Editing List of Super Mario 64 DS pre-release and unused content
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 4: | Line 4: | ||
The game's working title was ''Super Mario 64x4''. Screenshots of this build show elements such as an unused background, all four characters fighting [[Bowser]] at the same time (implying cooperative multiplayer), and all four characters flying. The camera in this early version could be positioned anywhere on the map, allowing players to preview an area before they got there.<ref>(May 13, 2004). [http://archive.videogamesdaily.com/news/200405/045.asp E3 2004: Super Mario 64x4: DS Hands-On]. ''Kikizo''. Retrieved September 26, 2020.</ref> | The game's working title was ''Super Mario 64x4''. Screenshots of this build show elements such as an unused background, all four characters fighting [[Bowser]] at the same time (implying cooperative multiplayer), and all four characters flying. The camera in this early version could be positioned anywhere on the map, allowing players to preview an area before they got there.<ref>(May 13, 2004). [http://archive.videogamesdaily.com/news/200405/045.asp E3 2004: Super Mario 64x4: DS Hands-On]. ''Kikizo''. Retrieved September 26, 2020.</ref> | ||
A demo of the build was playable at E3 2004. One notable difference from the final game is that the courses were not accessible through the hub world ([[Peach's Castle|Mushroom Castle]] and the castle grounds). Instead, the player would have to choose a course from an additional menu on the touch screen (which never made it into the final game), which would show the painting of that course (e.g [[Jolly Roger Bay]] appeared as a sunken ship).{{ref needed}} The multiplayer menu appeared when the Nintendo DS was turned on; this screen also showed the four playable characters | A demo of the build was playable at E3 2004. One notable difference from the final game is that the courses were not accessible through the hub world ([[Peach's Castle|Mushroom Castle]] and the castle grounds). Instead, the player would have to choose a course from an additional menu on the touch screen (which never made it into the final game), which would show the painting of that course (e.g [[Jolly Roger Bay]] appeared as a sunken ship).{{ref needed}} The multiplayer menu appeared when the Nintendo DS was turned on; this screen also showed the four playable characters{{ref needed}}. Additionally, the frame rate of the demo was higher than the final version at 60 frames per second{{ref needed}}. Previews of this build also mention that in single player, the player could switch between all 4 characters using the touch screen,<ref>Gerstmann, Jeff (May 14, 2004). [https://www.gamespot.com/articles/super-mario-64x4-e3-2004-hands-on/1100-6097845/ Super Mario 64x4 E3 2004 Hands-On]. ''GameSpot''. Retrieved August 22, 2012.</ref><ref name=IGN>IGN (June 23, 2011). [https://www.youtube.com/watch?v=NgDLP-unxsA Super Mario 64 DS Nintendo DS Gameplay_2004_05_13]. ''YouTube''. Retrieved September 26, 2020.</ref> in contrast to the more limited transformation system of the final game. | ||
At E3 2004, there was also a demo called ''[[Mario's Face (tech demo)|Mario's Face]]'' where the user could use the stylus to manipulate Mario or Wario's face, and make it 3D or outlined like a cartoon. This could have been an early version of [[Mario's Face]] in ''Super Mario 64 DS''. | At E3 2004, there was also a demo called ''[[Mario's Face (tech demo)|Mario's Face]]'' where the user could use the stylus to manipulate Mario or Wario's face, and make it 3D or outlined like a cartoon. This could have been an early version of [[Mario's Face]] in ''Super Mario 64 DS''. |