Editing Level B-23

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{{level infobox
{{Levelbox
|title=Level B-23
|title=Level B-23
|image=[[File:MvDKTSB-23 3DS.png|250px]]
|image=[[File:MvDKTSB-23 3DS.png|250px]]
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==Overview==
==Overview==
[[File:MvDKTSB-23mapWiiU.jpg|thumb|left|200px|Level map]]
[[File:MvDKTSB-23mapWiiU.jpg|thumb|left|200px|Level map]]
The course is a maze with many [[Warp Pipe#Mario vs. Donkey Kong series|Split Pipes]] and [[Movable Pipe]] outlines. Rivets for [[Red Girder]]s and [[Blue Lift]]s are scattered throughout the stage as well, but the player is not initially provided with such materials to use. Instead, the Minis must be lured into various [[Pickup]]s to add pieces to the player's resource stash, giving them the possibility to connect rivets. In addition, there are several [[Springboard#Mario vs. Donkey Kong series|Long Spring]] slots which can be turned functional to bounce the toys to higher areas.
The course is an expansive arrangement of halls, floors and other platforms, interconnected by [[Warp Pipe#Mario vs. Donkey Kong series|Split Pipes]] and [[Movable Pipe]] outlines. Rivets for [[Red Girder]]s and [[Blue Lift]]s are scattered throughout the stage as well, but the player is not initially provided with such materials to use. Instead, the Minis must be lured into various [[Pickup]]s to add pieces to the player's resource stash, giving them the possibility to connect rivets. In addition, [[Springboard#Mario vs. Donkey Kong series|Long Spring]] slots are mostly found in the right portion of the level where they can be turned functional to bounce the toys to higher areas.


The Cursed Mini Mario starts on a platform in the center of the stage and soon falls onto a floor of [[Spike Trap|spikes]] at the bottom. Marching onward, it bounces off a Long Spring to a platform above, but soon falls back to the bottom through a gap and enters a magenta Split Pipe in the floor. The pipe warps it higher up in an area with Long Springs, where it will use two functional ones to reach a yellow Split Pipe further to the left. Navigating some other Split Pipes, the toy ends up near its starting point from where it proceeds the same march around the level if undiverted.
The Cursed Mini Mario starts on a platform in the center of the stage and soon falls onto a floor of [[Spike Trap|spikes]] at the bottom. Marching onward, it bounces off a Long Spring to a platform above, but soon falls back to the bottom through a gap and enters a magenta Split Pipe in the floor. The pipe warps it higher up in an area with Long Springs, where it will use two functional ones to reach a yellow Split Pipe further to the left. Navigating some other Split Pipes, the toy ends up near its starting point from where it will proceed the same march around the level if undiverted.


Most of the Minis in this level start out in precarious situations, such as the [[Mini Mario (toy)|Mini Mario]] and the [[Mini Luigi]] starting in a room on the left where they cannot escape without Blue Lifts, and the [[Mini Pauline]], the [[Mini Donkey Kong|Mini DK]] and the [[Mini Toad]] facing a gap with spikes at the bottom, which they cannot cross without Red Girders. Only the [[Mini Peach]] and the [[Gold Mini Mario]] can be used initially and must collect Pickups on the way to help the other toys out. Eventually, the Cursed Mini Mario also has to be recruited as a normal Mini Mario by attacking it a pair of [[Hammer]]s found next to a gray Split Pipe in the middle.
Most Minis are initially involved in precarious situations, such as the [[Mini Mario (toy)|Mini Mario]] and the [[Mini Luigi]] starting in a room on the left where they cannot escape without Blue Lifts, and the [[Mini Pauline]], the [[Mini Donkey Kong|Mini DK]] and the [[Mini Toad]] facing a gap with spikes at the bottom, which they cannot cross without Red Girders. Only the [[Mini Peach]] and the [[Gold Mini Mario]] have proper paths to follow and must collect Pickups on the way to help the other toys and recruit them. Eventually, the Cursed Mini Mario also has to be recruited as a normal Mini Mario by attacking it a pair of [[Hammer]]s found at the mouth of a gray Split Pipe in the middle.


When all Minis are in tow, they should be escorted to the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] on the bottom floor by drawing a long Red Girder over the pit of spikes towards the door.
When all Minis are in tow, they should be escorted to the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] on the bottom floor by stretching a long Red Girder over the pit of spikes towards the door.


===M Coin===
===M Coin===
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*Large Lift Pickups: 1
*Large Lift Pickups: 1
*[[Coin]]s: 10
*[[Coin]]s: 10
*[[10-Coin|Large Coin]]s: 3
*[[10 Gold Coin|Large Coins]]: 3
{{MVDKTS}}
{{MVDKTS}}
{{MVDKTS levels}}
{{MVDKTS Levels}}
[[Category:Ghost Houses]]
[[Category:Mario vs. Donkey Kong: Tipping Stars Levels]]
[[Category:Mario vs. Donkey Kong: Tipping Stars levels]]

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