Editing Koopa hotel
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*[[Wendy's Blitz Snarlton Hotel]] Β | *[[Wendy's Blitz Snarlton Hotel]] Β | ||
*[[Bowser's Seizures Palace Hotel]] | *[[Bowser's Seizures Palace Hotel]] | ||
Every hotel, save [[Morton]]'s, has a persistent gimmick that can be permanently stopped via the right action, such as entering a particular door or defeating a certain enemy. These tend to be hinted at in the animated cutscene that introduces each hotel. Of these, [[Roy]]'s, [[Lemmy]]'s, [[Ludwig]]'s, and [[Wendy]]'s hotels have optional cutscenes showing Mario solve the problem; [[Larry]]'s and Bowser's do not. | Every hotel, save [[Morton Koopa Jr.|Morton]]'s, has a persistent gimmick that can be permanently stopped via the right action, such as entering a particular door or defeating a certain enemy. These tend to be hinted at in the animated cutscene that introduces each hotel. Of these, [[Roy]]'s, [[Lemmy]]'s, [[Ludwig von Koopa|Ludwig]]'s, and [[Wendy]]'s hotels have optional cutscenes showing Mario solve the problem; [[Larry]]'s and Bowser's do not. | ||
==Trivia== | ==Trivia== | ||
*Inspecting the level data shows that there is a missing sixth spot, as the game loads the seventh spot right after the fifth. This would have presumably belonged to Iggy, as he is the only Koopaling not to control a hotel. | *Inspecting the level data shows that there is a missing sixth spot, as the game loads the seventh spot right after the fifth. This would have presumably belonged to Iggy, as he is the only Koopaling not to control a hotel. |