Editing Item Handle

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{{redirect|Handle|the objects from [[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]|[[Handle (Donkey Kong Country 3)]]|the object from [[Wrecking Crew '98]]|[[handle (Wrecking Crew '98)]]|the object from [[Super Mario Bros. Wonder]]|[[handle (Super Mario Bros. Wonder)]]}}
[[File:DKCTF Item Handle Prima.jpg|thumb|260px|The [[Kong]]s, pulling an '''Item Handle''' from the ground at the beginning of [[Zip-Line Shrine]]]]
[[File:DKCTF Item Handle Prima.jpg|thumb|260px|The [[Kong]]s, pulling an Item Handle from the ground at the beginning of [[Zip-Line Shrine]]]]
'''Item Handles'''<ref>von Esmarch, Nick, and Cory van Grier. ''Donkey Kong Country: Tropical Freeze'' [[Prima Games|Prima]] Official Game Guide</ref>{{page needed}} are objects from ''[[Donkey Kong Country: Tropical Freeze]]''. They are widespread throughout the levels of the game and are always found stuck to the ground. The [[Kong]]s are able to latch on the handles and pull them upward.
'''Item Handles''',<ref>{{cite|language=en-us|author=von Esmarch, Nick, and Cory Van Grier|location=Roseville|title=''Donkey Kong Country: Tropical Freeze'' PRIMA Official Game Guide|page=23|date=February 21, 2014|publisher=[[Prima Games]]|isbn=978-0-804-16252-4}}</ref> or simply '''handles''',<ref>{{cite|author=von Esmarch and Van Grier|title=''Donkey Kong Country: Tropical Freeze'' PRIMA Official Game Guide|page=30, 33, 34, 39, 50, 51, 52, 53, 56, 60, 61, 98, 102, 112, 153, 188, 216, 217, 218, 224, 247, 250, and 254}}</ref> are objects in ''[[Donkey Kong Country: Tropical Freeze]]''. Item Handles are widespread throughout the [[level]]s, always being stuck to the ground. The [[Kong]]s can grab the handles and pull them upward, and they have many purposes. In the [[Wii U]] version, [[Donkey Kong]] can pull one if the player presses {{button|wiiu|ZL}} or {{button|wiiu|ZR}} on the Wii U GamePad. When pulled, an Item Handle can reveal an item, much as [[item container]]s do. These include [[banana]]s, [[Banana Coin]]s, [[heart (item)|heart]]s, and [[Puzzle Piece (Donkey Kong Country series)|Puzzle Piece]]s. An Item Handle can sometimes reveal a throwable object, either a [[barrel]] or a [[Watermelon Fuse Bomb]]. Other elements hidden under Item Handles are [[flying banana]]s and [[Slot Machine Barrel]]s, as seen in [[Cliffside Slide]]. Groups of bananas may burst from the ground, and the player is rewarded with a certain item once all of them are collected in a short time. Some Item Handles, on the other hand, do not hide objects but act as switches, triggering a certain phenomenon or occurrence after being pulled out. For instance, plucking one of the Item Handles in [[Mangrove Cove]] causes an enormous tree to sprout, after which it can be scaled using [[Blast Barrel]]s. The first Item Handle in [[Zip-Line Shrine]] has to be pulled in order to access the inside of the shrine. The Item Handles in [[Seashore War]] cannot be pulled out, but they are used to raise ship debris above the water instead.


The tufts of [[grass]] seen in ''[[Super Mario Bros. 2]]'' (and further before in ''[[Yume Kōjō: Doki Doki Panic]]'') have inspired the creation of Item Handles, since the plucking feature in ''Donkey Kong Country: Tropical Freeze'' was brought over from ''Super Mario Bros. 2''.<ref>{{cite|language=en-us|author=Nintendo|date=June 11, 2013|url=youtu.be/7b9FnSvEQxE?t=3m10s|timestamp=03:10|title=Wii U Developer Direct - Donkey Kong Country: Tropical Freeze @E3 2013|publisher=YouTube|accessdate=July 6, 2024}}</ref>
The majority of Item Handles can be removed from the ground, revealing collectables and other items, much like [[container]]s do. These include [[banana]]s, [[Banana Coin]]s, [[Heart]]s, and [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]], as well as [[barrel]]s and [[Watermelon Fuse Bomb]]s, which can be carried and thrown. Other elements hidden under Item Handles are [[Flying Banana]]s and [[Slot Machine Barrel]]s, as seen in [[Cliffside Slide]]. Groups of [[banana]]s may burst from the ground, which reward the player a certain item once all of them are collected in the allotted time.


==Gallery==
Some Item Handles, on the other hand, do not hide objects, but act as switches, triggering a certain phenomenon or occurence after being pulled out. For instance, plucking one of the Item Handles in [[Mangrove Cove]] sprouts an enormous tree which can be scaled using [[Barrel Cannon|Blast Barrels]]. The first Item Handle in [[Zip-Line Shrine]] has to be pulled in order to access the shrine without using a Sheikah Slate. The Item Handles in [[Seashore War]] cannot be pulled out, but are used to raise ship debris above the water instead.
<gallery>
 
Item Handle.png|[[Mangrove Cove]]
The red tufts of [[grass]] first seen in ''[[Super Mario Bros. 2]]'' (and further before in ''[[Yume Kōjō: Doki Doki Panic]]'') have inspired the creation of Item Handles, since the plucking feature in ''Tropical Freeze'' was brought over from ''Super Mario Bros. 2''.<ref>Nintendo (June 11, 2013). [https://youtu.be/7b9FnSvEQxE?t=3m10s Wii U Developer Direct - Donkey Kong Country: Tropical Freeze @E3 2013]. ''YouTube''. (Retrieved June 18, 2017.)</ref>
Bramble Scramble Handle.jpg|[[Bramble Scramble (Donkey Kong Country: Tropical Freeze)|Bramble Scramble]]
</gallery>


==References==
==References==
<references/>
<references/>
 
{{DKC:TF}}
{{DKCTF}}
[[Category:Donkey Kong Country: Tropical Freeze Objects]]
[[Category:Donkey Kong Country: Tropical Freeze objects]]

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