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{{about|the general overview of levels|a directory of every level|[[:Category:Levels]] and its subcategories|the growth mechanic|[[Level up]]}}
{{about|the general overview of levels|a directory of every level|[[:Category:Levels]] and its subcategories|the growth mechanic|[[Level up]]}}
{{redirect|Area|the Areas of Remix 10 in Super Mario Run|[[Super Mario Run#Remix 10|Super Mario Run § Remix 10]]}}
[[File:Levelsend.png|thumb|260px|Clockwise from top left: level endings of the ''[[Super Mario All-Stars + Super Mario World]]'' versions of ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 2]]'', ''[[Super Mario World]]'', and ''[[Super Mario Bros. 3]]'']]
[[File:Levelsend.png|thumb|260px|Clockwise from top left: level endings of the ''[[Super Mario All-Stars + Super Mario World]]'' versions of ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 2]]'', ''[[Super Mario World]]'', and ''[[Super Mario Bros. 3]]'']]
[[Genre#Platform games|Platform game]]s generally have multiple '''levels''' (also called '''courses''', '''stages''', and '''areas'''), which contain obstacles, [[list of enemies|enemies]], [[List of items|item]]s, and the like. [[Mario]], [[Luigi]], or another playable character (or characters) must pass through levels to access more of them and ultimately complete the game. However, some levels may be optional to complete, such as due to a secret method that allows them to be skipped (such as a [[Warp Zone]]) or the level itself being a secret.
[[Genre#Platform games|Platform game]]s generally have multiple '''levels''' (also called '''courses''' or '''stages'''), which contain obstacles, [[list of enemies|enemies]], [[List of items|item]]s, and the like. [[Mario]], [[Luigi]], or another playable character (or characters) must pass through levels to access more of them and ultimately complete the game. However, some levels may be optional to complete, such as due to a secret method that allows them to be skipped (such as a [[Warp Zone]]) or the level itself being a secret.


==List of level themes==
==List of level themes==
In the ''[[Super Mario (franchise)|Super Mario]]'' franchise, as well as the related ''[[Donkey Kong (franchise)|Donkey Kong]]'', ''[[Yoshi (franchise)|Yoshi]]'', and ''[[Wario (franchise)|Wario]]'' franchises, platform games often contain multiple different themes for their levels. Themes usually have different elements to challenge the player. Some levels are mixtures of themes, such as [[Perilous Pokey Cave]] in ''[[New Super Mario Bros. U]]'' being a desert-themed underground level. The theme of the level often corresponds to the [[world]] it is placed in. Although most level themes usually take place in the daytime, they can occasionally occur later in the day, such as [[Night Falls on Really Rolling Hills]] in ''[[Super Mario 3D World]]'', a grassland-themed level taking place at night, or [[Spiky Mount Beanpole]], also from ''Super Mario 3D World'', taking place at sunset. Nighttime-themed levels are also a mechanic in ''[[Super Mario Maker 2]]''.
In the ''[[Super Mario (franchise)|Super Mario]]'' franchise and its "cousin" series, such as ''[[Wario (franchise)|Wario]]'', ''[[Yoshi (franchise)|Yoshi]]'', and ''[[Donkey Kong (franchise)|Donkey Kong]]'', there are many different levels, each with different themes. Each theme appears in different games. Themes usually have different elements to challenge the player. Some levels are mixtures of themes, such as [[Perilous Pokey Cave]] in ''[[New Super Mario Bros. U]]'' being a desert-themed underground level. The theme of the level often depends on the [[world]] it is placed in. Although most level themes usually take place in the daytime, they can occasionally occur later in the day, such as [[Night Falls on Really Rolling Hills]] in ''[[Super Mario 3D World]]'', a grassland-themed level taking place at night, or [[Spiky Mount Beanpole]], also from ''Super Mario 3D World'', taking place at sunset. Nighttime-themed levels are also a mechanic in ''[[Super Mario Maker 2]]''.


===Grass/ground/plains theme===
===Grass/ground/plains theme===
{{see also|Category:Grasslands}}
{{see also|Category:Grasslands}}
[[File:N3DS SM3DL screenshot 93.png|150px|thumb|left|[[World 1-1 (Super Mario 3D Land)|World 1-1]] from ''[[Super Mario 3D Land]]'']]
[[File:N3DS SM3DL screenshot 93.png|150px|thumb|left|[[World 1-1 (Super Mario 3D Land)|World 1-1]] from ''[[Super Mario 3D Land]]'']]
This theme often features grass, hills, [[tree]]s, and slopes. It is usually the easiest kind of level theme, as it is normally the first level or world theme encountered in each game. It is common for this level theme to introduce common level features and mechanics, such as [[jump]]ing, breaking [[block]]s, and new power-ups. Common enemies here include [[Goomba]]s, [[Koopa Troopa]]s, [[Piranha Plant]]s, [[Hammer Bro]]s, [[Shy Guy]]s, [[Spiny|Spinies]], [[Rex]]es, and [[Chargin' Chuck]]s. [[Pit|Bottomless pit]]s are some of the more dangerous features in these levels. This level theme often has secret areas that lead to sky- or underground-themed locations. In 3D games, grassland levels offer more exploration and sometimes feature an easy boss battle. The music on this level theme, occasionally officially known as the "[[Ground Theme]]," usually serves as a main theme of the whole game.
This theme often features grass, hills, [[tree]]s, and slopes. It is usually the easiest kind of level theme, as it is normally the first level or world theme encountered in each game. It is common for this level theme to introduce common level features and mechanics, such as [[jump]]ing, breaking [[block]]s, and new power-ups. Common enemies here include [[Goomba]]s, [[Koopa Troopa]]s, [[Piranha Plant]]s, [[Hammer Bro]]s, [[Shy Guy]]s, [[Spiny|Spinies]], [[Rex]]es, and [[Chargin' Chuck]]s. [[Pit|Bottomless pit]]s are some of the more dangerous features in these levels. This level theme often has secret areas that lead to sky- or underground-themed locations. In 3D games, grassland levels offer more exploration and sometimes feature an easy boss battle.
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{{see also|Category:Haunted areas}}
{{see also|Category:Haunted areas}}
[[File:SMG2 Haunty Halls Sneaking Down the Creepy Corridor.png|thumb|150px|[[Haunty Halls Galaxy]] from ''[[Super Mario Galaxy 2]]'']]
[[File:SMG2 Haunty Halls Sneaking Down the Creepy Corridor.png|thumb|150px|[[Haunty Halls Galaxy]] from ''[[Super Mario Galaxy 2]]'']]
This level theme features ghosts as its main enemies, such as [[Boo]]s, [[Peepa]]s, [[Eerie]]s, and [[Broozer]]s. Bat, pumpkin, and rat enemies such as Swoops, [[Splunkin]]s, and [[Scaredy Rat]]s are also fairly common. This level type usually takes place in a [[Ghost House]], often rife with ghosts and full of unusual objects such as fake doors and/or possessed objects, such as floating couches. However, this theme can also take place in a haunted forest with dead trees and [[Crowber]]s to dodge or even on haunted shipwrecks with intertwined water mechanics. These levels often feature maze-like navigation and secret exits.
This level theme features ghosts as its main enemies, such as [[Boo]]s, [[Peepa]]s, [[Eerie]]s, and [[Broozer]]s. Bat, pumpkin, and rat enemies such as Swoops, [[Splunkin]]s, and [[Scaredy Rat]]s are also fairly common. This level type usually takes place in a [[Ghost House]], often rife with ghosts and full of unusual objects such as fake doors and/or possessed objects, such as floating couches. However, this theme can also take place in a spooky forest with dead trees and [[Crowber]]s to dodge or even on haunted shipwrecks with intertwined water mechanics. These levels often feature maze-like navigation and secret exits.


===Jungle/forest/swamp theme===
===Jungle/forest/swamp/woods theme===
{{see also|Category:Forests|Category:Swamps}}
{{see also|Category:Forests|Category:Swamps}}
[[File:Forest of Illusion 1 SMW.png|150px|left|thumb|[[Forest of Illusion 1]] from ''[[Super Mario World]]'']]
[[File:Forest of Illusion 1 SMW.png|150px|left|thumb|[[Forest of Illusion 1]] from ''[[Super Mario World]]'']]
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===Snow/ice/winter theme===
===Snow/ice/winter/tundra/frozen theme===
{{see also|Category:Snowscapes}}
{{see also|Category:Snowscapes}}
[[File:SMO Snow Moon 14.png|thumb|150px|The [[Snow Kingdom]] from ''[[Super Mario Odyssey]]'']]
[[File:SMO Snow Moon 14.png|thumb|150px|The [[Snow Kingdom]] from ''[[Super Mario Odyssey]]'']]
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Space levels are rarer levels within the ''Super Mario'' franchise, as they rarely appear outside the ''[[Super Mario Galaxy]]'' games. Space levels often feature low [[gravity]] that affects jumping and planets that pull the player in. Space levels have some of the most diverse enemy types in the games and are often combined with different level themes, such as the sky theme.
Space levels are rarer levels within the ''Super Mario'' franchise, as they rarely appear outside the ''[[Super Mario Galaxy]]'' games. Space levels often feature low [[gravity]] that affects jumping and planets that pull the player in. Space levels have some of the most diverse enemy types in the games and are often combined with different level themes, such as the sky theme.


===Airship/military/tank theme===
===Airship/military/vehicle theme===
{{see also|Category:Airship areas}}
{{see also|Category:Airship areas}}
[[File:SMAS SMB3 World 3-A Screenshot.png|thumb|150px|[[World 3-Airship (Super Mario Bros. 3)|World 3-Airship]] from ''[[Super Mario Bros. 3]]'']]
[[File:SMAS SMB3 World 3-A Screenshot.png|thumb|150px|[[World 3-Airship (Super Mario Bros. 3)|World 3-Airship]] from ''[[Super Mario Bros. 3]]'']]
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===Factory/mechanical/metallic theme===
===Factory/mechanical/electric/metal/steel theme===
{{see also|Category:Factories}}
{{see also|Category:Factories}}
[[File:High-Voltage Gauntlet.jpg|left|150px|thumb|[[High-Voltage Gauntlet]] from ''[[Super Mario Bros. Wonder]]'']]
[[File:High-Voltage Gauntlet.jpg|left|150px|thumb|[[High-Voltage Gauntlet]] from ''[[Super Mario Bros. Wonder]]'']]
These levels take place in a metal fortress or factory-like area, often featuring [[Warp Pipe]]s, [[Conveyor Belt]]s, electrical hazards, and robotic/metal enemies such as [[Goombeetle]]s, [[Topmen]], [[Bob-omb]]s, and [[Mechakoopa]]s. Factory levels are rare in the mainline ''Super Mario'' games, though they often appear in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series.
These levels take place in a metal fortress or factory-like area, often featuring [[Warp Pipe]]s, [[Conveyor Belt]]s, electrical hazards, and robotic/metal enemies such as [[Goombeetle]]s, [[Topmen]], [[Bob-omb]]s, and [[Mechakoopa]]s. Factory levels are rare in the mainline ''Super Mario'' games, though they often appear in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series.


===Food/sweets/candy theme===
===Food/sweets/candy/sugar theme===
{{see also|Category:Food areas}}
{{see also|Category:Food areas}}
[[File:SM3DW Cookie Cogworks.png|thumb|150px|[[Cookie Cogworks]] from ''[[Super Mario 3D World]]'']]
[[File:SM3DW Cookie Cogworks.png|thumb|150px|[[Cookie Cogworks]] from ''[[Super Mario 3D World]]'']]

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