Editing Level B-23

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The Cursed Mini Mario starts on a platform in the center of the stage and soon falls onto a floor of [[Spike Trap|spikes]] at the bottom. Marching onward, it bounces off a Long Spring to a platform above, but soon falls back to the bottom through a gap and enters a magenta Split Pipe in the floor. The pipe warps it higher up in an area with Long Springs, where it will use two functional ones to reach a yellow Split Pipe further to the left. Navigating some other Split Pipes, the toy ends up near its starting point from where it proceeds the same march around the level if undiverted.
The Cursed Mini Mario starts on a platform in the center of the stage and soon falls onto a floor of [[Spike Trap|spikes]] at the bottom. Marching onward, it bounces off a Long Spring to a platform above, but soon falls back to the bottom through a gap and enters a magenta Split Pipe in the floor. The pipe warps it higher up in an area with Long Springs, where it will use two functional ones to reach a yellow Split Pipe further to the left. Navigating some other Split Pipes, the toy ends up near its starting point from where it proceeds the same march around the level if undiverted.


Most of the Minis in this level start out in precarious situations, such as the [[Mini Mario (toy)|Mini Mario]] and the [[Mini Luigi]] starting in a room on the left where they cannot escape without Blue Lifts, and the [[Mini Pauline]], the [[Mini Donkey Kong|Mini DK]] and the [[Mini Toad]] facing a gap with spikes at the bottom, which they cannot cross without Red Girders. Only the [[Mini Peach]] and the [[Gold Mini Mario]] can be used initially and must collect Pickups on the way to help the other toys out. Eventually, the Cursed Mini Mario also has to be recruited as a normal Mini Mario by attacking it a pair of [[Hammer]]s found next to a gray Split Pipe in the middle.
Most Minis are initially involved in precarious situations, such as the [[Mini Mario (toy)|Mini Mario]] and the [[Mini Luigi]] starting in a room on the left where they cannot escape without Blue Lifts, and the [[Mini Pauline]], the [[Mini Donkey Kong|Mini DK]] and the [[Mini Toad]] facing a gap with spikes at the bottom, which they cannot cross without Red Girders. Only the [[Mini Peach]] and the [[Gold Mini Mario]] can be used initially and must collect Pickups on the way to help the other toys out. Eventually, the Cursed Mini Mario also has to be recruited as a normal Mini Mario by attacking it a pair of [[Hammer]]s found next to a gray Split Pipe in the middle.


When all Minis are in tow, they should be escorted to the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] on the bottom floor by drawing a long Red Girder over the pit of spikes towards the door.
When all Minis are in tow, they should be escorted to the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] on the bottom floor by drawing a long Red Girder over the pit of spikes towards the door.

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