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{{about|the general overview of levels|a directory of every level|[[:Category:Levels]] and its subcategories|the growth mechanic|[[Level up]]}}
{{about|the general overview of levels|a directory of every level|[[:Category:Levels]] and its subcategories|the growth mechanic|[[Level up]]}}
{{redirect|Area|the Areas of Remix 10 in Super Mario Run|[[Super Mario Run#Remix 10|Super Mario Run § Remix 10]]}}
[[File:Levelsend.png|thumb|260px|Clockwise from top left: level endings of the ''[[Super Mario All-Stars + Super Mario World]]'' versions of ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 2]]'', ''[[Super Mario World]]'', and ''[[Super Mario Bros. 3]]'']]
[[File:Levelsend.png|thumb|260px|Level endings of the ''[[Super Mario All-Stars + Super Mario World]]'' versions of ''[[Super Mario Bros.]]'' / ''[[Super Mario Bros.: The Lost Levels]]'' (top left), ''[[Super Mario Bros. 2]]'' (top right), ''[[Super Mario Bros. 3]]'' (bottom left), and ''[[Super Mario World]]'' (bottom right)]]
[[Genre#Platform games|Platform game]]s generally have multiple '''levels''' (also called '''courses''' or '''stages'''), which contain obstacles, [[list of enemies|enemies]], [[List of items|item]]s, and the like. [[Mario]], [[Luigi]], or another playable character (or characters) must pass through levels to access more of them and ultimately complete the game. However, some levels may be optional to complete, such as due to a secret method that allows them to be skipped (such as a [[Warp Zone]]) or the level itself being a secret.
[[Genre#Platform games|Platform game]]s generally have multiple '''levels''' (also called '''courses''', '''stages''', and '''areas'''), which contain obstacles, [[list of enemies|enemies]], [[List of items|item]]s, and the like. [[Mario]], [[Luigi]], or another playable character (or characters) must pass through levels to access more of them and ultimately complete the game. However, some levels may be optional to complete, such as due to a secret method that allows them to be skipped (such as a [[Warp Zone]]) or the level itself being a secret.


==List of level themes==
==List of level themes==
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{{see also|Category:Grasslands}}
{{see also|Category:Grasslands}}
[[File:N3DS SM3DL screenshot 93.png|150px|thumb|left|[[World 1-1 (Super Mario 3D Land)|World 1-1]] from ''[[Super Mario 3D Land]]'']]
[[File:N3DS SM3DL screenshot 93.png|150px|thumb|left|[[World 1-1 (Super Mario 3D Land)|World 1-1]] from ''[[Super Mario 3D Land]]'']]
This theme often features grass, hills, [[tree]]s, and slopes. It is usually the easiest kind of level theme, as it is normally the first level or world theme encountered in each game. It is common for this level theme to introduce common level features and mechanics, such as [[jump]]ing, breaking [[block]]s, and new power-ups. Common enemies here include [[Goomba]]s, [[Koopa Troopa]]s, [[Piranha Plant]]s, [[Hammer Bro]]s, [[Shy Guy]]s, [[Spiny|Spinies]], [[Rex]]es, and [[Chargin' Chuck]]s. [[Pit|Bottomless pit]]s are some of the more dangerous features in these levels. This level theme often has secret areas that lead to sky- or underground-themed locations. In 3D games, grassland levels offer more exploration and sometimes feature an easy boss battle. The music on this level theme, occasionally officially known as the "[[Ground Theme]]," usually serves as a main theme of the whole game.
This theme often features grass, hills, [[tree]]s, and slopes. It is usually the easiest kind of level theme, as it is normally the first level or world theme encountered in each game. It is common for this level theme to introduce common level features and mechanics, such as [[jump]]ing, breaking [[block]]s, and new power-ups. Common enemies here include [[Goomba]]s, [[Koopa Troopa]]s, [[Piranha Plant]]s, [[Hammer Bro]]s, [[Shy Guy]]s, [[Spiny|Spinies]], [[Rex]]es, and [[Chargin' Chuck]]s. [[Pit|Bottomless pit]]s are some of the more dangerous features in these levels. This level theme often has secret areas that lead to sky- or underground-themed locations. In 3D games, grassland levels offer more exploration and sometimes feature an easy boss battle.
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{{see also|Category:Haunted areas}}
{{see also|Category:Haunted areas}}
[[File:SMG2 Haunty Halls Sneaking Down the Creepy Corridor.png|thumb|150px|[[Haunty Halls Galaxy]] from ''[[Super Mario Galaxy 2]]'']]
[[File:SMG2 Haunty Halls Sneaking Down the Creepy Corridor.png|thumb|150px|[[Haunty Halls Galaxy]] from ''[[Super Mario Galaxy 2]]'']]
This level theme features ghosts as its main enemies, such as [[Boo]]s, [[Peepa]]s, [[Eerie]]s, and [[Broozer]]s. Bat, pumpkin, and rat enemies such as Swoops, [[Splunkin]]s, and [[Scaredy Rat]]s are also fairly common. This level type usually takes place in a [[Ghost House]], often rife with ghosts and full of unusual objects such as fake doors and/or possessed objects, such as floating couches. However, this theme can also take place in a haunted forest with dead trees and [[Crowber]]s to dodge or even on haunted shipwrecks with intertwined water mechanics. These levels often feature maze-like navigation and secret exits.
This level theme features ghosts as its main enemies, such as [[Boo]]s, [[Peepa]]s, [[Eerie]]s, and [[Broozer]]s. Bat, pumpkin, and rat enemies such as Swoops, [[Splunkin]]s, and [[Scaredy Rat]]s are also fairly common. This level type usually takes place in a [[Ghost House]], often rife with ghosts and full of unusual objects such as fake doors and/or possessed objects, such as floating couches. However, this theme can also take place in a spooky forest with dead trees and [[Crowber]]s to dodge or even on haunted shipwrecks with intertwined water mechanics. These levels often feature maze-like navigation and secret exits.


===Jungle/forest/swamp theme===
===Jungle/forest/swamp/woods theme===
{{see also|Category:Forests|Category:Swamps}}
{{see also|Category:Forests|Category:Swamps}}
[[File:Forest of Illusion 1 SMW.png|150px|left|thumb|[[Forest of Illusion 1]] from ''[[Super Mario World]]'']]
[[File:Forest of Illusion 1 SMW.png|150px|left|thumb|[[Forest of Illusion 1]] from ''[[Super Mario World]]'']]
This level theme takes place in a jungle with [[Poison (obstacle)|poisonous swamps]], [[swinging vine]]s, and exotic enemies such as [[Wiggler]]s, [[Scuttlebug]]s, and [[Bramball]]s. Forests and jungles may require the player to get across a swamp, such as riding [[Dorrie]]. Forest levels in 3D games often feature treetops that challenge the characters' jumping skills. In the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series, jungle levels typically serve as the beginner stages, similar to grassland levels in the ''Super Mario'' series.
This level theme takes place in a jungle with [[Poison (obstacle)|poisoned water]], [[vine]]s to swing from, and exotic enemies such as [[Wiggler]]s, [[Scuttlebug]]s, and [[Bramball]]s. Forests and jungles may require the player to get across a swamp, such as riding [[Dorrie]]. Forest levels in 3D games often feature treetops that challenge the characters' jumping skills. In the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series, jungle levels typically serve as the beginner stages, similar to grassland levels in the ''Super Mario'' series.
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===Snow/ice/winter theme===
===Snow/ice/winter/tundra/frozen theme===
{{see also|Category:Snowscapes}}
{{see also|Category:Snowscapes}}
[[File:SMO Snow Moon 14.png|thumb|150px|The [[Snow Kingdom]] from ''[[Super Mario Odyssey]]'']]
[[File:SMO Snow Moon 14.png|thumb|150px|The [[Snow Kingdom]] from ''[[Super Mario Odyssey]]'']]
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{{see also|Category:Volcanic areas}}
{{see also|Category:Volcanic areas}}
[[File:NSMB2 World 6-1 Volcanic Debris.png|thumb|150px|[[World 6-1 (New Super Mario Bros. 2)|World 6-1]] from ''[[New Super Mario Bros. 2]]'']]
[[File:NSMB2 World 6-1 Volcanic Debris.png|thumb|150px|[[World 6-1 (New Super Mario Bros. 2)|World 6-1]] from ''[[New Super Mario Bros. 2]]'']]
Volcanic and lava-filled levels are typically later levels faced in the games. They feature [[lava]] and debris falling from the sky (usually being shot from background [[volcano]]es), and they often swarm with some of Bowser's stronger minions. Lava creatures and enemies such as [[Blargg]]s, [[Bully|Bullies]], Crowbers, and Lava Bubbles are very common here. As lava levels are faced later in the series, they are generally among the hardest levels in the game. The underground theme is a common overlap here, with these types of levels usually portrayed as taking place inside volcanoes themselves. Bowser's castles usually take place here and are also full of lava.
Volcanic and lava-filled levels are typically later levels faced in the games. They feature lava and debris falling from the sky (usually being shot from background volcanoes), and they often swarm with some of Bowser's stronger minions. Lava creatures and enemies such as [[Blargg]]s, [[Bully|Bullies]], Crowbers, and Lava Bubbles are very common here. As lava levels are faced later in the series, they are generally among the hardest levels in the game. The underground theme is a common overlap here, with these types of levels usually portrayed as taking place inside volcanoes themselves. Bowser's castles usually take place here and are also full of lava.


===Space/cosmic/galaxy theme===
===Space/cosmic/galaxy theme===
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Space levels are rarer levels within the ''Super Mario'' franchise, as they rarely appear outside the ''[[Super Mario Galaxy]]'' games. Space levels often feature low [[gravity]] that affects jumping and planets that pull the player in. Space levels have some of the most diverse enemy types in the games and are often combined with different level themes, such as the sky theme.
Space levels are rarer levels within the ''Super Mario'' franchise, as they rarely appear outside the ''[[Super Mario Galaxy]]'' games. Space levels often feature low [[gravity]] that affects jumping and planets that pull the player in. Space levels have some of the most diverse enemy types in the games and are often combined with different level themes, such as the sky theme.


===Airship/military/tank theme===
===Airship/military/vehicle/tank theme===
{{see also|Category:Airship areas}}
{{see also|Category:Airship areas}}
[[File:SMAS SMB3 World 3-A Screenshot.png|thumb|150px|[[World 3-Airship (Super Mario Bros. 3)|World 3-Airship]] from ''[[Super Mario Bros. 3]]'']]
[[File:SMAS SMB3 World 3-A Screenshot.png|thumb|150px|[[World 3-Airship (Super Mario Bros. 3)|World 3-Airship]] from ''[[Super Mario Bros. 3]]'']]
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===Factory/mechanical/metallic theme===
===Factory/mechanical/electric/metal/steel theme===
{{see also|Category:Factories}}
{{see also|Category:Factories}}
[[File:High-Voltage Gauntlet.jpg|left|150px|thumb|[[High-Voltage Gauntlet]] from ''[[Super Mario Bros. Wonder]]'']]
[[File:High-Voltage Gauntlet.jpg|left|150px|thumb|[[High-Voltage Gauntlet]] from ''[[Super Mario Bros. Wonder]]'']]
These levels take place in a metal fortress or factory-like area, often featuring [[Warp Pipe]]s, [[Conveyor Belt]]s, electrical hazards, and robotic/metal enemies such as [[Goombeetle]]s, [[Topmen]], [[Bob-omb]]s, and [[Mechakoopa]]s. Factory levels are rare in the mainline ''Super Mario'' games, though they often appear in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series.
These levels take place in a metal fortress or factory-like area, often featuring [[Warp Pipe]]s, [[Conveyor Belt]]s, electrical hazards, and robotic/metal enemies such as [[Goombeetle]]s, [[Topmen]], [[Bob-omb]]s, and [[Mechakoopa]]s. Factory levels are rare in the mainline ''Super Mario'' games, though they often appear in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series.


===Food/sweets/candy theme===
===Food/sweets/candy/sugar theme===
{{see also|Category:Food areas}}
{{see also|Category:Food areas}}
[[File:SM3DW Cookie Cogworks.png|thumb|150px|[[Cookie Cogworks]] from ''[[Super Mario 3D World]]'']]
[[File:SM3DW Cookie Cogworks.png|thumb|150px|[[Cookie Cogworks]] from ''[[Super Mario 3D World]]'']]
These levels are composed primarily of giant-sized food, which acts as platforms for Mario to climb on or obstacles that get in Mario's way. Candy and sweets are the most common type of food, as seen in levels such as [[Sweet Sweet Galaxy]] from ''[[Super Mario Galaxy]]'', [[Sweet Mystery Galaxy]] from ''[[Super Mario Galaxy 2]]'', [[Cakewalk Flip]] from ''[[Super Mario 3D World]]'', and [[Maw-Maw Mouthful]] from ''[[Super Mario Bros. Wonder]]'', though some levels use other types of food. For instance, the [[Luncheon Kingdom]] from ''Super Mario Odyssey'' is stew-themed, while the [[Golden Temple]] from ''[[Donkey Kong Country Returns]]'' is fruit-themed.
These levels are composed primarily of giant-sized food, which acts as platforms for Mario to climb on or obstacles that get in Mario's way. Candy and sweets are the most common type of food, as seen in levels such as [[Sweet Sweet Galaxy]] from ''[[Super Mario Galaxy]]'', [[Sweet Mystery Galaxy]] from ''[[Super Mario Galaxy 2]]'', [[Cakewalk Flip]] from ''[[Super Mario 3D World]]'', and [[Maw-Maw Mouthful]] from ''[[Super Mario Bros. Wonder]]'',<ref>Eurogamer (August 31, 2023). [https://youtu.be/EwvBYQ7j5BE We Played Super Mario Bros. Wonder - NEW GAMEPLAY AND IMPRESSIONS! Super Mario Bros Wonder Switch]. ''YouTube''. Retrieved September 5, 2023.</ref> though some levels use other types of food. For instance, the [[Luncheon Kingdom]] from ''Super Mario Odyssey'' is stew-themed, while the [[Golden Temple]] from ''[[Donkey Kong Country Returns]]'' is fruit-themed.
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</gallery>
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==References==
<references/>
[[Category:Levels|*]]
[[Category:Levels|*]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Terms]]
[[Category:Terms]]

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