Editing Koopa Zapper
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{{ | {{species infobox | ||
|title=Koopa Zapper | |title=Koopa Zapper | ||
|image=[[File:KoopaZapperMKW.png|x200px]] | |image=[[File:KoopaZapperMKW.png|x200px]] | ||
|first_appearance=''[[Mario Kart Wii]]'' ([[List of games by date#2008|2008]]) | |first_appearance=''[[Mario Kart Wii]]'' ([[List of games by date#2008|2008]]) | ||
|latest_appearance= | |latest_appearance= | ||
}} | }} | ||
'''Koopa Zappers'''<ref> | '''Koopa Zappers'''<ref>Hodgson, David S. J. ''Mario Kart Wii'' Premiere Edition. Page 33.</ref> are obstacles in ''[[Mario Kart Wii]]''. They are [[shell|Koopa Shell]]s with rotating electricity that appear in the underwater glass tunnel of [[Koopa Cape]]. Their electrical streams rotate around the tunnel, and if any racers come into contact with them, they slow down massively and shrink (as if they were hit by the [[Lightning]] item). The Koopa Zappers are not present in ''[[Mario Kart 7]]'' or ''[[Mario Kart Tour]]'', despite Koopa Cape returning as a [[classic course|Retro Course]]; instead, [[Cheep Cheep]]s occasionally swim around in the tunnel. Koopa Zappers work similarly to electric [[Fire Bar]]s. | ||
==References== | ==References== |