Editing List of Super Mario 64 DS pre-release and unused content
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The player can also put their DS into Sleep Mode and quickly remove and reinsert the cartridge, so that when the player takes the game out of Sleep Mode the game will still be running but will crash when attempting to load new information from another byte (e.g. when the player attempts to use a door to access another location) because such data is not cached, yet the debug screen is cached as soon as the game is booted up. <ref>Torchickens (August 17, 2009). [https://archives.glitchcity.info/forums/board-120/thread-5369/page-0.html The DS's equivalent of 'Crooked Cartridge']. ''Glitch City Laboratories Forums''. Retrieved April 7, 2010.</ref> | The player can also put their DS into Sleep Mode and quickly remove and reinsert the cartridge, so that when the player takes the game out of Sleep Mode the game will still be running but will crash when attempting to load new information from another byte (e.g. when the player attempts to use a door to access another location) because such data is not cached, yet the debug screen is cached as soon as the game is booted up. <ref>Torchickens (August 17, 2009). [https://archives.glitchcity.info/forums/board-120/thread-5369/page-0.html The DS's equivalent of 'Crooked Cartridge']. ''Glitch City Laboratories Forums''. Retrieved April 7, 2010.</ref> | ||
Unlike the older debug menu in the original ''[[Super Mario 64]]'' | Unlike the older debug menu in the original ''[[Super Mario 64]]'' however, the player cannot alter any in-game processes this way. | ||
==References== | ==References== |