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| {{quote|You're '''injured'''--you can't move!|Battle text|[[Paper Mario]]}}
| | [[Image:PM_Injured.JPG|right|thumb|''[[Parakarry]]'' and his '''Injured''' status.]] |
| [[File:Paper Mario Injured.png|thumb|320px|[[Parakarry]] with the Injured status]]
| | '''Injured''' is a status affect that is found in ''[[Paper Mario]]''. This status effect only occurs to [[Mario]]'s partners he currently has on his party. If one of the partners attacks physically to a spiked enemy like a [[Spiky Goomba]] or a [[Cleft]], the partner will instead get injured as there are a number of turns, commonly a number of turns will be mostly be one at the beginning or middle of the game. The partner will stay injured until it counts down to 0. By then, the partner can't attack and switch partners as Mario has to fight alone. |
| '''Injured''' is a status effect in ''[[Paper Mario]]'' that exclusively affects the [[Party member|partner]] that [[Mario]] currently has out. It prevents the afflicted partner from taking any turns and is inflicted when a partner is the target of an attack or attempts to attack an enemy that is spiked, flaming, or similarly dangerous such as [[Spiked Goomba]]s or [[Lava Bubble]]s. The number of turns the status lasts is equal to the damage they take. This status cannot be healed by an item, nor can Mario switch the afflicted partner out with another partner while it is in effect. The Injured status can be avoided by blocking incoming attacks and using proper attacks against dangerous enemies. | |
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| Both [[Kooper]] and Parakarry have a defense of 1, allowing them to recover from the Injured status one turn sooner.
| | [[Category: Status effects]] |
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| This status effect does not exist in ''[[Paper Mario: The Thousand-Year Door]]'' as Mario's partners have [[Heart Point]]s instead.
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| {{PM}}
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| [[Category:Paper Mario status effects]] | |