Editing Level B-8
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==Overview== | ==Overview== | ||
[[File:MvDKTSB-8mapWiiU.jpg|thumb|left|200px|Level map]] | [[File:MvDKTSB-8mapWiiU.jpg|thumb|left|200px|Level map]] | ||
The course contains an arrangement of paths with [[Red Girder]] Rivets, [[Movable Pipe]] outlines and [[Ladder]]s. The Cursed Mini Mario begins at the top of a Ladder on the left and, without the player's input, starts going down the Ladder, then enters a Movable Pipe and exits on the other side at the top of the stage, falling back to its initial position. The other toys start on the right side on different platforms, next to another Ladder. A pair of [[Hammer]]s lies at the far left side of the stage, | The course contains an arrangement of paths with [[Red Girder]] Rivets, [[Movable Pipe]] outlines and [[Ladder]]s. The Cursed Mini Mario begins at the top of a Ladder on the left and, without the player's input, starts going down the Ladder, then enters a Movable Pipe and exits on the other side at the top of the stage, falling back to its initial position. The other toys start on the right side on different platforms, next to another Ladder. A pair of [[Hammer]]s lies at the far left side of the stage, at the mouth of an horizontal Movable Pipe outline where the Minis can be warped to. With the Hammers in their hands, the Minis should encounter the Cursed Mini Mario and hit it to revert it to a normal state. Alternatively, the player can draw a sloped Red Girder above the pit of [[Spike Trap|spikes]] in the middle and have the Minis slide down on it to attack the Cursed Mini Mario. Afterwards, all toys should be escorted to the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] at the top right using Red Girders. | ||
===M Coin=== | ===M Coin=== |