Editing List of Donkey Kong Country 3: Dixie Kong's Double Trouble! pre-release and unused content

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 4: Line 4:
==Early ideas==
==Early ideas==
*Other names voted for [[Kiddy Kong]] include Dinky Kong, Baby Kong, Tiny Kong, DJ Kong and Bibby Kong.<ref>{{cite|language=en-gb|author=Rare|deadlink=y|archive=web.archive.org/web/19980705000419/http://www.rare.co.uk/recent/games/dkc3|title=''Donkey Kong Country 3''|publisher=Rarewhere|accessdate=July 6, 2024}}</ref> Out of those names, "Dinky" was reused from a suggestion for the name of [[Dixie Kong]] during the [[List of Donkey Kong Country 2: Diddy's Kong Quest pre-release and unused content|development]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', additionally becoming Kiddy's Japanese name, and Tiny Kong was later used for a [[Tiny Kong|different character]] debuting in ''[[Donkey Kong 64]]''.
*Other names voted for [[Kiddy Kong]] include Dinky Kong, Baby Kong, Tiny Kong, DJ Kong and Bibby Kong.<ref>{{cite|language=en-gb|author=Rare|deadlink=y|archive=web.archive.org/web/19980705000419/http://www.rare.co.uk/recent/games/dkc3|title=''Donkey Kong Country 3''|publisher=Rarewhere|accessdate=July 6, 2024}}</ref> Out of those names, "Dinky" was reused from a suggestion for the name of [[Dixie Kong]] during the [[List of Donkey Kong Country 2: Diddy's Kong Quest pre-release and unused content|development]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', additionally becoming Kiddy's Japanese name, and Tiny Kong was later used for a [[Tiny Kong|different character]] debuting in ''[[Donkey Kong 64]]''.
*[[Karbine]] originally was not intended to be an owl; instead, the original design for the enemy depicted a robotic ape with a propeller on the tailbone area.<ref>{{cite|language=en|author=playtonicalMark|date=November 3, 2016|url=x.com/playtonicalMark/status/794153307329675264|title=This was the original design for karbine|publisher=Twitter|accessdate=July 6, 2024|archive=archive.today/2023.02.13-164600/https://twitter.com/playtonicalMark/status/794153307329675264}}</ref> Artwork for this design is in ''[[Nintendo Power]]'' Volume 89,<ref>{{cite|title=''Nintendo Power'' Volume 89|page=33|date=October 1996|publisher=Nintendo of America|language=en-us}}</ref> while screenshots of this design in-game can be seen in the following issue of ''Nintendo Power''<ref>{{cite|title=''Nintendo Power'' Volume 90|page=24|date=November 1996|publisher=Nintendo of America|language=en-us}}</ref> and in an issue of {{iw|wikipedia|Great Britain}}'s ''Nintendo Magazine System''.<ref>{{cite|date=November 1996|title=Nintendo Magazine System'' (UK) issue 50|publisher=Frontline|language=en-gb|page=84}}</ref>
*[[Karbine]] originally was not intended to be an owl; instead, the original design for the enemy depicted a robotic ape with a propeller on the tailbone area.<ref>{{cite|language=en|author=playtonicalMark|date=November 3, 2016|url=x.com/playtonicalMark/status/794153307329675264|title=This was the original design for karbine|publisher=Twitter|accessdate=July 6, 2024|archive=archive.today/2023.02.13-164600/https://twitter.com/playtonicalMark/status/794153307329675264}}</ref> Artwork for this design is in ''[[Nintendo Power]]'' Volume 89,<ref>{{cite|title=''Nintendo Power'' Volume 89|page=33|date=October 1996|publisher=Nintendo of America|language=en-us}}</ref> while screenshots of this design in-game can be seen in the following issue of ''Nintendo Power''<ref>{{cite|title=''Nintendo Power'' Volume 90|page=24|date=November 1996|publisher=Nintendo of America|language=en-us}}<ref> and in an issue of {{iw|wikipedia|Great Britain}}'s ''Nintendo Magazine System''.<ref>{{cite|title=''Nintendo Magazine System'' (UK) issue 50|date=November 1996|publisher=Nintendo Magazine System'' (UK) issue 50|publisher=Frontline|language=en-gb|page=84}}</ref>
*An early render of the game's main image is shown in an issue of Great Britain's ''Nintendo Magazine System'',<ref>{{cite|date=November 1996|title=Nintendo Magazine System'' (UK) issue 50|publisher=Frontline|language=en-gb|page=82 and 83}}</ref> appearing to be the primary reference for the game's title screen over the final box art image since most details align with it, including background details such as the absence of [[Funky Kong]] and the presence of [[Kuff 'n' Klout]]. The box art image changes the position of Dixie Kong on the [[Hover Craft]] and adds a [[banana]] to Kiddy Kong's hand, which the title screen uses but neglects to edit Dixie's hair and the mild touch-up to Kiddy's model.
*An early render of the game's main image is shown in an issue of Great Britain's ''Nintendo Magazine System'',<ref>{{cite|title=''Nintendo Magazine System'' (UK) issue 50|date=November 1996|publisher=Nintendo Magazine System'' (UK) issue 50|publisher=Frontline|language=en-gb|page=82 and 83}}</ref> appearing to be the primary reference for the game's title screen over the final box art image since most details align with it, including background details such as the absence of [[Funky Kong]] and the presence of [[Kuff 'n' Klout]]. The box art image changes the position of Dixie Kong on the [[Hover Craft]] and adds a [[banana]] to Kiddy Kong's hand, which the title screen uses but neglects to edit Dixie's hair and the mild touch-up to Kiddy's model.


==Early builds==
==Early builds==
Line 41: Line 41:


==Early level placement==
==Early level placement==
One issue of ''Nintendo Power'' swaps [[Squeals on Wheels]] and [[Murky Mill]],<ref>{{cite|title=''Nintendo Power'' Volume 90|page=26 and 28-31|date=November 1996|publisher=Nintendo of America|language=en-us}}</ref> which the following volume acknowledged as a late change in development.<ref>{{cite|page=55|language=en-us|title=''Nintendo Power'' Volume 91|date=December 1996|publisher=Nintendo of America|quote='''The Pitfalls of Writing on the Kremling Kutting-Edge''' Last month's Donkey Kong Country 3 review gave you exclusive tips for the first half of the game. Since that time, Rare's game developers have made a few modifications to the software. The levels Squeals on Wheels, located in Lake Orangatanga, and Murky Mill, found in Murky Forest, have traded places. This switch is a lucky break, since many game players like to collect extra lives in Murky Mill. Now you can do this near the beginning of the game. Nintendo Power will continue to keep you posted on any additional changes prior to the release of the game.}}</ref>
One issue of ''Nintendo Power'' swaps [[Squeals on Wheels]] and [[Murky Mill]],<ref>{{cite|title=''Nintendo Power'' Volume 90|page=26 and 28-31|date=November 1996|publisher=Nintendo of America|language=en-us}}</ref> which the following volume acknowledged as a late change in development.<ref>{{cite|page=55|language=en-us|title=''Nintendo Power'' Volume 91|page=55|date=December 1996|publisher=Nintendo of America|quote='''The Pitfalls of Writing on the Kremling Kutting-Edge''' Last month's Donkey Kong Country 3 review gave you exclusive tips for the first half of the game. Since that time, Rare's game developers have made a few modifications to the software. The levels Squeals on Wheels, located in Lake Orangatanga, and Murky Mill, found in Murky Forest, have traded places. This switch is a lucky break, since many game players like to collect extra lives in Murky Mill. Now you can do this near the beginning of the game. Nintendo Power will continue to keep you posted on any additional changes prior to the release of the game.}}</ref>


==Unused data==
==Unused data==
Line 60: Line 60:
|image2=DKC3 GBA prototype cart v0.6 back.jpg
|image2=DKC3 GBA prototype cart v0.6 back.jpg
}}
}}
There is a prototype of ''Donkey Kong Country 3'' for the Game Boy Advance with a build date of May 6, 2005, and it is listed as version 0.6.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20220105150421/https://illusion.64history.net/2022/donkey-kong-country-3-prototype-gba|title=''Donkey Kong Country 3'' (Prototype) (July 5th, 2005)|publisher=Forest of Illusion|author=togemet2|language=en|accessdate=July 6, 2024}}</ref>
There is a prototype of ''Donkey Kong Country 3'' for the Game Boy Advance with a build date of May 6, 2005, and it is listed as version 0.6.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20220105150421/https://illusion.64history.net/2022/donkey-kong-country-3-prototype-gba|title=''Donkey Kong Country 3'' (Prototype) (July 5th, 2005)|publisher=Forest of Illusion|language=en|accessdate=July 6, 2024}}</ref>


===Differences===
===Differences===

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)