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{{world infobox | {{world infobox | ||
|image=[[File:Krem Quay.png| | |image=[[File:Krem Quay.png|256px]] | ||
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | |game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | ||
|levels=6 | |levels=6 | ||
Line 6: | Line 6: | ||
|after=[[Krazy Kremland|>>]] | |after=[[Krazy Kremland|>>]] | ||
}} | }} | ||
'''Krem Quay''' is the third world of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', and it takes place at a murky swamp in [[Crocodile | {{quote2|Yet another [[Kremling]] [[Gangplank Galleon|Galleon]] has sunk here in Krem Quay. Once the port of [[Crocodile Isle]] (as if anyone would really want to visit), the place is now a swamp, crawling with [[Neek|rats]] and other vile vermin. Some of the underwater action here is particularly gloomy, so you'll need a [[Glimmer the Anglerfish|friend with a light]] to show you the way.|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' instruction booklet, page 21}} | ||
'''Krem Quay''' is the third world of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', more specifically [[Crocodile Isle]], and it takes place at a murky swamp. It does not directly reappear in ''[[Donkey Kong Land 2]]'' as a standalone world, where it was combined with [[Crocodile Cauldron]] to form a single world, [[Krem Cauldron]]. The left half of Krem Cauldron consists of Krem Quay's stages. | |||
==Description== | |||
Krem Quay takes place at a dirty swamp, and as such, a fraction of the levels take place in a swamp. The main landmark of Krem Quay is a large shipwreck of a Kremling Galleon that originally belonged to [[King K. Rool]].<ref>M. Arakawa. ''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide. Page 20. "'''''KREM QUAY''' K. Rool proves he’s pirate and not a sailor with yet another wrecked ship. Be careful or you’ll get sunk in this swamp along with it!''"</ref><ref>''Nintendo Power'', Vol. 79, December, 1995, page 22 "'''''KREM QUAY''' What? Another wrecked ship? Hasn’t K. Rool ever learned how to drive these things?! Well, you may have steering problems in this level, too, especially since some of the stages don’t give you much time to look around and gauge your next move. In Barrel Bayou, for example, you often have to destroy a Kloak before he tosses out a bee that blocks a bonus item. At other times, though, if you let him go, he’ll throw out a chest with a terrific reward in it!''"</ref> The ship is broken in two halves, and each half appears on either side of the world map. About half of the levels take place on or inside the ship. [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] do not access the levels in a consecutive left-to-right order, but each level is rather found on a certain side of the shipwreck. There is a [[bramble]] field that is deep within Krem Quay. | |||
Shortly after [[King K. Rool#Donkey Kong Country 2: Diddy's Kong Quest|Kaptain K. Rool]] | Shortly after beating [[King K. Rool#Donkey Kong Country 2: Diddy's Kong Quest|Kaptain K. Rool]] aboard [[The Flying Krock]], he falls down from the world map, bouncing on Krem Quay's location, and then into the water where he gets chomped on by sharks. After completing the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], Krem Quay, along with the rest of Crocodile Isle, sink down into the ocean. | ||
In the [[Game Boy Advance]] remake, Krem Quay is on the leftmost side of Crocodile Isle instead of the right. In both versions, when Krem Quay is completed, the Crocodile Isle map shows the Kongs going up a set of stairs that take them directly the next world, [[Krazy Kremland]]. | |||
==Levels== | ==Levels== | ||
{|class="dktable-brown"style="width:75%" | |||
Barrel Bayou DKC2 letter O.png | !Level | ||
Glimmers Galleon DKC2 screenshot.png | !Description | ||
Krockhead Klamber DKC2 screenshot.png | !Enemies | ||
Rattle Battle.png | !Animal Friends | ||
Slime Climb.png|256px | |- | ||
Bramble Blast DKC2.png| | |style="text-align:center"|[[File:Barrel Bayou DKC2 letter O.png]]<br>'''[[Barrel Bayou (Donkey Kong Country 2: Diddy's Kong Quest)|Barrel Bayou]]''' | ||
Kudgel's Kontest DKC2.png|256px | |Barrel Bayou is the first level and takes place in a swamp environment. Throughout the level, the Kongs must blast through a series of [[Barrel Cannon]]s and the debuting [[Rolling Barrel|Rotatable Barrel]]s to cross over large swamp pits. | ||
|[[Neek]]<br>[[Klomp]]<br>[[Flitter]]<br>[[Kloak]]<br>[[Zinger]]<br>[[Krockhead]]<br>[[Klobber]]<br>[[Click-Clack]] | |||
|[[Rambi]] | |||
|- | |||
|style="text-align:center"|[[File:Glimmers Galleon DKC2 screenshot.png]]<br>'''[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]]''' | |||
| As the title suggests, Glimmer's Galleon is set in a large, sunken galleon. The area is dark and barely visible, but [[Glimmer the Angler Fish|Glimmer]] appears shortly after the start to partially illuminate Diddy and Dixie's path using the flashlight on its head. He assists the Kongs for the remainder of the level, up until the [[End of Level Target]]. | |||
|Klomp<br>[[Flotsam]]<br>[[Lockjaw]]<br>[[Puftup]]<br>[[Shuri]]<br>[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]] | |||
|[[Glimmer]] | |||
|- | |||
|style="text-align:center"|[[File:Krockhead Klamber DKC2 screenshot.png]]<br> '''[[Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest)|Krockhead Klamber]]''' | |||
| From the world map, Krockhead Klamber is shown to be in the middle of the swamp, and is a swamp area like Barrel Bayou. There is not much solid ground in the level, and Diddy and Dixie must jump from the {{wp|cattails}} emerged from the swamp to go through the level. As the level's name suggests, the Kongs also use [[Krockhead]]s as makeshift platforms for crossing the swamp pits. | |||
|Zinger<br>[[Kutlass]]<br>Flitter<br>[[Kaboing]]<br>Krockhead<br>[[Klinger]] | |||
|[[Squitter]] | |||
|- | |||
|style="text-align:center"|[[File:Rattle Battle.png]]<br>'''[[Rattle Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Rattle Battle]]''' | |||
| Rattle Battle takes place on a galleon, and [[Rattly the Rattlesnake]] is playable for most of the level. The main aspect of Rattle Battle is for Rattly to utilize his high jumping ability to continue through the level. There are some locations that he can only reach by jumping on enemies, including [[Kannon]]s, [[Kaboing]]s, and [[Zinger]]s. | |||
|Kaboing<br>Flitter<br>Zinger<br>[[Kannon]] | |||
|[[Rattly]] | |||
|- | |||
|style="text-align:center"|[[File:Slime Climb.png|256px]]<br>'''[[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]]''' | |||
|Slime Climb takes place on a mast during a shipwreck. As such, the water slowly rises in the water, and is patrolled by a [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]] near the surface. The Kongs must quickly go up the level to avoid the invulnerable Snapjaw. | |||
|[[Snapjaw]]<br>Click-Clack<br>[[Kruncha]]<br>Klomp<br>Klinger<br>Zinger<br>Kannon<br>Neek<br>Flitter<br>Klobber | |||
|None | |||
|- | |||
|style="text-align:center"|[[File:Bramble Blast DKC2.png|256px]]<br>'''[[Bramble Blast (Donkey Kong Country 2: Diddy's Kong Quest)|Bramble Blast]]''' | |||
|Bramble Blast takes place within a large maze of [[bramble]]s. The Kongs can only navigate through the area by blasting from a multitude of [[Barrel Cannon]]s, including some [[Blast Barrel]]s and [[Arrow Barrel]]s. | |||
|Zinger<br>[[Klampon]]<br>Click-Clack<br>Flitter | |||
|[[Squawks]] | |||
|- | |||
|style="text-align:center"|[[File:Kudgel's Kontest DKC2.png|256px]]<br>'''Boss level: [[Kudgel's Kontest]]''' | |||
|Kudgel's Kontest is the end boss level, where the Kongs fight the world boss, [[Kudgel]]. | |||
|None | |||
|None | |||
|} | |||
==Profiles== | ==Profiles== | ||
*'''Instruction booklet | ===''Donkey Kong Country 2: Diddy Kong's Quest''=== | ||
*<u>'''Instruction booklet'''</u> | |||
{{quote2|Yet another Kremling Galleon has sunk here in Krem Quay. Once the port of Crocodile Isle (as if anyone would really want to visit), the place is now a swamp, crawling with rats and other vile vermin. Some of the underwater action here is particularly gloomy, so you'll need a friend with a light to show you the way.|''Donkey Kong Country 2: Diddy's Kong Quest'' SNES instruction booklet, page 21}} | |||
*<u>'''Player's Guide'''</u> | |||
{{quote2|K. Rool proves he’s pirate and not a sailor with yet another wrecked ship. Be careful or you’ll get sunk in this swamp along with it!|''Donkey Kong Country: Diddy's Kong Quest'' SNES Player's Guide, page 20}} | |||
*<u>'''Nintendo Power'''</u> | |||
{{quote2|What? Another wrecked ship? Hasn’t K. Rool ever learned how to drive these things?! Well, you may have steering problems in this level, too, especially since some of the stages don’t give you much time to look around and gauge your next move. In Barrel Bayou, for example, you often have to destroy a Kloak before he tosses out a bee that blocks a bonus item. At other times, though, if you let him go, he’ll throw out a chest with a terrific reward in it!|''Nintendo Power'' vol. 79, page 22}} | |||
==Gallery== | ==Gallery== | ||
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Swamp DKC2_group art (alt).jpg|Full scene artwork | Swamp DKC2_group art (alt).jpg|Full scene artwork | ||
Krem Quay Swamp concept.jpg|Concept for the levels in Krem Quay | Krem Quay Swamp concept.jpg|Concept for the levels in Krem Quay | ||
KremQuay-GBA.png|Game Boy Advance world map | |||
</gallery> | </gallery> | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap={{hover|船|ふね}}の{{hover|墓場|はかば}}「クレムクエイ」<ref> | |Jap={{hover|船|ふね}}の{{hover|墓場|はかば}}「クレムクエイ」<ref>''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet, page 27.</ref> | ||
|JapR=Fune no Hakaba "Kuremu Kuei" | |JapR=Fune no Hakaba "Kuremu Kuei" | ||
|JapM=Ship Graveyard “Krem Quay” | |JapM=Ship Graveyard “Krem Quay” | ||
|Spa=Muelle de Tripulaciones | |Spa=Muelle de Tripulaciones | ||
|SpaM=Crews Quay | |SpaM=Crews Quay | ||
| | |Fra=Quai Krem | ||
| | |FraM=Krem Quay | ||
|Ger=Krem-Kai | |Ger=Krem-Kai | ||
|GerM=Krem Quay | |GerM=Krem Quay |