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[[Image:PM_Injured.JPG|right|thumb|125px|[[Parakarry]] and his '''Injured''' status.]] | |||
'''Injured''' is a status affect in ''[[Paper Mario]]''. Only whatever partner [[Mario]] has out can be afflicted with this status. If a partner is the target of an attack, they become Injured for a number of turns equal to the damage they take. Partners may also receive the Injured status by hurting themselves on a spiked, flaming, or similarly dangerous enemy. This status cannot be healed by an item, the partner must wait the specified number of turns. During this time the partner cannot take a turn and they cannot be switched with another partner. This status can be avoided by blocking incoming attacks and using proper attacks against dangerous enemies. | |||
'''Injured''' is a status | |||
This status effect does not exist in the sequel to Paper Mario, ''[[Paper Mario: The Thousand-Year Door]]'', as Mario's partners have [[Heart Point]]s instead. | |||
[[Category:Status effects]] | |||
[[Category:Paper Mario]] | |||
[[Category:Paper Mario |