Editing Koopa Zapper

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{{Item infobox
{{species infobox
|title=Koopa Zapper
|title=Koopa Zapper
|image=[[File:KoopaZapperMKW.png|x200px]]<br>Screenshot from ''Mario Kart Wii''
|image=[[File:KoopaZapperMKW.png|x200px]]
|first_appearance=''[[Mario Kart Wii]]'' ([[List of games by date#2008|2008]])
|first_appearance=''[[Mario Kart Wii]]'' ([[List of games by date#2008|2008]])
|variant_of=[[Koopa Shell]]
|latest_appearance=
|latest_appearance=
}}
}}
'''Koopa Zappers'''<ref>{{cite|author=Hodgson, David S. J.|date=April 27, 2008|title=''Mario Kart Wii PRIMA Official Game Guide''|publisher=[[Prima Games]]|isbn=978-0-7615-5970-2|page=33|language=en-us}}</ref> are obstacles in ''[[Mario Kart Wii]]''. They are [[Koopa Shell]]s with rotating electricity that appear in the underwater glass tunnel of [[Koopa Cape]], though not in the course's reappearances in ''[[Mario Kart 7]]'', ''[[Mario Kart Tour]]'', and ''[[Mario Kart 8 Deluxe]]'', where [[Cheep Cheep]]s occasionally swim around in the tunnel instead. Koopa Zappers' electrical streams rotate around the tunnel, and if any racers come into contact with them, the racers slow down massively and shrink (as if they were hit by the [[Lightning]] item). Koopa Zappers function similarly to electric [[Fire Bar]]s.
'''Koopa Zappers'''<ref>Hodgson, David S. J. ''Mario Kart Wii'' Premiere Edition. Page 33.</ref> are obstacles in ''[[Mario Kart Wii]]''. They are [[shell|Koopa Shell]]s with rotating electricity that appear in the underwater glass tunnel of [[Koopa Cape]]. Their electrical streams rotate around the tunnel, and if any racers come into contact with them, they slow down massively and shrink (as if they were hit by the [[Lightning]] item). The Koopa Zappers are not present in ''[[Mario Kart 7]]'' or ''[[Mario Kart Tour]]'', despite Koopa Cape returning as a retro course; instead, [[Cheep Cheep]]s occasionally swim around in the tunnel. They work similarly to electric [[Fire Bar]]s.


==References==
==References==

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