Editing Level 6-6 (Mario vs. Donkey Kong)

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In the first area, the player must slide a carryable [[spring]] through a small, icy passageway at the bottom (which cannot be safely entered due to the presence of a [[Brickman]]), then proceed westward using the red [[Warp Box]]. The player must use the spring to jump to the upper left portion, then slide the key through another passageway. After activating the blue Warp Box, the player can warp back to the start, obtain the key quickly, and reach the locked door.
In the first area, the player must slide a carryable [[spring]] through a small, icy passageway at the bottom (which cannot be safely entered due to the presence of a [[Brickman]]), then proceed westward using the red [[Warp Box]]. The player must use the spring to jump to the upper left portion, then slide the key through another passageway. After activating the blue Warp Box, the player can warp back to the start, obtain the key quickly, and reach the locked door.


In the second area, the player must slide through a small passage, then jump off a [[Ninji]] to reach the red Warp Box. After jumping across another Ninji and an [[icicle]], the player can activate the blue [[Color Switch]], then reach the final icy passageway surrounded by two icicles. The player must quickly duck and slide through the small gap to reach the [[Mini-Mario]] without getting hit by the icicles.
In the second area, the player must slide through a one block-tall passage, then jump off a [[Ninji]] to reach the red Warp Box. After jumping across another Ninji and an [[icicle]], the player can activate the blue [[Color Switch]], then reach the final icy passageway surrounded by two icicles. The player must quickly duck and slide through the one block-tall gap to reach the [[Mini-Mario]] without getting hit by the icicles.
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