|''[[Cavity Calamity]]''
|''[[Catterwall]]''
|''[[Catterwall]]''
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|[[Butterfingers (microgame)|Butterfingers]]
|[[Butterfingers (microgame)|Butterfingers]]
|[[Chicken Pinch]]
|[[Chicken Pinch]]
|'''[[Dry Eye]]'''
|[[Dry Eye]]
|-
|-
|'''[[Fit for a Frame]]'''
|[[Fit for a Frame]]
|''[[Electric Groove Fish]]''
|''[[Electric Groove Fish]]''
|[[Eating Out]]
|[[Eating Out]]
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|[[Gold Digger]]
|[[Gold Digger]]
|[[Fries With That?]]
|[[Fries With That?]]
|'''[[I Came, I Saw]]'''
|[[I Came, I Saw]]
|-
|-
|[[Kitty Cover]]
|[[Kitty Cover]]
|'''[[Mole (microgame)|Mole]]'''
|[[Mole (microgame)|Mole]]
|[[Nighttime Allergies]]
|[[Nighttime Allergies]]
|-
|-
|'''''[[Noodle Cup]]'''''
|''[[Noodle Cup]]''
|''[[Parking Lot Problems]]''
|''[[Parking Lot Problems]]''
|[[Paddle Parade]]
|[[Paddle Parade]]
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|-
|-
|''[[Sloppy Salon]]''
|''[[Sloppy Salon]]''
|'''[[Worm Squirm]]'''
|[[Worm Squirm]]
|rowspan=2 style="background-color:#D6D6D6"|
|rowspan=2 style="background-color:#D6D6D6"|
|-
|-
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===Fantasy===
===Fantasy===
[[File:Dribble Wario Kard.png|70px|right]][[File:Spitz Wario Kard.png|50px|right]]
[[Dribble & Spitz]] host the '''Fantasy''' set in the Mash League. 16 regular microgames are played before the boss microgame. Their intermission stage consists of them driving through [[The Farthest Edge of Space|space]] with the score display measured in miles. The number of lives is indicated by hanging Spitz dolls. When the player wins a microgame, the [[octoblazooka]] successfully zaps the [[UFO]]. If the player loses, the shot misses, and a Spitz doll falls, while Spitz himself panics. When the player encounters the boss, a larger UFO appears and gets defeated if the player wins. When the player loses all their lives, the screen darkens. If the player continues during the first playthrough, the screen flickers back on.
[[Dribble & Spitz]] host the '''Fantasy''' set in the Mash League. 16 regular microgames are played before the boss microgame. Their intermission stage consists of them driving through [[The Farthest Edge of Space|space]] with the score display measured in miles. The number of lives is indicated by hanging Spitz dolls. When the player wins a microgame, the [[octoblazooka]] successfully zaps the [[UFO]]. If the player loses, the shot misses, and a Spitz doll falls, while Spitz himself panics. When the player encounters the boss, a larger UFO appears and gets defeated if the player wins. When the player loses all their lives, the screen darkens. If the player continues during the first playthrough, the screen flickers back on.
====Microgames====
====Microgames====
{|class="wikitable sortable"style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
!style="background-color:darkblue;color:white"|Name
!style="background-color:darkblue;color:white"|Name
!class="unsortable"style="background-color:darkblue;color:white"|Image
!class="unsortable" style="background-color:darkblue;color:white"|Image
!style="background-color:darkblue;color:white"|Origin
!style="background-color:darkblue;color:white"|Origin
!class="unsortable"style="background-color:darkblue;color:white"|Description
!class="unsortable" style="background-color:darkblue;color:white"|Description
!style="background-color:darkblue;color:white"|Passing score
!style="background-color:darkblue;color:white"|Passing score
|-
|-
Line 628: Line 635:


====Order====
====Order====
The speed increases by two semitones at microgame #6, and further increases by two semitones at microgame #12.
{|class=wikitable style="border:0!important"
{|class=wikitable style="border:0!important"
!Before "Speed Up" (5 in any order)
!Before "Speed Up" (5 in any order)
Line 636: Line 642:
|-
|-
|''[[Find My Behind]]''
|''[[Find My Behind]]''
|'''[[Classic Clash]]'''
|[[Classic Clash]]
|[[Arrow Space]]
|[[Arrow Space]]
|rowspan=8|[[Nose Dive]]
|rowspan=8|[[Nose Dive]]
Line 642: Line 648:
|[[Hover for Cover]]
|[[Hover for Cover]]
|''[[Dungeon Dilemma]]''
|''[[Dungeon Dilemma]]''
|'''''[[Code Buster]]'''''
|''[[Code Buster]]''
|-
|-
|''[[Labyrinth]]''
|''[[Labyrinth]]''
|'''''[[The Frog Flap]]'''''
|''[[The Frog Flap]]''
|[[Cover Up]]
|[[Cover Up]]
|-
|-
|'''''[[Long Lost Love]]'''''
|''[[Long Lost Love]]''
|[[Ground Control]]
|[[Ground Control]]
|[[Crack Down]]
|[[Crack Down]]
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|[[Manic Mechanic]]
|[[Manic Mechanic]]
|[[Munch a Bunch]]
|[[Munch a Bunch]]
|'''[[Gravitational Pull (microgame)|Gravitational Pull]]'''
|[[Gravitational Pull (microgame)|Gravitational Pull]]
|-
|-
|'''[[Mars Jars]]'''
|[[Mars Jars]]
|[[RAAAARRRRGGGHH]]
|[[RAAAARRRRGGGHH]]
|''[[Strength in Numbers]]''
|''[[Strength in Numbers]]''
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|-
|-
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|''[[Stop! Go!]]''
|''[[Stop! Go!]] ''
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|}
|}
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===Nintendo Classics===
===Nintendo Classics===
[[File:5-Volt Gold.png|40px|right]]
[[5-Volt]] hosts the '''Nintendo Classics''' set in the Mash League. 14 regular microgames are played before the boss microgame. Her intermission stage consists of a workout she is doing with a spatula and a soup spoon. The number of lives is represented by dumbbells. When the player wins a microgame, 5-Volt and [[Mr. Sparkles]] hold the spatula in triumph. When the player loses a microgame, 5-Volt falls, Mr. Sparkles gets disappointed, the TV screen glitches, and a dumbbell falls. When the player loses all their lives, Mr. Sparkles and 5-Volt drop their things. If the player continues, 5-Volt grabs her utensils as she gets back up.
[[5-Volt]] hosts the '''Nintendo Classics''' set in the Mash League. 14 regular microgames are played before the boss microgame. Her intermission stage consists of a workout she is doing with a spatula and a soup spoon. The number of lives is represented by dumbbells. When the player wins a microgame, 5-Volt and [[Mr. Sparkles]] hold the spatula in triumph. When the player loses a microgame, 5-Volt falls, Mr. Sparkles gets disappointed, the TV screen glitches, and a dumbbell falls. When the player loses all their lives, Mr. Sparkles and 5-Volt drop their things. If the player continues, 5-Volt grabs her utensils as she gets back up.
====Microgames====
====Microgames====
{|class="wikitable sortable"style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
!style="background-color:lightgreen"|Name
!style="background-color:lightgreen"|Name
!class="unsortable"style="background-color:lightgreen"|Image
!class="unsortable" style="background-color:lightgreen"|Image
!style="background-color:lightgreen"|Origin
!style="background-color:lightgreen"|Origin
!class="unsortable"style="background-color:lightgreen"|Description
!class="unsortable" style="background-color:lightgreen"|Description
!style="background-color:lightgreen"|Passing score
!style="background-color:lightgreen"|Passing score
|-
|-
Line 800: Line 808:


====Order====
====Order====
The speed increases by two semitones at microgame #4, and further increases by two semitones at microgame #9.
{| class="wikitable"
{|class="wikitable"
!Before "Speed Up" (3 in any order)
!Before "Speed Up" (3 in any order)
!After first "Speed Up" (5 in any order)
!After first "Speed Up" (5 in any order)
Line 812: Line 819:
|rowspan=7|[[One Hit Wonder]]
|rowspan=7|[[One Hit Wonder]]
|-
|-
|'''[[Donkey Kong Country (microgame)|Donkey Kong Country]]'''
|[[Donkey Kong Country (microgame)|Donkey Kong Country]]
|[[Joker Face]]
|[[Joker Face]]
|'''[[Game & Watch: Manhole (microgame)|Game & Watch: Manhole]]'''
|[[Game & Watch: Manhole (microgame)|Game & Watch: Manhole]]
|-
|-
|[[The Legend of Zelda (WarioWare, Inc.: Mega Microgame$!)|The Legend of Zelda]]
|[[The Legend of Zelda (WarioWare, Inc.: Mega Microgame$!)|The Legend of Zelda]]
|'''''[[Lefty RX]]'''''
|''[[Lefty RX]]''
|''[[Kid Icarus (WarioWare Gold)|Kid Icarus]]''
|''[[Kid Icarus (WarioWare Gold)|Kid Icarus]]''
|-
|-
|[[Super Mario Kart (microgame)|Super Mario Kart]]
|[[Super Mario Kart (microgame)|Super Mario Kart]]
|'''[[Mario Clash (microgame)|Mario Clash]]'''
|[[Mario Clash (microgame)|Mario Clash]]
|[[Mario Bros. (WarioWare Gold)|Mario Bros.]]
|[[Mario Bros. (WarioWare Gold)|Mario Bros.]]
|-
|-
Line 843: Line 850:
{{quote|All right, stooges—time to twist some stuff. So watch this. You're going to tilt this thing right and left. Right. Left. RIGHT! LEFT! Only right and left! Got it? Oh yeah. You'll need the A Button too. It's the one with the A on it. Hey! Why aren't you twisting stuff yet?|Wario|WarioWare Gold}}
{{quote|All right, stooges—time to twist some stuff. So watch this. You're going to tilt this thing right and left. Right. Left. RIGHT! LEFT! Only right and left! Got it? Oh yeah. You'll need the A Button too. It's the one with the A on it. Hey! Why aren't you twisting stuff yet?|Wario|WarioWare Gold}}
Microgames in this league utilize the system's tilt sensor, and often the {{button|3ds|a}} button.
Microgames in this league utilize the system's tilt sensor, and often the {{button|3ds|a}} button.
===Intro Games===
===Intro Games===
[[File:Wario Dance Gold.png|65px|right]]
[[Wario]] hosts the '''Intro Games''' set in the Twist League. All six regular microgames are played before the boss microgame. His intermission stage is the same as his other intro stages, except with the Twist League logo, a blue platform, and blue speakers.
[[Wario]] hosts the '''Intro Games''' set in the Twist League. All six regular microgames are played before the boss microgame. His intermission stage is the same as his other intro stages, except with the Twist League logo, a blue platform, and blue speakers.
====Microgames====
====Microgames====
{|class="wikitable sortable"style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
!style="background-color:yellow"|Name
!style="background-color:yellow"|Name
!class="unsortable"style="background-color:yellow"|Image
!class="unsortable" style="background-color:yellow"|Image
!style="background-color:yellow"|Origin
!style="background-color:yellow"|Origin
!class="unsortable"style="background-color:yellow"|Description
!class="unsortable" style="background-color:yellow"|Description
!style="background-color:yellow"|Passing score
!style="background-color:yellow"|Passing score
|-
|-
Line 897: Line 907:


====Order====
====Order====
The speed increases by two semitones at microgame #4.
{| class="wikitable"
{|class="wikitable"
!Before "Speed Up" (in any order)
!Before "Speed Up" (in any order)
!After "Speed Up" (in any order)
!After "Speed Up" (in any order)
Line 920: Line 929:


===Fantasy===
===Fantasy===
[[File:Ashley Wario Kard.png|60px|right]][[File:Red Wario Kard.png|50px|right]]
[[Ashley]] & [[Red (WarioWare series)|Red]] host the '''Fantasy''' set in the Twist League. 14 regular microgames are played before the boss microgame. Their intermission stage consists of Ashley flying on Red's broom form and encountering swarms of [[List of enemies|enemies]] at the same time in a forested area within the [[demon realms]]. The number of lives is indicated by skulls. When the player wins a microgame, Ashley defeats the enemies. If the player loses, the spell has no effect and a skull falls. When the player encounters the boss, Ashley encounters [[Hum Gree]] and her hair turns white. When the player defeats the boss, Hum Gree retreats. When the player loses all their lives, Ashley & Red fall off-screen. If the player continues during the first playthrough, Ashley & Red will rise out of the forest they fell in.
[[Ashley]] & [[Red (WarioWare series)|Red]] host the '''Fantasy''' set in the Twist League. 14 regular microgames are played before the boss microgame. Their intermission stage consists of Ashley flying on Red's broom form and encountering swarms of [[List of enemies|enemies]] at the same time in a forested area within the [[demon realms]]. The number of lives is indicated by skulls. When the player wins a microgame, Ashley defeats the enemies. If the player loses, the spell has no effect and a skull falls. When the player encounters the boss, Ashley encounters [[Hum Gree]] and her hair turns white. When the player defeats the boss, Hum Gree retreats. When the player loses all their lives, Ashley & Red fall off-screen. If the player continues during the first playthrough, Ashley & Red will rise out of the forest they fell in.
====Microgames====
====Microgames====
{|class="wikitable sortable"style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
!style="background-color:maroon;color:white"|Name
!style="background-color:maroon;color:white"|Name
!class="unsortable" style="background-color:maroon;color:white"|Image
!class="unsortable" style="background-color:maroon;color:white"|Image
Line 1,057: Line 1,068:


====Order====
====Order====
The speed increases by two semitones at microgame #7, and further increases by another semitone at microgame #12.
{| class="wikitable"
{|class="wikitable"
!Before "Speed Up" (6 in any order)
!Before "Speed Up" (6 in any order)
!After first "Speed Up" (5 in any order)
!After first "Speed Up" (5 in any order)
Line 1,070: Line 1,080:
|-
|-
|[[Crescent Roll]]
|[[Crescent Roll]]
|'''[[Make Way for Martian]]'''
|[[Make Way for Martian]]
|'''[[Monster Chase]]'''
|[[Monster Chase]]
|-
|-
|'''[[Doggy Door]]'''
|[[Doggy Door]]
|''[[Manual Labor]]''
|''[[Manual Labor]]''
|''[[Space Passage]]''
|''[[Space Passage]]''
Line 1,083: Line 1,093:
|[[Net Profits]]
|[[Net Profits]]
|[[Power Outage]]
|[[Power Outage]]
|'''''[[Walk This Way]]'''''
|''[[Walk This Way]]''
|-
|-
|'''''[[Safecracker]]'''''
|''[[Safecracker]]''
|[[Road Work]]
|[[Road Work]]
|rowspan=3 style="background-color:#D6D6D6"|
|rowspan=3 style="background-color:#D6D6D6"|
|-
|-
|''[[Shave the World]]''
|''[[Shave the World]]''
|'''''[[Stumblebot]]'''''
|''[[Stumblebot]]''
|-
|-
|''[[Stab in the Dark]]''
|''[[Stab in the Dark]]''
Line 1,102: Line 1,112:


===Sports===
===Sports===
[[File:Dr Crygor Wario Kard.png|40px|right]]
[[Dr. Crygor]] hosts the '''Sports''' set in the Twist League. 14 regular microgames are played before the boss microgame. His intermission stage consists of him being chased by [[Doris 1]] in a [[Agate Forest|forest]]. Mike stands around on the top screen of the [[Nintendo 3DS]]. The number of lives is represented by mushrooms. When the player wins a microgame, Doris 1 falls over, flowers appear around Crygor, and Mike dances. When the player loses a microgame, Doris 1 catches up to Crygor and hits his head with her broom, Mike trembles, and one of the mushrooms rots and disappears. When the stage [[Speed Up!|speeds up]], the player encounters the boss, and when the stage levels up, Crygor runs faster and Mike looks around. When the player loses all their lives, Doris 1 wrestles Dr. Crygor to the ground. If the player continues during the first playthrough, Crygor throws Doris 1 off of him and the pursuit continues.
[[Dr. Crygor]] hosts the '''Sports''' set in the Twist League. 14 regular microgames are played before the boss microgame. His intermission stage consists of him being chased by [[Doris 1]] in a [[Agate Forest|forest]]. Mike stands around on the top screen of the [[Nintendo 3DS]]. The number of lives is represented by mushrooms. When the player wins a microgame, Doris 1 falls over, flowers appear around Crygor, and Mike dances. When the player loses a microgame, Doris 1 catches up to Crygor and hits his head with her broom, Mike trembles, and one of the mushrooms rots and disappears. When the stage [[Speed Up!|speeds up]], the player encounters the boss, and when the stage levels up, Crygor runs faster and Mike looks around. When the player loses all their lives, Doris 1 wrestles Dr. Crygor to the ground. If the player continues during the first playthrough, Crygor throws Doris 1 off of him and the pursuit continues.
====Microgames====
====Microgames====
{|class="wikitable sortable"style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
!style="background-color:silver"|Name
!style="background-color:silver"|Name
!class="unsortable"style="background-color:silver"|Image
!class="unsortable" style="background-color:silver"|Image
!style="background-color:silver"|Origin
!style="background-color:silver"|Origin
!class="unsortable"style="background-color:silver"|Description
!class="unsortable" style="background-color:silver"|Description
!style="background-color:silver"|Passing score
!style="background-color:silver"|Passing score
|-
|-
Line 1,227: Line 1,239:


====Order====
====Order====
{|class="wikitable"
{| class="wikitable"
!Before "Speed Up" (4 in any order)
!Before "Speed Up" (4 in any order)
!After first "Speed Up" (5 in any order)
!After first "Speed Up" (5 in any order)
Line 1,268: Line 1,280:


===Nintendo Classics===
===Nintendo Classics===
[[File:18-Volt Wario Kard.png|70px|right]]
[[18-Volt]] hosts the '''Nintendo Classics''' set in the Twist League. 14 regular microgames are played before the boss microgame. His intermission stage consists of a rap battle between him and [[13-Amp]] with [[9-Volt]] deejaying in the background. The touch screen will depict 18-Volt as a tiger and 13-Amp as a dragon. The number of lives is represented by vinyl records. When the player wins a microgame, 18-Volt triumphs over 13-Amp. When the player loses a microgame, 13-Amp wins that verse against 18-Volt and a record breaks. When the boss is defeated, extra lights shine on 18-Volt and the dragon representing 13-Amp cowers. When the player loses all their lives, 18-Volt faints and 13-Amp does her victory pose. If the player continues during the first playthrough, 18-Volt will rise back onto his feet.
[[18-Volt]] hosts the '''Nintendo Classics''' set in the Twist League. 14 regular microgames are played before the boss microgame. His intermission stage consists of a rap battle between him and [[13-Amp]] with [[9-Volt]] deejaying in the background. The touch screen will depict 18-Volt as a tiger and 13-Amp as a dragon. The number of lives is represented by vinyl records. When the player wins a microgame, 18-Volt triumphs over 13-Amp. When the player loses a microgame, 13-Amp wins that verse against 18-Volt and a record breaks. When the boss is defeated, extra lights shine on 18-Volt and the dragon representing 13-Amp cowers. When the player loses all their lives, 18-Volt faints and 13-Amp does her victory pose. If the player continues during the first playthrough, 18-Volt will rise back onto his feet.
====Microgames====
====Microgames====
{|class="wikitable sortable"style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
!style="background-color:limegreen"|Name
!style="background-color:limegreen"|Name
!class="unsortable"style="background-color:limegreen"|Image
!class="unsortable" style="background-color:limegreen"|Image
!style="background-color:limegreen"|Origin
!style="background-color:limegreen"|Origin
!class="unsortable"style="background-color:limegreen"|Description
!class="unsortable" style="background-color:limegreen"|Description
!style="background-color:limegreen"|Passing score
!style="background-color:limegreen"|Passing score
|-
|-
Line 1,310: Line 1,324:
|[[File:Metroid WarioWareGold.png|150px]]
|[[File:Metroid WarioWareGold.png|150px]]
|data-sort-value=3|''Twisted!'' ([[Metroid (WarioWare: Twisted!)|Metroid-Morph Ball]])
|data-sort-value=3|''Twisted!'' ([[Metroid (WarioWare: Twisted!)|Metroid-Morph Ball]])
|align=left|"''Roll [[Samus]] into a Morph Ball, and make it to the missile before time runs out! Isn't she just the coolest?! {{color|green|Metroid was released for the NES in 1987.}}''"
|align=left|"''Roll [[Samus Aran|Samus]] into a Morph Ball, and make it to the missile before time runs out! Isn't she just the coolest?! {{color|green|Metroid was released for the NES in 1987.}}''"
|10
|10
|-
|-
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===That's Life===
===That's Life===
[[File:Penny Gold.png|65px|right]]
[[Penny]] hosts the '''That's Life''' set in the Twist League. 16 regular microgames are played before the boss microgame. Her intermission stage consists of [[Dr. Crygor]] in the top screen and the touchscreen showing Penny's [[Super-Special Tummy Tonic]] fighting viruses from the [[Tonally Transformative Elixir]] she made. The number of lives is represented by test tubes. When the player wins a microgame, the tonic defeats the viruses. When the player loses a microgame, the viruses destroy the tonic, Dr. Crygor suffers a stomach cramp as Penny rubs his back, and one of the test tube breaks. When the player loses all their lives, Penny watches Dr. Crygor faint, and the viruses show up. When the high scores are shown, Penny shows a peace sign towards the player. If the player continues on the first playthrough, Penny is shocked when Dr. Crygor musters enough strength to get back up, with the viruses showing signs of disbelief on their faces as they rise up.
[[Penny]] hosts the '''That's Life''' set in the Twist League. 16 regular microgames are played before the boss microgame. Her intermission stage consists of [[Dr. Crygor]] in the top screen and the touchscreen showing Penny's [[Super-Special Tummy Tonic]] fighting viruses from the [[Tonally Transformative Elixir]] she made. The number of lives is represented by test tubes. When the player wins a microgame, the tonic defeats the viruses. When the player loses a microgame, the viruses destroy the tonic, Dr. Crygor suffers a stomach cramp as Penny rubs his back, and one of the test tube breaks. When the player loses all their lives, Penny watches Dr. Crygor faint, and the viruses show up. When the high scores are shown, Penny shows a peace sign towards the player. If the player continues on the first playthrough, Penny is shocked when Dr. Crygor musters enough strength to get back up, with the viruses showing signs of disbelief on their faces as they rise up.
====Microgames====
====Microgames====
{|class="wikitable sortable"style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
!style="background-color:pink"|Name
!style="background-color:pink"|Name
!class="unsortable"style="background-color:pink"|Image
!class="unsortable" style="background-color:pink"|Image
!style="background-color:pink"|Origin
!style="background-color:pink"|Origin
!class="unsortable"style="background-color:pink"|Description
!class="unsortable" style="background-color:pink"|Description
!style="background-color:pink"|Passing score
!style="background-color:pink"|Passing score
|-
|-
Line 1,584: Line 1,600:


====Order====
====Order====
{|class="wikitable"
{| class="wikitable"
!Before "Speed Up" (4 in any order)
!Before "Speed Up" (4 in any order)
!After first "Speed Up" (6 in any order)
!After first "Speed Up" (6 in any order)
Line 1,631: Line 1,647:
{{quote|Ever wonder what this stick thingy is for? You poke the bottom screen with it! Poke, poke, poke, poke. Or just slide it across. Now, get ready to move things and draw stuff. You know, like lines. And if you lose your thingy... Well, then you're just stuck using your finger. We done? Let's not drag this thing out.|Wario|WarioWare Gold}}
{{quote|Ever wonder what this stick thingy is for? You poke the bottom screen with it! Poke, poke, poke, poke. Or just slide it across. Now, get ready to move things and draw stuff. You know, like lines. And if you lose your thingy... Well, then you're just stuck using your finger. We done? Let's not drag this thing out.|Wario|WarioWare Gold}}
Microgames in the Touch League are played only with the stylus and the touch screen.
Microgames in the Touch League are played only with the stylus and the touch screen.
===Intro Games===
===Intro Games===
[[File:Wario Jump Gold.png|65px|right]]
[[Wario]]'s last set of '''Intro Games'''. All six regular microgames are played before the boss microgame. His intermission stage is the same as his other intro stages, except with the Touch League logo, a magenta platform, and magenta speakers.
[[Wario]]'s last set of '''Intro Games'''. All six regular microgames are played before the boss microgame. His intermission stage is the same as his other intro stages, except with the Touch League logo, a magenta platform, and magenta speakers.
====Microgames====
====Microgames====
{|class="wikitable sortable"style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
!style="background-color:yellow"|Name
!style="background-color:yellow"|Name
!class="unsortable"style="background-color:yellow"|Image
!class="unsortable" style="background-color:yellow"|Image
!style="background-color:yellow"|Origin
!style="background-color:yellow"|Origin
!class="unsortable"style="background-color:yellow"|Description
!class="unsortable" style="background-color:yellow"|Description
!style="background-color:yellow"|Passing score
!style="background-color:yellow"|Passing score
|-
|-
Line 1,685: Line 1,704:


====Order====
====Order====
The speed increases by two semitones at microgame #4.
{|class=wikitable style="border:0!important"
{|class=wikitable style="border:0!important"
!Before "Speed Up" (in any order)
!Before "Speed Up" (in any order)
Line 1,708: Line 1,726:


===That's Life===
===That's Life===
[[File:Kat Wario Kard.png|40px|right]][[File:Ana Wario Kard.png|50px|right]]
[[Kat & Ana]] host the '''That's Life''' set in the Touch League. 16 regular microgames are played before the boss microgame. Their intermission stage consists of them receiving a plate of sushi. The number of lives is represented by cups of tea. When the player wins a microgame, Kat & Ana eat the entire plate. When the player loses a microgame, they get food poisoning and one of the cups of tea breaks and disappears. After beating the boss, Kat & Ana become full. When the player reaches the bonus stage during subsequent playthroughs, Kat & Ana receive a plate of dessert. When the player loses all their lives, both Kat & Ana faint. If the player continues on the first playthrough, Kat & Ana will get back up.
[[Kat & Ana]] host the '''That's Life''' set in the Touch League. 16 regular microgames are played before the boss microgame. Their intermission stage consists of them receiving a plate of sushi. The number of lives is represented by cups of tea. When the player wins a microgame, Kat & Ana eat the entire plate. When the player loses a microgame, they get food poisoning and one of the cups of tea breaks and disappears. After beating the boss, Kat & Ana become full. When the player reaches the bonus stage during subsequent playthroughs, Kat & Ana receive a plate of dessert. When the player loses all their lives, both Kat & Ana faint. If the player continues on the first playthrough, Kat & Ana will get back up.
====Microgames====
====Microgames====
{|class="wikitable sortable"style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
!style="background-color:green;color:white"|Name
!style="background-color:green;color:white"|Name
!class="unsortable"style="background-color:green;color:white"|Image
!class="unsortable" style="background-color:green;color:white"|Image
!style="background-color:green;color:white"|Origin
!style="background-color:green;color:white"|Origin
!class="unsortable"style="background-color:green;color:white"|Description
!class="unsortable" style="background-color:green;color:white"|Description
!style="background-color:green;color:white"|Passing score
!style="background-color:green;color:white"|Passing score
|-
|-
Line 1,869: Line 1,889:


====Order====
====Order====
The speed increases by one semitone at microgame #7, and further increases by another semitone at microgame #13.
{|class=wikitable style="border:0!important"
{|class=wikitable style="border:0!important"
!Before "Speed Up" (6 in any order)
!Before "Speed Up" (6 in any order)
Line 1,918: Line 1,937:


===Nintendo Classics===
===Nintendo Classics===
[[9-Volt]] hosts the '''Nintendo Classics''' set in the Touch League. 14 regular microgames are played before the boss microgame. His intermission stage consists of him and [[Fronk]] starring in an [[RPG]] game similar to ''WarioWare: Mega Microgame$!'' The number of lives is represented by [[Heart Point|hearts]]. When the player wins a microgame, 9-Volt holds his sword in triumph and the text box says "You felled the game!" When the player loses a microgame, 9-Volt and Fronk collapse and faint, the screen turns reddish, a heart splits, and the text box says "You took damage!" 9-Volt and Fronk start in a village and proceeds to treacherous environments as the stage progresses. When the player encounters the boss, 9-Volt and Fronk encounter a castle and the text box says "A boss game appears!" Once the boss is defeated, the castle is destroyed. When the player loses all their lives, the text box says "You were defeated!" The "Speed Up", "Boss Encounter", and "Game Over" tunes all receive 8-bit remixes. If the player continues on the first playthrough, 9-Volt and Fronk are revived as an 8-bit fanfare plays. Like in ''Mega Microgame$!'' and unlike other characters, there is also a level indicator to indicate the microgame difficulty. The microgame difficulty is also determined by the time of day with Level 1 set in the day, Level 2 set during sunset, and Level 3 set at night. Also, the {{wp|HUD (video gaming)|HUD}} text turns red on the player's last life.
[[File:9-Volt Wario Kard.png|45px|right]]
[[9-Volt]] hosts the '''Nintendo Classics''' set in the Touch League. 14 regular microgames are played before the boss microgame. His intermission stage consists of him and [[Fronk]] starring in an [[RPG]] game similar to ''WarioWare: Mega Microgame$!'' The number of lives is represented by [[Heart Point|hearts]]. When the player wins a microgame, 9-Volt holds his sword in triumph and the text box says "You felled the game!" When the player loses a microgame, 9-Volt and Fronk collapse and faint, the screen turns reddish, a heart splits, and the text box says "You took damage!" 9-Volt and Fronk start in a village and proceeds to treacherous environments as the stage progresses. When the player encounters the boss, 9-Volt and Fronk encounter a [[castle]] and the text box says "A boss game appears!" Once the boss is defeated, the castle is destroyed. When the player loses all their lives, the text box says "You were defeated!" The "Speed Up", "Boss Encounter", and "Game Over" tunes all receive 8-bit remixes. If the player continues on the first playthrough, 9-Volt and Fronk are revived as an 8-bit fanfare plays. Like in ''Mega Microgame$!'' and unlike other characters, there is also a level indicator to indicate the microgame difficulty. The microgame difficulty is also determined by the time of day with Level 1 set in the day, Level 2 set during sunset, and Level 3 set at night. Also, the {{wp|HUD (video gaming)|HUD}} text turns red on the player's last life.
 
====Microgames====
====Microgames====
{|class="wikitable sortable"style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
!style="background-color:red"|Name
!style="background-color:red"|Name
!class="unsortable"style="background-color:red"|Image
!class="unsortable" style="background-color:red"|Image
!style="background-color:red"|Origin
!style="background-color:red"|Origin
!class="unsortable"style="background-color:red"|Description
!class="unsortable" style="background-color:red"|Description
!style="background-color:red"|Passing score
!style="background-color:red"|Passing score
|-
|-
Line 2,035: Line 2,056:
|25
|25
|-
|-
|{{sort|Clawing for More|'''BOSS:''' [[Clawing for More]]}}
|{{sort|Clawing for More|'''BOSS:''' [[Clawing for More (WarioWare Gold)|Clawing for More]]}}
|[[File:WWG Clawing for More.png|150px]]
|[[File:WWG Clawing for More.png|150px]]
|data-sort-value=1| ''Touched!'' (not originally a boss stage)
|data-sort-value=1|Original, resembles the [[Clawing for More (WarioWare: Touched!)|microgame of same name]] from ''Touched!''
|align=left|"''The cats are hungry! Extend and retract the Ultra Hand to sneakily take the fish from the man's pocket! Drive off the crabs that go for the hand by tapping on them! {{color|green|The Ultra Hand was a toy that could grab things away from other people and places...and bring them to you! It was released in 1966.}}''"
|align=left|"''The cats are hungry! Extend and retract the Ultra Hand to sneakily take the fish from the man's pocket! Drive off the crabs that go for the hand by tapping on them! {{color|green|The Ultra Hand was a toy that could grab things away from other people and places...and bring them to you! It was released in 1966.}}''"
|8
|8
Line 2,052: Line 2,073:
|''[[Excitebike (WarioWare: D.I.Y.)|Excitebike]]''
|''[[Excitebike (WarioWare: D.I.Y.)|Excitebike]]''
|[[amiibo Tap]]
|[[amiibo Tap]]
|rowspan=7|[[Clawing for More]]
|rowspan=7|[[Clawing for More (WarioWare Gold)|Clawing for More]]
|-
|-
|[[Joy-Con Slide]]
|[[Joy-Con Slide]]
Line 2,084: Line 2,105:


===Sports===
===Sports===
[[File:Young Cricket Wario Kard.png|40px|right]][[File:Master Mantis Wario Kard.png|55px|right]]
[[Young Cricket]] & [[Master Mantis]] host the '''Sports''' set in the Touch League. 14 regular microgames are played before the boss microgame. Their intermission stage consists of them riding on a carousel horse and a carriage reveals the next microgame. The number of lives is indicated by horse heads. When the player wins a microgame, they ride with joy. If the player loses, they slip off the carousel and the horse heads show their "death" expressions while one falls off. When the player loses all their lives, Young Cricket & Master Mantis fall off of the carousel. If the player continues on the first playthrough, they will climb back on.
[[Young Cricket]] & [[Master Mantis]] host the '''Sports''' set in the Touch League. 14 regular microgames are played before the boss microgame. Their intermission stage consists of them riding on a carousel horse and a carriage reveals the next microgame. The number of lives is indicated by horse heads. When the player wins a microgame, they ride with joy. If the player loses, they slip off the carousel and the horse heads show their "death" expressions while one falls off. When the player loses all their lives, Young Cricket & Master Mantis fall off of the carousel. If the player continues on the first playthrough, they will climb back on.
====Microgames====
====Microgames====
{|class="wikitable sortable"style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
!style="background-color:#7930C5;color:white"|Name
!style="background-color:#7930C5;color:white"|Name
!class="unsortable"style="background-color:#7930C5;color:white"|Image
!class="unsortable" style="background-color:#7930C5;color:white"|Image
!style="background-color:#7930C5;color:white"|Origin
!style="background-color:#7930C5;color:white"|Origin
!class="unsortable"style="background-color:#7930C5;color:white"|Description
!class="unsortable" style="background-color:#7930C5;color:white"|Description
!style="background-color:#7930C5;color:white"|Passing score
!style="background-color:#7930C5;color:white"|Passing score
|-
|-
Line 2,265: Line 2,288:


===Fantasy===
===Fantasy===
[[File:Orbulon Gold.png|50px|right]]
[[Orbulon]] hosts the '''Fantasy''' set in the Touch League. 16 regular microgames are played before the boss microgame. His intermission stage consists of him looking for [[Little Hammy|pigs]] to capture at a nearby farm. The number of lives is represented by stars. When the player wins a microgame, Orbulon successfully abducts a pig with his [[Oinker]]. When the player loses a microgame, the pig escapes, the Oinker malfunctions, and one of the stars turns gray and falls off the screen. When the player loses all their lives, Orbulon disappears. If the player continues on the first playthrough, Orbulon reappears.
[[Orbulon]] hosts the '''Fantasy''' set in the Touch League. 16 regular microgames are played before the boss microgame. His intermission stage consists of him looking for [[Little Hammy|pigs]] to capture at a nearby farm. The number of lives is represented by stars. When the player wins a microgame, Orbulon successfully abducts a pig with his [[Oinker]]. When the player loses a microgame, the pig escapes, the Oinker malfunctions, and one of the stars turns gray and falls off the screen. When the player loses all their lives, Orbulon disappears. If the player continues on the first playthrough, Orbulon reappears.
{{br}}
{{br}}
====Microgames====
====Microgames====
{|class="wikitable sortable"style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
!style="background-color:purple;color:white"|Name
!style="background-color:purple;color:white"|Name
!class="unsortable"style="background-color:purple;color:white"|Image
!class="unsortable" style="background-color:purple;color:white"|Image
!style="background-color:purple;color:white"|Origin
!style="background-color:purple;color:white"|Origin
!class="unsortable"style="background-color:purple;color:white"|Description
!class="unsortable" style="background-color:purple;color:white"|Description
!style="background-color:purple;color:white"|Passing score
!style="background-color:purple;color:white"|Passing score
|-
|-
Line 2,461: Line 2,486:
==Ultra League==
==Ultra League==
Microgames introduced in this league are played alongside games from the previous sets. In the first two stages, the boss microgames are always played on the highest difficulty level. The themes are as follows:
Microgames introduced in this league are played alongside games from the previous sets. In the first two stages, the boss microgames are always played on the highest difficulty level. The themes are as follows:
===Dancing Team===
===Dancing Team===
The Dancing Team consists of Dr. Crygor, Mona, Penny, Jimmy T, Kat, Ana, Young Cricket, Master Mantis, [[Mike]], and [[Fronk]]. Their microgames are incorporated into the bundle along with Mike's and Fronk's. Their intermission stage consists of them on the dance floor as silhouettes on the top screen. The bottom screen displays the silhouette of the next game's developer. The number of lives is represented by disco balls. When the player wins a game, the dance floor is lighted up and the characters celebrate. When the player loses, the characters fall on their backs (current microgame's host included), and a disco ball drops. 21 microgames are played before the boss stage. The speed increases by two semitones at microgames #8 and #15. Boss microgames are automatically on level 3 and cycle in this order: [[Punch Out]], [[Toilet Training]], [[Top Notch]], [[Nail Call]], [[Basic Training (microgame)|Basic Training]], [[Pro Bowling]].
[[File:Dancing Team.png|100px|right]]
The Dancing Team consists of Dr. Crygor, Mona, Penny, Jimmy T, Kat, Ana, Young Cricket, Master Mantis, [[Mike]], and [[Fronk]]. Their microgames are incorporated into the bundle along with Mike's and Fronk's. Their intermission stage consists of them on the dance floor as silhouettes on the top screen. The bottom screen displays the silhouette of the next game's developer. The number of lives is represented by disco balls. When the player wins a game, the dance floor is lighted up and the characters celebrate. When the player loses, the characters fall on their backs (current microgame's host included), and a disco ball drops. Boss microgames are automatically on level 3 and cycle in this order: [[Punch Out]], [[Toilet Training]], [[Top Notch]], [[Nail Call]], [[Basic Training (microgame)|Basic Training]], [[Pro Bowling]].


====Description====
====Description====
Line 2,470: Line 2,497:


===Potluck Gang===
===Potluck Gang===
The Potluck Gang consists of Dribble, Spitz, 5-Volt, Ashley, Red, 18-Volt, 9-Volt, Orbulon, Mike, and Fronk. Their microgames are incorporated into the bundle along with Mike's and Fronk's. Their intermission stage consists of them playing a card game with a hidden card in the touch screen. The developer of the next game raises their hand when the card appears. The number of lives is represented by kabobs. When the player wins a microgame, everyone in the background cheers, and the card reveals the microgame's host. If the player loses, the screen gets dark, the characters fall on their backs, a kabob burns and drops, and the card reveals a [[mandrake]]. 21 microgames are played before the boss stage. The speed increases by two semitones at microgames #8 and #15. Boss microgames are automatically on level 3 and cycle in this order: [[One Hit Wonder]], [[Crossing Guard (WarioWare: Twisted!)|Crossing Guard]], [[Sneaky Snatcher]], [[Nose Dive]], [[Super Mario Bros. (WarioWare: Twisted!)|Super Mario Bros.]], [[Clawing for More]].
[[File:Potluck Gang.png|100px|right]]
The Potluck Gang consists of Dribble, Spitz, 5-Volt, Ashley, Red, 18-Volt, 9-Volt, Orbulon, Mike, and Fronk. Their microgames are incorporated into the bundle along with Mike's and Fronk's. Their intermission stage consists of them playing a card game with a hidden card in the touch screen. The developer of the next game raises their hand when the card appears. The number of lives is represented by kabobs. When the player wins a microgame, everyone in the background cheers, and the card reveals the microgame's host. If the player loses, the screen gets dark, the characters fall on their backs, a kabob burns and drops, and the card reveals a [[mandrake]]. Boss microgames are automatically on level 3 and cycle in this order: [[One Hit Wonder]], [[Crossing Guard]], [[Sneaky Snatcher]], [[Nose Dive]], [[Super Mario Bros. (WarioWare: Twisted!)|Super Mario Bros.]], [[Clawing for More (WarioWare Gold)|Clawing for More]].


The designs of the characters' cards are as follows:
The designs of the characters' cards are as follows:
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===Microgames===
===Microgames===
Mike and Fronk have microgames that are exclusive to the Ultra League. The microgames are:
Mike and Fronk have microgames that are exclusive to the Ultra League. The microgames are:
====Mike====
====Mike====
[[File:Mike Gold.png|35px|right]]
[[Mike]]'s microgames are based around blowing on the microphone, like in ''[[WarioWare: Touched!]]'' They can be unlocked during the Ultra League stages, "Dancing Team" (Grape Aim, Make a Wish, and Thar He Blows) and "Potluck Gang" (Grape Aim, Hit the Gust, and Lung Capacity).
[[Mike]]'s microgames are based around blowing on the microphone, like in ''[[WarioWare: Touched!]]'' They can be unlocked during the Ultra League stages, "Dancing Team" (Grape Aim, Make a Wish, and Thar He Blows) and "Potluck Gang" (Grape Aim, Hit the Gust, and Lung Capacity).
{{br}}
{{br}}
{|class="wikitable sortable"style="text-align:center"
 
{| class="wikitable sortable" style="text-align:center"
!style="background-color:lightblue"|Name
!style="background-color:lightblue"|Name
!class="unsortable"style="background-color:lightblue"|Image
!class="unsortable" style="background-color:lightblue"|Image
!style="background-color:lightblue"|Origin
!style="background-color:lightblue"|Origin
!class="unsortable"style="background-color:lightblue"|Description
!class="unsortable" style="background-color:lightblue"|Description
!style="background-color:lightblue"|Passing score
!style="background-color:lightblue"|Passing score
|-
|-
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====Pop-Up====
====Pop-Up====
[[File:Fronk Gold.png|right|40px]]
[[Fronk]]'s microgames are, like in ''[[WarioWare: Twisted!]]'', shorter than regular ones (except Tread Carefully). Referred to as '''Pop-Up''' microgames, they can be unlocked during "Dancing Team" (Answering Machine, Feed on Fronk, and Vicious Veggies), "Potluck Gang" (The Claw, Fronk Fishing, and Sliding Doors), and "[[Wario Deluxe]]" (Tread Carefully).
[[Fronk]]'s microgames are, like in ''[[WarioWare: Twisted!]]'', shorter than regular ones (except Tread Carefully). Referred to as '''Pop-Up''' microgames, they can be unlocked during "Dancing Team" (Answering Machine, Feed on Fronk, and Vicious Veggies), "Potluck Gang" (The Claw, Fronk Fishing, and Sliding Doors), and "[[Wario Deluxe]]" (Tread Carefully).
{{br}}
{{br}}
{|class="wikitable sortable"style="text-align:center"
 
{| class="wikitable sortable" style="text-align:center"
!style="background-color:orange"|Name
!style="background-color:orange"|Name
!class="unsortable"style="background-color:orange"|Image
!class="unsortable" style="background-color:orange"|Image
!style="background-color:orange"|Origin
!style="background-color:orange"|Origin
!class="unsortable"style="background-color:orange"|Description
!class="unsortable" style="background-color:orange"|Description
!style="background-color:orange"|Control scheme
!style="background-color:orange"|Control scheme
!style="background-color:orange"|Passing score
!style="background-color:orange"|Passing score
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===Anything Goes===
===Anything Goes===
These microgames are themed after [[Wario]], and can be unlocked during the last stage of the Ultra League, "[[Wario Deluxe]]". All of Wario's introduction microgames are bundled together and automatically on level 2. Much like in ''Mega Microgame$'', the theme of Wario Deluxe's microgames is called '''Anything Goes'''. His stage is special because "[[Introducing Wario Deluxe]]" plays during the entire stage, only stopping for the Boss Stage and the coin collecting game. This means it plays over the microgames' music. Further, to keep the entire stage in sync with the music, microgames do not end early even if the completion criteria has been met. Unlike his normal counterpart, Wario Deluxe actually wants the player to lose. His intermission stage consists of him wearing the pot and floating away on a balloon basket. After 10 rounds are cleared, the game stops to have a close up on Wario Deluxe, then he starts using electric powers to zap the guide depicting the inputs for each microgame. This means all three inputs are displayed instead of one, and muffles the soundbyte. In combination, the guide is rendered useless. While this is in effect, only Wario's introduction microgames are played. After four of these microgames are cleared, a cutscene interrupts the stage. In it, [[Lulu]] pops most of the balloons with her arrows and starts fighting with Wario Deluxe. When the stage resumes, the two continue fighting and the guide is back in effect. Uniquely, their comments can be heard during the Boss Game. The number of lives is represented by gold bars. When the player wins a microgame, the crowd cheers and the screen gets brighter. If Lulu is on screen at the time, she gives two fingers up as well. If the player loses, the screen darkens, the crowd boos, and a gold bar is smashed. If Lulu is on screen at the time, she gets upset. When the player loses all their lives, a different "Game Over" tune is heard, and Wario Deluxe throws Lulu off of him if she is on-screen at the time. When the boss is defeated, all the balloons pop, except for one which Lulu floats down on, and Wario Deluxe falls as a result. If the player continues on the first playthrough, Wario Deluxe will say “Oh! Don’t know when to quit?”, and Lulu jumps back on Wario if she was on-screen at the time.
[[File:Wario Deluxe Sprite Gold.png|100px|right]]
These microgames are themed after [[Wario]], and can be unlocked during the last stage of the Ultra League, "[[Wario Deluxe]]". All of Wario's introduction microgames are bundled together and automatically on level 2. Much like in ''Mega Microgame$'', the theme of Wario Deluxe's microgames is called '''Anything Goes'''. His intermission stage consists of him wearing the pot and floating away on a balloon basket. After 10 rounds are cleared, Wario Deluxe gains electric powers and zaps the screen before each microgame and hides the style hints, but only Wario's introduction microgames are played at this point. After four of these microgames are cleared, [[Lulu]] appears to pop most of the balloons with her arrows and start fighting with Wario Deluxe, and the style hints return. The number of lives is represented by gold bars. When the player wins a microgame, the crowd cheers and the screen gets brighter. If Lulu is on screen at the time, she gives two fingers up as well. If the player loses, the screen darkens, the crowd boos, and a gold bar is smashed. If Lulu is on screen at the time, she gets upset. When the boss is defeated, all the balloons pop, except for one which Lulu floats down on, and Wario Deluxe falls as a result. When the player reaches the bonus stage during subsequent playthroughs, Wario Deluxe and Lulu stop fighting and stare at the player with sparkles in Lulu's eyes. When the player completes the bonus stage, Wario Deluxe throws Lulu off of him with his electric powers and flies off in the balloon basket. When the player loses all their lives, a different "Game Over" tune is heard, and Wario Deluxe throws Lulu off of him if she is on-screen at the time. If the player continues on the first playthrough, Wario Deluxe will say “Oh! Don’t know when to quit?”, and Lulu jumps back on Wario if she was on-screen at the time. Unlike his normal counterpart, Wario Deluxe actually wants the player to lose.
{{br}}


On subsequent playthroughs, Wario Deluxe and Lulu continue to start their effects at regular intervals. The full cutscene featuring Lulu does not play, only using the initial volley of arrows and cutting back to gameplay. When the player reaches the bonus stage Wario Deluxe and Lulu stop fighting and stare at the player with sparkles in Lulu's eyes. When the player completes the bonus stage, Wario Deluxe knocks Lulu off of him with his electric powers and flies off in the balloon basket.
{{br}}
====Microgames====
====Microgames====
{|class="wikitable sortable"style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
!style="background-color:gold"|Name
!style="background-color:gold"|Name
!class="unsortable"style="background-color:gold"|Image
!class="unsortable" style="background-color:gold"|Image
!style="background-color:gold"|Origin
!style="background-color:gold"|Origin
!class="unsortable"style="background-color:gold"|Description
!class="unsortable" style="background-color:gold"|Description
!style="background-color:gold"|Control scheme
!style="background-color:gold"|Control scheme
!style="background-color:gold"|Passing score
!style="background-color:gold"|Passing score
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==Demo microgames==
==Demo microgames==
The demo version of ''WarioWare Gold'' includes the three intro leagues from the full game, "Mash", "Twist", and "Touch", led by Wario as usual. However, the games in the demo version are collected from the various other leagues. Each of the three main leagues includes 6 microgames, same for the "Ultra" league that mixes all 18 microgames. Below is a list of microgames featured in the demo version, as well as where they appear in the full game:
The demo version of ''WarioWare Gold'' includes the three intro leagues from the full game, "Mash", "Twist", and "Touch", led by Wario as usual. However, the games in the demo version are collected from the various other leagues. Each of the three main leagues includes 6 microgames, same for the "Ultra" league that mixes all 18 microgames. Below is a list of microgames featured in the demo version, as well as where they appear in the full game:
{|
{|
|+
|+
|-
|-
|style="font-size:15px;text-align:center"|<big><b>Mash League</b></big>||style="font-size:15px;text-align:center"|<big><b>Twist League</b></big>||style="font-size:15px;text-align:center"|<big><b>Touch League</b></big>
|style="font-size:15px; text-align:center"|<big><b>Mash League</b></big>||style="font-size:15px;text-align:center"|<big><b>Twist League</b></big>||style="font-size:15px;text-align:center"|<big><b>Touch League</b></big>
|-
|-
|
|
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[[File:WWG WarioWatch after winning microgame.png|right|160px|thumb|The transition between microgames after winning the previous one.]]
[[File:WWG WarioWatch after winning microgame.png|right|160px|thumb|The transition between microgames after winning the previous one.]]
Microgames that would have 8- or 16-beat time limits in all other modes in the game, have 28-beat time limits in WarioWatch. No 4-beat microgames can be selected.
Microgames that would have 8- or 16-beat time limits in all other modes in the game, have 28-beat time limits in WarioWatch. No 4-beat microgames can be selected.
*'''Normal''': The clock starts at 20 seconds (25 in Twist). Speeds in the table below apply. Speeds increase after every six regular microgames. A boss is played after every 18 regular microgames, with difficulty levels increasing after each boss as in the Story Mode.
*'''Normal''': The clock starts at 20 seconds (25 in Twist). Speeds in the table below apply. Speeds increase after every six regular microgames. A boss is played after every 18 regular microgames, with difficulty levels increasing after each boss as in the Story Mode.
**'''Ultra''': Two additional microgames can be picked, both of them "Blow". Bosses are played in rotation, but at the current difficulty level and speed, so that the order goes [[Punch Out]] first difficulty → [[Basic Training]] second difficulty → [[Pro Bowling]] third difficulty → Punch Out third difficulty high speed, and so on.
**'''Ultra''': Two additional microgames can be picked, both of them "Blow". Bosses are played in rotation, but at the current difficulty level and speed, so that the order goes [[Punch Out]] first difficulty → [[Basic Training]] second difficulty → [[Pro Bowling]] third difficulty → Punch Out third difficulty high speed, and so on.
*'''Close Shave''': The clock starts at 6 seconds. Speed categories in the table below are disregarded, so any standard microgames can be selected at any time. Most microgames are played at their third difficulties, but certain microgames use lower difficulties. No notifications are shown for [[Speed Up]]s. Bosses are never played.
*'''Close Shave''': The clock starts at 6 seconds. Speed categories in the table below are disregarded, so any standard microgames can be selected at any time. All microgames are played at their third difficulties. No notifications are shown for [[Speed Up]]s. Bosses are never played.
{|class="wikitable sortable"style="border:0!important"
{|class="wikitable sortable" style="border:0!important"
|-
|-
!Speed
!Speed
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The microgame modes are started by pressing the power buttons on the souvenirs. For every three microgames played, the modes alternate between adding Speed Up and Level Up. Level Up retains the existing speed in contrast to the Story mode and All Mixed Up. When getting a Game Over, the souvenir will turn itself off. The order of when the microgames are selected is randomized.
The microgame modes are started by pressing the power buttons on the souvenirs. For every three microgames played, the modes alternate between adding Speed Up and Level Up. Level Up retains the existing speed in contrast to the Story mode and All Mixed Up. When getting a Game Over, the souvenir will turn itself off. The order of when the microgames are selected is randomized.


The microgames are controlled with the souvenirs' on-screen {{button|3ds|a}} button, making them Mash games that are played with Touch controls. The modes cannot be paused with the souvenirs' {{button|3ds|start}} buttons or the {{button|3ds|start}} button of the physical 3DS. The game can suspended with the phyiscal 3DS's  {{button|3ds|home}} button.
The microgames are controlled with the souvenirs' on-screen {{button|3ds|a}} button, making them Mash games that are played with Touch controls. The modes cannot be paused with the souvenirs' {{button|3ds|start}} buttons or the Pause button of the physical 3DS.
 
{|class="wikitable sortable"
{|class="wikitable sortable"
|-
|-
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====Alarm Clocks====
====Alarm Clocks====
[[File:WarioDeluxeAlarmClock.png|left|50px]]
[[File:WarioDeluxeAlarmClock.png|left|50px]]
An [[Alarm Clock (souvenir)|Alarm Clock]] of a microgame host will ring at a time the player specifies, requiring the player to win three of that character's microgames selected out of a restricted pool to stop the alarm. Lulu's Alarm Clock uses some Wario's microgames that are not in his pool.
An [[Alarm Clock (souvenir)|Alarm Clock]] of a microgame host will ring at a specified time, requiring the player to win three microgames of their own. Lulu's Alarm Clock has the same microgames as Wario.
 
{{WarioWare microgames}}
{{WarioWare microgames}}
{{WWG}}
{{WWG}}

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