Editing Injured
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{{ | {{quote2|You're '''injured'''--you can't move!|Battle text|[[Paper Mario]]}} | ||
[[File:Paper Mario Injured.png|thumb|320px|[[Parakarry]] | [[File:Paper Mario Injured.png|right|thumb|320px|[[Parakarry]] and his '''Injured''' status.]] | ||
'''Injured''' is a status | '''Injured''' is a status affect in ''[[Paper Mario]]''. Only whatever partner [[Mario]] has out can be afflicted with this status. If a partner is the target of an attack, they become Injured for a number of turns equal to the damage they take. For example, [[Lava Bubble]]s can give Mario's partner this status effect. Partners may also receive the Injured status by hurting themselves on a spiked, flaming, or similarly dangerous enemy. This status cannot be healed by an item; the partner must wait the specified number of turns. While injured, the partner cannot take a turn, nor can they be switched with another partner. This status can be avoided by blocking incoming attacks and using proper attacks against dangerous enemies. | ||
This status effect does not exist in the sequel to ''Paper Mario'', ''[[Paper Mario: The Thousand-Year Door]]'', as Mario's partners have [[Heart Point]]s instead. | |||
This status effect does not exist in ''[[Paper Mario: The Thousand-Year Door]]'' as Mario's partners have [[Heart Point]]s instead. | |||
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[[Category:Paper Mario | [[Category:Status effects]] | ||
[[Category:Paper Mario]] |