Editing List of Paper Mario: Color Splash pre-release and unused content

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{{italic title|List of ''Paper Mario: Color Splash'' pre-release and unused content}}
{{italic title|List of ''Paper Mario: Color Splash'' pre-release and unused content}}
This is a list of pre-release and unused content for ''[[Paper Mario: Color Splash]]''.
This is a list of pre-release and unused content for ''[[Paper Mario: Color Splash]]''.
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==Unused data==
==Unused data==
There is an unused sprite of [[Princess (Paper Mario: Color Splash)|Princess]] that uses the [[Chain Chomp]] sprite from ''[[Paper Mario: The Thousand-Year Door]]'', though with a pink bow on her head and a slightly bigger eye like in ''[[Paper Mario: Sticker Star]]''.
There is an unused sprite of [[Princess (Paper Mario: Color Splash)|Princess]] that uses the [[Chain Chomp]] sprite from ''[[Paper Mario: The Thousand-Year Door]]'', though with a pink bow on its head.


An unused Huey Replica card exists in the game's data. If Mario uses it, it acts like a Jump card.<ref>Getlucky12341. (February 13, 2017). [https://m.youtube.com/watch?v=mXNZ3YGRr5k Paper Mario: Color Splash HACKS! - Glitch Showcase #3]. ''YouTube''. Retrived February 16, 2017.</ref>
An unused Huey Replica card exists in the game's data. If Mario uses it, it acts like a Jump card.<ref>Getlucky12341. (February 13, 2017). [https://m.youtube.com/watch?v=mXNZ3YGRr5k Paper Mario: Color Splash HACKS! - Glitch Showcase #3]. ''YouTube''. Retrived February 16, 2017.</ref>
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Some cards that can only be obtained pre-colored have special behaviors when they are not colored, mainly due to the coding used that gives them both a base effect while uncolored and a full effect while colored.<ref>[https://docs.google.com/spreadsheets/d/12jSeMI6-xEia0ocOrG_ykpCXNoEmX5pGitHnfsuf9ag/pubhtml a transcrition of the Unit Data table and of the Weapon Data Table of the game].</ref> [[1-Up Mushroom]] cards and [[POW Block]] cards appear to be used, but do not have any effect. [[Mushroom]]s, Big Mushrooms, and Mega Mushrooms give Mario more [[Heart Point|HP]] depending on how much the card is painted. Defensive cards, such as the [[Frog Suit]], [[Raccoon Mario|Tail]], and Spike Helmet, are the exact same as the colored version of their cards. [[Kamek]] and the [[Koopalings]] can still be summoned and just like normal enemies, the fraction of their HP when summoned depends on how much the card is colored. <ref>Getlucky12341. (November 10, 2016). [https://m.youtube.com/watch?v=SmtiWHAPZtA Paper Mario: Color Splash HACKS! - Huey Card outside of Boss Battle, Custom Music, Inventory Hacks!]. ''YouTube''. Retrived February 16, 2017.</ref>
Some cards that can only be obtained pre-colored have special behaviors when they are not colored, mainly due to the coding used that gives them both a base effect while uncolored and a full effect while colored.<ref>[https://docs.google.com/spreadsheets/d/12jSeMI6-xEia0ocOrG_ykpCXNoEmX5pGitHnfsuf9ag/pubhtml a transcrition of the Unit Data table and of the Weapon Data Table of the game].</ref> [[1-Up Mushroom]] cards and [[POW Block]] cards appear to be used, but do not have any effect. [[Mushroom]]s, Big Mushrooms, and Mega Mushrooms give Mario more [[Heart Point|HP]] depending on how much the card is painted. Defensive cards, such as the [[Frog Suit]], [[Raccoon Mario|Tail]], and Spike Helmet, are the exact same as the colored version of their cards. [[Kamek]] and the [[Koopalings]] can still be summoned and just like normal enemies, the fraction of their HP when summoned depends on how much the card is colored. <ref>Getlucky12341. (November 10, 2016). [https://m.youtube.com/watch?v=SmtiWHAPZtA Paper Mario: Color Splash HACKS! - Huey Card outside of Boss Battle, Custom Music, Inventory Hacks!]. ''YouTube''. Retrived February 16, 2017.</ref>


In the game's code, it is revealed that the Super Ludship is supposed to have an attack that instantly defeats Mario, called the ''Lud-Cannon Blast'',<ref>As indicated by the ''BB_BossBattle_Ludwig_10'' line of dialogue, that states ''Not even you could withstand my power, Mario... Now, meet your doom. Lud-Cannon Blast!''</ref> that is hinted by {{Ludwig}}, along with a line that suggests the player to use the Tail Card.<ref>Said sentence is the ''BB_BossBattle_Ludwig_09'' line of dialogue that states ''Gweheh! You're going to fight my Super Ludship with THOSE cards? You'd best turn tail and run!''</ref> The Super Ludship would fire many projectiles dealing 25 HP of damage each.<ref>As shown by the ''LDW_BULLET_KILL_ATTACK'' in the [https://docs.google.com/spreadsheets/d/12jSeMI6-xEia0ocOrG_ykpCXNoEmX5pGitHnfsuf9ag/pubhtml Weapon Data Table of the game].</ref> In the final game, the event that leads to the attack does not appear to be able to be triggered.
In the game's code, it is revealed that the Super Ludship is supposed to have an attack that instantly defeats Mario, called the ''Lud-Cannon Blast'',<ref>As indicated by the ''BB_BossBattle_Ludwig_10'' line of dialogue, that states ''Not even you could withstand my power, Mario... Now, meet your doom. Lud-Cannon Blast!''</ref> that is hinted by [[Ludwig von Koopa|Ludwig]], along with a line that suggests the player to use the Tail Card.<ref>Said sentence is the ''BB_BossBattle_Ludwig_09'' line of dialogue that states ''Gweheh! You're going to fight my Super Ludship with THOSE cards? You'd best turn tail and run!''</ref> The Super Ludship would fire many projectiles dealing 25 HP of damage each.<ref>As shown by the ''LDW_BULLET_KILL_ATTACK'' in the [https://docs.google.com/spreadsheets/d/12jSeMI6-xEia0ocOrG_ykpCXNoEmX5pGitHnfsuf9ag/pubhtml Weapon Data Table of the game].</ref> In the final game, the event that leads to the attack does not appear to be able to be triggered.


Red Paint Guys have a set of four generic dialogue quotes. However, they are given specific sets of dialogue for the two instances they are encountered in-game, leaving these unused. They can be found in <tt>BattleEnemy.msbt.lz</tt>, prefixed with <tt>PNK_HEI_R_BTL_COM</tt>.
Red Paint Guys have a set of four generic dialogue quotes. However, they are given specific sets of dialogue for the two instances they are encountered in-game, leaving these unused. They can be found in <tt>BattleEnemy.msbt.lz</tt>, prefixed with <tt>PNK_HEI_R_BTL_COM</tt>.
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*''"No paint, no gain...t!"''
*''"No paint, no gain...t!"''
*''"Bucket brigade!"''
*''"Bucket brigade!"''
[[Koopa Paratroopa 10-Stack]]s have a standard attack that deals 5 damage per Paratroopa, but they are only summoned during the battle with {{Larry}} and will always target the conductor Toad, so it's not possible to see this attack in normal gameplay.


Among the item names for the [[Journal Entry|Journal Entries]] is an unused string reading "Sea Journal."<ref>In the file <tt>ItemName.msbt.lz</tt>, <tt>ItemName_KEY_V2_SEA_MEMO_Dummy</tt></ref>
Among the item names for the [[Journal Entry|Journal Entries]] is an unused string reading "Sea Journal."<ref>In the file <tt>ItemName.msbt.lz</tt>, <tt>ItemName_KEY_V2_SEA_MEMO_Dummy</tt></ref>
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[[Deep Cheep]]s and green [[Koopa Paratroopa]]s are found in the game's graphics, but are left unused.
[[Deep Cheep]]s and green [[Koopa Paratroopa]]s are found in the game's graphics, but are left unused.
All enemies, even ones that are new to ''Color Splash'', have what appears to be graphics for being [[asleep]], with enemies that appeared in ''Sticker Star'' reusing these graphics. For enemies that appear in Roshambo temples, one frame of the animation is used as a "thinking" pose when there is a tie, but there is no way to inflict Sleep on enemies in this game. Mario also has a sleeping animation, complete with snot bubble, that is separate from his unique thinking pose.


Many Toads exclusive to Port Prisma have recolors in the sprite graphics (palettes of <tt>KNP_Town.bfres.lz</tt>): [[Guide Toad]], [[Rescue Squad Chief]], [[Card Connoisseur Toad]], [[Action Toad]], [[Know-it-All Toad]], and [["Deep Cuts" Toad]]. The [[Wringer]] does not have recolors, and is instead stored in <tt>SQKNP.Default.bfres.lz</tt>.
Many Toads exclusive to Port Prisma have recolors in the sprite graphics (palettes of <tt>KNP_Town.bfres.lz</tt>): [[Guide Toad]], [[Rescue Squad Chief]], [[Card Connoisseur Toad]], [[Action Toad]], [[Know-it-All Toad]], and [["Deep Cuts" Toad]]. The [[Wringer]] does not have recolors, and is instead stored in <tt>SQKNP.Default.bfres.lz</tt>.
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A file named <tt>BigMoney.bfres.lz</tt> contains nothing except a dummy texture reading "TES."
A file named <tt>BigMoney.bfres.lz</tt> contains nothing except a dummy texture reading "TES."


There is an oversight in the graphics for the green Toads at [[Toad Trainworks]]. One back sprite, <tt>Pera_Albedo.0004_Back</tt>, depicts the Toad with only three spots instead of four. This is corrected in the other back sprite, <tt>Pera_Albedo.0003_Back</tt>. This can be seen in <tt>KNP_Paste_O3.Green.bfres.lz</tt>. In the game, this scene plays out with a fixed camera angle, so the oversight cannot be seen.
There is an oversight in the graphics for the green Toads at [[Toad Trainworks]]. One back sprite, <tt>Pera_Albedo.0004_Back</tt>, depicts the Toad with only three spots instead of four. This is corrected in the other back sprite, <tt>Pera_Albedo.0003_Back</tt>. This can be seen in <tt>KNP_Paste_O3.Green.bfres.lz</tt>.


Two placeholder models are present: <tt>MOBJ_TST_FenceA.bfres.lz</tt> is an early model of a fence, and <tt>MOBJ_TST_Dummy.bfres.lz</tt> is three colored triangles.
Two placeholder models are present: <tt>MOBJ_TST_FenceA.bfres.lz</tt> is an early model of a fence, and <tt>MOBJ_TST_Dummy.bfres.lz</tt> is three colored triangles.


A low-resolution version of a [[Hammer x3]] card is used as a placeholder graphic for Battle Cards. It is present in various files from the <tt>/Graphics/UI/Pnl/</tt> directory.
A low-resolution version of a Hammer x3 card is used as a placeholder graphic for Battle Cards. It is present in various files from the <tt>/Graphics/UI/Pnl/</tt> directory.


There are unused [[letter]]s featuring the [[Rescue Squad]] captains. They feature a polka-dotted background, with a cut-in of the captain saluting alongside. Their icons can be found in <tt>ItemIcon.bfres.lz</tt>, while the letter graphics are in <tt>WdwLetterLRCK.bfres.lz</tt>. No text remains for what the contents of the letters would have been.
There are unused [[letter]]s featuring the [[Rescue Squad]] captains. They feature a polka-dotted background, with a cut-in of the captain saluting alongside. Their icons can be found in <tt>ItemIcon.bfres.lz</tt>, while the letter graphics are in <tt>WdwLetterLRCK.bfres.lz</tt>.


"[[It]]" has an unused icon, depicting a colored Yoshi. This item cannot be recollected after it is placed down, and the Yoshi runs away after Mario paints it.
"[[It]]" has an unused icon, depicting a colored Yoshi. This item cannot be recollected after it is placed down, and the Yoshi runs away after Mario paints it.


Unused recolors of [[Host Snifit]] can be found in the palettes of <tt>MUC_E.bfres.lz</tt>.
Unused recolors of [[Host Snifit]] can be found in the palettes of <tt>MUC_E.bfres.lz</tt>.
The USA release of the game contains English, Spanish, and French translations. However, all graphics have unfinished Portuguese translations, some of which feature incomplete shading or have placeholder labels over them. This is fixed in the European version.
There is an oversight in the [[Koopa Troopa]]'s attack animations. In the final game, the animation when one exits its shell is simply a reversed version of when it retreats into its shell. However, there is an unused unique sprite with the Koopa Troopa pointing its beak out of the shell, with the texture names indicating which animation it belongs to.


<gallery>
<gallery>
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PMCS Card Connoisseur Toad green.png|Unused recolor of the Card Connoisseur Toad
PMCS Card Connoisseur Toad green.png|Unused recolor of the Card Connoisseur Toad
PMCS Card Connoisseur Toad red.png|Unused recolor of the Card Connoisseur Toad
PMCS Card Connoisseur Toad red.png|Unused recolor of the Card Connoisseur Toad
PMCS Card Connoisseur Toad yellow.png|Unused recolor of the Card Connoisseur Toad. This design would later be used for [[Kanchō Kinopio]] in ''[[Paper Mario: The Origami King]]''.
PMCS Card Connoisseur Toad yellow.png|Unused recolor of the Card Connoisseur Toad
PMCS Deep Cuts Toad blue.png|Unused recolor of the "Deep Cuts" Toad
PMCS Deep Cuts Toad blue.png|Unused recolor of the "Deep Cuts" Toad
PMCS Deep Cuts Toad default.png|Unused recolor of the "Deep Cuts" Toad
PMCS Deep Cuts Toad default.png|Unused recolor of the "Deep Cuts" Toad
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PMCS unused triangle 2.png|A placeholder triangle model.
PMCS unused triangle 2.png|A placeholder triangle model.
PMCS unused triangle 3.png|A placeholder triangle model.
PMCS unused triangle 3.png|A placeholder triangle model.
PMCS Battle Spin temp 1.png|Incomplete Portuguese text
PMCS Battle Spin temp 2.png|Incomplete Portuguese text
PMCS Battle Spin temp 3.png|Incomplete Portuguese text
PMCS Big Paint Star temp 1.png|Incomplete Portuguese text
PMCS Big Paint Star temp 2.png|Incomplete Portuguese text
PMCS block temp.png|Incomplete Portuguese text
PMCS excellent temp 1.png|Incomplete Portuguese text
PMCS excellent temp 2.png|Incomplete Portuguese text
PMCS good temp 1.png|Incomplete Portuguese text
PMCS good temp 2.png|Incomplete Portuguese text
PMCS great temp 1.png|Incomplete Portuguese text
PMCS great temp 2.png|Incomplete Portuguese text
PMCS nice temp 1.png|Incomplete Portuguese text
PMCS nice temp 2.png|Incomplete Portuguese text
PMCS bugged Koopa animation.png|The bugged Koopa Troopa animation.
</gallery>
</gallery>


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