Editing Level 5-2 (Mario vs. Donkey Kong)

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{{italic title|id=yes}}
{{italic title|Level 4-2 (''Mario vs. Donkey Kong'')}}
{{about|Level 5-2 in the [[Nintendo Switch]] [[Mario vs. Donkey Kong (Nintendo Switch)|remake]] of Mario vs. Donkey Kong (Level 4-2 in the [[Game Boy Advance]] [[Mario vs. Donkey Kong|version]])|Level 5-2 in the Game Boy Advance game|[[Level 7-2]]}}
{{Levelbox
{{level infobox
|title = Level 4-2
|image = [[File:MarioVsDKSwitch5-2 1.jpg|250px]]
|image = [[File:MVDK 4-2 1.png]]
|code= Level 4-2 (GBA)<BR>Level 5-2 (Switch)
|code= Level 4-2
|world= [[Spooky House]]
|world= [[Spooky House]]
|game= ''[[Mario vs. Donkey Kong]]''<br>''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]])
|game= ''[[Mario vs. Donkey Kong]]''
|limit= 150
|limit= 150
|before_alt=
|notes=
|before= [[Level 5-1 (Mario vs. Donkey Kong)|<<]]
|beforealt=
|after= [[Level 5-3 (Mario vs. Donkey Kong)|>>]]
|before= [[Level 4-1 (Mario vs. Donkey Kong)|<<]]
|after= [[Level 4-3 (Mario vs. Donkey Kong)|>>]]
}}
}}
'''Level 5-2''' ('''Level 4-2''' in the GBA version) is the second level of [[Spooky House]] in ''[[Mario vs. Donkey Kong]]'' and its [[Mario vs. Donkey Kong (Nintendo Switch)|remake]]. The high score for this level in the original version is 32000. In the [[Nintendo Switch]] remake, the target time for this level's [[Time Attack (Mario vs. Donkey Kong for Nintendo Switch)|Time Attack]] is 44.00.
'''Level 4-2''' is the second level of [[Spooky House]] in ''[[Mario vs. Donkey Kong]]''. The high score for this level is 32000.


==Overview==
==Overview==
[[File:MarioVsDKSwitch5-2 2.jpg|250px|thumb|left|The second area]]
[[File:MvsDK 4-2.png|frame|left|The second area]]
In the GBA version only, the level opens with a cinematic showing [[Mario]] stepping on a blue [[Color Switch]] to make a [[Key]] fall onto the [[Conveyor Belt|conveyor belt]], then jumping onto the red Color Switch to remove the blue wall so the Key can reach Mario.
The level opens with a cinematic showing [[Mario]] stepping on a blue [[Color Switch]] to make a [[Key]] fall onto the [[conveyor]], then jumping onto the red Color Switch to remove the blue wall so the Key can reach Mario.


In the first area, the player starts next to a [[Springboard]] they can use to reach the platform with the locked door on it. Then, the player needs to climb across [[rope]]s to reach the platform on the right. Jumping down to the right, the player needs to press the blue Color Switch and then throw the Key onto the conveyor. Once the key is past the red wall's outline, the player needs to press the red Color Switch to remove the blue wall. Once the key is past the blue wall's outline, the player needs to press the blue Color Switch again and use the ropes to get over the blue wall and reach the Key before its timer runs out. With the Key in hand, the player can use the Springboard again to reach the locked door.
In the first area, the player starts next to a [[Springboard]] they can use to reach the platform with the locked door on it. Then, the player needs to climb across [[rope]]s to reach the platform on the right. Jumping down to the right, the player needs to press the blue Color Switch and then throw the Key onto the conveyor. Once the key is past the red wall's outline, the player needs to press the red Color Switch to remove the blue wall. Once the key is past the blue wall's outline, the player needs to press the blue Color Switch again and use the ropes to get over the blue wall and reach the Key before its timer runs out. With the Key in hand, the player can use the Springboard again to reach the locked door.


In the second area, the player needs to use a Springboard to reach a platform with a [[Sir Shovalot]] on it. While [[crouch]]ing, the Sir Shovalot will push the player through the small opening in the wall, which will cause them to fall into an area with another Sir Shovalot. Using this Sir Shovalot as a platform, the player can reach a ladder to reach a platform with another Sir Shovalot. After having the Sir Shovalot push the player past the wall, the player needs to quickly jump across a couple of [[Donut Block]]s before the Sir Shovalot shoves them off the platform. After the Donut Blocks are three Springboards that will lead to three Donut Blocks (with a [[1-Up Mushroom]] over the first) that the player needs to jump across before the Donut Blocks fall into the [[Spike Trap|spikes]] below. Above the third Donut Block is a [[Hammer]] the player can use to defeat the [[Candle]]s surrounding the [[Mini Mario (toy)|Mini-Mario]].
In the second area, the player needs to use a Springboard to reach a platform with a [[Sir Shovalot]] on it. While [[crouch]]ing, the Sir Shovalot will push the player through the small opening in the wall, which will cause them to fall into an area with another Sir Shovalot. Using this Sir Shovalot as a platform, the player can reach a ladder to reach a platform with another Sir Shovalot. After having the Sir Shovalot push the player past the wall, the player needs to quickly jump across a couple of [[Donut Lift]]s before the Sir Shovalot shoves them off the platform. After the Donut Lifts are three Springboards that will lead to three Donut Lifts (with a [[1-Up Mushroom]] over the first) that the player needs to jump across before the lifts fall into the [[Spike Trap|spikes]] below. Above the third Donut Lift is a [[Hammer]] the player can use to defeat the [[Candle]]s surrounding the [[Mini Mario (toy)|Mini Mario]].
{{br|left}}
{{br|left}}


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*'''Blue:''' In the second area, directly above the final Springboard.
*'''Blue:''' In the second area, directly above the final Springboard.


==Gallery==
{{MVDK Levels}}
<gallery>
[[Category:Mario vs. Donkey Kong Levels]]
MVDK 4-2 1.png|The first area of Level 4-2 in the GBA version
MvsDK 4-2.png|The second area of Level 4-2 in the GBA version
</gallery>
 
{{MVDK levels}}
[[Category:Mario vs. Donkey Kong levels]]

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