Editing List of WarioWare: D.I.Y. microgames
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Microgames with an ''italic'' font last twice as long. | Microgames with an ''italic'' font last twice as long. | ||
== | ==[[Mona]]== | ||
[[Mona]] hosts microgames from the '''Strange''' genre. 10 microgames are played before the boss. Mona's intermission stage consists of her and [[Joe]] navigating through a temple with the score shown on a frame on the ceiling. The [[Extra life|number of lives]] is represented by torches. If the player wins, the faces on the walls laugh. If the player loses, they encounter a swarm of bats. When the player defeats a boss, Mona sells the treasure that she found. The player can tap the screen to "buy" the treasure. When the player runs out of lives, Mona and Joe run out of the temple. | Mona hosts microgames from the '''Strange''' genre. 10 microgames are played before the boss. Mona's intermission stage consists of her and [[Joe]] navigating through a temple with the score shown on a frame on the ceiling. The [[Extra life|number of lives]] is represented by torches. If the player wins, the faces on the walls laugh. If the player loses, they encounter a swarm of bats. When the player defeats a boss, Mona sells the treasure that she found. The player can tap the screen to "buy" the treasure. When the player runs out of lives, Mona and Joe run out of the temple. | ||
===Microgames=== | ===Microgames=== | ||
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"''Hi, it's Mona! I'm doing some heavy-duty treasure hunting! It's both scary and THRILLING!''" (Blender selection description) | "''Hi, it's Mona! I'm doing some heavy-duty treasure hunting! It's both scary and THRILLING!''" (Blender selection description) | ||
== | ==[[Jimmy T|Jimmy T.]]== | ||
[[Jimmy T.]] hosts microgames from the '''Sports''' genre. 12 microgames are encountered before the boss. Jimmy T.'s intermission stage consists of him working out. The number of lives is represented by musical notes. Unlike other stages, the top screen does not show the title and maker during a microgame but continues to show the top half of the intermission screen. If the player loses, the stage darkens and the music gets distorted. When the player defeats the boss, Jimmy T. performs different moves with his cell phone. The player can tap the screen to take different snapshots. Unlike other stages, there is no boss jingle. When the player runs out of lives, Jimmy T. bends down in disappointment. | Jimmy T. hosts microgames from the '''Sports''' genre. 12 microgames are encountered before the boss. Jimmy T.'s intermission stage consists of him working out. The number of lives is represented by musical notes. Unlike other stages, the top screen does not show the title and maker during a microgame but continues to show the top half of the intermission screen. If the player loses, the stage darkens and the music gets distorted. When the player defeats the boss, Jimmy T. performs different moves with his cell phone. The player can tap the screen to take different snapshots. Unlike other stages, there is no boss jingle. When the player runs out of lives, Jimmy T. bends down in disappointment. | ||
===Microgames=== | ===Microgames=== | ||
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|- | |- | ||
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|[[ | |[[Spare Me!]]<br>[[File:Bowl!.png|150px]] | ||
|"''Hey, can you spare some pins?''" | |"''Hey, can you spare some pins?''" | ||
|6 | |6 | ||
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"''Yo! Jimmy's here! I've been working as an aerobic teacher--can you tell? Are you ready to get down with FITNESS?''" (Blender selection description) | "''Yo! Jimmy's here! I've been working as an aerobic teacher--can you tell? Are you ready to get down with FITNESS?''" (Blender selection description) | ||
== | ==[[Ashley]]== | ||
[[Ashley]] hosts microgames of the '''Food''' genre. 11 microgames are encountered before the boss. Ashley's intermission stage consists of her navigating through a haunted forest with a dull color scheme. The number of lives is represented by spellbooks. If the player wins, shooting stars fly across and the screen brightens. If the player loses, Ashley's hair and the background colors turn white and she puts on a mask. When the player defeats the boss, Ashley runs a mask boutique. If the player taps the screen, Ashley takes off the mask to reveal a different mask and eventually, her face. When the player runs out of lives, jack-o-lantern ghosts appear with film equipment with the one on the top screen holding a "The End" sign. | Ashley hosts microgames of the '''Food''' genre. 11 microgames are encountered before the boss. Ashley's intermission stage consists of her navigating through a haunted forest with a dull color scheme. The number of lives is represented by spellbooks. If the player wins, shooting stars fly across and the screen brightens. If the player loses, Ashley's hair and the background colors turn white and she puts on a mask. When the player defeats the boss, Ashley runs a mask boutique. If the player taps the screen, Ashley takes off the mask to reveal a different mask and eventually, her face. When the player runs out of lives, jack-o-lantern ghosts appear with film equipment with the one on the top screen holding a "The End" sign. | ||
===Microgames=== | ===Microgames=== | ||
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|"''You know what this needs? Ketchup.''" | |"''You know what this needs? Ketchup.''" | ||
|- | |- | ||
|4 | |4 (JPN) | ||
|[[File:Mochitsuki.png|150px]]<br>[[Mochitsuki]] | |[[File:Mochitsuki.png|150px]]<br>[[Mochitsuki]] | ||
|...おもちは... たたいてつくるの ("''...Rice cake... It's made by beating.''") | |...おもちは... たたいてつくるの ("''...Rice cake... It's made by beating.''") | ||
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"''I'm... Ashley. You're wondering… what I'm up to? Just open your eyes... It'll all become clear.''" (Blender selection description) | "''I'm... Ashley. You're wondering… what I'm up to? Just open your eyes... It'll all become clear.''" (Blender selection description) | ||
== | ==[[Orbulon]]== | ||
[[Orbulon]] hosts microgames of the '''IQ''' genre. 11 microgames are encountered before the boss. Orbulon's intermission stage consists of him being stuck on a rocket as it is launched. The number of lives is represented by segments of the rocket. If the player wins, additional rockets fly past Orbulon's rocket. If the player loses, the rocket malfunctions and a segment falls off. When the player defeats the boss, the game cuts back to the news report. If the player taps the screen, the reporter notices Orbulon on the rocket. The time of day darkens each time the player defeats a boss. | Orbulon hosts microgames of the '''IQ''' genre. 11 microgames are encountered before the boss. Orbulon's intermission stage consists of him being stuck on a rocket as it is launched. The number of lives is represented by segments of the rocket. If the player wins, additional rockets fly past Orbulon's rocket. If the player loses, the rocket malfunctions and a segment falls off. When the player defeats the boss, the game cuts back to the news report. If the player taps the screen, the reporter notices Orbulon on the rocket. The time of day darkens each time the player defeats a boss. | ||
===Microgames=== | ===Microgames=== | ||
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"''Greetings. I am known as Orbulon. I merely wished for a relaxing nap, yet I've somehow been caught in a troublesome situation.''" (Blender selection description) | "''Greetings. I am known as Orbulon. I merely wished for a relaxing nap, yet I've somehow been caught in a troublesome situation.''" (Blender selection description) | ||
==[[ | ==[[9-Volt]]== | ||
9-Volt hosts microgames of the '''[[Nintendo]]''' genre. 12 microgames are encountered before the boss. 9-Volt's intermission stage consists of him skateboarding through a ''[[Super Mario (series)|Mario]]'' [[level]] and hitting an [[NES]] cartridge-shaped [[? Block]] to reveal a microgame, particularly [[World 1-1 (Super Mario Bros.)|World 1-1]], with the score displayed on a cloud above the [[block]]. The number of lives is represented by his mugshot with a counter (unlike other stages which uses a number of icons). If the player wins, 9-Volt collects [[coin]]s from the block and the sky turns yellow. If the player loses, a hole opens up, 9-Volt falls through it, and the sky turns purple. During a "[[Speed Up!]]" or if the player earns an extra life, 9-Volt eats a food [[List of items|item]] accompanied with a [[Super Mushroom]] get jingle for the former and a [[1-Up Mushroom]] get jingle for the latter. When the player encounters the boss, the sky turns red. When the player defeats the boss, 9-Volt enters the [[castle]] at the end. If the player taps the screen, [[fireworks]] appear in the background and a [[Goal Pole|"V" flag]] flies above the castle. When the player runs out of lives, the screen scrolls back to the main menu similar to ''[[Super Mario Bros.]]'' | |||
===Microgames=== | ===Microgames=== | ||
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|[[File:Pikmin!.png|150px]]<br>[[Pikmin (microgame)|Pikmin]] | |[[File:Pikmin!.png|150px]]<br>[[Pikmin (microgame)|Pikmin]] | ||
|"''Get the pikmin to the nectar!''" | |"''Get the pikmin to the nectar!''" | ||
|5 | |5 (JPN) | ||
|[[File:Murasamejo WWDIY.png|150px]]<br>[[Murasame Jō]] | |[[File:Murasamejo WWDIY.png|150px]]<br>[[Murasame Jō]] | ||
|なぞのむらさめじょう! ファミコンのゲームさ! ("''Nazo no Murasame Joh! The Famicom game!''") | |なぞのむらさめじょう! ファミコンのゲームさ! ("''Nazo no Murasame Joh! The Famicom game!''") | ||
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|15 | |15 | ||
|[[File:MetroidWWDIY.png|150px]]<br>[[Metroid (9-Volt)|Metroid]] | |[[File:MetroidWWDIY.png|150px]]<br>[[Metroid (9-Volt)|Metroid]] | ||
|"''Roll Samus to the | |"''Roll Samus to the missle tank!''" | ||
|- | |- | ||
|16 | |16 | ||
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"''What's up? I'm 9-Volt. I'm finally starring in my own game! It's called Super 9-Volt! What? No! It's totally original! Pfft!''" (Blender selection description) | "''What's up? I'm 9-Volt. I'm finally starring in my own game! It's called Super 9-Volt! What? No! It's totally original! Pfft!''" (Blender selection description) | ||
==Job Center== | ==[[WarioWare: D.I.Y.#Job Center|Job Center D.I.Y. microgames]]== | ||
{|class="wikitable"style="text-align:center" | {|class="wikitable"style="text-align:center" | ||
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