Editing Level 8-1+
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{{level infobox | {{level infobox | ||
|image=[[File: | |title = Level 6-1+ | ||
|code=Level 6-1+ (GBA)<br>Level 8-1+ (Switch) | |image = [[File:MVDK Level 6-1+.png]] | ||
|world=[[Twilight City Plus]] | |code= Level 6-1+ (GBA)<br>Level 8-1+ (Switch) | ||
|game=''[[Mario vs. Donkey Kong]]'' | |world= [[Twilight City Plus]] | ||
|limit=150 | |game= ''[[Mario vs. Donkey Kong]]'' | ||
|before=[[Level 7-DK+|<<]] | |limit= 150 | ||
|after=[[Level 8-2+|>>]] | |before= [[Level 7-DK+|<<]] | ||
|after= [[Level 8-2+|>>]] | |||
}} | }} | ||
'''Level 8-1+''' ('''Level 6-1+''' in the GBA version) is the first level of [[Twilight City Plus]] in ''[[Mario vs. Donkey Kong]]'' | '''Level 8-1+''' ('''Level 6-1+''' in the GBA version) is the first level of [[Twilight City Plus]] in ''[[Mario vs. Donkey Kong]]''. The high score for this level is 18000. | ||
==Overview== | ==Overview== | ||
The player first has to climb a ladder and activate the [[Mini Mario (toy)|Mini-Mario]], and then climb back down. They then have to navigate through two pairs of lasers, one for the player and the other for the Mini-Mario, and then press the yellow [[Color Switch]] at the end of the player's path. Leading the Mini-Mario back through the lasers, it can drop through a new hole and reunite with the player. Moving back through the lasers, the player has to time a jump on a [[Springboard]] to get onto an upper platform while avoiding another laser, and then move right to press a blue Color Switch. The player then has to move left and use the Mini-Mario as a platform to reach some [[rope]]s above, and then move right so the Mini-Mario uses a Springboard to get up. After returning left and falling back down, the player has to grab the [[ | The player first has to climb a ladder and activate the [[Mini Mario (toy)|Mini-Mario]], and then climb back down. They then have to navigate through two pairs of lasers, one for the player and the other for the Mini-Mario, and then press the yellow [[Color Switch]] at the end of the player's path. Leading the Mini-Mario back through the lasers, it can drop through a new hole and reunite with the player. Moving back through the lasers, the player has to time a jump on a [[Springboard]] to get onto an upper platform while avoiding another laser, and then move right to press a blue Color Switch. The player then has to move left and use the Mini-Mario as a platform to reach some [[rope]]s above, and then move right so the Mini-Mario uses a Springboard to get up. After returning left and falling back down, the player has to grab the [[Bin]] they used as a platform earlier and throw it onto the ledge, then [[Handstand]] Jump to get up onto it and grab the Bin. Using the Springboard under the locked door, the player can toss the Bin onto the ledge above, and then do a Handstand Double Jump to get onto the above platform. Tossing the Bin against the wall the Mini-Mario is stuck at will allow it to get over the wall and unlock the door. | ||
==Present locations== | ==Present locations== | ||
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*'''Blue:''' Above the Mini-Mario's starting position, which can be reached by doing a Handstand Jump. | *'''Blue:''' Above the Mini-Mario's starting position, which can be reached by doing a Handstand Jump. | ||
{{MVDK levels}} | {{MVDK levels}} | ||
[[Category:Mario vs. Donkey Kong levels]] | [[Category:Mario vs. Donkey Kong levels]] |