Editing List of WarioWare Gold microgame changes

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 153: Line 153:


====Boss microgames====
====Boss microgames====
*[[Basic Training (microgame)|Basic Training]]: The objective has been changed from escaping a boulder in a cave to an outdoor race sequence, complete with two other racers, hurdles, and other obstacles. The player also no longer loses the game upon bumping into an object, but can by doing nothing for a short time.
*[[Basic Training]]: The objective has been changed from escaping a boulder in a cave to an outdoor race sequence, complete with two other racers, hurdles, and other obstacles. The player also no longer loses the game upon bumping into an object, but can by doing nothing for a short time.
*[[Crossing Guard]]: The game now uses a colorful look, more pedestrians have been added, the cars have been replaced with cowboys riding horses, water has been added beneath the stage, the scenery changes depending on whether the player wins or not, and the pulley now has a face. An additional level has been added to levels 2 and 3. In level 3, there are walking bombs that must be dropped into the water.
*[[Crossing Guard]]: The game now uses a colorful look, more pedestrians have been added, the cars have been replaced with cowboys riding horses, water has been added beneath the stage, the scenery changes depending on whether the player wins or not, and the pulley now has a face. An additional level has been added to levels 2 and 3. In level 3, there are walking bombs that must be dropped into the water.
*[[Nose Dive]]: Reorienting the system to play has been removed. It is possible to move freely using the {{button|3ds|pad}}, instead of the only input being the A button. The player can destroy the noses simply by poking them. The HP count has been increased to 2, a power-up has been added that destroys all enemies on the screen if collected, and phase 2 is removed. The "bosses" at the end also vary more significantly; while the first level boss is still a large human nose, the second level boss is a pig nose, and the third level boss is an elephant trunk. Both of the new bosses have a special attack.
*[[Nose Dive]]: Reorienting the system to play has been removed. It is possible to move freely using the {{button|3ds|pad}}, instead of the only input being the A button. The player can destroy the noses simply by poking them. The HP count has been increased to 2, a power-up has been added that destroys all enemies on the screen if collected, and phase 2 is removed. The "bosses" at the end also vary more significantly; while the first level boss is still a large human nose, the second level boss is a pig nose, and the third level boss is an elephant trunk. Both of the new bosses have a special attack.

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: