Editing LUCKY (hit)

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{{stub|Confirm if a lucky hit can happen alongside a critical hit in ''Mario & Luigi: Superstar Saga + Bowser's Minions'' and ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''. More information is needed on how some gear items interact with lucky hits in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''.}}
{{stub|Confirm if a lucky hit can happen alongside a critical hit in ''Mario & Luigi: Superstar Saga + Bowser's Minions'' and ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''. More information is needed on how some gear items interact with lucky hits in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''.}}
{{quote|OK, so sometimes you attack a monster, and all of a sudden you see {{color|blue|Lucky!}} appear... That shows that your attack power was stronger than usual!|[[Toadbert]]|[[Mario & Luigi: Bowser's Inside Story]]}}
{{quote|OK, so sometimes you attack a monster, and all of a sudden you see {{color|blue|Lucky!}} appear... That shows that your attack power was stronger than usual!|[[Toadbert]]|[[Mario & Luigi: Bowser's Inside Story]]}}
'''LUCKY''', originally known as '''lucky hit''' (also formatted as '''Lucky Hit'''), is a recurring game mechanic in the [[Mario & Luigi (series)|''Mario & Luigi'']] series. When a playable character deals damage, there is a chance that an attack will be LUCKY, causing it to deal more damage while being marked by a unique visual effect and sound. The bonus damage multiplier of a LUCKY hit, as well as what attacks can be LUCKY depends on the game. The chance of getting a LUCKY is based on the attacker's [[Stache|STACHE]] stat, or in the case of [[Bowser]], his HORN stat.
'''LUCKY''', originally known as '''lucky hit''', also formatted as '''Lucky Hit''', is a recurring game mechanic in the [[Mario & Luigi (series)|''Mario & Luigi'']] series. When a playable character deals damage, there is a chance that an attack will be LUCKY, causing it to deal more damage while being marked by a unique visual effect and sound. The bonus damage multiplier of a LUCKY hit, as well as what attacks can be LUCKY depends on the game. The chance of getting a LUCKY is based on the attacker's [[Stache|STACHE]] stat, or in the case of [[Bowser]], his HORN stat.


The mechanics of LUCKY attacks is similar to other role-playing games having random critical hits. Despite other games calling them critical hits, and the ''Mario & Luigi'' series calling them LUCKY, the ''Mario & Luigi'' series has its own critical hit mechanics that are not to be confused with the LUCKY system. Critical hits instead occur in situations like using an elementally effective move (like [[Fire (element)|fire]] against a blue [[Oho Jee]]) or attacking a foe in a vulnerable state (like bosses that become [[dizzy]] in ''[[Mario & Luigi: Brothership]]'').
The mechanics of LUCKY attacks is similar to other role-playing games having random critical hits. Despite other games calling them critical hits, and the ''Mario & Luigi'' series calling them LUCKY, the ''Mario & Luigi'' series has its own critical hit mechanics that are not to be confused with the LUCKY system.


==History==
==History==
===''Mario & Luigi: Superstar Saga''===
===''Mario & Luigi: Superstar Saga''===
Lucky hits<ref name=SuperstarSagaName>{{cite
'''Lucky hits'''<ref name=SuperstarSagaName>{{cite
|author=Book in [[Beanbean Castle]]
|author=Book in [[Beanbean Castle]]
|quote=The higher your Stache points are, the easier it is to get lucky hits in battle.
|quote=The higher your Stache points are, the easier it is to get lucky hits in battle.
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|title=Superstar Saga’s Stateside and Overseas Stats – A Side-by-Side Size-up
|title=Superstar Saga’s Stateside and Overseas Stats – A Side-by-Side Size-up
|publisher=Wordpress.com
|publisher=Wordpress.com
|accessdate=February 25, 2025}}</ref> A lucky hit cannot occur alongside a critical hit.
|accessdate=January 27, 2025}}</ref> A lucky hit cannot occur alongside a critical hit.


====Damage calculation====
====Damage calculation====
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:<math>LuckyChance = clamp(LuckyBase + LuckyMult \times PlayerSTACHE / EnemySTACHE, MinChance, MaxChance)</math><ref name=SuperstarSaga></ref>
:<math>LuckyChance = clamp(LuckyBase + LuckyMult \times PlayerSTACHE / EnemySTACHE, MinChance, MaxChance)</math><ref name=SuperstarSaga></ref>
where:
where:
* ''LuckyChance'' is the percent chance of a lucky hit, clamped to ''MinChance'' and ''MaxChance'' explained below. Three [[List of Mario & Luigi: Superstar Saga gear#Badges|badges]] can modify this chance; the Lucky Attack special effect from Lucky Bros., Lucky Ribbon, or Wonder Badge will increase ''LuckyChance'' by 15%. This allows a max ''LuckyChance'' of 25% in the international versions, and 40% in the Japanese version.<ref name=SuperstarSaga></ref>
* ''LuckyChance'' is the '''percent chance''' of a lucky hit, clamped to ''MinChance'' and ''MaxChance'' explained below. Three [[List of Mario & Luigi: Superstar Saga gear#Badges|badges]] can modify this chance; the Lucky Attack special effect from Lucky Bros., Lucky Ribbon, or Wonder Badge will increase ''LuckyChance'' by 15%. This allows a max ''LuckyChance'' of 25% in the international versions, and 40% in the Japanese version.<ref name=SuperstarSaga></ref>
* ''PlayerSTACHE'' is the STACHE stat of the attacking brother. Three pieces of [[List of Mario & Luigi: Superstar Saga gear|gear]] can modify this value.
* ''PlayerSTACHE'' is the STACHE stat of the attacking brother. Three pieces of [[List of Mario & Luigi: Superstar Saga gear|gear]] can modify this value.
** The [[Cobalt Necktie]] accessory doubles the wearer's STACHE stat.
** The [[Cobalt Necktie]] accessory doubles the wearer's STACHE stat.
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|title=M&L Superstar Saga - Various Stats (Simplified)
|title=M&L Superstar Saga - Various Stats (Simplified)
|publisher=docs.google.com
|publisher=docs.google.com
|accessdate=February 25, 2025}}</ref>
|accessdate=February 18, 2025}}</ref>
{| class="wikitable"
{| class="wikitable"
|-
|-
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===''Mario & Luigi: Partners in Time''===
===''Mario & Luigi: Partners in Time''===
Lucky hits<ref name=PartnersInTimeName>{{cite
'''Lucky hits'''<ref name=PartnersInTimeName>{{cite
|author=Lucky Badge decription
|author=Lucky Badge decription
|quote=Make lucky hits easier to land.
|quote=Make lucky hits easier to land.
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The bonus damage multiplier for a lucky hit is 2× the original damage.<ref name=PartnersInTime>{{cite
The bonus damage multiplier for a lucky hit is 2× the original damage.<ref name=PartnersInTime>{{cite
|author=Jdaster64
|author=Migu
|title=M&L Partners In Time - Various Stats README
|date=April 25, 2017
|url=docs.google.com/document/d/1xFzjkL5dvtLzA3FLCSm66EfNnWWKi86Z8JDKzv9zAMg
|title=Submission #5481: Migu's DS Mario & Luigi: Partners in Time in 3:21:09.92
|publisher=docs.google.com
|url=tasvideos.org/5481S
|publisher=tasvideos.org
|language=en
|language=en
|accessdate=February 27, 2025}}</ref> It is possible for a lucky hit to apply to a critical hit; if this happens, the hit will say "Lucky!" instead of "Critical!". The bonus damage multipliers from the lucky hit () and critical hit (1.<ref name=PartnersInTime></ref>) will stack multiplicatively, causing the hit to deal 3.2× the original damage.
|accessdate=January 27, 2025}}</ref> It is possible for a lucky hit to apply to a critical hit; if this happens, the hit will say "Lucky!" instead of "Critical!". The bonus damage multipliers from the lucky hit (+100%) and critical hit (+100%) are added together, causing the hit to deal 3× (+200%) the original damage.<ref name=PartnersInTime></ref>


====Lucky hit chance calculation====
====Lucky hit chance calculation====
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|publisher=tasvideos.org
|publisher=tasvideos.org
|language=en
|language=en
|accessdate=February 25, 2025
|accessdate=February 6, 2025
}}</ref>
}}</ref>


where:
where:
* ''LuckyChance'' is the percent chance of a lucky hit, clamped to [1, 99]. This means that a lucky hit always has at least a 1% chance, and at most a 99% chance. Two [[List of Mario & Luigi: Partners in Time gear|gear]] items can modify this chance; equipping the Lucky Badge will double the chance, while the Lucky Badge A will quadruple the chance.<ref name=PartnersInTimeFormula></ref>
* ''LuckyChance'' is the '''percent chance''' of a lucky hit, clamped to [1, 99]. This means that a lucky hit always has at least a 1% chance, and at most a 99% chance. Two [[List of Mario & Luigi: Partners in Time gear|gear]] items can modify this chance; equipping the Lucky Badge will double the chance, while the Lucky Badge A will quadruple the chance.<ref name=PartnersInTimeFormula></ref>
* ''AttackerSTACHE'' is the STACHE stat of the attacker in the hit.
* ''AttackerSTACHE'' is the STACHE stat of the attacker in the hit.
* ''EnemyLevel'' is the enemy's internal level statistic.
* ''EnemyLevel'' is the enemy's internal level statistic.
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===''Mario & Luigi: Bowser's Inside Story''===
===''Mario & Luigi: Bowser's Inside Story''===
Lucky hits return in ''[[Mario & Luigi: Bowser's Inside Story]]'' now formatted as both lucky hit<ref name=Bowser'sInsideStoryLowerName>{{cite
Lucky hits return in ''[[Mario & Luigi: Bowser's Inside Story]]'' now formatted as both '''lucky hit'''<ref name=Bowser'sInsideStoryLowerName>{{cite
|author=STACHE description in [[Star menu]]
|author=STACHE description in [[Star menu]]
|quote=The bigger this number is, the easier it is to land lucky hits and get winning scratch tickets.
|quote=The bigger this number is, the easier it is to land lucky hits and get winning scratch tickets.
|title=''Mario & Luigi: Bowser's Inside Story''
|title=''Mario & Luigi: Bowser's Inside Story''
|publisher=Nintendo
|publisher=Nintendo
|language=en}}</ref> and Lucky Hit,<ref name=Bowser'sInsideStoryUpperName>{{cite
|language=en}}</ref> and '''Lucky Hit''',<ref name=Bowser'sInsideStoryUpperName>{{cite
|author=STACHE description in [[Level up]] screen
|author=STACHE description in [[Level up]] screen
|quote=The higher the number, the more likely you are to get a Lucky Hit or a Scratch Card.
|quote=The higher the number, the more likely you are to get a Lucky Hit or a Scratch Card.
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|title=The Inside Story on M+L 3’s enemy stats + damage calculation.
|title=The Inside Story on M+L 3’s enemy stats + damage calculation.
|publisher=Wordpress.com
|publisher=Wordpress.com
|accessdate=February 25, 2025}}</ref> It is possible for a lucky hit to apply to a critical hit; if this happens, the hit will say "LUCKY" and "CRITICAL!". The bonus damage multipliers from the lucky hit (1.5×) and critical hit (1.5×<ref name=Bowser'sInsideStory></ref>) will stack multiplicatively, causing the hit to deal 2.25× the original damage.
|accessdate=January 27, 2025}}</ref> It is possible for a lucky hit to apply to a critical hit; if this happens, the hit will say "LUCKY" and "CRITICAL!". The bonus damage multipliers from the lucky hit (1.5×) and critical hit (1.5×) will stack multiplicatively, causing the hit to deal 2.25× the original damage.


In the beginning of the game, after Bowser is sent to [[Dimble Wood]] after crashing the meeting at [[Peach's Castle]], he encounters a [[Fawful|cloaked figure]]. This figure claims that Bowser has won a Lucky Mushroom, and that it will give Bowser the luck to defeat Mario. The figure describes this by saying ''"Scoff this down and your luck will power up to super luck!"'', and ''"With every attack, lucky hits will shower in a happy waterfall!"''. This Lucky(?) Mushroom is then revealed to be a [[Vacuum Shroom]], which causes Bowser to mindlessly [[Vacuum Block|inhale]] everything he sees.
In the beginning of the game, after Bowser is sent to [[Dimble Wood]] after crashing the meeting at [[Peach's Castle]], he encounters a [[Fawful|cloaked figure]]. This figure claims that Bowser has won a Lucky Mushroom, and that it will give Bowser the luck to defeat Mario. The figure describes this by saying ''"Scoff this down and your luck will power up to super luck!"'', and ''"With every attack, lucky hits will shower in a happy waterfall!"''. This Lucky(?) Mushroom is then revealed to be a [[Vacuum Shroom]], which causes Bowser to mindlessly [[Vacuum Block|inhale]] everything he sees.
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|publisher=tasvideos.org
|publisher=tasvideos.org
|language=en
|language=en
|accessdate=February 25, 2025
|accessdate=February 6, 2025
}}</ref> See [[Mario & Luigi: Bowser's Inside Story bestiary|''Mario & Luigi: Bowser's Inside Story'' bestiary]] for a list of all enemy statistics, including level. Some pieces of [[List of Mario & Luigi: Bowser's Inside Story gear|gear]] can modify the lucky chance. The Happy Charm accessory used by Mario and Luigi increases the chance of a lucky hit by 1.5×. The Lucky Charm accessory used by Mario and Luigi and the Lucky Band used by Bowser double the chance of a lucky hit.
}}</ref> See [[Mario & Luigi: Bowser's Inside Story bestiary|''Mario & Luigi: Bowser's Inside Story'' bestiary]] for a list of all enemy statistics, including level. Some pieces of [[List of Mario & Luigi: Bowser's Inside Story gear|gear]] can modify the lucky chance. The Happy Charm accessory used by Mario and Luigi increases the chance of a lucky hit by 1.5×. The Lucky Charm accessory used by Mario and Luigi and the Lucky Band used by Bowser double the chance of a lucky hit.


===''Mario & Luigi: Dream Team''===
===''Mario & Luigi: Dream Team''===
Lucky hits return in ''[[Mario & Luigi: Dream Team]]'' now formatted as Lucky Hit,<ref name=DreamTeamBonus>{{cite
Lucky hits return in ''[[Mario & Luigi: Dream Team]]'' now formatted as '''Lucky Hit''',<ref name=DreamTeamBonus>{{cite
|author=Big Lucky description
|author=Big Lucky description
|quote=Boosts the power of Lucky Hits so you deliver '''200'''% of normal damage.
|quote=Boosts the power of Lucky Hits so you deliver '''200'''% of normal damage.
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===''Mario & Luigi: Paper Jam''===
===''Mario & Luigi: Paper Jam''===
Lucky Hits<ref name=PaperJamBonus>{{cite
'''Lucky Hits'''<ref name=PaperJamBonus>{{cite
|author=Big Lucky description
|author=Big Lucky description
|quote=Increases the damage of Lucky Hits to '''200'''%.
|quote=Increases the damage of Lucky Hits to '''200'''%.
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===''Mario & Luigi: Superstar Saga + Bowser's Minions''===
===''Mario & Luigi: Superstar Saga + Bowser's Minions''===
Lucky Hits return in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' now formatted as lucky hit,<ref name=SuperstarSagaDXName>{{cite
Lucky Hits return in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' now formatted as '''lucky hit''',<ref name=SuperstarSagaDXName>{{cite
|author=[[Pea]] in Beanbean Castle
|author=[[Pea]] in Beanbean Castle
|quote=The higher your STACHE points are, the easier it is to get lucky hits in battle.
|quote=The higher your STACHE points are, the easier it is to get lucky hits in battle.
|title=''Mario & Luigi: Superstar Saga + Bowser's Minions''
|title=''Mario & Luigi: Superstar Saga + Bowser's Minions''
|publisher=Nintendo
|publisher=Nintendo
|language=en}}</ref> and are used by Mario and Luigi. Like the original Game Boy Advance version, lucky hits can happen when performing a solo Jump, Hammer, or Hand attack, but unlike the original, Bros. Attacks can now get lucky hits. Lucky hits, like the original, still cannot occur in first strikes and counterattacks.
|language=en}}</ref> and are used by Mario and Luigi. Unlike the original Game Boy Advance version, and like ''Mario & Luigi: Dream Team'' and ''Mario & Luigi: Paper Jam'', all attacks can be a lucky hit. This includes solo attacks, Bros. Attacks, counterattacks, and first strikes.


The bonus damage multiplier for a lucky hit is 1.3× the original damage.
The bonus damage multiplier for a lucky hit is 1.3× the original damage.
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===''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===
===''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===
[[File:MLBISDX Dizzy.png|thumb|A Lucky Hit in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''.]]
Lucky hits return in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' now formatted as both '''lucky hit'''<ref name=Bowser'sInsideStoryDXLowerName>{{cite
Lucky hits return in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' now formatted as both lucky hit<ref name=Bowser'sInsideStoryDXLowerName>{{cite
|author=Fawful
|author=Fawful
|quote=With every attack, lucky hits will shower in a happy waterfall!
|quote=With every attack, lucky hits will shower in a happy waterfall!
|title=''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''
|title=''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''
|publisher=Nintendo
|publisher=Nintendo
|language=en}}</ref> and Lucky Hit,<ref name=Bowser'sInsideStoryDXUpperName>{{cite
|language=en}}</ref> and '''Lucky Hit''',<ref name=Bowser'sInsideStoryDXUpperName>{{cite
|author=Lucky and Good and King's Blessing descriptions
|author=Lucky and Good and King's Blessing descriptions
|quote=Increases the power of your Lucky Hits.
|quote=Increases the power of your Lucky Hits.
|title=''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''
|title=''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''
|publisher=Nintendo
|publisher=Nintendo
|language=en}}</ref> and are used by Mario, Luigi, and Bowser. Like the original Nintendo DS version, Mario and Luigi can get Lucky Hits in their solo Jump or Hammer attacks, as well as Bros. Attacks. Bowser can get Lucky Hits in his Punch and Flame attacks, as well as Brawl Attacks. Lucky Hits, like the original, still cannot occur in first strikes and counterattacks.
|language=en}}</ref> and are used by Mario, Luigi, and Bowser. Unlike the original Nintendo DS version, and like ''Mario & Luigi: Dream Team'' and ''Mario & Luigi: Paper Jam'', all attacks can be a Lucky Hit. This includes solo attacks, Bowser's Punch and Flame attacks, Bros. Attacks, [[Brawl Attack]]s, counterattacks, and first strikes.


The bonus damage multiplier for a Lucky Hit is 1.3× the original damage. The Rank-Up Bonuses Lucky and Good and King's Blessing for the Mario Bros. and Bowser respectively will increase the damage of their Lucky Hits to 1.5× the original damage.
The bonus damage multiplier for a Lucky Hit is 1.3× the original damage. The Rank-Up Bonuses Lucky and Good and King's Blessing for the Mario Bros. and Bowser respectively will increase the damage of their Lucky Hits to 1.5× the original damage.
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===''Mario & Luigi: Brothership''===
===''Mario & Luigi: Brothership''===
Lucky Hits return in ''[[Mario & Luigi: Brothership]]'' now stylized as LUCKY,<ref name=Brothership>{{cite
Lucky Hits return in ''[[Mario & Luigi: Brothership]]'' now stylized as '''LUCKY''',<ref name=Brothership>{{cite
|author=Big Lucky description
|author=Big Lucky description
|quote=Damage dealt by LUCKY attacks increases from 1.3× to '''1.5×'''.
|quote=Damage dealt by LUCKY attacks increases from 1.3× to '''1.5×'''.

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