Editing List of Mario Party 9 pre-release and unused content

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{{italic title|List of ''Mario Party 9'' pre-release and unused content}}
This page pertains to the [[beta elements]] of ''[[Mario Party 9]]''.
This is a list of pre-release and unused content for the game ''[[Mario Party 9]]''.


==Stages==
== Beta elements ==
{{rewrite|section=y|Second half was attributed to TCRF but should be written in own words instead of copied word-for-word}}
=== Stages ===
[[File:MP9 Prerelease Toad Road Screenshot.png|thumb|200px|An early image of Toad Road.]]
[[File:Beta Toad Road Model.png|left|thumb|180px|A beta model of Toad Road before the E3 design.]]
[[Toad Road]] had a much simpler design. There are no Green Spaces or Mini Star/Mini Ztar Spaces, but there are instead [[Blue Space]]s. [[Mini Star]]s and [[Ztars#Mario Party 9|Mini Ztars]] were only seen in one number, rather than three, five and ten. The unbroken bridge seen in the image is broken in the final game, yet there are still spaces underneath the bridge; it is possible that the spaces on the bridge were event spaces that would cause the bridge to collapse if landed on. The vine is placed near the upper-left corner of the mountain instead of the spiral hill in front of the fort. A [[Lakitu]] is seen above the fort, possibly to symbolize that he is the board's mid-boss. Additionally, on the final board, there are two rock formations on the tops of the mountains that form the letters "MP"; no such rock formations are seen on the original board.
[[File:MP9 NSMB map.png|right|thumb|200px|A beta image of Toad Road.]]
[[Toad Road]] had a much simpler design. One will notice that there are no Green Spaces or Mini Star/Mini Ztar Spaces, but there are instead [[Blue Space]]s. [[Mini Star]]s and [[Ztars#Mario Party 9|Mini Ztars]] were only seen to be in one number, rather than three, five and ten. The unbroken bridge seen in the image is broken in the final game, yet there are still spaces underneath the bridge; it is likely that the spaces on the bridge were event spaces that would cause the bridge to collapse if landed on. The vine is placed near the upper-left corner of the mountain instead of the spiral hill in front of the fort. A [[Lakitu]] is seen above the fort, possibly to symbolize the mid-boss of the fort is Lakitu. Additionally, on the final board, there are two rock formations on the tops of the mountains that form the letters "MP"; no such rock formations are seen on the beta board.


The center of the stage has a circular island that was later moved to the forest part of the stage in the final game, and was replaced with an island in the shape of a "9". It is unclear how one would get there, although a [[Warp Cannon]] can be seen near a [[Lucky Space]], indicating that the island (including the rocky mountain with a water slide) can be reached through the cannon. The Bowser Gate is not at the end of the stage. There is also no Green Toad near the end of the stage, indicating that the early game did not have an "Almost There!" event. Also, [[Unlucky Space]]s were more common in the early version.
The center of the stage has a circular island that was later moved to the forest part of the stage in the final game, and was replaced with an island in the shape of a "9". It is unknown how to get there, although a [[Warp Cannon]] can be seen near a [[Lucky Space]], indicating that the island (including the rocky mountain with a water slide) can be reached through the cannon. The Bowser Gate is not at the end of stage.


[[File:MP9 Early Toad Road Model.png|left|thumb|180px|An early model of Toad Road before the E3 design.]]
Also an earlier design of Toad Road featured three mountains and a different route the players would take. It had different textures and at the end where the boss was fought it had an image of Wiggler whose artwork looked identical to it's [[Super Mario World]] artwork.
Another earlier design of Toad Road has been found in the game's files. It features three mountains and a different route that the players would take. It has different textures to the final, and at the end, where Wiggler is fought, the artwork of Wiggler from ''[[Super Mario World]]'' is shown.


Within the .lz file of the captain event tutorial images for the [[Bob-omb Factory]] board, an early image of the zone is leftover, revealing that the board was going to have an entirely different look. The mini-star count is also different, being much less than in the final version.<ref name=TCRF>[[tcrf:Mario Party 9|Mario Party 9]]. ''The Cutting Room Floor''. Retrieved May 19, 2024.</ref>
=== Lucky Space Routes ===
[[File:MP9 betaroute.png|200px|right|thumb|Peach taking an alternative route.]]
[[Princess Peach|Peach]] takes a route that is not seen in the final game. Green Spaces are only seen here.


The Speed Star Colony also underwent some changes. The surface of it was green instead of purple in the earlier version. For the spaces, the longest and shortest paths were one space longer than in the final version. There are also reverse spaces present, which are replaced by dash spaces in the final version. Another difference is that there are blue Mini Star spaces present, which aren't in the final version.<ref name=TCRF/>
=== Minigames ===
[[File:NSMBWii-MP9.jpg|200px|thumb|right|A Bowser Jr. minigame.]]
A minigame involving two players attempting to capture Bowser Jr. in a mountain-like maze is not in the final game.


An early snapshot of the Bingo Colony can also be found in the same .lz file. The early version had a hazier purple background, with the planets being aligned differently. The board itself had brighter numbers, and the solar arrays were smaller. UI is also visible in the early snapshot, which is not in the final.<ref name=TCRF/>
=== Spaces ===
[[File:MP9 betaspaces1.png|left|thumb|Early spaces.]]
Some spaces were left in the game's file but were never used. This includes a file that seems to be from early in the game's life cycle. These spaces include a Blue Space, a red Back Space, a Lucky Space, a Dry Bones space, a Dice Block space, a Happening Space, a swirling space, a blue arrow space, a VS Space, a Bowser Space, a Shuffle Space, two hands coming together, a Star Space, a Ztar Space, and an orange space. The game stores all of these spaces in one big texture image.


Another early snapshot of a captain event can be found in the .lz file of the captain event tutorial images for Bowser Station. The heart zone underwent major changes, as the heart rocks, platform, arch, and crystals are either not present, or overhauled to a more sci-fi aesthetic.<ref name=TCRF/>
The beta Bowser Space seen here can still be seen in the newest image of Toad Road.
{{br}}


==Minigames==
[[File:MP9 betaspaces2.png|left|thumb|Spaces that were never used, and resemble the game's final spaces.]]
[[File:MP9 Prerelease Maze Minigame.jpg|200px|thumb|left|A Bowser Jr. minigame.]]
There is another file that includes newer spaces that resemble the game's final spaces. The game stores a file for spaces that are big. Oddly, these spaces are very small. These spaces include a Red Space, a +3 Jackpot Space, a +5 Magma Space, a Stop Space (its filename is "stop"), a space with plenty of Ztars. The +10 Mini Stars Space and +10 Mini Ztars Space do have bigger variations, but were scaled down to fit in a single image.
A minigame involving two players attempting to capture Bowser Jr. in a mountain-like maze did not make it into the final game. This minigame was most likely replaced by [[Zoom Room]], which has a similar objective.


In [[Goomba Bowling]], the players' tally increased when they hit a [[Goomba]]. In the final version, the tally only increases when the turn ends.
=== Other ===
The HUD only displayed how many Mini Stars a player had, instead of a Dice Block. The characters' faces are also facing right, while in the final version they are facing forward. Spaces were also more brighter in color in the beta version. The [[Dice Block]] was designed a bit differently; it lacked the aesthetic effects of the final Dice Block. Also in the up right corner of the screen appears how many spaces left for a group of mini stars.
<br style="clear: both;" />


In [[Growing Up]], the bar that displays the round numbers is different from the one in the final version.
== Gallery ==
{{br}}
<center><gallery>
File:MP9 Earlybox.jpg|An earlier version of the North American boxart.
File:MarioParty9logo.png|A beta logo shown at E3 2011.
File:3.png|The spinning dices tells players how much moving they got when they hit the box.
File:MP9 2.png|The characters in the car are moving an amount of moves they received.
File:MP9 1.png|Characters in the car.
File:MP9 12.png
</gallery></center>


==Spaces==
== External Links ==
[[File:MP9 Early Spaces.png|left|thumb|Early spaces designs]]
[http://www.youtube.com/watch?v=KN7E4wDdO7c E3 2011 Trailer]
Some spaces were left in the game's files. One file includes several early versions of the final game's spaces, all using a different design. These include a Blue Space, a red Back Space, a Lucky Space, a Dry Bones space, a Dice Block space, a Happening Space, a swirling space, a blue arrow space, a VS Space, a Bowser Space (using its final design), a Shuffle Space, a space with two hands coming together, a Star Space, a Ztar Space, and an orange space. These spaces are stored in one large texture image.


[[File:MP9 Unused Spaces.png|right|thumb|Spaces that were never used, although they resemble the game's final spaces.]]
[[Category:Mario Party 9]]
There is another file that includes more unused spaces, which more closely resemble the final designs. These spaces include a Red Space, a +3 Jackpot Space, a +5 Magma Space, a Stop Space (its filename is "stop"), a +10 Mini Stars Space, and a +10 Mini Ztars Space. The +10 Mini Stars Space and +10 Mini Ztars Space also have bigger variations, but they have been scaled down here to fit in a single image.
[[Category:Beta elements]]
{{br}}
 
==Characters==
[[File:MP9 Unused Bowser Jr Animations.jpg|thumb|180px|Bowser Jr.'s unused vehicle animations]]
Unused vehicle animations appear in [[Bowser Jr.]]'s motion file, suggesting that he was intended to be a playable character or rival in Solo Mode. He would eventually become playable in ''[[Mario Party: Island Tour]]''.
{{br}}
 
==Other==
The HUD only displayed how many Mini Stars a player had, instead of a Dice Block. The characters' faces also faced right, while in the final version they are facing forward. Spaces were also brighter in color in the pre-release version. The [[Dice Block]] was designed a bit differently; it lacked the aesthetic effects of the final Dice Block. The up-right corner of the screen showed how many spaces were left until a group of Mini Stars. The tallies, space warnings and the Dice Blocks used the ''[[Super Mario Galaxy]]'' tallies typeface, but this was changed in the final version.
[[File:MP9 Prelease Removed Alternate Route.png|200px|thumb|Peach taking an alternative route]]
In early footage, [[Princess Peach|Princess Peach]] takes a route that is not seen in the final game. Only [[Green Space]]s are seen here.
{{br}}
 
==Gallery==
<gallery>
MP9 Earlybox.jpg|An earlier version of the North American box art. Note that Luigi is not on the cover.
MP9 Early Logo.png|Original logo shown at E3 2011
MP9 Early Dice.png|The spinning dice tells players how many moves they get when they hit the box
MP9 Prerelease Toad Road Windmill.png|The characters in the car are moving the amount of spaces they received
MP9 Prerelease Rolling Dice.png|Characters in the car
MP9 Prerelease Moving Forward.png|Moving forward after rolling the dice block
MP9 Growing Up Prerelease.png|The original version of [[Growing Up]]
MP9 Prerelease Bumper Sparks.jpg|An early version of [[Bumper Sparks]].  Note that Bowser Jr.'s icon looks different from that in the final game and the area has a different color scheme.
</gallery>
 
==External links==
*[http://www.youtube.com/watch?v=KN7E4wDdO7c E3 2011 trailer]
 
==References==
<references/>
 
{{Pre-release and unused content}}
[[Category:Pre-release and unused content|Mario Party 9]]
[[Category:Mario Party 9|*]]

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