Editing List of Super Mario 64 DS pre-release and unused content
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{{italic title|List of ''Super Mario 64 DS'' pre-release and unused content}} | {{italic title|List of ''Super Mario 64 DS'' pre-release and unused content}} | ||
This is a list of pre-release and unused content for the game ''[[Super Mario 64 DS]]''. | This is a list of pre-release and unused content for the game ''[[Super Mario 64 DS]]''. | ||
==Early iteration== | ==Early iteration== | ||
The game's working title was ''Super Mario 64x4''. Screenshots of this build show elements such as an unused background, all four characters fighting [[Bowser]] at the same time (implying cooperative multiplayer), and all four characters flying. The camera in this early version could be positioned anywhere on the map, allowing players to preview an area before they got there.<ref> | The game's working title was ''Super Mario 64x4''. Screenshots of this build show elements such as an unused background, all four characters fighting [[Bowser]] at the same time (implying cooperative multiplayer), and all four characters flying. The camera in this early version could be positioned anywhere on the map, allowing players to preview an area before they got there.<ref>http://archive.videogamesdaily.com/news/200405/045.asp</ref> | ||
A demo of the build was playable at E3 2004. One notable difference from the final game is that the courses were not accessible through the hub world ([[Peach's Castle|Mushroom Castle]] and the castle grounds). Instead, the player would have to choose a course from an additional menu on the touch screen (which never made it into the final game), which would show the painting of that course (e.g [[Jolly Roger Bay]] appeared as a sunken ship) | A demo of the build was playable at E3 2004. One notable difference from the final game is that the courses were not accessible through the hub world ([[Peach's Castle|Mushroom Castle]] and the castle grounds). Instead, the player would have to choose a course from an additional menu on the touch screen (which never made it into the final game), which would show the painting of that course (e.g [[Jolly Roger Bay]] appeared as a sunken ship.){{ref needed}}. The multiplayer menu appeared when the Nintendo DS was turned on; this screen also showed the four playable characters{{ref needed}}. Additionally, the frame rate of the demo was higher than the final version at 60 frames per second{{ref needed}}. Previews of this build also mention that in single player, the player could switch between all 4 characters using the touch screen<ref>[http://www.gamespot.com/super-mario-64-ds/previews/super-mario-64x4-e3-2004-hands-on-6097845/ Gamestop: Super Mario 64x4 E3 2004 Hands-On]</ref><ref>https://youtu.be/NgDLP-unxsA</ref>, in contrast to the more limited transformation system of the final game. | ||
At E3 2004, there was also a demo called ''[[Mario's Face (tech demo)|Mario's Face]]'' where the user could use the stylus to manipulate Mario or Wario's face, and make it 3D or outlined like a cartoon. This could have been an early version of [[Mario's Face]] in ''Super Mario 64 DS''. | At E3 2004, there was also a demo called ''[[Mario's Face (tech demo)|Mario's Face]]'' where the user could use the stylus to manipulate Mario or Wario's face, and make it 3D or outlined like a cartoon. This could have been an early version of [[Mario's Face]] in ''Super Mario 64 DS''. | ||
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===Gallery=== | ===Gallery=== | ||
<gallery> | |||
<gallery | |||
ss_sm64x4_pre07.jpg|The four playable characters running in the castle grounds. Wario is shown with long sleeves. | ss_sm64x4_pre07.jpg|The four playable characters running in the castle grounds. Wario is shown with long sleeves. | ||
Flying characters SM64DS early.jpg|All four characters flying around the castle in an early promotional screenshot. This is technically possible in multiplayer, if three [[Yoshi (species)| | Flying characters SM64DS early.jpg|All four characters flying around the castle in an early promotional screenshot. This is technically possible in multiplayer, if three [[Yoshi (species)|Yoshis]] wear caps and all four players obtain [[Cape Feather|Feathers]]. | ||
goomba_sm64ds.jpg|The castle with [[Goomba]]s surrounding it. An early design of the yellow coin dropped by one of the Goombas can be seen. | goomba_sm64ds.jpg|The castle with [[Goomba]]s surrounding it. An early design of the yellow coin dropped by one of the Goombas can be seen. | ||
Sm64x4 Goomba.jpg|The character icons on the touch screen look different from the final game's, looking instead like the faces from the [[Wanted!]] minigame. | Sm64x4 Goomba.jpg|The character icons on the touch screen look different from the final game's, looking instead like the faces from the [[Wanted!]] minigame. | ||
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SM64 four characters screenshot.jpg|All four playable characters fighting [[Bowser]]. The timer is on the touch screen, the health meter has a simpler design, and the health meter and red coin counter are showing even when the player's health is full and they have no Red Coins. | SM64 four characters screenshot.jpg|All four playable characters fighting [[Bowser]]. The timer is on the touch screen, the health meter has a simpler design, and the health meter and red coin counter are showing even when the player's health is full and they have no Red Coins. | ||
SM64DS_UnusedImage1.jpg|A different angle of the battle against Bowser. | SM64DS_UnusedImage1.jpg|A different angle of the battle against Bowser. | ||
Ss sm64x4 pre03.jpg|The four heroes fighting the [[Chain | Ss sm64x4 pre03.jpg|The four heroes fighting the [[Chain Chomp]] in [[Bob-omb Battlefield]]. The textures are different, such as the brighter grass, and dark-green rocks seen on the map that look the same as the original's. | ||
Super Mario 64 x 4 Title Screen - E3 2004.png|A playable demo of ''Super Mario 64x4'' seen at {{wp|E3|E3 2004}}. | Super Mario 64 x 4 Title Screen - E3 2004.png|A playable demo of ''Super Mario 64x4'' seen at {{wp|E3|E3 2004}}. | ||
Beta Red Coin - Super Mario 64x4.png|An early appearance of a [[Red Coin]] in [[Bob-omb Battlefield]] seen at the E3 2004 demo of ''Super Mario 64x4''<ref | Beta Red Coin - Super Mario 64x4.png|An early appearance of a [[Red Coin]] in [[Bob-omb Battlefield]] seen at the E3 2004 demo of ''Super Mario 64x4''<ref>https://youtu.be/NgDLP-unxsA</ref> | ||
UnusedboxartSM64DS.jpg|Early North American box art for ''[[Super Mario 64 DS]]''. | |||
< | |||
SM64DS Prerelease Wario on Whomp's Fortress.jpg|A pre-release version of [[Whomp's Fortress]]. Wario's touch screen icons are different than the final. | SM64DS Prerelease Wario on Whomp's Fortress.jpg|A pre-release version of [[Whomp's Fortress]]. Wario's touch screen icons are different than the final. | ||
SM64DS Prerelease Luigi and King Whomp.jpg|A pre-release version of Whomp's Fortress. Luigi's touch screen icons are different than the final. | SM64DS Prerelease Luigi and King Whomp.jpg|A pre-release version of Whomp's Fortress. Luigi's touch screen icons are different than the final. | ||
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SM64DS Prerelease Mario and Bowser.jpg|A pre-release version of [[Bowser in the Dark World]]. Mario's touch screen icons are different than the final. | SM64DS Prerelease Mario and Bowser.jpg|A pre-release version of [[Bowser in the Dark World]]. Mario's touch screen icons are different than the final. | ||
SM64DS Prerelease Yoshi Shifting Sand Land.jpg|A pre-release version of [[Shifting Sand Land]]. | SM64DS Prerelease Yoshi Shifting Sand Land.jpg|A pre-release version of [[Shifting Sand Land]]. | ||
SM64DS Prerelease | SM64DS Prerelease Yoshi Castle.jpg|A pre-release version of [[Peach's Castle|Mushroom Castle]]. The area map has a higher contrast of color than the final. | ||
Protohud.jpg|The first cutscene in the game. The HUD is showing, and no clouds are moving across the touch screen during the scene, as they do in the final game. | |||
</gallery> | </gallery> | ||
==Unused data== | ==Unused data== | ||
Fully functional red [[Koopa Troopa]]s can be found in the game's code<ref>[https://www.youtube.com/watch?v=4GY4r4dQH5g YouTube - Super Mario 64 DS Unused Red Koopa Troopa]</ref>. Unlike green Koopas, when red Koopas see the heroes they will run into them and knock them around (similar to what [[Bully|Bullies]] do). When they get knocked out of their shells, they don't panic and only walk back to their shells slowly. When the player hits a red shell it slides along the ground, killing foes in its path until the shell hits a wall and breaks. If the shell hits a player, it will take off one piece off the power meter. When Yoshi eats a red Koopa, he can spew fire like in ''[[Super Mario World]]''. | |||
If one uses cheat codes or a glitch to get through the mirror to play as [[Yoshi]] In the [[Chief Chilly]] boss battle, the boss will give the following speech: "Hmm? I see you have no mustache. Poor, bald, little creature. It's not a fair fight for you, but luckily, I'm not a fair fighter. Let's go!" and if Yoshi beats him he says "I simply cannot believe that I lost to a hairless pip-squeak like you! My mustache was my only joy. Now what am I going to do?" | |||
The [[cap]]s the player uses were originally enclosed in boxes labeled M, L, and W. The boxes can still be found in a test level still in the game.<ref>[[tcrf:Super_Mario_64_DS|The Cutting Room Floor]]</ref><ref>[http://www.youtube.com/watch?v=jFTnuBk29-0 YouTube - Super Mario 64 DS Action Replay Fun!]</ref> | |||
{{br}} | |||
''Super Mario 64 DS'' only has one [[? Switch]] instead of the separate [[! Switch]]es to activate the Wing Cap, Metal Cap and Vanish Cap. However, in the game's data, there are unused message slots indicating the original switches were meant to be in the game at some point, and the switch used in game has the file name 'hatana_red_switch', implying switches of other colors may have planned earlier in development.<ref>[https://www.youtube.com/watch?v=NQKR7LFwNlE What Happened to THESE in Super Mario 64 DS?] - YouTube. Retrieved 15 May 2018.</ref> | |||
<gallery> | <gallery> | ||
Beta_red_koopa.gif|The unused red Koopa Troopa graphics, accessed using an Action Replay "play as" code. | Beta_red_koopa.gif|The unused red Koopa Troopa graphics, accessed using an Action Replay "play as" code. | ||
Sm64ds cap blocks.png|The unused Cap Blocks. | Sm64ds cap blocks.png|The unused Cap Blocks. | ||
</gallery> | </gallery> | ||
==Unused room== | ==Unused room== | ||
Via hacking, players have found the room containing [[The Princess's Secret Slide]] from the original game, which is still in the castle's model, and aside from a lack of collision data and corrupt textures, it's a near exact replica. The warp to the secret slide is still intact as well. | |||
===Debug | ===Debug Screen=== | ||
[[File:Super Mario 64 DS Debug Mode (Shifting Sand Land).png|thumb|200px|The debug screen]] | [[File:Super Mario 64 DS Debug Mode (Shifting Sand Land).png|thumb|right|200px|The debug screen.]] | ||
A | A Debug Screen exists within ''Super Mario 64 DS'' and ''[[New Super Mario Bros.]]''. It is also similar to the debug screen in ''[[Paper Mario]]'' for when the game attempts to manage an invalid function (e.g. from the [[List of Paper Mario glitches|Herringway glitch]]). | ||
This screen can only be accessed through hacking, or when the player enters the combination of buttons - {{button|ds|L}}+{{button|ds|R}}+{{button|Padleft}}+{{button|ds|A}}, let go, {{button|Paddown}}+{{button|ds|B}}, let go, {{button|nes|start}}+{{button|nes|select}} after the game freezes. This screen cannot be accessed if the player simply removes the game cartridge. Doing so will freeze the entire game, whilst if the player freezes the game through the use of for example, excess use of the [[List of Super Mario 64 DS glitches# | This screen can only be accessed through hacking, or when the player enters the combination of buttons - {{button|ds|L}}+{{button|ds|R}}+{{button|Padleft}}+{{button|ds|A}}, let go, {{button|Paddown}}+{{button|ds|B}}, let go, {{button|nes|start}}+{{button|nes|select}} after the game freezes. This screen cannot be accessed if the player simply removes the game cartridge. Doing so will freeze the entire game, whilst if the player freezes the game through the use of for example, excess use of the [[List of Super Mario 64 DS glitches#Multiple_Caps|multiple hat glitch]], the game will display a blue screen which documents current in-game processes such as the player's location. | ||
The player can also put their DS into Sleep Mode and quickly remove and reinsert the cartridge, so that when the player takes the game out of Sleep Mode the game will still be running but will crash when attempting to load new information from another byte (e.g. when the player attempts to use a door to access another location) because such data is not cached, yet the debug screen is cached as soon as the game is booted up. <ref> | The player can also put their DS into Sleep Mode and quickly remove and reinsert the cartridge, so that when the player takes the game out of Sleep Mode the game will still be running but will crash when attempting to load new information from another byte (e.g. when the player attempts to use a door to access another location) because such data is not cached, yet the debug screen is cached as soon as the game is booted up. <ref>[http://forums.glitchcity.info/index.php?topic=5369.msg146850 The DS' equivalent of crooked cartridge.] - Glitch City Laboratories Forums </ref> | ||
Unlike the older debug menu in the original ''[[Super Mario 64]]'', however, the player cannot alter any in-game processes this way. | Unlike the older debug menu in the original ''[[Super Mario 64]]'', however, the player cannot alter any in-game processes this way. |