Editing List of Mario Power Tennis glitches

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{{unreferenced|more=yes|Citations for every glitch.}}
{{rewrite-expand|Provide citations.}}
{{italic title|List of ''Mario Power Tennis'' glitches}}
{{italic title|List of ''Mario Power Tennis'' glitches}}
This is a list of glitches in ''[[Mario Power Tennis]]''. Unless otherwise noted, all names are conjectural.
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__TOC__
==Glitches==
==Glitches==
===Banana glitch===
===Banana glitch===
This glitch requires good timing. In item battle mode, the server must hit the ball and activate the "fault" message. The opponent must have a banana item and after the "fault" message is activated, they must hit the ball while making sure it does not touch the ground before the ball is back to the server. If done correctly, the banana will still be seen on the ball with the server. However, it behaves normally.
This glitch requires good timing. In item battle mode, the server must hit the ball and activate the "fault" message. The opponent must have a banana item and after the "fault" message is activated, they must hit the ball while making sure it doesn't touch the ground before the ball is back to the server. If done correctly, the banana will still be seen on the ball with the server. However, it behaves normally.
 
===Boo Brigade model display glitch===
[[File:Messed UpBooMarioPowerTennis.jpg|thumb|left]]
If [[Boo]] is left-handed, the [[Boo Brigade Return]] [[Defensive Power Shot]] displays the Boo clones with inverted faces, including inverting {{wp|back-face culling}}. This may be caused by the inverted model of the left-handed character not adjusting for the flipped faces.


===Hovering Power Shots===
===Hovering Power Shots===
In the Wii version, if a character is jumping while charging up a regular shot in response to a relatively high shot and meanwhile activates a power shot, the character will either remain in mid-air during the animation of said Power Shot or start the animation in the air before returning to the ground mid-animation. This has no effect on the trajectory of the ball, nor can it be executed by characters that do not jump while charging a shot.
In the Wii version, if a character is jumping while charging up a regular shot in response to a relatively high shot and meanwhile activates a power shot, the character will either remain in mid-air during the animation of said Power Shot or start the animation in the air before returning to the ground mid-animation. This has no effect on the trajectory of the ball nor can it be executed by characters that don't jump while charging a shot.


===Inappropriate match animations===
===Inappropriate match animations===
If a player or team earns the required number of rings during a ring match before the opponent or the opponent's team does, but misses the ball or hits it out, it triggers their losing animation as though the player or team lost the match, while the opponent player acts as if the match is won. In the results screen, however, the animation and results are correct, meaning that the glitch does not prevent a recorded win.
If a player or team earns the required amount of rings during a ring match before the opponent or the opponent's team does, but misses the ball or hits it out, it triggers their losing animation as though the player or team lost the match, while the opponent player acts as if the match is won. In the results screen, however, the animation and results are correct, meaning that the glitch does not prevent a recorded win.


===Incorrect Wario audio===
===Incorrect Wario audio===
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===Sliding Power Shots===
===Sliding Power Shots===
On the Mario Bros. stage, when a Freezie turns the court into slippery ice, if the player triggers a power shot while sliding, the animation will carry the momentum and keep sliding until the end of the power shot, where the ball will be hit as intended even if the animation is not displayed properly. This glitch will result in the character leaping further than intended if the Power Shot animation ends with a jump. If it starts with a jump, however, the glitch will not happen as the character returns to the default location when jumping. Some characters will not be affected by this glitch according to their power shot animations.
On the Mario Bros. stage, when a Freezie turns the court into slippery ice, if the player triggers a power shot while sliding, the animation will carry the momentum and keep sliding until the end of the power shot, where the ball will be hit as intended even if the animation isn't displayed properly. This glitch will result in the character leaping further than intended if the Power Shot animation ends with a jump. If it starts with a jump, however, the glitch will not happen as the character returns to the default location when jumping. Some characters will not be affected by this glitch according to their power shot animations.


{{Glitches}}
{{Glitches}}

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