Editing Invincibility BGM

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{{construction}}
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{{media missing|more=yes|Samples for all unique arrangements of the theme that do not have one below already}}
{{more media|Samples for all unique arrangements of the theme that do not have one below already}}
"'''Invincibility BGM''',"<ref>[[Nintendo Music]]</ref> also known as "'''Super Star'''"<ref>''[[Paper Mario: The Origami King]]'' [[Musée Champignon#Sound Gallery|Sound Gallery]]</ref> or "'''Starman''',"<ref>''[[Super Smash Bros. Melee]]'' Sound Test</ref> is a recurring musical theme usually played when a character is [[Invincible Mario|invincible]]. As such, it is tightly associated with the eponymous [[Super Star]] power-up. Composed by [[Koji Kondo]] for ''[[Super Mario Bros.]]'', it has since been arranged in numerous games.
{{rewrite-expand|information on the theme's usage in the ''Mario'' [[DIC Entertainment|DIC]] cartoons}}
 
"'''Super Star'''",<ref>''[[Paper Mario: The Origami King]]'' [[Musée Champignon#Sound Gallery|Sound Gallery]]</ref> also known as "'''Starman'''",<ref>''[[Super Smash Bros. Melee]]'' Sound Test</ref> is a recurring musical theme usually played when a character is [[Invincible Mario|invincible]]. As such, it is tightly associated with the eponymous [[Super Star]] power-up. Composed by [[Koji Kondo]] for ''[[Super Mario Bros.]]'', it has since been arranged in numerous games.
==Composition==
==Composition==
{{media table
{{media table
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|title1=Starman
|title1=Starman
|length1=0:06
|length1=0:06
|file2=Invincible SMB H.mp3
|title2={{conjectural|Starman (Hurry Up!)}}
|length2=0:30
}}
}}
In ''Super Mario Bros.'', the theme plays while [[Mario]] or [[Luigi]] is under the effects of the Starman (or in a [[Coin Heaven]] in the original version). As ''Super Mario Bros.'' is for the [[Nintendo Entertainment System]] and [[Family Computer]], the theme is orchestrated as {{wp|chiptune}}. Like in the [[Ground Theme (Super Mario Bros.)|Ground Theme]] from this game, the noise channel plays a {{wp|Swing (jazz performance style)#Swing as a rhythmic style|swing rhythm}}, in contrast to later arrangements that would use straight eighths.
In ''Super Mario Bros.'', the theme plays while [[Mario]] or [[Luigi]] is under the effects of the Starman. As ''Super Mario Bros.'' is for the [[Nintendo Entertainment System]] and [[Family Computer]], the theme is orchestrated as {{wp|chiptune}}. Like the [[Ground Theme (Super Mario Bros.)|Ground Theme]] from this game, the noise channel plays a {{wp|Swing (jazz performance style)#Swing as a rhythmic style|swing rhythm}}, in contrast to later arrangements which would use straight eighths.


The theme follows a cyclical {{wp|chord progression}} between the D {{wp|Minor seventh chord|minor seventh chord}} and C {{wp|Major seventh chord|major seventh chord}}. The main melody uses the seventh and {{wp|Root (chord)|root}} of these chords, whereas the {{wp|bassline}} uses the root and {{wp|Perfect fifth|fifth}}.
The theme follows a cyclical {{wp|chord progression}} between the D {{wp|Minor seventh chord|minor seventh}} and C {{wp|Major seventh chord|major seventh}} chords. The main melody uses the seventh and {{wp|Root (chord)|root}} of these chords, whereas the {{wp|bassline}} uses the root and {{wp|Perfect fifth|fifth}}.


==Reuses==
==Reuses==
In addition to ports and remakes of ''Super Mario Bros.'', the theme has been reused in many other games and other media:
In addition to ports and remakes of ''Super Mario Bros.'', the theme has been reused in many other games and other media:
{|class="wikitable"style="width:100%"
{|border=1 cellspacing=3 cellpadding=3 style="border-collapse:collapse; width:100%"
!width=20%|Game
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====''Super Mario Bros. 3''====
====''Super Mario Bros. 3''====
The arrangement in ''[[Super Mario Bros. 3]]'' uses both the noise and PCM channels to represent a hi-hat and wood block or conga, respectively. It is reused in ''Super Mario Maker'', ''Super Mario Maker for Nintendo 3DS'', and ''Super Mario Maker 2'' in the ''Super Mario Bros. 3'' game style.
The arrangement in ''[[Super Mario Bros. 3]]'' uses both the noise and PCM channels to represent a hi-hat and wood block, respectively. It is reused in ''Super Mario Maker'', ''Super Mario Maker for Nintendo 3DS'', and ''Super Mario Maker 2'' in the ''Super Mario Bros. 3'' game style.
{{media table
{{media table
|file1=Starman Super Mario Bros 3.oga
|file1=Starman Super Mario Bros 3.oga
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====''Super Mario World''====
====''Super Mario World''====
''[[Super Mario World]]'' plays the theme on a brass synthesizer and acoustic bass. Due to the [[Super Nintendo Entertainment System]]'s increased number of audio channels, the melody is now voiced in {{wp|block chord}}s. The hi-hat is similar to the one from ''Super Mario Bros. 3''. This arrangement is reused in ''Super Mario Maker'', ''Super Mario Maker for Nintendo 3DS'', and ''Super Mario Maker 2'' in the ''Super Mario World'' game style.
''[[Super Mario World]]'' plays the theme on brass synthesizer and acoustic bass. Due to the [[Super Nintendo Entertainment System]]'s increased number of audio channels, the melody is now voiced in {{wp|block chord}}s. The hi-hat is similar to the one from ''Super Mario Bros. 3''. This arrangement is reused in ''Super Mario Maker'', ''Super Mario Maker for Nintendo 3DS'', and ''Super Mario Maker 2'' in the ''Super Mario World'' game style.


The theme is also the basis for the [[Star World]] map music, with a variation on the melody played over the same chord progression.
The theme is also the basis for the [[Star World]] map music, with a variation on the melody played over the same chord progression.
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====''Super Mario 64''====
====''Super Mario 64''====
''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'' use an arrangement titled "'''Powerful Mario'''" in the [[Super Mario 64 Original Soundtrack|official soundtrack]] for [[Wing Mario]], [[Vanish Mario]] and when a character rides or swims with a [[Green Shell|Koopa Shell]]. Another arrangement titled "'''Metallic Mario'''" is used for [[Metal Mario]]. "Powerful Mario" reuses the countermelody from ''[[Super Mario World 2: Yoshi's Island]]''{{'}}s arrangement, and is itself reused in ''New Super Mario Bros.'', and ''Super Mario Maker'' while Mario is wearing the Mario [[Costume Mario|costume]] and has Super Star invincibility. "Metallic Mario" has an original countermelody, and is reused in ''Super Mario Maker'' while Mario is wearing the Mario (Silver) or Mario (Gold) costume and has Super Star invincibility.
''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'' use an arrangement titled "'''Powerful Mario'''" in the [[Super Mario 64 Original Soundtrack|official soundtrack]] for [[Wing Mario]] and [[Vanish Mario]], and another arrangement titled "'''Metallic Mario'''" for [[Metal Mario]]. "Powerful Mario" reuses the countermelody from ''[[Super Mario World 2: Yoshi's Island]]''{{'}}s arrangement, and is itself reused in ''New Super Mario Bros.'', and ''Super Mario Maker'' while Mario is wearing the Mario [[Costume Mario|costume]] and has Super Star invincibility. "Metallic Mario" has an original countermelody, and is reused in ''Super Mario Maker'' while Mario is wearing the Mario (Silver) or Mario (Gold) costume and has Super Star invincibility.
{{media table
{{media table
|file1=SM64-Wing Cap.oga
|file1=SM64-Wing Cap.oga
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|length1=0:30
|file2=SM64DS Balloon.oga
|file2=SM64DS Balloon.oga
|title2=Balloon Mario
|title2=Balloon
|length2=0:30
|length2=0:30
|file3=SM64DS Bounce and Pounce.oga
|file3=SM64DS Bounce and Pounce.oga
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|length3=0:30
|length3=0:30
|file4=SM64DS Big.oga
|file4=SM64DS Big.oga
|title4=Super Mushroom
|title4=Big
|length4=0:30
|length4=0:30
|file5=SM64DS Fire.oga
|file5=SM64DS Fire.oga
|title5=Fire Yoshi
|title5=Fire
|length5=0:30
|length5=0:30
}}
}}
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====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
''[[New Super Mario Bros. Wii]]'' introduces an arrangement that includes descending F major seventh and E minor seventh arpeggios. It is reused in ''[[Mario & Sonic at the London 2012 Olympic Games]]'', ''[[New Super Mario Bros. 2]]'', ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', ''[[Mario & Luigi: Paper Jam]]'', ''[[Super Mario Run]]'', ''[[New Super Mario Bros. U Deluxe]]'', and ''[[Super Mario Maker 2]]''. Additionally, the theme appears in an animation projected at Shibuya Crossing, Tokyo, during the 2019 New Year's celebration, when Mario collects a golden {{wp|Shiba Inu}} coin and transforms into {{conjectural|[[Shiba Inu Mario]]}} to defeat Bowser.<ref>{{cite|language=ja|author=ヒノッチ (@hinopika)|date=December 31, 2018|url=x.com/hinopika/status/1079752906545471494|title=Shibuya Crossing, Tokyo 2019 New Year’s celebration (animation)|publisher=X|accessdate=April 17, 2024}}</ref>
''[[New Super Mario Bros. Wii]]'' introduces an arrangement that includes descending F major seventh and E minor seventh arpeggios. It is reused in ''[[Mario & Sonic at the London 2012 Olympic Games]]'', ''[[New Super Mario Bros. 2]]'', ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', ''[[Mario & Luigi: Paper Jam]]'', ''[[Super Mario Run]]'', ''[[New Super Mario Bros. U Deluxe]]'', and ''[[Super Mario Maker 2]]''.
{{media table
{{media table
|file1=New Super Mario Bros Wii Invincibility Theme.oga
|file1=New Super Mario Bros Wii Invincibility Theme.oga
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====''New Super Mario Bros. U''====
====''New Super Mario Bros. U''====
In ''New Super Mario Bros. U'', a chiptune-inspired arrangement with a shaker plays while the [[Boost Mode]] player is under the effects of the [[Boost Star]]. In this arrangement, one of the harmonies is absent until the theme starts speeding up. This arrangement returns in ''New Super Luigi U'', but is absent in ''[[New Super Mario Bros. U Deluxe]]'' as Boost Mode was removed.
In ''New Super Mario Bros. U'', a chiptune-inspired arrangement with a shaker plays while the [[Boost Mode]] player is under the effects of the [[Boost Star]]. This arrangement returns in ''New Super Luigi U'', but is absent in ''[[New Super Mario Bros. U Deluxe]]'' as Boost Mode was removed.


In ''New Super Mario Bros. U'', ''New Super Luigi U'', and ''New Super Mario Bros. U Deluxe'', the Super Star arrangement from ''New Super Mario Bros. Wii'' has a new variation in which [[Baby Yoshi]]s sing along to the music. In ''[[Mario Golf: Super Rush]]'', the arrangement featuring both the Yoshi drums and Baby Yoshi vocals plays when Mario uses the Super Star in his Special Shot.
In ''New Super Mario Bros. U'', ''New Super Luigi U'', and ''New Super Mario Bros. U Deluxe'', the Super Star arrangement from ''New Super Mario Bros. Wii'' has a new variation in which [[Baby Yoshi]]s sing along to the music. In ''[[Mario Golf: Super Rush]]'', the arrangement featuring both the Yoshi drums and Baby Yoshi vocals plays when Mario uses the Super Star in his Special Shot.


====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
''[[Super Mario 3D Land]]''{{'}}s arrangement is played on synthesizers with strings audible in the background and speeds up when the invincibility is about to wear off. In a demo build of the game showcased during E3 2011, the melody more resembled the ''Super Mario Galaxy'' version, had a different echo effect, squelchy percussion was used in the introduction, and the speed-up occurred later.<ref>{{cite|language=en|timestamp=0:42|author=UltimatePisman|date=May 28, 2015|deadlink=y|archive=web.archive.org/web/20150819031416/https://www.youtube.com/watch?v=N8CaDJZzjJY|title=''Super Mario 3D Land'': E3 2011 Beta|publisher=YouTube|accessdate=September 9, 2024}}</ref><ref>{{cite|title=[[tcrf:Proto:Super Mario 3D Land#Music Differences|Proto:''Super Mario 3D Land''#Music Differences]]|publisher=[[tcrf:|The Cutting Room Floor]]|accessdate=September 9, 2024}}</ref>
''[[Super Mario 3D Land]]''{{'}}s arrangement is played on synthesizers with strings audible in the background, and speeds up when the invincibility is about to wear off. In a demo version of the game, the melody more resembled the ''Super Mario Galaxy'' version, had a different echo effect, squelchy percussion was used in the introduction, and the speed-up occurred later.<ref>UltimatePisman (May 28, 2015). [https://youtu.be/N8CaDJZzjJY?t=42 Super Mario 3D Land: E3 2011 Beta]. ''YouTube''. Retrieved January 17, 2020.</ref><ref>[[tcrf:Proto:Super Mario 3D Land#Music Differences|Proto:''Super Mario 3D Land''#Music Differences]] on [[tcrf:|The Cutting Room Floor]]</ref>
{{media table
{{media table
|file1=SM3DL-Starman Theme.oga
|file1=SM3DL-Starman Theme.oga
|title1=Super Star
|title1=Super Star
|length1=0:09
|length1=0:09
|file2=SM3DL Starman Theme E3 2011 Beta.mp3
|title2=Super Star (Demo)
|description2=The E3 2011 demo version of the theme.
|length2=0:30
}}
}}


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====''Super Mario Run''====
====''Super Mario Run''====
In ''[[Super Mario Run]]'', a techno arrangement plays after obtaining a Super Star in Remix 10 mode. The theme incorporates the countermelody originally heard in ''Super Mario World 2: Yoshi's Island''.
In ''[[Super Mario Run]]'', a techno arrangement plays after obtaining a Super Star in Remix 10 mode. The theme incorporates the countermelody originally heard in ''Super Mario World 2: Yoshi's Island''.
====''Super Mario Bros. Wonder''====
Two new arrangements appear in ''[[Super Mario Bros. Wonder]]'' when a character is invincible: A Latin-style arrangement plays when the player collects a Super Star in a level and a digital synthesized arrangement plays during the [[Wonder Effect]] in [[Scram, Skedaddlers!]], [[The Sugarstar Trial: Across the Night Sky]] and [[The Final Test Wonder Gauntlet]], titled "'''Shooty-Star Wonder'''" on [[Nintendo Music]].
Additionally, an updated variant of "Metallic Mario" from ''Super Mario 64'', titled "'''Zappy-Zone Wonder'''" on Nintendo Music, plays during the Wonder Effect in [[High-Voltage Gauntlet]] as the character takes on a metallic form. "Metallic Mario"'s countermelody is also incorporated into the credits theme, which plays in the High-Voltage Gauntlet section.
{{media table
|file1=Shooty-Star Wonder.mp3
|title1=Shooty-Star Wonder
|length1=0:31
|file2=Metal Wonder Effect theme (SMBW).oga
|title2=Zappy-Zone Wonder
|length2=0:30
}}


===''Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!''===
===''Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!''===
In ''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]'', there exists an arrangement known as "'''夢・夢・夢・・・'''" (roughly '''Dream, Dream, Dream...''' in English). It is mostly played using synth percussion instruments.
In ''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]'', there exists an arrangement known as "'''夢・夢・夢・・・'''" (roughly '''Dream, Dream, Dream...''' in English). It is mostly played using synth percussion instruments.
===''The Super Mario Bros. Super Show!''===
In ''[[The Super Mario Bros. Super Show!]]'', often when Mario turns into [[Fire Mario|Super Mario]] by grabbing a Fire Flower or a Starman, an arrangement is played with an added beat and unique countermelody.


===''Dr. Mario''===
===''Dr. Mario''===
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===''The Adventures of Super Mario Bros. 3''===
In ''[[The Adventures of Super Mario Bros. 3]]'', when Mario or Luigi uses a Starman, a slight arrangement is played that is closely based on that of ''Super Mario Bros. 3''.
===''Super Mario World'' television series===
In the ''[[Super Mario World (television series)|Super Mario World]]'' animated series, when Mario or Luigi uses a Starman, a slight arrangement is played that closely resembles the game's Starman theme.
Additionally, an arrangement of the [[Star World]] theme can be heard in the episode, "[[Send in the Clown]]".


===''Mario Kart'' series===
===''Mario Kart'' series===
====''Super Mario Kart''====
====''Super Mario Kart''====
''[[Super Mario Kart]]'' includes an arrangement of the theme that is played on piano, bass, and drum kit.
In ''[[Super Mario Kart]]'', the theme is played on piano, bass, and drum kit.
{{media table
{{media table
|file1=SMK Invincible.oga
|file1=SMK Invincible.oga
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====''Mario Kart 64''====
====''Mario Kart 64''====
''[[Mario Kart 64]]'' features a latin-styled arrangement that includes a {{wp|cuíca}} in the background.
In ''[[Mario Kart 64]]'', the theme includes a {{wp|cuíca}} in the background.
{{media table
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====''Mario Kart: Double Dash!!''====
====''Mario Kart: Double Dash!!''====
''[[Mario Kart: Double Dash!!]]'' features a Latin-styled arrangement with a cuíca played in the background, much like ''Mario Kart 64''. It is reused in ''[[Mario Kart Arcade GP]]'' and ''[[Mario Kart Arcade GP 2]]'', as well as the [[Wii]] version of [[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]] in [[Dream Race (Mario & Sonic at the Olympic Games for Wii)|Dream Race]].
Like ''Mario Kart 64'', ''[[Mario Kart: Double Dash!!]]'' features an arrangement with a cuíca played in the background.
{{media table
{{media table
|file1=MKDD Starman Theme.oga
|file1=MKDD Starman Theme.oga
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====''Mario Kart DS''====
====''Mario Kart DS''====
''[[Mario Kart DS]]'' includes an electro-funk arrangement with the main melody played on strings and a unique bassline. It is reused in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'' in [[Dream Basketball]], [[Dream Canoe]], [[Dream Long Jump (Mario & Sonic at the Olympic Games)|Dream Long Jump]], and [[Dream Shooting]].
In ''[[Mario Kart DS]]'', the main melody is played on strings while the bassline is played on bass guitar.
{{media table
{{media table
|file1=Mario Kart DS Starman Theme.oga
|file1=Mario Kart DS Starman Theme.oga
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====''Mario Kart Wii''====
====''Mario Kart Wii''====
A techno-styled arrangement with an audible percussion beat is used in ''[[Mario Kart Wii]]''. It is reused in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|Mario & Sonic at the Olympic Winter Games]]'' in various [[Dream Event|Dream Events]].
A techno-styled arrangement with an audible percussion beat is used in ''[[Mario Kart Wii]]''.
{{media table
{{media table
|file1=Mario Kart Wii Starman Theme.oga
|file1=Mario Kart Wii Starman Theme.oga
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====''Mario Kart Arcade GP DX''====
====''Mario Kart Arcade GP DX''====
An electro arrangement with a heavy funk beat plays in ''[[Mario Kart Arcade GP DX]]''.
An arrangement with a heavy funk beat plays in ''[[Mario Kart Arcade GP DX]]''.
{{media table
{{media table
|file1=MKAGPDX Starman.oga
|file1=MKAGPDX Starman.oga
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====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
A synthesized arrangement plays in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', with a whistle audible in the background. This arrangement returns in ''[[Mario Kart Tour]]'' and plays during [[Frenzy]] mode. It is also reused in ''[[Mario & Sonic at the Rio 2016 Olympic Games]]'', ''[[Mario & Sonic at the Olympic Games Tokyo 2020]]'' and ''[[Mario Kart Live: Home Circuit]]''.
A synthesized arrangement plays in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', with a whistle audible in the background. This arrangement returns in ''[[Mario Kart Tour]]'' and plays during [[Frenzy]] mode.
{{media table
{{media table
|file1=MK8 Starman Theme.oga
|file1=MK8 Starman Theme.oga
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}}
}}


===''Mario Discovery'' series===
===''Mario is Missing!''===
====''Mario is Missing!''====
In all except the NES version of ''[[Mario is Missing!]]'', there are rearrangements of the Star World theme.
In the [[Mario is Missing! (PC)|PC and]] [[Mario is Missing! (Super Nintendo Entertainment System)|SNES versions of ''Mario is Missing!'']], there are rearrangements of the Star World theme.
{{media table
|file1=Mario is Missing! Mexico City Athens Buenos Aires Rio de Janeiro Pc Dos.oga
|title1=Mexico City, Athens, Buenos Aires, Rio de Janeiro
|description1=From ''Mario is Missing!'' for the MS-DOS
|length1=0:30
|title2=Mexico, Argentina and Brazil
|file2=MIM SNES Argentina and Brazil.oga
|description2=From ''Mario is Missing!'' for the SNES
|length2=0:30
}}
 
====''Mario's Time Machine''====
In the [[Mario's Time Machine (PC)|MS-DOS version of ''Mario's Time Machine'']], the theme is arranged for the good and bad ending themes.
{{media table
|title1={{conjectural|Good Ending}}
|file1=MTM DX Good Ending.oga
|length1=0:33
|title2={{conjectural|Bad Ending}}
|file2=MTM DX Bad Ending.oga
|length2=0:24
}}


===''Yoshi'' franchise===
===''Yoshi'' franchise===
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===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', an arrangement of the Starman theme titled 「'''ごきげんスター'''」 (''Gokigen Suta'', "Happy Star") in the [[Super Mario RPG Original Sound Version|original soundtrack]] is used whenever Mario grabs a Star power-up. The arrangement name is localized as "Irrepressible Star" in the [[Super Mario RPG (Nintendo Switch)|remake]] and also plays briefly during the [[Starry Shell Spike]] [[Triple Move]].
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', an arrangement of the Starman theme titled 「'''ごきげんスター'''」 (''Gokigen Suta'', "Happy Star") in the [[Super Mario RPG Original Sound Version|original soundtrack]] is used whenever Mario grabs a Star power-up.
{{media table
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|file1=SMRPG Invincible Star.oga
|file1=SMRPG Invincible Star.oga
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====''Super Smash Bros. for Wii U''====
====''Super Smash Bros. for Wii U''====
In ''[[Super Smash Bros. for Wii U]]'', the theme is incorporated into three arrangements: "Super Mario Bros.: The Lost Levels Medley", "[[Egg Planet]]", and "Super Mario World Medley"; the last of which also includes the Star World theme, which directly precedes the Super Star theme.
In ''[[Super Smash Bros. for Wii U]]'', the theme is incorporated into three arrangements: "Super Mario Bros.: The Lost Levels Medley", "Egg Planet", and "Super Mario World Medley"; the last of which also includes the Star World theme, which directly precedes the Super Star theme.


====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
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===''Paper Mario'' series===
===''Paper Mario'' series===
====''Paper Mario''====
====''Paper Mario''====
In ''[[Paper Mario]]'', a steel drum arrangement of the Starman theme plays whenever Mario circles the [[Candy Pop|Candy Cane]] between [[Pleasant Path]] and the [[Koopa Bros. Fortress]].
In ''[[Paper Mario]]'', a steel drum arrangement of the Starman theme plays whenever Mario circles the [[Candy Pop|Candy Cane]] between [[Pleasant Path]] and the [[Koopa Bros. Fortress]].
 
Another arrangement of this theme is more solemn with a mixed meter and can be heard when [[Mario]] and company finally travel to [[Bowser's Castle]] from [[Star Haven]].


====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
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{{media table
{{media table
|file1=PMTTYD Invincible.oga
|file1=PMTTYD Invincible.oga
|title1=Super Bowser Bros. - Super Star (original)
|title1=Invincible
|length1=0:30
|length1=0:30
|file2=PMTTYDNS Super Bowser Bros. - Super Star.oga
|title2=Super Bowser Bros. - Super Star (remake)
|length2=0:15
}}
}}


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====''Paper Mario: Sticker Star''====
====''Paper Mario: Sticker Star''====
''[[Paper Mario: Sticker Star]]'' arranges the Super Star theme for standard Super Star invincibility, and later integrates it and the game's title theme into the music track for the final part of the fight with Bowser, featuring the countermelody from ''Super Mario World 2: Yoshi's Island''{{'}}s arrangement. The invincibility theme uses a saxophone as the main instrument and organ for the countermelody.
''[[Paper Mario: Sticker Star]]'' arranges the Super Star theme for standard Super Star invincibility, and later integrates it and the game's title theme into the music track for the final part of the fight with Bowser, featuring the countermelody from ''Super Mario World 2: Yoshi's Island''{{'}}s arrangement. The invincibility theme uses saxophone as the main instrument and organ for the countermelody.
{{media table
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|file1=PMSS Starman Theme.oga
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===''Mario Party'' series===
===''Mario Party'' series===
====''Mario Party 3''====
====''Mario Party 3''====
In ''[[Mario Party 3]]'', an arrangement plays in the mini-game [[Mush Pit|Toadstool Titan/Mush Pit]] when a player is under the effect of a [[Super Mushroom]]. In ''[[Mario Party: The Top 100]]'' and ''[[Mario Party Superstars]]'', however, the arrangement is replaced by one of the [[Mega Mushroom]] themes due to the Super Mushroom being replaced by said item.
In ''[[Mario Party 3]]'', an arrangement plays in the mini-game [[Mush Pit|Toadstool Titan/Mush Pit]] when a player is under the effect of a [[Super Mushroom]]. In ''[[Mario Party: The Top 100]]'' and ''[[Mario Party Superstars]]'', however, the arrangement is replaced by one of the [[Mega Mushroom]] theme due to the Super Mushroom being replaced by said item.
{{media table
{{media table
|file1=MP3 Mushroom Power-Up.oga  
|file1=MP3 Mushroom Power-Up.oga  
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===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
====''Mario & Luigi: Superstar Saga''====
====''Mario & Luigi: Superstar Saga''====
In ''[[Mario & Luigi: Superstar Saga]]'', an arrangement of ''Super Mario World 2: Yoshi's Island''{{'}}s arrangement titled "It's My Turn" is used during the [[Star 'Stache Smash]] minigame. In the game's [[Mario & Luigi: Superstar Saga + Bowser's Minions|remake]], however, an arrangement of "Do It Now!" from ''[[Mario & Luigi: Paper Jam]]'' is used instead.
In ''[[Mario & Luigi: Superstar Saga]]'', an arrangement of ''Super Mario World 2: Yoshi's Island''{{'}}s arrangement is used during the [[Star 'Stache Smash]] minigame. In the game's [[Mario & Luigi: Superstar Saga + Bowser's Minions|remake]], however, an arrangement of "Do It Now!" from ''[[Mario & Luigi: Paper Jam]]'' is used instead.
{{media table
|file1=M&LSS It's My Turn.oga
|title1=It's My Turn
|length1=0:30
}}


====''Mario & Luigi: Bowser's Inside Story''====
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
In ''[[Mario & Luigi: Bowser's Inside Story]]'', a sound effect resembling the theme plays during the invincibility attack in the [[Bowser Memory M and Bowser Memory L]] boss fight. The sound effect returns in the [[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|remake]] virtually unchanged.
In ''[[Mario & Luigi: Bowser's Inside Story]]'', a sound effect resembling the theme plays during the invincibility attack in the [[Bowser Memory ML]] boss fight. The sound effect returns in the [[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|remake]] virtually unchanged.
{{media table
{{media table
|file1=M&LBIS Bowser Memory Star.oga
|file1=M&LBIS Bowser Memory Star.oga
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|length1=0:19
|length1=0:19
}}
}}
===''Donkey Konga''===
In ''[[Donkey Konga]]'', the song "'''Super Mario Theme'''" has an arranged excerpt of the theme with the main motif played on flutes.


===''Mario Golf: Advance Tour''===
===''Mario Golf: Advance Tour''===
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===''Mario vs. Donkey Kong'' series===
===''Mario vs. Donkey Kong'' series===
====''Mario vs. Donkey Kong: Mini-Land Mayhem!''====
====''Mario vs. Donkey Kong: Mini-Land Mayhem!''====
An arrangement plays in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' in [[Super Guide|Mini Guide]] mode, with a new countermelody played on a glockenspiel. This arrangement returns in ''[[Mario and Donkey Kong: Minis on the Move]]'' when viewing the [[Gold Mini Mario]] toy in the Toy Collection, albeit less compressed and with more reverberation in the main melody.
An arrangement plays in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' in [[Super Guide|Mini Guide]] mode, with a new countermelody played on glockenspiel. This arrangement returns in ''[[Mario and Donkey Kong: Minis on the Move]]'' when viewing the [[Gold Mini Mario]] toy in the Toy Collection, albeit less compressed and with more reverberation in the main melody.
{{media table
{{media table
|file1=MvDKMLM MiniGuide.oga
|file1=MvDKMLM MiniGuide.oga
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====''Mini Mario & Friends: amiibo Challenge''====
====''Mini Mario & Friends: amiibo Challenge''====
The arrangement from ''Mario vs. Donkey Kong: Tipping Stars'' returns in ''[[Mini Mario & Friends: amiibo Challenge]]'' virtually unchanged, and plays in [[Star 2]], [[Star 4]], [[Star 6]], [[Star 8]], and [[Star 10]]. The Star World version from ''Super Mario World'' is also given a new arrangement that plays on the [[Star World (Mini Mario & Friends: amiibo Challenge)|Star World]] map.
The arrangement from ''Mario vs. Donkey Kong: Tipping Stars'' returns in ''[[Mini Mario & Friends: amiibo Challenge]]'' virtually unchanged, and plays in the even-numbered levels in the [[Star World (Mini Mario & Friends: amiibo Challenge)|Star World]]. The Star World version from ''Super Mario World'' is also given a new arrangement which plays on the map of Star World.
{{media table
{{media table
|file1=MM&FaC StarWorldB.oga
|file1=MM&FaC StarWorldB.oga
|title1=Gold Palace
|title1=Gold Palace
|file2=MM&FaC Map2.oga
|title2=Map theme
|length1=0:30
|length1=0:30
}}
}}


===''Nintendo Land''===
===''Nintendo Land''===
In ''[[Nintendo Land]]'', a chiptune-based arrangement featuring strings, {{wp|ride cymbal}}, and synth bass is used in the [[Mario Chase]] mode when the Mario player has Super Star invincibility.
In ''[[Nintendo Land]]'', a chiptune-based arrangement featuring strings, {{wp|ride cymbal}}, and synth bass is used when the Mario player has Super Star invincibility.
{{media table
{{media table
|file1=NL Mario Chase Super Star.oga
|file1=NL Mario Chase Super Star.oga
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===Other arrangements===
===Other arrangements===
In the 1986 maxi-single "[[Super Mario Bros.: Mario Syndrome]]" by Bonus21, an arrangement of the song can be heard in the track 「マリオ・シンドローム」(''Mario Shidorōmu'', Mario Syndrome) at 1:51. It can also be heard in the second track of the album 「マリオ・シンドローム リミックス・バージョン」(''Mario Shidorōmu Rimikkusu Bājon'', Mario Syndrome: Remix Version) at 0:35, and then again at 2:18 with additional effects.
A 1992 Japan-only popcorn machine developed by {{wp|Banpresto}} called ''Super Mario World Popcorn'' features the ''Super Mario Kart'' Starman theme, but pitched down.<ref>Meeple channel (March 2, 2018). [https://youtube.com/watch?v=66hXzTblvNA 【ポップコーン販売機】スーパーマリオワールド ポップコーン]. ''YouTube''. Retrieved October 3, 2019.</ref>
{{media table
|file1=1mariosyndrome_star.wav
|title1=マリオシンドローム
|length1=0:30
|file2=2mariosyndrome_star.wav
|title2=マリオ・シンドローム リミックス・バージョン
|description2=First section
|length2=0:30
|file3=2mariosyndrome_star2.wav
|title3=マリオ・シンドローム リミックス・バージョン
|description3=Second section
|length3=0:30
}}
<blockquote>
{|
!Lyrics
|-
|I'll quest it is the night
|-
|I can't stop
|-
|I can't sleep
|-
|Save my princess
|}
</blockquote>
A 1992 Japan-only popcorn machine developed by {{wp|Banpresto}} called ''Super Mario World Popcorn'' features the ''Super Mario Kart'' Starman theme, but pitched down.<ref>{{cite|author=Meeple channel|date=March 2, 2018|url=youtube.com/watch?v=66hXzTblvNA|language=ja|title=【ポップコーン販売機】スーパーマリオワールド ポップコーン|publisher=YouTube|accessdate=October 3, 2019}}</ref>


In the 1993 album "[[Super Mario Compact Disco]]" by Ambassadors of Funk, an arrangement of the song can be heard in the track ''Invincible Mario''.
[[Super Nintendo World]] uses an edited version of the arrangement used in ''Super Mario 3D Land'', albeit sped up and with some new instrumentation added.<ref>[https://youtu.be/aLgHNr2OwuQ?t=1600]</ref>
{{media table
|file1=Ambassadors of Funk - Invincible Mario.oga
|title1=Invincible Mario
|length1=0:26
}}
[[Super Nintendo World]] uses an edited version of the arrangement used in ''Super Mario 3D Land'', albeit sped up and with some new instrumentation added.<ref>{{cite|timestamp=26:40|url=youtu.be/aLgHNr2OwuQ?t=1600|title= SUPER NINTENDO WORLD: Ultimate FULL PARK TOUR Vlog|date=February 3, 2021|publisher=YouTube|language=en|author=Maction Planet|accessdate=September 9, 2024}}</ref>


==Appearances in other media==
==Appearances in other media==
In the ''[[nookipedia:Animal Crossing (series)|Animal Crossing]]'' series, the Super Star furniture item plays the theme upon interacting with it, which plays indefinitely except in ''{{iw|nookipedia|Animal Crossing: New Horizons}}'' until the player interacts with it again. From ''{{iw|nookipedia|Animal Crossing}}'' to ''{{iw|nookipedia|Animal Crossing: City Folk}}'', it plays the ''Mario Kart 64'' arrangement; in ''{{iw|nookipedia|Animal Crossing: New Leaf}}'', it plays the ''Super Mario 3D Land'' arrangement; and in ''New Horizons'', it plays the ''New Super Mario Bros. Wii'' arrangement complete with the chime that plays when the invincibility is about to run out.
In the ''[[nookipedia:Animal Crossing (series)|Animal Crossing]]'' series, the Super Star furniture item plays the theme upon interacting with it, which plays indefinitely except in ''[[nookipedia:Animal Crossing: New Horizons|Animal Crossing: New Horizons]]'' until the player interacts with it again. From ''[[nookipedia:Animal Crossing|Animal Crossing]]'' to ''[[nookipedia:Animal Crossing: City Folk|Animal Crossing: City Folk]]'', it plays the ''Mario Kart 64'' arrangement; in ''[[nookipedia:Animal Crossing: New Leaf|Animal Crossing: New Leaf]]'', it plays the ''Super Mario 3D Land'' arrangement; and in ''New Horizons'', it plays the ''New Super Mario Bros. Wii'' arrangement complete with the chime that plays when the invincibility is about to run out.


In ''{{wp|Electroplankton}}'', one of the backing songs for the Beatnes is the original Starman theme.
In ''{{wp|Electroplankton}}'', one of the backing songs for the Beatnes is the original Starman theme.
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In the [[Wii U]] and Switch versions of ''{{wp|Lego City Undercover}}'', a brief clip of the ''New Super Mario Bros. Wii'' arrangement can be heard whenever the player builds a Super Star.
In the [[Wii U]] and Switch versions of ''{{wp|Lego City Undercover}}'', a brief clip of the ''New Super Mario Bros. Wii'' arrangement can be heard whenever the player builds a Super Star.


==List of ''Super Mario'' appearances==
==List of ''Mario'' appearances==
===Games===
{|class=sortable border=1 cellspacing=2 cellpadding=2 style="border-collapse:collapse; width:100%"
{|class="wikitable sortable"style="width:100%"
!Work
!Work
!Year
!Year
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|Original
|Original
|Koji Kondo
|Koji Kondo
|-
|''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]''
|1986
|Arrangement
|
|-
|-
|''[[VS. Super Mario Bros.]]''
|''[[VS. Super Mario Bros.]]''
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|[[Soyo Oka]]
|[[Soyo Oka]]
|-
|-
|''[[Mario is Missing! (PC)|Mario is Missing!]]''
|''[[Mario is Missing!]]''
|1992
|1992
|Arrangement
|Arrangement
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|Arrangement
|Arrangement
|Yoko Shimomura
|Yoko Shimomura
|-
|''[[Donkey Konga]]''
|2003
|Arrangement
|<!--Koji Kondo, Toru Minegishi (specific arranger unknown)-->
|-
|-
|''[[Paper Mario: The Thousand-Year Door]]''
|''[[Paper Mario: The Thousand-Year Door]]''
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|Arrangement
|Arrangement
|
|
|-
|''[[Mario Kart Arcade GP]]''
|2005
|Past arrangement (''Mario Kart: Double Dash!!'')
|<!--Shinobu Tanaka, Kenta Nagata (specific arranger unknown)-->
|-
|-
|''[[Mario Kart DS]]''
|''[[Mario Kart DS]]''
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|Past arrangement (''Super Mario 64'')
|Past arrangement (''Super Mario 64'')
|Koji Kondo
|Koji Kondo
|-
|''[[Mario Kart Arcade GP 2]]''
|2007
|Past arrangement (''Mario Kart: Double Dash!!'')
|<!--Shinobu Tanaka, Kenta Nagata (specific arranger unknown)-->
|-
|-
|''[[Super Paper Mario]]''
|''[[Super Paper Mario]]''
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|-
|-
|Arrangement
|Arrangement
|Katsuro Tajima ''("Super Mario Bros.: The Lost Levels Medley")''<br>Hiroshi Okubo ''("Super Mario World Medley")''<br>Nobuko Toda ''("[[Egg Planet]]")''
|Katsuro Tajima ''("Super Mario Bros.: The Lost Levels Medley")''<br>Hiroshi Okubo ''("Super Mario World Medley")''<br>Nobuko Toda ''("Egg Planet")''
|-
|-
|''[[Mario vs. Donkey Kong: Tipping Stars]]''
|''[[Mario vs. Donkey Kong: Tipping Stars]]''
Line 1,209: Line 1,097:
|Original
|Original
|Koji Kondo
|Koji Kondo
|-
|''[[Mario Kart Live: Home Circuit]]''
|2020
|Past arrangement (''Mario Kart 8'')
|Yasuaki Iwata
|-
|-
|''[[Game & Watch: Super Mario Bros.]]''
|''[[Game & Watch: Super Mario Bros.]]''
Line 1,234: Line 1,117:
|Arrangement
|Arrangement
|<!--Chad York, Darren Radtke (specific arranger unknown)-->
|<!--Chad York, Darren Radtke (specific arranger unknown)-->
|-
|''[[Super Mario Bros. Wonder]]''
|2023
|Arrangement
|
|}
{{footnote|note|1|Added as downloadable content}}
===Film and television===
{|class="wikitable sortable"style="width:100%"
!Work
!Year
!Type
!Title
!Credits
|-
|''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]''
|1986
|Arrangement
|
|
|-
|''[[The Super Mario Bros. Super Show!]]''
|1989
|Arrangement
|
|
|-
|''[[The Adventures of Super Mario Bros. 3]]''
|1990
|Arrangement
|
|Michael Tavera
|-
|''[[Super Mario World (television series)|Super Mario World]]''
|1991
|Arrangement
|
|Michael Tavera
|-
|-
|''[[The Super Mario Bros. Movie]]''
|''[[The Super Mario Bros. Movie]]''
|2023
|2023
|Arrangement
|Arrangement
|
|[[Brian Tyler]]
|[[Brian Tyler]]
|}
|}
 
{{footnote|note|1|Added as downloadable content}}
===Other===
{|class="wikitable sortable"style="width:100%"
!Work
!Year
!Type
!Title
!Credits
|-
|Shibuya Crossing, Tokyo 2019 New Year's animation
|2018
|Past arrangement (''New Super Mario Bros. Wii'')
|
|<!--Shiho Fujii, Ryo Nagamatsu (specific arranger unknown)-->
|}


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=無敵BGM<ref>{{cite|language=en|url=vgmdb.net/album/422|title=Famicom Sound History Series "Mario the Music"|publisher=VGMdb|accessdate=September 3, 2019}}</ref>
|Jap=無敵BGM<ref>[https://vgmdb.net/album/422 Famicom Sound History Series "Mario the Music"]. ''VGMdb''. Retrieved September 3, 2019.</ref>
|JapR=Muteki BGM
|JapR=Muteki BGM
|JapM=Invincible BGM
|JapM=Invincible BGM
Line 1,306: Line 1,135:
<references/>
<references/>


{{Themes}}
{{SMB}}
{{SMB}}
[[Category:Recurring themes]]
[[Category:Musical themes]]
[[Category:Super Mario Bros.]]

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