Editing Jr.'s Jauntlet
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*Two [[Spike Ball]]s rolling around the arena. | *Two [[Spike Ball]]s rolling around the arena. | ||
*Several Bullet Bills flying in diagonal directions, like in ''Mario Party 9''{{'}}s [[Billistics]]. | *Several Bullet Bills flying in diagonal directions, like in ''Mario Party 9''{{'}}s [[Billistics]]. | ||
*Four Amps descending in the center, then moving to different corners to create a shockwave in the middle, like in ''[[Mario Party 5]]''{{'}}s [[ | *Four Amps descending in the center, then moving to different corners to create a shockwave in the middle, like in ''[[Mario Party 5]]''{{'}}s [[Shock Absorbers]] and ''[[Mario Party: Island Tour]]''{{'}}s [[Amp My Style]]. | ||
*Four chickens, which must be caught by the players, appearing in the arena. | *Four chickens, which must be caught by the players, appearing in the arena. | ||
*Six [[Grrrol]]s appearing from the sides. | *Six [[Grrrol]]s appearing from the sides. | ||
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*Four Toadies catching the players. The players need to repeatedly press {{button|switch|jc-right}} to escape the Toadies. | *Four Toadies catching the players. The players need to repeatedly press {{button|switch|jc-right}} to escape the Toadies. | ||
*Several [[fruit]]s falling on the arena, with players required to collect a specific one (grapes, bananas, etc.). This event is unique from the others in that one point is awarded for each fruit collected, though only four of the requested kind appear in the event. | *Several [[fruit]]s falling on the arena, with players required to collect a specific one (grapes, bananas, etc.). This event is unique from the others in that one point is awarded for each fruit collected, though only four of the requested kind appear in the event. | ||
*A [[Shy Guy]] with five balloons appearing randomly in the arena. Like in the event with fruits, one point is awarded for each balloon popped. This is similar to ''Super Mario Party''{{'}}s [[Hammer and Sic 'Em]]. | *A [[Shy Guy]] with five balloons appearing randomly in the arena. Like in the event with fruits, one point is awarded for each balloon popped. This is similar to ''[[Super Mario Party]]''{{'}}s [[Hammer and Sic 'Em]]. | ||
The tenth and final wave is unique, as it involves Bowser Jr. himself. In this wave, he uses his Koopa Clown Car's mechanical boxing gloves to knock out the players, who have 20 seconds to avoid him. Players who survive the wave are awarded three points. Bowser Jr.'s behavior in this wave is similar to his behavior in [[Bowser Jr.'s Pound for Pound]] from ''[[Mario Party: Star Rush]]''. | The tenth and final wave is unique, as it involves Bowser Jr. himself. In this wave, he uses his Koopa Clown Car's mechanical boxing gloves to knock out the players, who have 20 seconds to avoid him. Players who survive the wave are awarded three points. Bowser Jr.'s behavior in this wave is similar to his behavior in [[Bowser Jr.'s Pound for Pound]] from ''[[Mario Party: Star Rush]]''. | ||
In | In Party Mode, the player who encountered Bowser Jr. on the board first to trigger the minigame is awarded three points at the start as an advantage. | ||
The player with the most points at the end wins the minigame and receives Bowser Jr. as a [[Jamboree Buddy]]. | The player with the most points at the end wins the minigame and receives Bowser Jr. as a [[Jamboree Buddy]]. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|SpaA=El multidesafío de Bowser Jr. | |SpaA=El multidesafío de Bowser Jr. | ||
|SpaAM=Bowser Jr.'s Multi-Challenge | |SpaAM=Bowser Jr.'s Multi-Challenge |