Editing Injured

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{quote|You're '''injured'''--you can't move!|Battle text|[[Paper Mario]]}}
[[File:Injured.png|right|thumb|125px|[[Parakarry]] and his '''Injured''' status.]]
[[File:Paper Mario Injured.png|thumb|320px|[[Parakarry]] with the Injured status]]
'''Injured''' is a status affect in ''[[Paper Mario]]''. Only whatever partner [[Mario]] has out can be afflicted with this status. If a partner is the target of an attack, they become Injured for a number of turns equal to the damage they take. Partners may also receive the Injured status by hurting themselves on a spiked, flaming, or similarly dangerous enemy. This status cannot be healed by an item, the partner must wait the specified number of turns. During this time the partner cannot take a turn and they cannot be switched with another partner. This status can be avoided by blocking incoming attacks and using proper attacks against dangerous enemies.
'''Injured''' is a status effect in ''[[Paper Mario]]'' that exclusively affects the [[Party member|partner]] that [[Mario]] currently has out. It prevents the afflicted partner from taking any turns and is inflicted when a partner is the target of an attack or attempts to attack an enemy that is spiked, flaming, or similarly dangerous such as [[Spiked Goomba]]s or [[Lava Bubble]]s. The number of turns the status lasts is equal to the damage they take. This status cannot be healed by an item, nor can Mario switch the afflicted partner out with another partner while it is in effect. The Injured status can be avoided by blocking incoming attacks and using proper attacks against dangerous enemies.


Both [[Kooper]] and Parakarry have a defense of 1, allowing them to recover from the Injured status one turn sooner.
This status effect does not exist in the sequel to ''Paper Mario'', ''[[Paper Mario: The Thousand-Year Door]]'', as Mario's partners have [[Heart Point]]s instead.
 
This status effect does not exist in ''[[Paper Mario: The Thousand-Year Door]]'' as Mario's partners have [[Heart Point]]s instead.


{{PM}}
{{PM}}
[[Category:Paper Mario status effects]]
[[Category:Status effects]]
[[Category:Paper Mario]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: