Editing Hole-In-One Curling
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The course features several obstacles, including simple ones such as trees and rocks that simply act as a barrier to the stones. [[Dash Panel (Sonic the Hedgehog)|Dash Panels]] give the stones a speed boost in the direction they point in by passing over them, but are constantly moving unless temporarily stopped by touching them on the Wii U GamePad. Dash Panels on ramps also allow players to jump over certain sections of the course. [[Spring (Sonic the Hedgehog)|Springs]] bounce stones further than standard obstacles when hit. Deep snow and mud both simply slow stones down when passed through, with the latter slowing down stones significantly more than the former. Hole 3 includes ice blocks that can be destroyed upon impact and slow stones down when hit, and do not reappear when destroyed. Hole 4 features sets of totems that will occasionally fall down when the player approaches them, which sections of can be destroyed by the player by tapping them on the touch screen. Destroying each segment takes several taps, and once the totem hits the floor no more segments of it can be destroyed. Segments on the floor then act as a simple obstacles, though will disappear before the player's next throw. | The course features several obstacles, including simple ones such as trees and rocks that simply act as a barrier to the stones. [[Dash Panel (Sonic the Hedgehog)|Dash Panels]] give the stones a speed boost in the direction they point in by passing over them, but are constantly moving unless temporarily stopped by touching them on the Wii U GamePad. Dash Panels on ramps also allow players to jump over certain sections of the course. [[Spring (Sonic the Hedgehog)|Springs]] bounce stones further than standard obstacles when hit. Deep snow and mud both simply slow stones down when passed through, with the latter slowing down stones significantly more than the former. Hole 3 includes ice blocks that can be destroyed upon impact and slow stones down when hit, and do not reappear when destroyed. Hole 4 features sets of totems that will occasionally fall down when the player approaches them, which sections of can be destroyed by the player by tapping them on the touch screen. Destroying each segment takes several taps, and once the totem hits the floor no more segments of it can be destroyed. Segments on the floor then act as a simple obstacles, though will disappear before the player's next throw. | ||
==Holes== | |||
{| | {|border=1 cellspacing=0 cellpadding=3 align=left width= | ||
!Hole number | |- | ||
!Image | !bgcolor="#dedede"|Hole number | ||
!Description | !bgcolor="#dedede"|Image | ||
!bgcolor="#dedede"|Description | |||
|- | |- | ||
!1 | !1 | ||
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|A hole with curved paths on different levels, with Springs by the hole and moving Dash Panels throughout. Small patches of mud and deep snow appear along the hole. The hole also features falling totems along the sides, which can be destroyed on the Touch Screen to prevent them from blocking the path. | |A hole with curved paths on different levels, with Springs by the hole and moving Dash Panels throughout. Small patches of mud and deep snow appear along the hole. The hole also features falling totems along the sides, which can be destroyed on the Touch Screen to prevent them from blocking the path. | ||
|} | |} | ||
{{br}} | |||
==Tutorial== | ==Tutorial== |