Editing List of Super Mario 64 DS pre-release and unused content

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==Unused data==
==Unused data==
In the original game, [[Shifting Sand Land]]'s pyramid had two "homing" [[Amp]]s. This game replaces them with regular, circling Amps, and homing Amps are nowhere else to be found in this game.
Fully functional red [[Koopa Troopa]]s can be found in the game's code.<ref>mariomadproductions (December 14, 2013). [https://www.youtube.com/watch?v=4GY4r4dQH5g SM64DS: Unused parameter of Koopa Troopa]. ''YouTube''. Retrieved January 21, 2014.</ref> Unlike green Koopa Troopas, when red Koopa Troopas see the heroes they will run into them and knock them around (similar to what [[Bully|Bullies]] do). When they get knocked out of their shells, they do not panic and only walk back to their shells slowly. When the player hits a red shell it slides along the ground, killing foes in its path until the shell hits a wall and breaks. If the shell hits a player, it will take off one piece off the [[Health Meter|Power Meter]]. When Yoshi eats a red Koopa Troopa, he can spew fire like in ''[[Super Mario World]]''.
Fully functional red [[Koopa Troopa]]s can be found in the game's code.<ref>mariomadproductions (December 14, 2013). [https://www.youtube.com/watch?v=4GY4r4dQH5g SM64DS: Unused parameter of Koopa Troopa]. ''YouTube''. Retrieved January 21, 2014.</ref> Unlike green Koopa Troopas, when red Koopa Troopas see the heroes they will run into them and knock them around (similar to what [[Bully|Bullies]] do). When they get knocked out of their shells, they do not panic and only walk back to their shells slowly. When the player hits a red shell it slides along the ground, killing foes in its path until the shell hits a wall and breaks. If the shell hits a player, it will take off one piece off the [[Health Meter|Power Meter]]. When Yoshi eats a red Koopa Troopa, he can spew fire like in ''[[Super Mario World]]''.


Presumably for the sake of completeness, [[Chief Chilly]] has messages for Yoshi:
If one uses cheat codes or a glitch to get through the mirror to play as [[Yoshi]] In the [[Chief Chilly]] boss battle, the boss will give the following speech: "Hmm? I see you have no mustache. Poor, bald, little creature. It's not a fair fight for you, but luckily, I'm not a fair fighter. Let's go!" and if Yoshi beats him he says "I simply cannot believe that I lost to a hairless pip-squeak like you! My mustache was my only joy. Now what am I going to do?"
*Encounter: "Hmm? I see you have no mustache. Poor, bald, little creature. It's not a fair fight for you, but luckily, I'm not a fair fighter. Let's go!"
*Defeat: "I simply cannot believe that I lost to a hairless pip-squeak like you! My mustache was my only joy. Now what am I going to do?"
However, it is impossible to reach Chief Chilly as Yoshi unless one uses cheat codes or a glitch to get through the mirror. [[King Boo]] also has messages for Yoshi in the Japanese version of the game, but not in other versions.
 
There is unused text that is presumably intended for transforming into Luigi and Wario for the first time via their caps:
*Luigi: "While searching for Power Stars, you found a magical green cap. When you wear it, you suddenly look and act just like Luigi. You can spin in the air after performing a backward somersault and you can also run on the water for a few moments."
*Wario: "While searching for Power Stars, you found a strange yellow cap. When you wear it, you suddenly look and act just like Wario! Unfortunately, you also smell just like him. Plus, your stubby legs make you a slow walker. But, you are also very powerful. You can break hard objects just by punching them! Now, go retrieve more Power Stars!"
In the final game, only the Mario Cap has text.


Boxes labeled [[Mario Cap|M]], [[Luigi Cap|L]], and [[Wario Cap|W]] can be found in a test level in the game, which provide the player with [[cap]]s.<ref>TCRF. [[tcrf:Super Mario 64 DS|Super Mario 64 DS]]. ''The Cutting Room Floor''. Retrieved March 30, 2014.</ref><ref>Matthew Waters (August 28, 2006). [https://www.youtube.com/watch?v=jFTnuBk29-0 Super Mario 64 DS Action Replay Fun!] ''YouTube''. Retrieved April 7, 2010.</ref>
Boxes labeled [[Mario Cap|M]], [[Luigi Cap|L]], and [[Wario Cap|W]] can be found in a test level in the game, which provide the player with [[cap]]s.<ref>TCRF. [[tcrf:Super Mario 64 DS|Super Mario 64 DS]]. ''The Cutting Room Floor''. Retrieved March 30, 2014.</ref><ref>Matthew Waters (August 28, 2006). [https://www.youtube.com/watch?v=jFTnuBk29-0 Super Mario 64 DS Action Replay Fun!] ''YouTube''. Retrieved April 7, 2010.</ref>
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Beta_red_koopa.gif|The unused red Koopa Troopa graphics, accessed using an Action Replay "play as" code.
Beta_red_koopa.gif|The unused red Koopa Troopa graphics, accessed using an Action Replay "play as" code.
Sm64ds cap blocks.png|The unused Cap Blocks.
Sm64ds cap blocks.png|The unused Cap Blocks.
</gallery>
In the game files, there are six unused Peach animations, which are for running, being idle, and jumping.
<gallery perrow=6>
SM64DS Peach Jump End.gif|Jump end
SM64DS Peach Jump Loop.gif|Jump loop
SM64DS Peach Jump.gif|Jump
SM64DS Peach Run.gif|Run
SM64DS Peach Wait.gif|Wait
SM64DS Peach Walk.gif|Walk
</gallery>
</gallery>


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The original version of the [[Princess Peach's room|Princess's room]] is still in the castle's model, and aside from a lack of collision data and corrupt textures, it is a near exact replica. The warp to [[The Princess's Secret Slide]] is still intact as well. This can be viewed briefly in-game when its [[★ door]] is opened, but the game warps the player to the new version.
The original version of the [[Princess Peach's room|Princess's room]] is still in the castle's model, and aside from a lack of collision data and corrupt textures, it is a near exact replica. The warp to [[The Princess's Secret Slide]] is still intact as well. This can be viewed briefly in-game when its [[★ door]] is opened, but the game warps the player to the new version.


===Debug screen===
===Debug Screen===
[[File:Super Mario 64 DS Debug Mode (Shifting Sand Land).png|thumb|200px|The debug screen]]
[[File:Super Mario 64 DS Debug Mode (Shifting Sand Land).png|thumb|right|200px|The debug screen.]]
A debug screen exists within ''Super Mario 64 DS'' and ''[[New Super Mario Bros.]]'' It is also similar to the debug screen in ''[[Paper Mario]]'' for when the game attempts to manage an invalid function (e.g. from the [[List of Paper Mario glitches|Herringway glitch]]).  
A Debug Screen exists within ''Super Mario 64 DS'' and ''[[New Super Mario Bros.]]''. It is also similar to the debug screen in ''[[Paper Mario]]'' for when the game attempts to manage an invalid function (e.g. from the [[List of Paper Mario glitches|Herringway glitch]]).  


This screen can only be accessed through hacking, or when the player enters the combination of buttons - {{button|ds|L}}+{{button|ds|R}}+{{button|Padleft}}+{{button|ds|A}}, let go, {{button|Paddown}}+{{button|ds|B}}, let go, {{button|nes|start}}+{{button|nes|select}} after the game freezes. This screen cannot be accessed if the player simply removes the game cartridge. Doing so will freeze the entire game, whilst if the player freezes the game through the use of for example, excess use of the [[List of Super Mario 64 DS glitches#Multiple Caps|multiple hat glitch]], the game will display a blue screen which documents current in-game processes such as the player's location.  
This screen can only be accessed through hacking, or when the player enters the combination of buttons - {{button|ds|L}}+{{button|ds|R}}+{{button|Padleft}}+{{button|ds|A}}, let go, {{button|Paddown}}+{{button|ds|B}}, let go, {{button|nes|start}}+{{button|nes|select}} after the game freezes. This screen cannot be accessed if the player simply removes the game cartridge. Doing so will freeze the entire game, whilst if the player freezes the game through the use of for example, excess use of the [[List of Super Mario 64 DS glitches#Multiple Caps|multiple hat glitch]], the game will display a blue screen which documents current in-game processes such as the player's location.  

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