Editing Level 2-6 (Mario vs. Donkey Kong)
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{{italic title|id=yes}} | {{italic title|id=yes}} | ||
{{level infobox | {{level infobox | ||
|image = [[File: | |image = [[File:MVDK 2-6 1.png]] | ||
|code= Level 2-6 | |code= Level 2-6 | ||
|world= [[Donkey Kong Jungle (world)|Donkey Kong Jungle]] | |world= [[Donkey Kong Jungle (world)|Donkey Kong Jungle]] | ||
|game= ''[[Mario vs. Donkey Kong]]'' | |game= ''[[Mario vs. Donkey Kong]]'' | ||
|limit= 150 (first area)<br>180 (second area) | |limit= 150 (first area)<br>180 (second area) | ||
|before_alt= | |before_alt= | ||
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|after= [[Level 2-mm|>>]] | |after= [[Level 2-mm|>>]] | ||
}} | }} | ||
'''Level 2-6''' is the sixth level of [[Donkey Kong Jungle (world)|Donkey Kong Jungle]] in ''[[Mario vs. Donkey Kong]]'' | '''Level 2-6''' is the sixth level of [[Donkey Kong Jungle (world)|Donkey Kong Jungle]] in ''[[Mario vs. Donkey Kong]]''. The high score for this level is 32000. | ||
==Overview== | ==Overview== | ||
[[File: | [[File:MVDK 2-6 2.png|frame|left|The second area]] | ||
The level opens with a cinematic showing [[Mario]] throwing a [[RamRam]] on to [[Spike (obstacle)|spike]]s so he can collect a [[Present (Mario vs. Donkey Kong)|Present]]. | |||
The player starts under some [[rope|wire]]s they need to use to reach [[rope]] above, while avoiding a [[Tane Pakkun]]'s attack, then use a [[Monchee]] to cross to the next platform. The Monchee below them is on the red platform, so the player needs to press the blue [[Color Switch]] to make the Monchee fall on the platform below. While avoiding another Tane Pakkun's attack, the player needs to slide down a rope, and then ride the Monchee's tail to cross the spikes. Across the spikes, the player needs to throw a RamRam on to spikes to use it as a platform to carry the [[Key]] to the locked door. | The player starts under some [[rope|wire]]s they need to use to reach [[rope]] above, while avoiding a [[Tane Pakkun]]'s attack, then use a [[Monchee]] to cross to the next platform. The Monchee below them is on the red platform, so the player needs to press the blue [[Color Switch]] to make the Monchee fall on the platform below. While avoiding another Tane Pakkun's attack, the player needs to slide down a rope, and then ride the Monchee's tail to cross the spikes. Across the spikes, the player needs to throw a RamRam on to spikes to use it as a platform to carry the [[Key]] to the locked door. | ||
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*[[Tane Pakkun]]s | *[[Tane Pakkun]]s | ||
== | ==Present locations== | ||
*'''Red:''' In the first area, in the path of the second Monchee. | |||
*'''Yellow:''' In the second area, next to the second Springboard. The red Color Switch needs to be activated. | |||
*'''Blue:''' In the second area, above the spikes. The blue Color Switch needs to be active. | |||
{{MVDK levels}} | {{MVDK levels}} | ||
[[Category:Mario vs. Donkey Kong levels]] | [[Category:Mario vs. Donkey Kong levels]] | ||