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[[File:Ko Takeuchi.jpg|thumb|'''Ko Takeuchi''' in 2006.]] | |||
'''Ko Takeuchi''' (竹内 高 ''Takeuchi Kō'', born 1970) is a Japanese video game designer working for [[Nintendo]] since 2000. He specializes in video games and music.<ref>[http://www.mata-web.com/france/index.php?option=com_content&task=view&id=1190&Itemid=103 Ko Takeuchi's involvement in the Japan Expo 2008 at Mata-web (French)]</ref> Takeuchi is one of the key developers of the [[WarioWare (series)|''WarioWare'' series]]. Among his most important work in terms of Nintendo games is the character design of the ''WarioWare'' and ''[[wikipedia:Rhythm Tengoku|Rhythm Heaven]]'' series. The first Nintendo games Ko Takeuchi was involved with are ''Tottoko [[wikipedia:Hamtaro|Hamtaro]]: Tomodachi Daisaku Ikusa Dechu'' and ''[[Wario Land 4]]''. In 2001, Takeuchi founded his own design studio Kokosac along with his wife, Sachiko Imai, a visual artist herself. | |||
'''Ko Takeuchi''' (竹内 高 ''Takeuchi Kō'', born | |||
==Life and | ==Life and Work== | ||
Ko Takeuchi was born | Ko Takeuchi was born in 1970 in Kōchi in the Kōchi Prefecture of [[Japan]].<ref>[http://homepage2.nifty.com/kokosac/html/prof.html Ko Takeuchi's profile at Kokosac.com (Japanese)]</ref> Early in his life, he became interested in video games, such as the [[Game & Watch]] handhelds and the [[Family Computer|Famicom]] console. Takeuchi graduated from the Horikoshi High School in [[Tokyo]], later he traveled to the [[United States of America]] and studied at the Cartooning Faculty of the School of Visual Arts in [[New York City]].<ref name="japan_expo_interview">[http://www.mata-web.com/anime-manga/index.php?option=com_content&task=view&id=225&Itemid=107 Interview with Ko Takeuchi at Mata-web (French)]</ref> | ||
After his return to Japan, he applied to different companies related to visual arts, including at least one game company, the now-defunct developer [[wikipedia:Superwarp|Warp]]. He joined said company and entered the video game industry this way.<ref name="gpara_interview">[ | After his return to Japan, he applied to different companies related to visual arts, including at least one game company, the now-defunct developer [[wikipedia:Superwarp|Warp]]. He joined said company and entered the video game industry this way.<ref name="gpara_interview">[http://www.gpara.com/contents/creator/bn_206.htm Interview with Ko Takeuchi at Gpara.com (Japanese)]</ref> During his time at Warp, Takeuchi worked on [[wikipedia:Sega Dreamcast|Sega Dreamcast]] games, including ''[[wikipedia:D2 (video game)|D2]]'', of which he was one of the designers.<ref name="japan_expo_interview"/> Afterwards, he joined Nintendo in 2000. The first Nintendo game he was involved with is ''Tottoko [[wikipedia:Hamtaro|Hamtaro]]: Tomodachi Daisaku Ikusa Dechu'', released in the same year. Takeuchi took the role of the assistant director. The next game he worked on is ''[[Wario Land 4]]'', for which he was responsible for the background graphics.<ref name="gpara_interview"/> In the year of the game's release, 2001, Ko Takeuchi and his wife Sachiko Imai founded their own design studio, Kokosac, located in [[wikipedia:Kyoto, Japan|Kyoto, Japan]].<ref name="japan_expo_interview"/> | ||
[[File:Group WWMM.jpg|210px|thumb|The original cast of ''WarioWare'', designed by Ko Takeuchi]] | [[File:Group WWMM.jpg|210px|thumb|The original cast of ''WarioWare'', designed by Ko Takeuchi.]] | ||
Takeuchi is responsible for the character design in all games of the ''WarioWare'' series, starting with ''[[WarioWare, Inc.: Mega Microgame$!]]'' released in 2003, and is a key designer of the franchise in general. He designed characters | Takeuchi is responsible for the character design in all games of the ''WarioWare'' series, starting with ''[[WarioWare, Inc.: Mega Microgame$!]]'' released in 2003, and is a key designer of the franchise in general. He designed newly introduced characters such as [[Jimmy T.]], [[Mona]], [[9-Volt]] and [[Ashley and Red|Ashley]] who have become a recurring cast since.<ref>[[List of WarioWare, Inc.: Mega Microgame$! staff|Staff Credits of ''WarioWare, Inc.: Mega Microgame$!'']] and subsequent ''WarioWare'' games</ref> The title character [[Wario]] has also been given a new appearance by Takeuchi for the series, wearing a biker outfit. During the development of ''WarioWare, Inc.: Mega Microgame$!'', Ko Takeuchi also sometimes worked with [[Hiroji Kiyotake]], the original designer of Wario.<ref name="gpara_interview"/> He created the artwork for [[Ashley Meets Halloween]] and [[Barbara and Ashley]] online comic series. | ||
His characters, be it in video games or other media, are usually based on real people, including his friends, colleagues | His characters, be it in video games or other media, are usually based on real people, including his friends, colleagues and people he met on the street.<ref name="japan_expo_interview"/> When Ko Takeuchi sees a fascinating person who might be the inspiration for a new character, he draws them in his small sketchbook.<ref name="gpara_interview"/> Takeuchi's style, which is commonly seen as "cute", is influenced by artists such as [[wikipedia:Akira Toriyama|Akira Toriyama]] and [[Yoichi Kotabe]].<ref name="japan_expo_interview"/> | ||
During his studies, Ko Takeuchi had to put aside his passion for playing video games because he was so busy. Today, he still plays video games as time permits. Takeuchi has specifically | During his studies, Ko Takeuchi had to put aside his passion for playing video games because he was so busy. Today, he still plays video games as time permits. Takeuchi has specifically told about his enthusiasm for the [[wikibound:EarthBound (series)|''Mother'' series]]. He referred to the game ''[[wikibound:Mother (video game)|Mother]]'' as a masterpiece and stated that he played through ''[[wikibound:EarthBound|Mother 2]]'' (''EarthBound'') three times.<ref name="gpara_interview"/><ref name="japan_expo_interview"/> | ||
==Games credited== | ==Games credited== | ||
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*''[[WarioWare: D.I.Y.]]'' - Character Design | *''[[WarioWare: D.I.Y.]]'' - Character Design | ||
*''[[Game & Wario]]'' - Character Design | *''[[Game & Wario]]'' - Character Design | ||
*''[[Super Smash Bros for Nintendo 3DS / Wii U]]'' - Supervisor (Original Games) | *''[[Super Smash Bros for Nintendo 3DS / Wii U]]'' - Supervisor (Original Games) {Drew the alternate poses of the ''WarioWare'' and ''Rhythm Heaven'' [[Trophy (Super Smash Bros. series)|trophies]]<ref>[[Media:Ko takeuchi twitter qa.png|Ko Takeuchi's answer to a question on Twitter]]</ref>.} | ||
*''[[Rhythm | *''[[Rhythm Tengoku: The Best+]]'' - Art Director, Voice Talent | ||
==Trivia== | ==Trivia== | ||
*When Ko Takeuchi tested ''[[WarioWare: Snapped!]]'' during its development, he got | *When Ko Takeuchi tested ''[[WarioWare: Snapped!]]'' during its development, he got mad by the slideshow at the end depicting himself and yelled "What the?! You darn thing!" and "No one said anything about this!"<ref>[http://iwataasks.nintendo.com/interviews/#/ds/dsi/4/2 Iwata Asks: Nintendo DSi, Volume 5 - ''WarioWare: Snapped!'' (page 3) at NintendoDS.com]</ref> | ||
==References== | ==References== | ||
<references/> | <references/> | ||
==External | ==External Links== | ||
*[ | *[http://www.kokosac.com/ Official Website of Kokosac] (Japanese, not related to Ko Takeuchi's work at Nintendo) | ||
*[https:// | *[https://twitter.com/kokosac Twitter account] | ||
{{People}} | {{People}} | ||
[[Category:People]] | [[Category:People]] | ||
[[Category:Game | [[Category:Game Designers]] | ||
[[Category:Nintendo]] | [[Category:Nintendo]] | ||