Editing List of Super Mario 64 DS pre-release and unused content
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==Unused data== | ==Unused data== | ||
Fully functional red [[Koopa Troopa]]s can be found in the game's code.<ref>mariomadproductions (December 14, 2013). [https://www.youtube.com/watch?v=4GY4r4dQH5g SM64DS: Unused parameter of Koopa Troopa]. ''YouTube''. Retrieved January 21, 2014.</ref> Unlike green Koopa Troopas, when red Koopa Troopas see the heroes they will run into them and knock them around (similar to what [[Bully|Bullies]] do). When they get knocked out of their shells, they do not panic and only walk back to their shells slowly. When the player hits a red shell it slides along the ground, killing foes in its path until the shell hits a wall and breaks. If the shell hits a player, it will take off one piece off the [[Health Meter|Power Meter]]. When Yoshi eats a red Koopa Troopa, he can spew fire like in ''[[Super Mario World]]''. | Fully functional red [[Koopa Troopa]]s can be found in the game's code.<ref>mariomadproductions (December 14, 2013). [https://www.youtube.com/watch?v=4GY4r4dQH5g SM64DS: Unused parameter of Koopa Troopa]. ''YouTube''. Retrieved January 21, 2014.</ref> Unlike green Koopa Troopas, when red Koopa Troopas see the heroes they will run into them and knock them around (similar to what [[Bully|Bullies]] do). When they get knocked out of their shells, they do not panic and only walk back to their shells slowly. When the player hits a red shell it slides along the ground, killing foes in its path until the shell hits a wall and breaks. If the shell hits a player, it will take off one piece off the [[Health Meter|Power Meter]]. When Yoshi eats a red Koopa Troopa, he can spew fire like in ''[[Super Mario World]]''. | ||
If one uses cheat codes or a glitch to get through the mirror to play as [[Yoshi]] In the [[Chief Chilly]] boss battle, the boss will give the following speech: "Hmm? I see you have no mustache. Poor, bald, little creature. It's not a fair fight for you, but luckily, I'm not a fair fighter. Let's go!" and if Yoshi beats him he says "I simply cannot believe that I lost to a hairless pip-squeak like you! My mustache was my only joy. Now what am I going to do?" | |||
Boxes labeled [[Mario Cap|M]], [[Luigi Cap|L]], and [[Wario Cap|W]] can be found in a test level in the game, which provide the player with [[cap]]s.<ref>TCRF. [[tcrf:Super Mario 64 DS|Super Mario 64 DS]]. ''The Cutting Room Floor''. Retrieved March 30, 2014.</ref><ref>Matthew Waters (August 28, 2006). [https://www.youtube.com/watch?v=jFTnuBk29-0 Super Mario 64 DS Action Replay Fun!] ''YouTube''. Retrieved April 7, 2010.</ref> | Boxes labeled [[Mario Cap|M]], [[Luigi Cap|L]], and [[Wario Cap|W]] can be found in a test level in the game, which provide the player with [[cap]]s.<ref>TCRF. [[tcrf:Super Mario 64 DS|Super Mario 64 DS]]. ''The Cutting Room Floor''. Retrieved March 30, 2014.</ref><ref>Matthew Waters (August 28, 2006). [https://www.youtube.com/watch?v=jFTnuBk29-0 Super Mario 64 DS Action Replay Fun!] ''YouTube''. Retrieved April 7, 2010.</ref> | ||
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Beta_red_koopa.gif|The unused red Koopa Troopa graphics, accessed using an Action Replay "play as" code. | Beta_red_koopa.gif|The unused red Koopa Troopa graphics, accessed using an Action Replay "play as" code. | ||
Sm64ds cap blocks.png|The unused Cap Blocks. | Sm64ds cap blocks.png|The unused Cap Blocks. | ||
</gallery> | </gallery> | ||
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The original version of the [[Princess Peach's room|Princess's room]] is still in the castle's model, and aside from a lack of collision data and corrupt textures, it is a near exact replica. The warp to [[The Princess's Secret Slide]] is still intact as well. This can be viewed briefly in-game when its [[★ door]] is opened, but the game warps the player to the new version. | The original version of the [[Princess Peach's room|Princess's room]] is still in the castle's model, and aside from a lack of collision data and corrupt textures, it is a near exact replica. The warp to [[The Princess's Secret Slide]] is still intact as well. This can be viewed briefly in-game when its [[★ door]] is opened, but the game warps the player to the new version. | ||
===Debug | ===Debug Screen=== | ||
[[File:Super Mario 64 DS Debug Mode (Shifting Sand Land).png|thumb|200px|The debug screen]] | [[File:Super Mario 64 DS Debug Mode (Shifting Sand Land).png|thumb|right|200px|The debug screen.]] | ||
A | A Debug Screen exists within ''Super Mario 64 DS'' and ''[[New Super Mario Bros.]]''. It is also similar to the debug screen in ''[[Paper Mario]]'' for when the game attempts to manage an invalid function (e.g. from the [[List of Paper Mario glitches|Herringway glitch]]). | ||
This screen can only be accessed through hacking, or when the player enters the combination of buttons - {{button|ds|L}}+{{button|ds|R}}+{{button|Padleft}}+{{button|ds|A}}, let go, {{button|Paddown}}+{{button|ds|B}}, let go, {{button|nes|start}}+{{button|nes|select}} after the game freezes. This screen cannot be accessed if the player simply removes the game cartridge. Doing so will freeze the entire game, whilst if the player freezes the game through the use of for example, excess use of the [[List of Super Mario 64 DS glitches#Multiple Caps|multiple hat glitch]], the game will display a blue screen which documents current in-game processes such as the player's location. | This screen can only be accessed through hacking, or when the player enters the combination of buttons - {{button|ds|L}}+{{button|ds|R}}+{{button|Padleft}}+{{button|ds|A}}, let go, {{button|Paddown}}+{{button|ds|B}}, let go, {{button|nes|start}}+{{button|nes|select}} after the game freezes. This screen cannot be accessed if the player simply removes the game cartridge. Doing so will freeze the entire game, whilst if the player freezes the game through the use of for example, excess use of the [[List of Super Mario 64 DS glitches#Multiple Caps|multiple hat glitch]], the game will display a blue screen which documents current in-game processes such as the player's location. |