Editing List of Paper Mario: Color Splash pre-release and unused content
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{{italic title|List of ''Paper Mario: Color Splash'' pre-release and unused content}} | {{italic title|List of ''Paper Mario: Color Splash'' pre-release and unused content}} | ||
This is a list of pre-release and unused content for ''[[Paper Mario: Color Splash]]''. | This is a list of pre-release and unused content for ''[[Paper Mario: Color Splash]]''. | ||
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==Unused data== | ==Unused data== | ||
There is an unused sprite of [[Princess (Paper Mario: Color Splash)|Princess]] that uses the [[Chain Chomp]] sprite from ''[[Paper Mario: The Thousand-Year Door]]'', though with a pink bow on | There is an unused sprite of [[Princess (Paper Mario: Color Splash)|Princess]] that uses the [[Chain Chomp]] sprite from ''[[Paper Mario: The Thousand-Year Door]]'', though with a pink bow on its head. | ||
An unused Huey Replica card exists in the game's data. If Mario uses it, it acts like a Jump card.<ref>Getlucky12341. (February 13, 2017). [https://m.youtube.com/watch?v=mXNZ3YGRr5k Paper Mario: Color Splash HACKS! - Glitch Showcase #3]. ''YouTube''. Retrived February 16, 2017.</ref> | An unused Huey Replica card exists in the game's data. If Mario uses it, it acts like a Jump card.<ref>Getlucky12341. (February 13, 2017). [https://m.youtube.com/watch?v=mXNZ3YGRr5k Paper Mario: Color Splash HACKS! - Glitch Showcase #3]. ''YouTube''. Retrived February 16, 2017.</ref> | ||
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Some cards that can only be obtained pre-colored have special behaviors when they are not colored, mainly due to the coding used that gives them both a base effect while uncolored and a full effect while colored.<ref>[https://docs.google.com/spreadsheets/d/12jSeMI6-xEia0ocOrG_ykpCXNoEmX5pGitHnfsuf9ag/pubhtml a transcrition of the Unit Data table and of the Weapon Data Table of the game].</ref> [[1-Up Mushroom]] cards and [[POW Block]] cards appear to be used, but do not have any effect. [[Mushroom]]s, Big Mushrooms, and Mega Mushrooms give Mario more [[Heart Point|HP]] depending on how much the card is painted. Defensive cards, such as the [[Frog Suit]], [[Raccoon Mario|Tail]], and Spike Helmet, are the exact same as the colored version of their cards. [[Kamek]] and the [[Koopalings]] can still be summoned and just like normal enemies, the fraction of their HP when summoned depends on how much the card is colored. <ref>Getlucky12341. (November 10, 2016). [https://m.youtube.com/watch?v=SmtiWHAPZtA Paper Mario: Color Splash HACKS! - Huey Card outside of Boss Battle, Custom Music, Inventory Hacks!]. ''YouTube''. Retrived February 16, 2017.</ref> | Some cards that can only be obtained pre-colored have special behaviors when they are not colored, mainly due to the coding used that gives them both a base effect while uncolored and a full effect while colored.<ref>[https://docs.google.com/spreadsheets/d/12jSeMI6-xEia0ocOrG_ykpCXNoEmX5pGitHnfsuf9ag/pubhtml a transcrition of the Unit Data table and of the Weapon Data Table of the game].</ref> [[1-Up Mushroom]] cards and [[POW Block]] cards appear to be used, but do not have any effect. [[Mushroom]]s, Big Mushrooms, and Mega Mushrooms give Mario more [[Heart Point|HP]] depending on how much the card is painted. Defensive cards, such as the [[Frog Suit]], [[Raccoon Mario|Tail]], and Spike Helmet, are the exact same as the colored version of their cards. [[Kamek]] and the [[Koopalings]] can still be summoned and just like normal enemies, the fraction of their HP when summoned depends on how much the card is colored. <ref>Getlucky12341. (November 10, 2016). [https://m.youtube.com/watch?v=SmtiWHAPZtA Paper Mario: Color Splash HACKS! - Huey Card outside of Boss Battle, Custom Music, Inventory Hacks!]. ''YouTube''. Retrived February 16, 2017.</ref> | ||
In the game's code, it is revealed that the Super Ludship is supposed to have an attack that instantly defeats Mario, called the ''Lud-Cannon Blast'',<ref>As indicated by the ''BB_BossBattle_Ludwig_10'' line of dialogue, that states ''Not even you could withstand my power, Mario... Now, meet your doom. Lud-Cannon Blast!''</ref> that is hinted by | In the game's code, it is revealed that the Super Ludship is supposed to have an attack that instantly defeats Mario, called the ''Lud-Cannon Blast'',<ref>As indicated by the ''BB_BossBattle_Ludwig_10'' line of dialogue, that states ''Not even you could withstand my power, Mario... Now, meet your doom. Lud-Cannon Blast!''</ref> that is hinted by [[Ludwig von Koopa|Ludwig]], along with a line that suggests the player to use the Tail Card.<ref>Said sentence is the ''BB_BossBattle_Ludwig_09'' line of dialogue that states ''Gweheh! You're going to fight my Super Ludship with THOSE cards? You'd best turn tail and run!''</ref> The Super Ludship would fire many projectiles dealing 25 HP of damage each.<ref>As shown by the ''LDW_BULLET_KILL_ATTACK'' in the [https://docs.google.com/spreadsheets/d/12jSeMI6-xEia0ocOrG_ykpCXNoEmX5pGitHnfsuf9ag/pubhtml Weapon Data Table of the game].</ref> In the final game, the event that leads to the attack does not appear to be able to be triggered. | ||
Red Paint Guys have a set of four generic dialogue quotes. However, they are given specific sets of dialogue for the two instances they are encountered in-game, leaving these unused. They can be found in <tt>BattleEnemy.msbt.lz</tt>, prefixed with <tt>PNK_HEI_R_BTL_COM</tt>. | Red Paint Guys have a set of four generic dialogue quotes. However, they are given specific sets of dialogue for the two instances they are encountered in-game, leaving these unused. They can be found in <tt>BattleEnemy.msbt.lz</tt>, prefixed with <tt>PNK_HEI_R_BTL_COM</tt>. | ||
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*''"No paint, no gain...t!"'' | *''"No paint, no gain...t!"'' | ||
*''"Bucket brigade!"'' | *''"Bucket brigade!"'' | ||
Among the item names for the [[Journal Entry|Journal Entries]] is an unused string reading "Sea Journal."<ref>In the file <tt>ItemName.msbt.lz</tt>, <tt>ItemName_KEY_V2_SEA_MEMO_Dummy</tt></ref> | Among the item names for the [[Journal Entry|Journal Entries]] is an unused string reading "Sea Journal."<ref>In the file <tt>ItemName.msbt.lz</tt>, <tt>ItemName_KEY_V2_SEA_MEMO_Dummy</tt></ref> | ||
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[[Deep Cheep]]s and green [[Koopa Paratroopa]]s are found in the game's graphics, but are left unused. | [[Deep Cheep]]s and green [[Koopa Paratroopa]]s are found in the game's graphics, but are left unused. | ||
Many Toads exclusive to Port Prisma have recolors in the sprite graphics (palettes of <tt>KNP_Town.bfres.lz</tt>): [[Guide Toad]], [[Rescue Squad Chief]], [[Card Connoisseur Toad]], [[Action Toad]], [[Know-it-All Toad]], and [["Deep Cuts" Toad]]. The [[Wringer]] does not have recolors, and is instead stored in <tt>SQKNP.Default.bfres.lz</tt>. | Many Toads exclusive to Port Prisma have recolors in the sprite graphics (palettes of <tt>KNP_Town.bfres.lz</tt>): [[Guide Toad]], [[Rescue Squad Chief]], [[Card Connoisseur Toad]], [[Action Toad]], [[Know-it-All Toad]], and [["Deep Cuts" Toad]]. The [[Wringer]] does not have recolors, and is instead stored in <tt>SQKNP.Default.bfres.lz</tt>. | ||
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A file named <tt>BigMoney.bfres.lz</tt> contains nothing except a dummy texture reading "TES." | A file named <tt>BigMoney.bfres.lz</tt> contains nothing except a dummy texture reading "TES." | ||
There is an oversight in the graphics for the green Toads at [[Toad Trainworks]]. One back sprite, <tt>Pera_Albedo.0004_Back</tt>, depicts the Toad with only three spots instead of four. This is corrected in the other back sprite, <tt>Pera_Albedo.0003_Back</tt>. This can be seen in <tt>KNP_Paste_O3.Green.bfres.lz</tt> | There is an oversight in the graphics for the green Toads at [[Toad Trainworks]]. One back sprite, <tt>Pera_Albedo.0004_Back</tt>, depicts the Toad with only three spots instead of four. This is corrected in the other back sprite, <tt>Pera_Albedo.0003_Back</tt>. This can be seen in <tt>KNP_Paste_O3.Green.bfres.lz</tt>. | ||
Two placeholder models are present: <tt>MOBJ_TST_FenceA.bfres.lz</tt> is an early model of a fence, and <tt>MOBJ_TST_Dummy.bfres.lz</tt> is three colored triangles. | Two placeholder models are present: <tt>MOBJ_TST_FenceA.bfres.lz</tt> is an early model of a fence, and <tt>MOBJ_TST_Dummy.bfres.lz</tt> is three colored triangles. | ||
A low-resolution version of a | A low-resolution version of a Hammer x3 card is used as a placeholder graphic for Battle Cards. It is present in various files from the <tt>/Graphics/UI/Pnl/</tt> directory. | ||
There are unused [[letter]]s featuring the [[Rescue Squad]] captains. They feature a polka-dotted background, with a cut-in of the captain saluting alongside. Their icons can be found in <tt>ItemIcon.bfres.lz</tt>, while the letter graphics are in <tt>WdwLetterLRCK.bfres.lz</tt> | There are unused [[letter]]s featuring the [[Rescue Squad]] captains. They feature a polka-dotted background, with a cut-in of the captain saluting alongside. Their icons can be found in <tt>ItemIcon.bfres.lz</tt>, while the letter graphics are in <tt>WdwLetterLRCK.bfres.lz</tt>. | ||
"[[It]]" has an unused icon, depicting a colored Yoshi. This item cannot be recollected after it is placed down, and the Yoshi runs away after Mario paints it. | "[[It]]" has an unused icon, depicting a colored Yoshi. This item cannot be recollected after it is placed down, and the Yoshi runs away after Mario paints it. | ||
Unused recolors of [[Host Snifit]] can be found in the palettes of <tt>MUC_E.bfres.lz</tt>. | Unused recolors of [[Host Snifit]] can be found in the palettes of <tt>MUC_E.bfres.lz</tt>. | ||
<gallery> | <gallery> | ||
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PMCS Card Connoisseur Toad green.png|Unused recolor of the Card Connoisseur Toad | PMCS Card Connoisseur Toad green.png|Unused recolor of the Card Connoisseur Toad | ||
PMCS Card Connoisseur Toad red.png|Unused recolor of the Card Connoisseur Toad | PMCS Card Connoisseur Toad red.png|Unused recolor of the Card Connoisseur Toad | ||
PMCS Card Connoisseur Toad yellow.png|Unused recolor of the Card Connoisseur Toad | PMCS Card Connoisseur Toad yellow.png|Unused recolor of the Card Connoisseur Toad | ||
PMCS Deep Cuts Toad blue.png|Unused recolor of the "Deep Cuts" Toad | PMCS Deep Cuts Toad blue.png|Unused recolor of the "Deep Cuts" Toad | ||
PMCS Deep Cuts Toad default.png|Unused recolor of the "Deep Cuts" Toad | PMCS Deep Cuts Toad default.png|Unused recolor of the "Deep Cuts" Toad | ||
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PMCS unused triangle 2.png|A placeholder triangle model. | PMCS unused triangle 2.png|A placeholder triangle model. | ||
PMCS unused triangle 3.png|A placeholder triangle model. | PMCS unused triangle 3.png|A placeholder triangle model. | ||
</gallery> | </gallery> | ||