Editing List of WarioWare Gold microgame changes
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{{italic title|List of ''WarioWare Gold'' microgame changes}} | {{italic title|List of ''WarioWare Gold'' microgame changes}} | ||
{{construction}} | |||
This is a list of changes to microgames in ''[[WarioWare Gold]]''. | This is a list of changes to microgames in ''[[WarioWare Gold]]''. | ||
==General== | ==General== | ||
*All microgame speeds are 120 bpm by default. | *All microgame speeds are 120 bpm by default. | ||
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==Microgame-specific== | ==Microgame-specific== | ||
===''[[WarioWare, Inc.: Mega Microgame$!]]''=== | ===''[[WarioWare, Inc.: Mega Microgame$!]]''=== | ||
[[File:WWIMM CrazyCars.png|thumb|Crazy Cars (''[[WarioWare, Inc.: Mega Microgame$!]]'')]] | [[File:WWIMM CrazyCars.png|thumb|right|Crazy Cars (''[[WarioWare, Inc.: Mega Microgame$!]]'')]] | ||
[[File:CrazyCars_WarioWareGold.png|thumb|Crazy Cars (''[[WarioWare Gold]]'')]] | [[File:CrazyCars_WarioWareGold.png|thumb|right|Crazy Cars (''[[WarioWare Gold]]'')]] | ||
*[[Arrow Space]]: This microgame has merged with [[Drywall Dodge]] from ''[[WarioWare: Twisted!]]''; level 1 plays like [[Arrow Space]], level 2 plays like [[Drywall Dodge]], and level 3 plays as a fusion of both microgames. | *[[Arrow Space]]: This microgame has merged with [[Drywall Dodge]] from ''[[WarioWare: Twisted!]]''; level 1 plays like [[Arrow Space]], level 2 plays like [[Drywall Dodge]], and level 3 plays as a fusion of both microgames. | ||
*[[Body Block]]: The watermelon is replaced with sports balls to fit into the "Sports" genre: there is a soccer ball in the first level, a basketball in the second level, and a volleyball in the third level. The person in each stage now dresses accordingly to match that sport and the backdrop is yellow. Additionally, if the ball is under or below the player even before it touches the bottom of the screen, the player will still lose the microgame. | *[[Body Block]]: The watermelon is replaced with sports balls to fit into the "Sports" genre: there is a soccer ball in the first level, a basketball in the second level, and a volleyball in the third level. The person in each stage now dresses accordingly to match that sport and the backdrop is yellow. Additionally, if the ball is under or below the player even before it touches the bottom of the screen, the player will still lose the microgame. | ||
*[[Bug Birdie]]: Instead of being themed after a golf course, the microgame is set in an ancient temple. The microgame's length is doubled, and it is possible to wraparound. Wario no longer walks | *[[Bug Birdie]]: Instead of being themed after a golf course, the microgame is set in an ancient temple. The microgame's length is doubled, and it is possible to wraparound. Wario no longer walks backwards. It is no longer possible to win with both Wario and the ball in the hole. | ||
*[[Busted! (WarioWare, Inc.: Mega Microgame$!)|Busted!]] (I Spy): The microgame takes the player one beat longer to catch Wario. He also moves around more on the harder difficulties, and no longer says "Give Up!" when he is caught. | *[[Busted! (WarioWare, Inc.: Mega Microgame$!)|Busted!]] (I Spy): The microgame takes the player one beat longer to catch Wario. He also moves around more on the harder difficulties, and no longer says "Give Up!" when he is caught. | ||
*[[Butterfingers (microgame)|Butterfingers]]: The backdrop is now a yellow gradient, with some windows that have a brighter yellow gradient. | *[[Butterfingers (microgame)|Butterfingers]]: The backdrop is now a yellow gradient, with some windows that have a brighter yellow gradient. | ||
*[[Catterwall]]: The game has received a major redesign; for example, the cats move much more than they did previously and the setting has changed to a karaoke club. | *[[Catterwall]]: The game has received a major redesign; for example, the cats move much more than they did previously and the setting has changed to a karaoke club. | ||
*[[Cavity Calamity]]: The teeth look much more like actual teeth instead of lines | *[[Cavity Calamity]]: The teeth look much more like actual teeth instead of lines. The person's mouth changes depending on the difficulty. | ||
*[[Chicken Pinch]]: The chicken bugs will randomly have a single hair on their heads. Pinching the hair counts as a failure. Additionally, the third level may include three chicken bugs coming in, with only one of them jumping high enough to be caught. | *[[Chicken Pinch]]: The chicken bugs will randomly have a single hair on their heads. Pinching the hair counts as a failure. Additionally, the third level may include three chicken bugs coming in, with only one of them jumping high enough to be caught. | ||
*[[Chiritorie (microgame)|Chiritorie]]: The black backdrop is now a wooden floor and the microgame has been completely retooled to use the "Twist" control scheme, in which the vacuum is now moving on its own and the player must tilt the system to maneuver the vacuum (much like [[Hard-Pressed]] from ''Twisted | *[[Chiritorie (microgame)|Chiritorie]]: The black backdrop is now a wooden floor and the microgame has been completely retooled to use the "Twist" control scheme, in which the vacuum is now moving on its own and the player must tilt the system to maneuver the vacuum (much like [[Hard-Pressed]] from ''Twisted''). The remote is also nowhere to be seen. | ||
*[[City Surfer]]: The graphics are now city-themed instead of being made of blue silhouettes, and the player may not need to jump twice on level 3. | *[[City Surfer]]: The graphics are now city-themed instead of being made of blue silhouettes, and the player may not need to jump twice on level 3. | ||
*[[Code Buster]]: The game is now medieval-themed and each level has a different scenario; the difficulty levels involve completing the code to unlock a door, defeat a dragon, and leave the castle, respectively. The "Success" and "Failure" texts that appeared when the player won the microgame are also absent. | |||
*[[Code Buster]]: The game is now medieval-themed and each level has a different scenario; the difficulty levels involve completing the code to unlock a door, defeat a dragon, and leave the castle, respectively. The "Success" and "Failure" texts that appeared when the player won | *[[Crazy Cars]]: Three new cars - a teapot, door and lightbulb - are added into the game. There is also a chance that the door car might spawn a different car. | ||
*[[Crazy Cars]]: Three new cars - a teapot, door | |||
*[[Down & Outie]]: The shirt in the third difficulty level is now purple much like the first, Wario has a muscular body in the second difficulty level, and the backdrop changes depending on the scenario. Wario has a big belly button that takes a little longer to cover in the third level. | *[[Down & Outie]]: The shirt in the third difficulty level is now purple much like the first, Wario has a muscular body in the second difficulty level, and the backdrop changes depending on the scenario. Wario has a big belly button that takes a little longer to cover in the third level. | ||
*[[Dry Eye]]: Sometimes the microgame invokes the [[Laser Vision]] microgame from ''WarioWare, Inc.: Mega Microgame$!'' instead, but it features a robot's head instead of Wario's. | *[[Dry Eye]]: Sometimes the microgame invokes the [[Laser Vision]] microgame from ''WarioWare, Inc.: Mega Microgame$!'' instead, but it features a robot's head instead of Wario's. | ||
*[[Find My Behind]]: The [[Fronk]] | *[[Find My Behind]]: The [[Fronk|Fronks]] are replaced by chickens, rabbits, and octopuses, respectively, for each level. | ||
*[[Fries With That?]]: New food items, such as cupcakes and sushi, have been added and there is a "burst" effect in the background when the game is won. | *[[Fries With That?]]: New food items, such as cupcakes and sushi, have been added and there is a "burst" effect in the background when the game is won. | ||
*[[Getcha Groove On]]: The microgame has a different layout, the guide and player are now cats, and a spotlight indicates who is dancing. A voice also says the direction. Each level now contains one more input than the original. | *[[Getcha Groove On]]: The microgame has a different layout, the guide and player are now cats, and a spotlight indicates who is dancing. A voice also says the direction. Each level now contains one more input than the original. | ||
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*[[High Treeson]]: Like [[Chiritorie (microgame)|Chiritorie]], the microgame has been completely retooled to use the "Twist" control scheme, and the player must now tilt the system to shake the tree. | *[[High Treeson]]: Like [[Chiritorie (microgame)|Chiritorie]], the microgame has been completely retooled to use the "Twist" control scheme, and the player must now tilt the system to shake the tree. | ||
*[[Hover for Cover]]: Some details have been added, and the ordinary rocket is replaced by a little girl in a bamboo rocket. This is based on the Japanese story ''{{wp|The Tale of the Bamboo Cutter}}'', whose protagonist, Princess Kaguya, is found inside a bamboo stalk as a baby. | *[[Hover for Cover]]: Some details have been added, and the ordinary rocket is replaced by a little girl in a bamboo rocket. This is based on the Japanese story ''{{wp|The Tale of the Bamboo Cutter}}'', whose protagonist, Princess Kaguya, is found inside a bamboo stalk as a baby. | ||
*[[I Came, I Saw]]: The backdrop is now white and the object in the log is now a worm in many different scenarios. | *[[I Came, I Saw]]: The backdrop is now white and the object in the log is now a worm in many different scenarios. | ||
*[[Ice Climber (WarioWare, Inc.: Mega Microgame$!)|Ice Climber]]: The time limit has been increased to twice the length, level 2 has a different starting position, and the task of level 3 has changed to collecting the eggplant in the Bonus Stage while traversing moving cloud platforms. | *[[Ice Climber (WarioWare, Inc.: Mega Microgame$!)|Ice Climber]]: The time limit has been increased to twice the length, level 2 has a different starting position, and the task of level 3 has changed to collecting the eggplant in the Bonus Stage while traversing moving cloud platforms. | ||
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*[[Kitty Cover]]: The cat is sometimes replaced with a tiger cub and the gap behind the lamppost has been removed. | *[[Kitty Cover]]: The cat is sometimes replaced with a tiger cub and the gap behind the lamppost has been removed. | ||
*[[Lift & Shout]]: The explosion now appears behind the player instead of right next to it; it also has an orange, yellow, and white color scheme, with the word "great" being removed. | *[[Lift & Shout]]: The explosion now appears behind the player instead of right next to it; it also has an orange, yellow, and white color scheme, with the word "great" being removed. | ||
*[[Long Lost Love]] (Maze Daze): The characters are now a princess and a prince (named Long-Lost Love and Distant Darling, respectively, in the Wario Kard mode), recurring characters in the game who also appear in [[Rocky Reunion]], [[Tearful Reunion]], [[Love Tester]], and [[Hookin' Up]]. If the princess reaches the prince, they fly away in a rocket and a constellation representing both characters fills the screen. The characters and revised ending are based | *[[Long Lost Love]] (Maze Daze): The characters are now a princess and a prince (named Long-Lost Love and Distant Darling, respectively, in the Wario Kard mode), recurring characters in the game who also appear in [[Rocky Reunion]], [[Tearful Reunion]], [[Love Tester]], and [[Hookin' Up]]. If the princess reaches the prince, they fly away in a rocket and a constellation representing both characters fills the screen. The characters and revised ending are based off the Japanese myth of ''{{wp|Tanabata}}'', whose primary figures Orihime and Hikoboshi have their reunion by crossing the Amanogawa river (known as the Milky Way in English territories) and are typically represented by the constellations Altair and Vega. | ||
*[[Manic Mechanic]]: The robots are different in every level and now always flash a V when they are fully built. | *[[Manic Mechanic]]: The robots are different in every level and now always flash a V when they are fully built. | ||
*[[Mario Clash (microgame)|Mario Clash]]: The Para-Goomba in the highest difficulty has to be hit twice. | *[[Mario Clash (microgame)|Mario Clash]]: The Para-Goomba in the highest difficulty has to be hit twice. | ||
*[[Mars Jars]]: The planet the game takes place on is now a green planet with a night sky. The Astronaut Family now wears spacesuits. | *[[Mars Jars]]: The planet the game takes place on is now a green planet with a night sky. The Astronaut Family now wears spacesuits. | ||
*[[Mug Shot (WarioWare, Inc.: Mega Microgame$!)|Mug Shot]]: A window can | *[[Mug Shot (WarioWare, Inc.: Mega Microgame$!)|Mug Shot]]: A window can been seen in the background, the cups occasionally twirl around, and sometimes, a mushroom has to be caught instead of a mug in level 3. | ||
*[[Munch a Bunch]]: The path zigzags instead of swirling and other objects may appear in place of shapes: a piece of cake (two bites), a carrot (three bites) and a train (eleven bites). | *[[Munch a Bunch]]: The path zigzags instead of swirling and other objects may appear in place of shapes: a piece of cake (two bites), a carrot (three bites) and a train (eleven bites). | ||
*[[Nighttime Allergies]]: The woman is replaced by an older man in the second level of the game. The third level features both characters instead of two identical women. | *[[Nighttime Allergies]]: The woman is replaced by an older man in the second level of the game. The third level features both characters instead of two identical women. | ||
*[[Noodle Cup]]: The teapot is now shown on its side instead of its front, the backdrop is yellow with a diamond pattern, and there are always 6 horizontal pipes in level 3. | *[[Noodle Cup]]: The teapot is now shown on its side instead of its front, the backdrop is yellow with a diamond pattern, and there are always 6 horizontal pipes in level 3. | ||
*[[Page Panic]]: The microgame has been completely retooled to use the "Touch" control scheme. The player must flip | *[[Page Panic]]: The microgame has been completely retooled to use the "Touch" control scheme. The player must flip though the book with the stylus, and the feather is automatically added once the correct page number is flipped to. The microgame now features the same theme as the microgame [[Daily Grind (WarioWare: Touched!)|Daily Grind]] from ''WarioWare: Touched!'', as the gameplay is now similar. | ||
*[[Paddle Parade]] (Penguin Shuffle): The setting is now a pond at daytime instead of an iceberg at nighttime, and the penguins are replaced by ducks. There is a man who is fishing in the background that replaces the polar bear in the original. | *[[Paddle Parade]] (Penguin Shuffle): The setting is now a pond at daytime instead of an iceberg at nighttime, and the penguins are replaced by ducks. There is a man who is fishing in the background that replaces the polar bear in the original. | ||
*[[ | *[[Picture Perfect]]: The backdrop is now blue and the game uses a fairy, UFO, and dragon instead of a squirrel, bird, and rocket ship, respectively. A camera also appears instead of the frame getting smaller. | ||
*[[Praise or Haze II]]: Due to the microgame being in the Anything Goes category, the player is only asked about Wario | *[[Praise or Haze II]]: Due to the microgame being in the Anything Goes category, the player is only asked about Wario. | ||
*[[RAAAARRRRGGGHH]] (Raaaarrrrggghh): The third level replaces the humans with chicks and the monster has also been changed from a brown, mammalian-like creature to a green ogre. | *[[Raaaarrrrggghh|RAAAARRRRGGGHH]] (Raaaarrrrggghh): The third level replaces the humans with chicks and the monster has also been changed from a brown, mammalian-like creature to a green ogre. | ||
*[[Racing 112]]: Like [[Chiritorie (microgame)|Chiritorie]] and [[High Treeson]], the microgame has been completely retooled to use the "Twist" control scheme | *[[Racing 112]]: Like [[Chiritorie (microgame)|Chiritorie]] and [[High Treeson]], the microgame has been completely retooled to use the "Twist" control scheme. The player must tilt the system to move the car. Some extra details, such as a TV showing the game, the console itself, and the backdrop tilting along with the game, have been added. | ||
*[[Right in the Eye]]: Like [[Page Panic]], the microgame has been completely retooled to use the "Touch" control scheme. The player must drag the thread through the needle. The backdrop is also light brown, rather than black, and becomes yellow upon victory. | *[[Right in the Eye]]: Like [[Page Panic]], the microgame has been completely retooled to use the "Touch" control scheme. The player must drag the thread through the needle. The backdrop is also light brown, rather than black, and becomes yellow upon victory. | ||
*[[Sloppy Salon]]: | *[[Sloppy Salon]]: Instead of cutting off all of the customer's hair, the objective has been changed to match the hairdo requested by the customer. The customer's hair becomes shorter with every four presses. The backdrop is now yellow, the player is a mouse instead of a barber, and a woman and a gorilla, respectively, are now the customers in levels 2 and 3. | ||
*[[Snowboard Slalom]]: Like [[Chiritorie (microgame)|Chiritorie]], [[High Treeson]] and [[Racing 112]], the microgame has been completely retooled to use the "Twist" control scheme. Tilting the system now moves the snowboarder, who is now a reindeer instead of a stick figure. | *[[Snowboard Slalom]]: Like [[Chiritorie (microgame)|Chiritorie]], [[High Treeson]] and [[Racing 112]], the microgame has been completely retooled to use the "Twist" control scheme. Tilting the system now moves the snowboarder, who is now a reindeer instead of a stick figure. | ||
*[[Strength in Numbers]]: Level 3 is now identical to level 2, with the only difference being that the species now vary in size. | *[[Strength in Numbers]]: Level 3 is now identical to level 2, with the only difference being that the species now vary in size. | ||
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*[[The Brush Off]]: The toothbrush is now being held by a hand, and the teeth are now on a child holding a cup who becomes happy when the game is complete; the backdrop also changes from yellow to a daytime scene when the game is won. | *[[The Brush Off]]: The toothbrush is now being held by a hand, and the teeth are now on a child holding a cup who becomes happy when the game is complete; the backdrop also changes from yellow to a daytime scene when the game is won. | ||
*[[The Claw]]: Due to becoming a Fronk microgame, the game's time limit is halved, and some Fronks replace the stuffed animals. The background is now a pale green. | *[[The Claw]]: Due to becoming a Fronk microgame, the game's time limit is halved, and some Fronks replace the stuffed animals. The background is now a pale green. | ||
*[[The Legend of Zelda (WarioWare, Inc.: Mega Microgame$!)|The Legend of Zelda]] | *[[The Legend of Zelda (WarioWare, Inc.: Mega Microgame$!)|The Legend of Zelda]] There are two different maps used for the game alongside the original. | ||
*[[Tip the Scale]]: The microgame now features more items to weigh, including fish, cats, and human-shaped turnips. The third level, however, always features stacks of pancakes, some of which are cut in half. | *[[Tip the Scale]]: The microgame now features more items to weigh, including fish, cats, and human-shaped turnips. The third level, however, always features stacks of pancakes, some of which are cut in half. | ||
*[[Wario Whirled]]: The wedge moves clockwise instead of counterclockwise, and the background is now gray and detailed with some pipes and machines. | *[[Wario Whirled]]: The wedge moves clockwise instead of counterclockwise, and the background is now gray and detailed with some pipes and machines. | ||
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===''[[WarioWare: Twisted!]]''=== | ===''[[WarioWare: Twisted!]]''=== | ||
[[File:Iron Stomach.png|thumb|Iron Stomach (''[[WarioWare: Twisted!]]'')]] | [[File:Iron Stomach.png|thumb|right|Iron Stomach (''[[WarioWare: Twisted!]]'')]] | ||
[[File:IronStomach WarioWareGold.png|thumb|Iron Stomach (''[[WarioWare Gold]]'')]] | [[File:IronStomach WarioWareGold.png|thumb|right|Iron Stomach (''[[WarioWare Gold]]'')]] | ||
*[[And the Winner is...]]: The microgame has been completely retooled to use the "Mash" control scheme, in which the player must move left and right using the {{button|3ds|pad}} to move two men holding the finish line. There is no longer a crown in the background, a gold medal now appears when the racer reaches the finish line, and the race now takes place at sunset. | *[[And the Winner is...]]: The microgame has been completely retooled to use the "Mash" control scheme, in which the player must move left and right using the {{button|3ds|pad}} to move two men holding the finish line. There is no longer a crown in the background, a gold medal now appears when the racer reaches the finish line, and the race now takes place at sunset. | ||
*[[Bacon Patrol]]: The background is white as opposed to gray. | *[[Bacon Patrol]]: The background is white as opposed to gray. | ||
*[[Balancing Act (WarioWare: Twisted!)|Balancing Act]]: New objects have been added, replacing the old ones, and the backdrop is now blue. | *[[Balancing Act (WarioWare: Twisted!)|Balancing Act]]: New objects have been added, replacing the old ones, and the backdrop is now blue. | ||
*[[Barrel Roll]]: The plane is now multiple colors and not just green. A circular door has been added to the background. | *[[Barrel Roll]]: The plane is now multiple colors, and not just green. A circular door has been added to the background. | ||
*[[Big Drip]]: The backdrop is now gray, the game takes place during the daytime, and a dog appears when the game is won. | *[[Big Drip]]: The backdrop is now gray, the game takes place during the daytime, and a dog appears when the game is won. | ||
*[[Burying the Hatchet]]: The background is now beige, and balloons fly up as [[Wario]] shakes [[Mario]]'s hand. Interestingly, one of Mario's sleeves is miscolored now, being blue instead of red. | *[[Burying the Hatchet]]: The background is now beige, and balloons fly up as [[Wario]] shakes [[Mario]]'s hand. Interestingly, one of Mario's sleeves is miscolored now, being blue instead of red. | ||
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*[[County Fair]]: The Ferris wheel is now colored white and purple, the player can no longer rotate the Ferris wheel after finding the empty car, and an amusement park has been added to the background. | *[[County Fair]]: The Ferris wheel is now colored white and purple, the player can no longer rotate the Ferris wheel after finding the empty car, and an amusement park has been added to the background. | ||
*[[Crescent Roll]]: Some trees are added to the background, and the moon is now yellow. | *[[Crescent Roll]]: Some trees are added to the background, and the moon is now yellow. | ||
*[[Curls and Weigh]] (Wario Weigh-In): The game now takes place in a gym, the number indicator on the scale has been removed, and a man has replaced Wario | *[[Curls and Weigh]] (Wario Weigh-In): The game now takes place in a gym, the number indicator on the scale has been removed, and a man has replaced Wario. | ||
*[[Cutting It Close]]: There is now a slight delay before the player can start to shave. | *[[Cutting It Close]]: There is now a slight delay before the player can start to shave. | ||
*[[Cyclone Kick]]: [[Wario]] is now wearing a shirt and a hat, and the ground has additional foliage. | *[[Cyclone Kick]]: [[Wario]] is now wearing a shirt and a hat, and the ground has additional foliage. | ||
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*[[Eating Contest]]: The man is replaced by [[Wario]] to fit in with the "Anything Goes" genre of microgames. | *[[Eating Contest]]: The man is replaced by [[Wario]] to fit in with the "Anything Goes" genre of microgames. | ||
*[[Fancy Footwork]]: The background is now orange instead of yellow. | *[[Fancy Footwork]]: The background is now orange instead of yellow. | ||
*[[Fashion Plate]]: Four new scenarios are added to the game: level 1 has the woman snuggling pets around her cheeks, level 2 has the woman biting a bubble | *[[Fashion Plate]]: Four new scenarios are added to the game: level 1 has the woman snuggling pets around her cheeks, level 2 has the woman biting a bubble-making toy, and level 3 has a baby chick returning to a nest on the lady's head or the woman licking ice cream. | ||
*[[Feel the Burn]]: The background is now gray. | *[[Feel the Burn]]: The background is now gray. | ||
*[[Fine Tune]]: The background is black, the radio is now beige, the music note has to be fully visible to win, and the song that plays in each level is different. Level 1 plays [[18 x 13]], level 2 plays [[Mona Pizza (souvenir)|Mona Pizza]], and level 3 plays [[Jimmy's Aerobics|Body Rock]]. | *[[Fine Tune]]: The background is black, the radio is now beige, the music note has to be fully visible to win, and the song that plays in each level is different. Level 1 plays [[18 x 13]], level 2 plays [[Mona Pizza (souvenir)|Mona Pizza]], and level 3 plays [[Jimmy's Aerobics|Body Rock]]. | ||
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*[[Foiled Again!]]: The backdrop is now a gray-colored forest. The gray circles are now leaves, with tomatoes replacing the leaves in level 3 only. The red circle in level 3 is replaced by a bomb, and a bear shows up clapping in the bushes when the player wins. | *[[Foiled Again!]]: The backdrop is now a gray-colored forest. The gray circles are now leaves, with tomatoes replacing the leaves in level 3 only. The red circle in level 3 is replaced by a bomb, and a bear shows up clapping in the bushes when the player wins. | ||
*[[Force Feeding]]: The alien's face is replaced by that of [[Wario]] to fit in with the "Intro Games" category, there are more different types of fruits, and the background turns gray when the game is lost. | *[[Force Feeding]]: The alien's face is replaced by that of [[Wario]] to fit in with the "Intro Games" category, there are more different types of fruits, and the background turns gray when the game is lost. | ||
*[[Fragile!]]: Sometimes, the player needs to roll over an egg that is about to hatch, a change similar to one made to [[ | *[[Fragile!]]: Sometimes, the player needs to roll over an egg that is about to hatch, a change similar to one made to [[Tread Carefully]]. | ||
*[[Half Empty]]: The | *[[Half Empty]]: The water is now a yellow liquid. | ||
*[[Happy Birthday]]: [[Wario]] replaces the boy, man, and old man from all difficulties. The player now has to tilt the table to help Wario blow out the candle on a cake, or other foods on the later levels. The player can blow into the mic to blow bigger air gusts. | *[[Happy Birthday]]: [[Wario]] replaces the boy, man, and old man from all difficulties. The player now has to tilt the table to help Wario blow out the candle on a cake, or other foods on the later levels. The player can blow into the mic to blow bigger air gusts. | ||
*[[Heavy Lifting]]: The art style is now clay-based, and some of the textures are colored in. | *[[Heavy Lifting]]: The art style is now clay-based, and some of the textures are colored in. | ||
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*[[Kit-tease]]: The backdrop is now colored light-green. | *[[Kit-tease]]: The backdrop is now colored light-green. | ||
*[[Make Way for Martian]]: The backdrop is now space-themed, the alien is blue and sports a face. | *[[Make Way for Martian]]: The backdrop is now space-themed, the alien is blue and sports a face. | ||
*[[Manual Labor]]: The humans are replaced by fish, as the player now has to separate land and sea animals, and the white hand is now beige. | *[[Manual Labor]]: The humans are replaced by fish, as the player now has to separate land and sea animals, and the white hand is now beige. It is now impossible to get the "Combo!" text if the player moves three of the same type of animal. | ||
*[[Monster Chase]] (Beware of Dog): The game takes place in space (with the ground being Earth) and the dogs are replaced by monster-like creatures named Rufus in the [[Wario Kard]] mode. | *[[Monster Chase]] (Beware of Dog): The game takes place in space (with the ground being Earth) and the dogs are replaced by monster-like creatures named Rufus in the [[Wario Kard]] mode. | ||
*[[ | *[[Metroid]] (Metroid-Morph Ball): The input does not start until after one and a half beats have passed, and new stages have been added. The player sometimes controls Zero Suit Samus instead. | ||
*[[Metroid-Samus]]: The microgame is now based on ''[[metroidwiki:Super Metroid|Super Metroid]]'' for the SNES | *[[Metroid-Samus]]: The microgame is now based on ''[[metroidwiki:Super Metroid|Super Metroid]]'' for the SNES. | ||
*[[Micro Golf (WarioWare: Twisted!)|Micro Golf]]: New holes have been added, and the backdrop is now a dark blue gradient. | *[[Micro Golf (WarioWare: Twisted!)|Micro Golf]]: New holes have been added, and the backdrop is now a dark blue gradient. | ||
*[[NES Open Tournament Golf (microgame)|NES Open Tournament Golf]]: Almost all of the HUD is now on the bottom screen and Mario makes a peace sign when the game is won. | *[[NES Open Tournament Golf (microgame)|NES Open Tournament Golf]]: Almost all of the HUD is now on the bottom screen and Mario makes a peace sign when the game is won. | ||
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====Boss microgames==== | ====Boss microgames==== | ||
*[[ | *[[Basic Training]]: The objective has been changed from escaping a boulder in a cave to an outdoor race sequence, complete with two other racers, hurdles and other obstacles. The player also no longer loses the game upon bumping into an object, but can by doing nothing for a short time. | ||
*[[Crossing Guard]]: The game now uses a colorful look, more pedestrians have been added, the cars have been replaced with cowboys riding horses, water has been added beneath the stage, the scenery changes depending on whether the player wins or not, and the pulley now has a face. An additional level has been added | *[[Crossing Guard]]: The game now uses a colorful look, more pedestrians have been added, the cars have been replaced with cowboys riding horses, water has been added beneath the stage, the scenery changes depending on whether the player wins or not, and the pulley now has a face. An additional level has been added in levels 2 and 3. In level 3, there are walking bombs that must be dropped into the water. | ||
*[[Nose Dive]]: Reorienting the system to play has been removed. It is possible to move freely using the {{button|3ds|pad}}, instead of the only input being the A button. The player can destroy the noses simply by poking them. The HP count has been increased to 2, a power-up has been added that destroys all enemies on | *[[Nose Dive]]: Reorienting the system to play has been removed. It is possible to move freely using the {{button|3ds|pad}}, instead of the only input being the A button. The player can destroy the noses simply by poking them. The HP count has been increased to 2, a power-up has been added that destroys all enemies on screen if collected, and phase 2 is removed. The "bosses" at the end also vary more significantly; while the first level boss is still a large human nose, the second level boss is a pig nose, and the third level boss is an elephant trunk. Both of the new bosses have a special attack. | ||
*[[Stumblebot]]: The game has been converted into a double-length microgame, the player is now a doll with a blue hood, the game takes place on a rainy day, the ground is now purple, and the goal is now a house. | *[[Stumblebot]]: The game has been converted into a double-length microgame, the player is now a doll with a blue hood, the game takes place on a rainy day, the ground is now purple, and the goal is now a house. | ||
*[[Super Mario Bros. (WarioWare: Twisted!)|Super Mario Bros.]]: The title screen of the game has been added for the top screen, level 1 now contains a bottomless pit, [[Piranha Plant]]s have been added to level 2, and Piranha Plants and [[Lava | *[[Super Mario Bros. (WarioWare: Twisted!)|Super Mario Bros.]]: The title screen of the game has been added for the top screen, level 1 now contains a bottomless pit, [[Piranha Plant]]s have been added to level 2, and Piranha Plants and [[Lava Bubbles]] have been added to level 3. The background music of level 3 is now higher-pitched. | ||
===''[[WarioWare: Touched!]]''=== | ===''[[WarioWare: Touched!]]''=== | ||
[[File:Pet Peeved.png|thumb|Pet Peeved (''[[WarioWare: Touched!]]'')]] | [[File:Pet Peeved.png|thumb|right|Pet Peeved (''[[WarioWare: Touched!]]'')]] | ||
[[File:WWG_Pet_Peeved.png|thumb|Pet Peeved (''[[WarioWare Gold]]'')]] | [[File:WWG_Pet_Peeved.png|thumb|right|Pet Peeved (''[[WarioWare Gold]]'')]] | ||
*[[Big Bang (microgame)|Big Bang]]: A different backdrop was added for each level. | *[[Big Bang (microgame)|Big Bang]]: A different backdrop was added for each level. | ||
*[[Birdcicle]]: The player quickly wins | *[[Birdcicle]]: The player quickly wins if they build the ice bridge in full piece as the penguin will jump up happily and slide away across the bridge automatically. | ||
*[[Bug Eyed]]: levels 1, 2 | *[[Bug Eyed]]: levels 1, 2 and 3 now have two, three and four bugs to tap respectively. | ||
*[[Character Development]]: The game is now set in space and the textbox is now in the bottom. The text-to-speech system from Tomodachi Life is also heard when the player taps the right letter. | *[[Character Development]]: The game is now set in space and the textbox is now in the bottom. The text-to-speech system from Tomodachi Life is also heard when the player taps the right letter. | ||
*[[Clog It]]: The backdrop is now green with flower patterns, and different messages will be shown for each difficulty after rolling out all of the toilet paper, which are "Hey! Don't waste paper!", "Wind it back up, will ya?", and "Take a load off!". Even a hamster appears on the empty toilet paper roll on the third difficulty. | *[[Clog It]]: The backdrop is now green with flower patterns, and different messages will be shown for each difficulty after rolling out all of the toilet paper, which are "Hey! Don't waste paper!", "Wind it back up, will ya?", and "Take a load off!". Even a hamster appears on the empty toilet paper roll on the third difficulty. | ||
*[[Erosion]]: The helicopter is replaced by a glider, the microgame's length is decreased, and some mountains are placed above the glider in the third difficulty. | *[[Erosion]]: The helicopter is replaced by a glider, the microgame's length is decreased, and some mountains are placed above the glider in the third difficulty. | ||
*[[Goin' Loopy]]: The backdrop is now light-blue (the background will turn red while spinning any character's eyes), a gymnast is | *[[Goin' Loopy]]: The backdrop is now light-blue (the background will turn red while spinning any character's eyes), a gymnast is replaces by a fox in the first difficulty, a flying bird is now a flying squirrel in the second difficulty, and a hopping frog is now a hopping cat in the third difficulty. | ||
*[[Good Times]]: An analog clock with the correct time is added in the first and second difficulty levels. A digital clock with the correct time is added | *[[Good Times]]: An analog clock with the correct time is added in the first and second difficulty levels. A digital clock with the correct time is added in the third difficulty level. | ||
*[[Grape Aim]] (Silent but Deadly): The game is set to a land, the player no longer moves as he stays still and has to use the blowgun to shoot the grapes a man (A stamp from ''[[WarioWare: D.I.Y.]]'') carries, all levels have one set of grapes, level 2 and 3 has walls that cover up the grapes, and there are two men in level 3, but the player must only aim for grapes instead of shooting a pot. | |||
*[[Heat Wave]] (Hot Flash): [[Wario]] is replaced by a sumo wrestler, the backdrop is now a baseball stadium, and sometimes the player will take off the sumo's wig. | *[[Heat Wave]] (Hot Flash): [[Wario]] is replaced by a sumo wrestler, the backdrop is now a baseball stadium, and sometimes the player will take off the sumo's wig. | ||
*[[Hit the Gust]]: The background is now indigo, the falling walls are now cages and the driver is a mouse driving the wind-powered car who is aiming for cheese. | *[[Hit the Gust]]: The background is now indigo, the falling walls are now cages and the driver is a mouse driving the wind-powered car who is aiming for cheese. | ||
*[[Hookin' Up]]: The characters are a princess and a prince (named Long-Lost Love and Distant Darling, respectively, in the Wario Kard mode), recurring characters in the game who also appear in Rocky Reunion, Long Lost Love, Tearful Reunion | *[[Hookin' Up]]: The characters are a princess and a prince (named Long-Lost Love and Distant Darling, respectively, in the Wario Kard mode), recurring characters in the game who also appear in Rocky Reunion, Long Lost Love, Tearful Reunion and Love Tester. The setting is also in space and the cat and the dog that block the way were replaced by an alien and a crocodile, and instead of two scissors, there are two fake princesses added in the third difficulty as the player must trace the line to the real princess. | ||
*[[I'm Gonna Hurl]]: The athlete's pink tank-top is now red, the power meter is located down below the screen, and the record counter is added after the player throws the hammer. | *[[I'm Gonna Hurl]]: The athlete's pink tank-top is now red, the power meter is located down below the screen, and the record counter is added after the player throws the hammer. | ||
*[[Impressionism]]: The difficulty levels were mirrored, and the coin is replaced by a different object and an image appears (with | *[[Impressionism]]: The difficulty levels were mirrored, and the coin is replaced by a different object and an image appears (with object used to represent something) when the game is won. | ||
*[[Into the Sunset]]: The stacking men in level 3 are now Wario himself, the constellation no longer appears, and a gas station can now be seen in the distance. | *[[Into the Sunset]]: The stacking men in level 3 are now Wario himself, the constellation no longer appears, and a gas station can now be seen in the distance. | ||
*[[Long Division]]: The food is replaced by the sports equipment. | *[[Long Division]]: The food is replaced by the sports equipment. | ||
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*[[One-Liner]]: The background is now a deck with [[Wario]]'s doodles on it, and the player has to re-create the shape by connecting Wario's noses. | *[[One-Liner]]: The background is now a deck with [[Wario]]'s doodles on it, and the player has to re-create the shape by connecting Wario's noses. | ||
*[[Pet Peeved]]: Some details were added and the player now has to poke the paws of a cat instead of their head. The kittens are also replaced by monkeys in level 3. | *[[Pet Peeved]]: Some details were added and the player now has to poke the paws of a cat instead of their head. The kittens are also replaced by monkeys in level 3. | ||
*[[Plant Food]] (Ramp It Up): The backdrop takes place at night, the purpose of the game is now to let a tear drop from the moon land to Mr. Plant by connecting the dots to create a path. The sun shows up when the plant blooms. | |||
*[[Rump Roast]]: A map was added on the top to represent the top screen. | *[[Rump Roast]]: A map was added on the top to represent the top screen. | ||
*[[Separation Anxiety]]: The backdrop is now a big factory where the player drags and sorts out the objects at the bottom to their proper locations with correct shapes, and the aliens will show up when the player sorts out all the objects correctly. | *[[Separation Anxiety]]: The backdrop is now a big factory where the player drags and sorts out the objects at the bottom to their proper locations with correct shapes, and the aliens will show up when the player sorts out all the objects correctly. | ||
*[[Sinking Feeling (WarioWare: Touched!)|Sinking Feeling]]: The backdrop is now a haunted forest, the platforms have faces, level 3 is identical to level 2 with two platforms, but there are two paths and the player has to make the car go to the correct path instead of going to the boulder. | *[[Sinking Feeling (WarioWare: Touched!)|Sinking Feeling]]: The backdrop is now a haunted forest, the platforms have faces, level 3 is identical to level 2 with two platforms, but there are two paths and the player has to make the car go to the correct path instead of going to the boulder. | ||
*[[Scrambled Egg]]: The backdrop is colored orange-gray, and [[Wario]] egg's position is different on each level when the player stops the gear. | *[[Scrambled Egg]]: The backdrop is colored orange-gray, and [[Wario]] egg's position is different on each level when the player stops the gear. | ||
*[[ | *[[Scratch and Match]]: The player now has to uncover [[Wario]], rather than a red target. | ||
*[[Short Fuse (microgame)|Short Fuse]]: The time bomb has been redesigned to have [[Wario]]'s hat on it, Wario himself no longer appears and the thumb up sign will show up on the time bomb when the player cuts the right wire. | *[[Short Fuse (microgame)|Short Fuse]]: The time bomb has been redesigned to have [[Wario]]'s hat on it, Wario himself no longer appears and the thumb up sign will show up on the time bomb when the player cuts the right wire. | ||
*[[Sleepy Head]]: The gong and xylophone are introduced in Level 1, the castanets and guitar are introduced in Level 2, and the moving can and hopping frog are introduced in Level 3. Also, there's also a chance that a ringing alarm clock and a cell phone alarm will appear. The player must not tap the alarm clock or cell phone for the person to wake up and win the game. | *[[Sleepy Head]]: The gong and xylophone are introduced in Level 1, the castanets and guitar are introduced in Level 2, and the moving can and hopping frog are introduced in Level 3. Also, there's also a chance that a ringing alarm clock and a cell phone alarm will appear. The player must not tap the alarm clock or cell phone for the person to wake up and win the game. | ||
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*[[Stylus Hunt]] (Pushing Buttons): This microgame now has the player locate the stylus in various deviations of the [[Nintendo 3DS]], rather than finding a button on a [[Game Boy Advance]]. | *[[Stylus Hunt]] (Pushing Buttons): This microgame now has the player locate the stylus in various deviations of the [[Nintendo 3DS]], rather than finding a button on a [[Game Boy Advance]]. | ||
*[[The Crate Escape]]: The big mountains were added. | *[[The Crate Escape]]: The big mountains were added. | ||
*[[ | *[[Tread Carefully]] (Originally an unlisted microgame): The player cannot issue any input commands. Sometimes, the player is required to blow into the mic. | ||
*[[Tune Out]]: The teacher's hair is grey. | *[[Tune Out]]: The teacher's hair is grey. | ||
*[[Twin Swimmers]] (Perfect Match): The player must now memorize the swimmers with different heads to match the same pair. | *[[Twin Swimmers]] (Perfect Match): The player must now memorize the swimmers with different heads to match the same pair. | ||
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===''[[WarioWare: Smooth Moves]]''=== | ===''[[WarioWare: Smooth Moves]]''=== | ||
[[File:WWSM Up for Grabs.png|thumb|Up for Grabs (''[[WarioWare: Smooth Moves]]'')]] | [[File:WWSM Up for Grabs.png|thumb|right|Up for Grabs (''[[WarioWare: Smooth Moves]]'')]] | ||
[[File:WWG Up for Grabs.png|thumb|Up for Grabs (''[[WarioWare Gold]]'')]] | [[File:WWG Up for Grabs.png|thumb|right|Up for Grabs (''[[WarioWare Gold]]'')]] | ||
*[[A Moment of Reflection]]: The goal is now to burn a monster, | *[[A Moment of Reflection]]: The goal is now to burn a monster to turn it into either Mona, Ashley, or Penny. Some details were added in the backdrop and it also changes from grey to a neon color when won. | ||
*[[A-maze-ing]]: The maze has been colored orange, the ball is now an egg and it will break open once the game is complete which reveals a chick, dragon, or some cash for each level. A sky backdrop was also added. | *[[A-maze-ing]]: The maze has been colored orange, the ball is now an egg and it will break open once the game is complete which reveals a chick, dragon, or some cash for each level. A sky backdrop was also added. | ||
*[[Armed and Dangerous]]: The Miis have instead been replaced by generic human characters (or a bear for the third level) and the backdrop at the start is now grey instead of blue. There is no longer confetti when the game is won. | *[[Armed and Dangerous]]: The Miis have instead been replaced by generic human characters (or a bear for the third level) and the backdrop at the start is now grey instead of blue. There is no longer confetti when the game is won. | ||
*[[Bedside Manners]]: The microgame's length has been doubled, the player now must diagnose skinny Wario in level 1, fat Wario in level 2 and muscular Wario in level 3. The background is now colorful. | *[[Bedside Manners]]: The microgame's length has been doubled, the player now must diagnose skinny Wario in level 1, fat Wario in level 2 and muscular Wario in level 3. The background is now colorful. | ||
*[[Burning Sensation]]: In level 1, the object is now a match and a dog eats it when the game is won. In level 2, the same dog is carrying and moving the match with its mouth, which causes him to fly once lit. In level 3, the objects are kernels that pop into either corn or a fluffy dog. | *[[Burning Sensation]]: In level 1, the object is now a match and a dog eats it when the game is won. In level 2, the same dog is carrying and moving the match with its mouth, which causes him to fly once lit. In level 3, the objects are kernels that pop into either corn or a fluffy dog. | ||
*[[ | *[[Clean Sweep]]: levels 2 and 3 have a crow appearing and the girl posing when the game is won. | ||
*[[Code Dependency]]: The customer is now a computer (that constantly changes expression) instead of a man and the player has to scan an item that looks like it has more than one barcode on level 2. 2 items instead of a hard-to-scan item must be scanned on level 3. | *[[Code Dependency]]: The customer is now a computer (that constantly changes expression) instead of a man and the player has to scan an item that looks like it has more than one barcode on level 2. 2 items instead of a hard-to-scan item must be scanned on level 3. | ||
*[[Cut to the Chase]]: The background is now a dark green, Wario replaces the characters in the original, and the player must cut two thick fingernails in level 3 | *[[Cut to the Chase]]: The background is now a dark green, Wario replaces the characters in the original, and the player must cut two thick fingernails in level 3 in stead of three toenails. | ||
*[[Diddly Squat]]: | *[[Diddly Squat]]: The player would win a medal, two dolphins, and four boys for each level. | ||
*[[Extreme Patty-Cake]]: The microgame uses button controls instead of motion controls. The player's hands now appear as human hands instead of floating white gloves, the other person moves their hands | *[[Extreme Patty-Cake]]: The microgame uses button controls instead of motion controls. The player's hands now appear as human hands instead of floating white gloves, the other person moves their hands on level 1, and the player has to push the man twice in level 3. | ||
*[[Get to the Point]]: The game's length has been doubled, and a manual sharpener is now used on all 3 levels. | *[[Get to the Point]]: The game's length has been doubled, and a manual sharpener is now used on all 3 levels. | ||
*[[Hand Me Down]]: The microgame is now themed around a relay race. | *[[Hand Me Down]]: The microgame is now themed around a relay race. On the first level, the anchor is a man who must be handed a regular baton. His hand moves within a short space. On the second level, the anchor is a woman with groceries and must be handed a pickle. Her hand moves a farther distance back and forth. On the third level, the gorilla's hand and the player's hand both move. | ||
*[[Local News]]: The polar bear in the second difficulty level has been replaced with a gorilla wearing a basketball jersey. The dialogue spoken by the characters is the text-to-speech system from Tomodachi Life as opposed to being sped-up gibberish. The lines spoken by the characters are also different and the microgame's length has been doubled. | *[[Local News]]: The polar bear in the second difficulty level has been replaced with a gorilla wearing a basketball jersey. The dialogue spoken by the characters is the text-to-speech system from Tomodachi Life as opposed to being sped-up gibberish. The lines spoken by the characters are also different and the microgame's length has been doubled. | ||
*[[Ocarina of Time]]: The microgame uses button controls instead of motion controls and Link no longer turns into different forms after the Master Sword is pulled out. | *[[Ocarina of Time]]: The microgame uses button controls instead of motion controls and Link no longer turns into different forms after the Master Sword is pulled out. the animation when the game is won is also more accurate with the camera moving to a bird's-eye view. | ||
*[[On the Edge]]: New scenarios (like a cow being abducted for the circle) were added. | *[[On the Edge]]: New scenarios (like a cow being abducted for the circle) were added. | ||
*[[ | *[[Pikmin 2]]: The camera goes from a bird's-eye view to the front of the Empress Bulblax. | ||
*[[Roll Model]]: The spears are replaced with random items from underground and Wario does not jump out to the player when the game is won. | *[[Roll Model]]: The spears are replaced with random items from underground and Wario does not jump out to the player when the game is won. | ||
*[[Secret Ingredient]]: The player now uses the stylus to shred the object side to side instead of back and forth and the object is now a carrot, washing machine | *[[Secret Ingredient]]: The player now uses the stylus to shred the object side to side instead of back and forth and the object is now a carrot, washing machine and UFO for each level. | ||
*[[Super Mario Sunshine (microgame)|Super Mario Sunshine]]: The microgame's length has been doubled and the objective is to clean [[graffiti]] off of the side of the building, similar to the actual game. | *[[Super Mario Sunshine (microgame)|Super Mario Sunshine]]: The microgame's length has been doubled and the objective is to clean [[graffiti]] off of the side of the building, similar to the actual game. | ||
*[[Sure, You Can]]: The microgame's length has been doubled, the scenario is now at nighttime, the ninja is always red, the player must flick the shuriken using the stylus and the ninja peeks before running. | *[[Sure, You Can]]: The microgame's length has been doubled, the scenario is now at nighttime, the ninja is always red, the player must flick the shuriken using the stylus and the ninja peeks before running. | ||
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*[[Tearful Reunion]]: The characters are a princess and a prince (named Long-Lost Love and Distant Darling, respectively, in the Wario Kard mode), recurring characters in the game who also appear in Rocky Reunion, Long Lost Love, Love Tester and Hookin' Up. The setting is also in space and the whales that spout water were replaced by aliens that shoot lasers from their eyes. | *[[Tearful Reunion]]: The characters are a princess and a prince (named Long-Lost Love and Distant Darling, respectively, in the Wario Kard mode), recurring characters in the game who also appear in Rocky Reunion, Long Lost Love, Love Tester and Hookin' Up. The setting is also in space and the whales that spout water were replaced by aliens that shoot lasers from their eyes. | ||
*[[Universal Marionette]]: The marionette is now Wario. Sometimes the player must also adjust the marionette to fit in a storage case in level 3. | *[[Universal Marionette]]: The marionette is now Wario. Sometimes the player must also adjust the marionette to fit in a storage case in level 3. | ||
*[[Up for Grabs (WarioWare: Smooth Moves)|Up for Grabs]]: The background is now orange and the player must pull out a nose hair from a man's nose using the stylus no matter which level they are on | *[[Up for Grabs (WarioWare: Smooth Moves)|Up for Grabs]]: The background is now orange and the player must pull out a nose hair from a man's nose using the stylus no matter which level they are on. | ||
*[[Wet Your Whistle]]: The man is now Wario and he gives a thumbs | *[[Wet Your Whistle]]: The man is now Wario and he gives a thumbs up, get muscled and transforms into [[Vampire Wario]] when the game is won depneding on the difficulty. | ||
*[[Wiggle Room]]: The characters no longer speak and they immediately drop the hula at the start. | *[[Wiggle Room]]: The characters no longer speak and they immediately drop the hula at the start. | ||
*[[XYZ!]]: The microgame's length has been doubled, the patterns are different, the player is always a man in levels 1 and 2, and two zippers appear in levels 2 and 3. | *[[XYZ!]]: The microgame's length has been doubled, the patterns are different, the player is always a man in levels 1 and 2, and two zippers appear in levels 2 and 3. | ||
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*[[One Hit Wonder]]: The microgame is now a boss microgame instead of a standard microgame. Instead of hitting the ball once with different types of throws in each difficulty, the player must now hit the ball three times to win. A baseball player with a blue baseball bat, a man with a large umbrella, and a woman with a frying pan appear in the three difficulty levels respectively. The microgame now takes place in a small living room of sorts and when a ball is hit, the walls will collapse to reveal a city area with a mountain and large red sun in the background. | *[[One Hit Wonder]]: The microgame is now a boss microgame instead of a standard microgame. Instead of hitting the ball once with different types of throws in each difficulty, the player must now hit the ball three times to win. A baseball player with a blue baseball bat, a man with a large umbrella, and a woman with a frying pan appear in the three difficulty levels respectively. The microgame now takes place in a small living room of sorts and when a ball is hit, the walls will collapse to reveal a city area with a mountain and large red sun in the background. | ||
*[[Road Wario]] (Driver's Ed): The player is now Wario and the top screen shows a top-down view of the road. | *[[Road Wario]] (Driver's Ed): The player is now Wario and the top screen shows a top-down view of the road. | ||
*[[Star Fox (WarioWare: Smooth Moves)|Star Fox]]: The game is now a standard microgame instead of a boss game. The Arwing's wing is broken. | |||
*[[Toilet Training]]: The game is now set in a theater with everyone going down a straight path. The theater occasionally blackouts on the hardest difficulty. The theming of the bathrooms are based around bodily functions rather than gender. | *[[Toilet Training]]: The game is now set in a theater with everyone going down a straight path. The theater occasionally blackouts on the hardest difficulty. The theming of the bathrooms are based around bodily functions rather than gender. | ||
===''WarioWare: D.I.Y.''=== | ===''WarioWare: D.I.Y.''=== | ||
====''[[WarioWare: D.I.Y.]]''==== | ====''[[WarioWare: D.I.Y.]]''==== | ||
[[File:Off-line WWDIY.png|thumb|Off-line (''[[WarioWare: D.I.Y.]]'')]] | [[File:Off-line WWDIY.png|thumb|right|Off-line (''[[WarioWare: D.I.Y.]]'')]] | ||
[[File:WWG Off-line.png|thumb|Off-line (''[[WarioWare Gold]]'')]] | [[File:WWG Off-line.png|thumb|right|Off-line (''[[WarioWare Gold]]'')]] | ||
*[[Bite Marks]] (House Plant): The design is changed, and the player must now allow teeth on a robotic Wario head to fit into the gaps. Some blocks in level 3 (or very rarely in level 2) must be tapped twice for them to break. | *[[Bite Marks]] (House Plant): The design is changed, and the player must now allow teeth on a robotic Wario head to fit into the gaps. Some blocks in level 3 (or very rarely in level 2) must be tapped twice for them to break. | ||
*[[Breaking Up]]: The microgame's length has been doubled, and the pattern is also shown first before the player can interact. The backdrop is a blue-black gradient which turns into a space backdrop when the game is won, and the pieces fade away instead of shattering. The pieces reveal a sci-fi | *[[Breaking Up]]: The microgame's length has been doubled, and the pattern is also shown first before the player can interact. The backdrop is a blue-black gradient which turns into a space backdrop when the game is won, and the pieces fade away instead of shattering. The pieces reveal a sci-fi like object when the game is won, like a spaceship or alien. | ||
*[[Coin Count]] (Coin Cat): The microgame is mirrored alongside other major changes, like having to drag the coins instead of tapping them, the cat being replaced by a man (hence the name change), the monitor shattering if the player is too late, and the coins now having generic numbers instead of being based on the region's currency. | *[[Coin Count]] (Coin Cat): The microgame is mirrored alongside other major changes, like having to drag the coins instead of tapping them, the cat being replaced by a man (hence the name change), the monitor shattering if the player is too late, and the coins now having generic numbers instead of being based on the region's currency. | ||
*[[Excitebike (WarioWare: D.I.Y.)|Excitebike]]: The microgame's length has been doubled and some racers might be seen on the course, with some suddenly appearing in the third level that the player has to tap as well. The oil slicks are also replaced by spike pits. | *[[Excitebike (WarioWare: D.I.Y.)|Excitebike]]: The microgame's length has been doubled and some racers might be seen on the course, with some suddenly appearing in the third level that the player has to tap as well. The oil slicks are also replaced by spike pits. | ||
*[[Fruit Fans]]: The microgame's length has been doubled and new fruits have been added, with the strawberries being removed. The entity mimicking the peach is now a pig as well. The fake fruits fade off | *[[Fruit Fans]]: The microgame's length has been doubled and new fruits have been added, with the strawberries being removed. The entity mimicking the peach is now a pig as well. The fake fruits fade off screen if the player is too late. | ||
*[[Goal in One]]: The game has been completely retooled to use the "Mash" control scheme, in which the player must press {{button|3ds|a}} to configure the direction and strength of the kick, and different opponents have been added for every level. | *[[Goal in One]]: The game has been completely retooled to use the "Mash" control scheme, in which the player must press {{button|3ds|a}} to configure the direction and strength of the kick, and different opponents have been added for every level. | ||
*[[Head Count]]: The microgame is now themed after '' | *[[Head Count]]: The microgame is now themed after the [[Nintendo DS]] game ''[[wikipedia:Brain Age: Train Your Brain in Minutes a Day!|Brain Age: Train Your Brain in Minutes a Day!]]''. The player also has to draw the number and the house moves up to reveal the people inside. | ||
*[[Joker Face]]: The microgame is now themed after Nintendo's playing cards and has been completely retooled to use the "Mash" control scheme, in which the player must use the {{button|3ds|pad}} to choose a card and press {{button|3ds|a}} to choose it. | *[[Joker Face]]: The microgame is now themed after Nintendo's playing cards and has been completely retooled to use the "Mash" control scheme, in which the player must use the {{button|3ds|pad}} to choose a card and press {{button|3ds|a}} to choose it. | ||
*[[Off-Fence]]: The object of the game has changed to blocking the opponent's attacks and the microgame has been completely retooled to use the "Mash" control scheme. To do so, the player must press up and down on the {{button|3ds|pad}} to raise or lower their sword when appropriate. A sword may also be thrown from offscreen in level 3. | *[[Off-Fence]]: The object of the game has changed to blocking the opponent's attacks and the microgame has been completely retooled to use the "Mash" control scheme. To do so, the player must press up and down on the {{button|3ds|pad}} to raise or lower their sword when appropriate. A sword may also be thrown from offscreen in level 3. | ||
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*[[Pumped Poser]]: The player might have to change the position of the poser's face on level 2 or 3 and now automatically wins when the pose is completed. | *[[Pumped Poser]]: The player might have to change the position of the poser's face on level 2 or 3 and now automatically wins when the pose is completed. | ||
*[[Salad Daze]]: The list is presented differently and some fake items, such as a grenade, are added in level 3. | *[[Salad Daze]]: The list is presented differently and some fake items, such as a grenade, are added in level 3. | ||
*[[Snack Sucker]]: An alien replaces the giant head | *[[Snack Sucker]]: An alien replaces the giant head and the orientation is different with the snacks and obstacles come from the left side of the screen and the head on the right instead of the bottom and top respectively. | ||
*[[Tooth Haste]]: The game has been completely retooled to use the "Twist" control scheme, in which the player must tilt the system to squeeze out the toothpaste. The red person who occasionally appears out of the toothpaste tube in the original has been removed. | *[[Tooth Haste]]: The game has been completely retooled to use the "Twist" control scheme, in which the player must tilt the system to squeeze out the toothpaste. The red person who occasionally appears out of the toothpaste tube in the original has been removed. | ||
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*[[Count 'Em Up]]: In addition to push-ups, there are now exercisers that do sit-ups (level 1) and jump rope (level 3). | *[[Count 'Em Up]]: In addition to push-ups, there are now exercisers that do sit-ups (level 1) and jump rope (level 3). | ||
*[[Eject Reject]]: The microgame's length has been doubled and has been completely retooled to use the "Mash" control scheme, in which the player (now playing as Wario) must press {{button|3ds|A}} to punch a cake off the conveyor belt. There are also ten cakes instead of five. | *[[Eject Reject]]: The microgame's length has been doubled and has been completely retooled to use the "Mash" control scheme, in which the player (now playing as Wario) must press {{button|3ds|A}} to punch a cake off the conveyor belt. There are also ten cakes instead of five. | ||
*[[Finger Flex]]: The microgame's length is | *[[Finger Flex]]: The microgame's length is twice as long, and the player will occasionally control an alien's hand instead on level 3 and must lose to Wario. | ||
===''[[Game & Wario]]''=== | ===''[[Game & Wario]]''=== | ||
[[File:G&W-Freckles.png|thumb|Mole (''[[Game & Wario]]'')]] | [[File:G&W-Freckles.png|thumb|right|Mole (''[[Game & Wario]]'')]] | ||
[[File:WWG Mole.png|thumb|Mole (''[[WarioWare Gold]]'')]] | [[File:WWG Mole.png|thumb|right|Mole (''[[WarioWare Gold]]'')]] | ||
*[[Mole (microgame)|Mole]]: The mosquitoes in levels 2 and 3 were removed and level 3 no longer has the "How many eyes?" trick question. | *[[Mole (microgame)|Mole]]: The mosquitoes in levels 2 and 3 were removed and level 3 no longer has the "How many eyes?" trick question. | ||
{{WWG}} | {{WWG}} | ||
[[Category:Lists|WarioWare Gold microgame changes]] | [[Category:Lists|WarioWare Gold microgame changes]] | ||
[[Category:WarioWare Gold|*]] | [[Category:WarioWare Gold|*]] |