Editing Key (Doors to Doom)
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{italic title| | {{italic title|Key (''Doors to Doom'')}} | ||
The '''Key''' is an item in ''[[Doors to Doom]]''. [[Mario]] and [[Luigi]] obtain it after finding it under a pile of coconuts in the first level of ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', [[Stage One]]. It is entirely green, and one side of the key is inscribed with "Positively Magic" while the other side is inscribed with, "Use once, then discard." Mario drops it in his pocket and the two continue onward. Later, at the end of [[Stage Four]], they find [[Bowser]] in a cage. The padlock is labeled, "Insert green key and turn," and Bowser begs them to let him out. Meanwhile, [[Dr. Sporis Von Fungenstein]] opens a doorway to peek on them and [[Donkey Kong Jr.]] charges after them. If they do not have the key, Mario and Luigi simply leave through the unlocked doorway; if they have the key, the doorway turns out to be locked and requires the same key as Bowser's padlock. As the key can only be used once, Mario and Luigi then decide where to use their key. If they free Bowser, he promptly says that he intends to leave them behind so that they get attacked by Donkey Kong Jr., but quickly slips on a banana peel, causing him to knock himself and Donkey Kong Jr. off of the platform. If they use the key on the doorway, they again simply leave him behind. In either situation, the key immediately disappears. | |||
{{NAB}} | {{NAB}} | ||
[[Category:Keys]] | [[Category:Keys]] | ||
[[Category:Doors to Doom]] |