Editing List of Super Mario 64 DS pre-release and unused content
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<gallery perrow=5> | <gallery perrow=5> | ||
ss_sm64x4_pre07.jpg|The four playable characters running in the castle grounds. Wario is shown with long sleeves. | ss_sm64x4_pre07.jpg|The four playable characters running in the castle grounds. Wario is shown with long sleeves. | ||
Flying characters SM64DS early.jpg|All four characters flying around the castle in an early promotional screenshot. This is technically possible in multiplayer, if three [[Yoshi (species)| | Flying characters SM64DS early.jpg|All four characters flying around the castle in an early promotional screenshot. This is technically possible in multiplayer, if three [[Yoshi (species)|Yoshis]] wear caps and all four players obtain [[Cape Feather|Feathers]]. | ||
goomba_sm64ds.jpg|The castle with [[Goomba]]s surrounding it. An early design of the yellow coin dropped by one of the Goombas can be seen. | goomba_sm64ds.jpg|The castle with [[Goomba]]s surrounding it. An early design of the yellow coin dropped by one of the Goombas can be seen. | ||
Sm64x4 Goomba.jpg|The character icons on the touch screen look different from the final game's, looking instead like the faces from the [[Wanted!]] minigame. | Sm64x4 Goomba.jpg|The character icons on the touch screen look different from the final game's, looking instead like the faces from the [[Wanted!]] minigame. | ||
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==Unused data== | ==Unused data== | ||
Fully functional red [[Koopa Troopa]]s can be found in the game's code.<ref>mariomadproductions (December 14, 2013). [https://www.youtube.com/watch?v=4GY4r4dQH5g SM64DS: Unused parameter of Koopa Troopa]. ''YouTube''. Retrieved January 21, 2014.</ref> Unlike green Koopa Troopas, when red Koopa Troopas see the heroes they will run into them and knock them around (similar to what [[Bully|Bullies]] do). When they get knocked out of their shells, they do not panic and only walk back to their shells slowly. When the player hits a red shell it slides along the ground, killing foes in its path until the shell hits a wall and breaks. If the shell hits a player, it will take off one piece off the [[Health Meter|Power Meter]]. When Yoshi eats a red Koopa Troopa, he can spew fire like in ''[[Super Mario World]]''. | Fully functional red [[Koopa Troopa]]s can be found in the game's code.<ref>mariomadproductions (December 14, 2013). [https://www.youtube.com/watch?v=4GY4r4dQH5g SM64DS: Unused parameter of Koopa Troopa]. ''YouTube''. Retrieved January 21, 2014.</ref> Unlike green Koopa Troopas, when red Koopa Troopas see the heroes they will run into them and knock them around (similar to what [[Bully|Bullies]] do). When they get knocked out of their shells, they do not panic and only walk back to their shells slowly. When the player hits a red shell it slides along the ground, killing foes in its path until the shell hits a wall and breaks. If the shell hits a player, it will take off one piece off the [[Health Meter|Power Meter]]. When Yoshi eats a red Koopa Troopa, he can spew fire like in ''[[Super Mario World]]''. | ||
If one uses cheat codes or a glitch to get through the mirror to play as [[Yoshi]] In the [[Chief Chilly]] boss battle, the boss will give the following speech: "Hmm? I see you have no mustache. Poor, bald, little creature. It's not a fair fight for you, but luckily, I'm not a fair fighter. Let's go!" and if Yoshi beats him he says "I simply cannot believe that I lost to a hairless pip-squeak like you! My mustache was my only joy. Now what am I going to do?" | |||
The [[cap]]s the player uses were originally enclosed in boxes labeled M, L, and W. The boxes can still be found in a test level still in the game.<ref>TCRF. [[tcrf:Super Mario 64 DS|Super Mario 64 DS]]. ''The Cutting Room Floor''. Retrieved March 30, 2014.</ref><ref> Matthew Waters (August 28, 2006). [https://www.youtube.com/watch?v=jFTnuBk29-0 Super Mario 64 DS Action Replay Fun!] ''YouTube''. Retrieved April 7, 2010.</ref> | |||
{{br}} | {{br}} | ||
''Super Mario 64 DS'' only has one [[? Switch]] instead of | ''Super Mario 64 DS'' only has one [[? Switch]] instead of the separate [[! Switch]]es to activate the Wing Cap, Metal Cap and Vanish Cap. However, in the game's data, there are unused message slots indicating the original switches were meant to be in the game at some point, and the switch used in game (<tt>hatena_switch</tt>) has an unused duplicate named <tt>hatena_red_switch</tt>, implying switches of other colors may have planned earlier in development.<ref>SKELUX (May 13, 2018). [https://www.youtube.com/watch?v=NQKR7LFwNlE What Happened to THESE in Super Mario 64 DS?] ''YouTube''. Retrieved May 15, 2018.</ref> | ||
<gallery> | <gallery> | ||
Beta_red_koopa.gif|The unused red Koopa Troopa graphics, accessed using an Action Replay "play as" code. | Beta_red_koopa.gif|The unused red Koopa Troopa graphics, accessed using an Action Replay "play as" code. | ||
Sm64ds cap blocks.png|The unused Cap Blocks. | Sm64ds cap blocks.png|The unused Cap Blocks. | ||
</gallery> | </gallery> | ||
==Unused room== | ==Unused room== | ||
Via hacking, players have found the original version of the [[Princess Peach's room|Princess's room]] containing [[The Princess's Secret Slide]], which is still in the castle's model, and aside from a lack of collision data and corrupt textures, it is a near exact replica. The warp to the secret slide is still intact as well. | |||
===Debug | ===Debug Screen=== | ||
[[File:Super Mario 64 DS Debug Mode (Shifting Sand Land).png|thumb|200px|The debug screen]] | [[File:Super Mario 64 DS Debug Mode (Shifting Sand Land).png|thumb|right|200px|The debug screen.]] | ||
A | A Debug Screen exists within ''Super Mario 64 DS'' and ''[[New Super Mario Bros.]]''. It is also similar to the debug screen in ''[[Paper Mario]]'' for when the game attempts to manage an invalid function (e.g. from the [[List of Paper Mario glitches|Herringway glitch]]). | ||
This screen can only be accessed through hacking, or when the player enters the combination of buttons - {{button|ds|L}}+{{button|ds|R}}+{{button|Padleft}}+{{button|ds|A}}, let go, {{button|Paddown}}+{{button|ds|B}}, let go, {{button|nes|start}}+{{button|nes|select}} after the game freezes. This screen cannot be accessed if the player simply removes the game cartridge. Doing so will freeze the entire game, whilst if the player freezes the game through the use of for example, excess use of the [[List of Super Mario 64 DS glitches# | This screen can only be accessed through hacking, or when the player enters the combination of buttons - {{button|ds|L}}+{{button|ds|R}}+{{button|Padleft}}+{{button|ds|A}}, let go, {{button|Paddown}}+{{button|ds|B}}, let go, {{button|nes|start}}+{{button|nes|select}} after the game freezes. This screen cannot be accessed if the player simply removes the game cartridge. Doing so will freeze the entire game, whilst if the player freezes the game through the use of for example, excess use of the [[List of Super Mario 64 DS glitches#Multiple_Caps|multiple hat glitch]], the game will display a blue screen which documents current in-game processes such as the player's location. | ||
The player can also put their DS into Sleep Mode and quickly remove and reinsert the cartridge, so that when the player takes the game out of Sleep Mode the game will still be running but will crash when attempting to load new information from another byte (e.g. when the player attempts to use a door to access another location) because such data is not cached, yet the debug screen is cached as soon as the game is booted up. <ref>Torchickens (August 17, 2009). [https://archives.glitchcity.info/forums/board-120/thread-5369/page-0.html The DS's equivalent of 'Crooked Cartridge']. ''Glitch City Laboratories Forums''. Retrieved April 7, 2010.</ref> | The player can also put their DS into Sleep Mode and quickly remove and reinsert the cartridge, so that when the player takes the game out of Sleep Mode the game will still be running but will crash when attempting to load new information from another byte (e.g. when the player attempts to use a door to access another location) because such data is not cached, yet the debug screen is cached as soon as the game is booted up. <ref>Torchickens (August 17, 2009). [https://archives.glitchcity.info/forums/board-120/thread-5369/page-0.html The DS's equivalent of 'Crooked Cartridge']. ''Glitch City Laboratories Forums''. Retrieved April 7, 2010.</ref> | ||
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==References== | ==References== | ||
<references/> | <references/> | ||
{{Pre-release and unused content}} | {{Pre-release and unused content}} | ||
[[Category:Pre-release and unused content|Super Mario 64 DS]] | [[Category:Pre-release and unused content|Super Mario 64 DS]] | ||
[[Category:Super Mario 64 DS|*]] | [[Category:Super Mario 64 DS|*]] |