Editing History of Mario

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|title=Mario
|title=Mario
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Mario has been playable in every game of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] to date. Mario is usually portrayed as a "main" character alongside [[Link]], [[Kirby]], and [[List of fighters debuting in Super Smash Bros.#Pikachu|Pikachu]], roughly depicted as the most prominent character and face of the games until ''[[Super Smash Bros. Ultimate]]'', where he and Link share mascot status and Kirby is the closest thing to a main character in [[Super Smash Bros. Ultimate#Adventure|World of Light]]. Mario has retained his balanced abilities even when fighting characters from other series. Due to his balanced playstyle, Mario's skill is reflected by the player, as mentioned by the Adventure mode Mario trophy. Also, as a result of his balanced design, Mario is also typically chosen for the "template" character; in the original ''[[Super Smash Bros.]]'', as well as all subsequent installments, he is shown in the "How to Play" video; in ''[[Super Smash Bros. Brawl]]'', players use him when testing changes in Stage Builder; and in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', his silhouette is an opponent character for special move demonstrations. He is also used for controller mapping testing and is part of the gauge when players select the level of intensity in Classic Mode. Mario's moveset consists of quick short-ranged attacks, such as [[punch]]es, [[kick]]s, and even head attacks. Mario's weight in the original ''Super Smash Bros.'' and ''[[Super Smash Bros. Melee]]'' is 100 units; starting from ''Super Smash Bros. Brawl'', his weight is decreased to 98 units. Mario's victory theme throughout the series, which is shared with the rest of the ''Super Mario'' characters (except [[Rosalina]]), is an arrangement of the theme "[[Course Clear]]" from ''Super Mario Bros.''
Mario has been playable in every [[Super Smash Bros. (series)|''Super Smash Bros.'' game]] to date. Mario is usually portrayed as a "main" character alongside [[Link]], [[Kirby]], and [[List of fighters debuting in Super Smash Bros.#Pikachu|Pikachu]], roughly depicted as the most prominent character and face of the games until ''[[Super Smash Bros. Ultimate]]'', where he and Link share mascot status and Kirby is the closest thing to a main character in [[World of Light]]. Mario has retained his balanced abilities even when fighting characters from other series. Due to his balanced playstyle, Mario's skill is reflected by the player, as mentioned by the Adventure mode Mario trophy. Also, as a result of his balanced design, Mario is also typically chosen for the "template" character; in the original ''[[Super Smash Bros.]]'', as well as all subsequent installments, he is shown in the "How to Play" video; in ''[[Super Smash Bros. Brawl]]'', players use him when testing changes in Stage Builder; and in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', his silhouette is an opponent character for special move demonstrations. He is also used for controller mapping testing and is part of the gauge when players select the level of intensity in Classic Mode. Mario's moveset consists of quick short-ranged attacks, such as [[punch]]es, [[kick]]s, and even head attacks. Mario's weight in the original ''Super Smash Bros.'' and ''[[Super Smash Bros. Melee]]'' is 100 units; starting from ''Super Smash Bros. Brawl'', his weight is decreased to 98 units. Mario's victory theme throughout the series, which is shared with the rest of the ''Super Mario'' characters (except [[Rosalina]]), is an arrangement of the theme "[[Course Clear]]" from ''Super Mario Bros.''


Most of Mario's moveset remains the same throughout the games, though his forward smash has been altered from a fist-inflating punch to an explosive palm blast (used from ''Super Smash Bros. Melee'' onward). Additionally, his spinning kick forward aerial is replaced with a downward {{wp|Hook (boxing)|hook}} from ''Melee'' onward, while [[Mario Tornado]] has been used as his down aerial since ''Brawl''.
Most of Mario's moveset remains the same throughout the games, though his forward smash has been altered from a fist-inflating punch to an explosive palm blast (used from ''Super Smash Bros. Melee'' onward). Additionally, his spinning kick forward aerial is replaced with a downward {{wp|Hook (boxing)|hook}} from ''Melee'' onward, while [[Mario Tornado]] has been used as his down aerial since ''Brawl''.


Mario's alter-egos [[Dr. Mario]] and [[Metal Mario]] have also made appearances, with Dr. Mario being playable in ''Super Smash Bros. Melee'', ''Super Smash Bros. for Nintendo 3DS'', ''Super Smash Bros. for Wii U'', and ''Super Smash Bros. Ultimate''. Mario also makes additional trophy, sticker, and spirit appearances, such as his ''Mario Strikers'' incarnation, his Raccoon form, and him driving a vehicle.
Mario's alter-egos [[Dr. Mario]] and [[Metal Mario]] have also made appearances, with Dr. Mario being playable in ''Super Smash Bros. Melee'', ''Super Smash Bros. for Nintendo 3DS'', ''Super Smash Bros. for Wii U'', and ''Super Smash Bros. Ultimate''. Mario also makes additional trophy, sticker, and spirit appearances, such as his ''Mario Strikers'' incarnation, his Raccoon form, and him driving a vehicle.
===''Super Smash Bros.''===
===''Super Smash Bros.''===
{{main-wiki|SmashWiki|Mario (SSB)}}
{{main-wiki|SmashWiki|Mario (SSB)}}
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===''Super Smash Bros. Melee''===
===''Super Smash Bros. Melee''===
{{main-wiki|SmashWiki|Mario (SSBM)}}
{{main-wiki|SmashWiki|Mario (SSBM)}}
In ''Super Smash Bros. Melee'', Mario gains a side special move: [[Cape]], a cape swipe that reflects projectiles. Mario receives more detailed overalls, with visible metal buttons and pockets. Dr. Mario is introduced as a playable character, having near-identical moves. Mario receives a graphical update, including a design that is unique to ''Melee'' that appears to be based on the ''Super Mario 64''-styled promotional art from the previous console generation.
In ''Super Smash Bros. Melee'', Mario gains a side special move: [[Cape]], a cape swipe that reflects projectiles. Mario receives more detailed overalls, with visible metal buttons and pockets. Dr. Mario is introduced as a playable character, having near-identical moves.


===''Super Smash Bros. Brawl''===
===''Super Smash Bros. Brawl''===
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[[File:SubspaceIntro-Mario.png|thumb|200px|Mario's snapshot prior to him fighting Kirby in The Subspace Emissary]]
[[File:SubspaceIntro-Mario.png|thumb|200px|Mario's snapshot prior to him fighting Kirby in The Subspace Emissary]]
{{quote|Oh yeah! HIYAHHHHHHH...!!!|Mario|Super Smash Bros. Brawl}}
{{quote|Oh yeah! HIYAHHHHHHH...!!!|Mario|Super Smash Bros. Brawl}}
In ''Super Smash Bros. Brawl'', Mario has been redesigned to more closely resemble his contemporary appearance. Compared to his main series counterpart, Mario has longer limbs, smaller hands, and a longer neck. These proportions are reused for the next several games in the ''Super Smash Bros.'' series. Like every other character, Mario is given a [[Final Smash]], which is named [[Mario Finale]]. This move launches a slow-moving two-streamed blast of fire that hits multiple times. Opponents that come in contact with the blast are knocked slightly to the side and are thus forced to travel in the blast's direction. His down special move, Mario Tornado, was replaced by [[F.L.U.D.D.]], which sprays water that can push opponents.
In ''Super Smash Bros. Brawl'', like every other character, Mario is given a [[Final Smash]], which is named [[Mario Finale]]. This move launches a slow-moving two-streamed blast of fire that hits multiple times. Opponents that come in contact with the blast are knocked slightly to the side and are thus forced to travel in the blast's direction. His down special move, Mario Tornado, was replaced by [[F.L.U.D.D.]], which sprays water that can push opponents.


While Mario does not appear as Dr. Mario, unlike in the previous game, Dr. Mario's name can be found in the files for the game along with [[SmashWiki:Unused Content (SSBB)#Discovered in Brawl's Files|six other characters]].
While Mario does not appear as Dr. Mario, unlike in the previous game, Dr. Mario's name can be found in the files for the game along with [[SmashWiki:Unused Content (SSBB)#Discovered in Brawl's Files|six other characters]].
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===''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''===
===''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''===
{{main-wiki|SmashWiki|Mario (SSB4)}}
{{main-wiki|SmashWiki|Mario (SSB4)}}
In ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'', Mario, while retaining the general body structure from ''Brawl'', has been given brighter colors and simplified details on his overalls, along with a wider variety of more exaggerated facial expressions. His voice remains the same as in ''Super Smash Bros. Brawl'', however. As with any character, he can use [[equipment]] to boost his stats at the cost of others. In addition to generic badges, Mario can wear certain additional equipment, including shoes (to boost his speed), overalls (for defense), and gloves (for attack). Finally, Mario can use alternate special moves, provided that these moves are found during normal gameplay. One exception, in the Nintendo 3DS version, is the Explosive Punch, which is unlocked only if the player has a combined score of 200,000 points in Target Blast and the third Challenge Panel has been revealed.
In ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'', Mario has been redesigned with a cartoonier appearance, with brighter colors and simplified details on his overalls, along with a wider variety of more exaggerated facial expressions. His voice remains the same as in ''Super Smash Bros. Brawl'', however. As with any character, he can use [[equipment]] to boost his stats at the cost of others. In addition to generic badges, Mario can wear certain additional equipment, including shoes (to boost his speed), overalls (for defense), and gloves (for attack). Finally, Mario can use alternate special moves, provided that these moves are found during normal gameplay. One exception, in the Nintendo 3DS version, is the Explosive Punch, which is unlocked only if the player has a combined score of 200,000 points in Target Blast and the third Challenge Panel has been revealed.


===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
{{main-wiki|SmashWiki|Mario (SSBU)}}
{{main-wiki|SmashWiki|Mario (SSBU)}}
[[File:SSBU Classic Victory Mario.png|thumb|250px|Mario's victory photo in Classic Mode]]
[[File:SSBU Classic Victory Mario.png|thumb|250px|Mario's victory photo in Classic Mode]]
Mario returns in ''[[Super Smash Bros. Ultimate]]'' as a playable character alongside every other character previously playable in the series. Mario appeared in the game's reveal teaser trailer, alongside Link (in his design from ''The Legend of Zelda: Breath of the Wild'') and the new fighter, [[Inkling]]. As in ''Super Smash Bros. for 3DS'' / ''Wii U'', Mario retains his proportions from ''Brawl'' but has a more muted color scheme, while the seam details on his overalls are more apparent. Mario's fire-based attacks, such as his sweet-spotted forward smash called Fireball, as well as Mario Finale, have brighter, flashier effects, including the appearance of smoke. Mario also has [[Cappy]] alongside him, though Cappy's appearance is limited to aesthetics. Most of Mario's moves are unaltered, though his Super Jump Punch now has a random chance of producing [[regional coin]]s found in the [[Metro Kingdom]] from ''Super Mario Odyssey''. In addition, Mario's [[Fire Mario]] and [[Wario]]-based costumes are replaced with the Wedding and Builder outfits from ''Super Mario Odyssey''. One of these two costumes, the Builder Outfit, was first used for Mario's artworks for ''Super Mario Maker''. In this game, three more of Mario's standard attacks receive names: His up smash is the Lead Headbutt, his forward air is the Meteor Knuckle, and his back throw is the Airplane Swing. As with several other returning characters, the ''Super Mario''-franchise victory theme has been slightly shortened and sped up compared to that in the previous installments.
Mario returns in ''[[Super Smash Bros. Ultimate]]'' as a playable character alongside every other character previously playable in the series. Mario appeared in the game's reveal teaser trailer, alongside Link (in his design from ''The Legend of Zelda: Breath of the Wild'') and the new fighter, [[Inkling]]. Mario's fire-based attacks, such as his sweet-spotted forward smash called Fireball, as well as Mario Finale, have brighter, flashier effects, including the appearance of smoke. Mario also has [[Cappy]] alongside him, though Cappy's appearance is limited to aesthetics. Most of Mario's moves are unaltered, though his Super Jump Punch now has a random chance of producing [[regional coin]]s found in the [[Metro Kingdom]] from ''Super Mario Odyssey''. In addition, Mario's [[Fire Mario]] and [[Wario]]-based costumes are replaced with the Wedding and Builder outfits from ''Super Mario Odyssey''. One of these two costumes, the Builder Outfit, was first used for Mario's artworks for ''Super Mario Maker''. In this game, three more of Mario's standard attacks receive names: His up smash is the Lead Headbutt, his forward air is the Meteor Knuckle, and his back throw is the Airplane Swing. As with several other returning characters, the ''Super Mario''-franchise victory theme has been slightly shortened and sped up compared to that in the previous installments.


In the game's Adventure mode, Mario is seen when the fighters oppose [[List_of_Super_Smash_Bros._series_bosses#Galeem|Galeem]] for the first time. Although Mario is not shown to be hit by Galeem's beams directly, he, like every fighter except Kirby, is imprisoned in the World of Light, where a Galeem-serving Puppet Fighter (copy) of him is created. Mario is the first imprisoned fighter saved (being rescued following Kirby's defeat of the Mario Puppet Fighter). Once rescued, Mario joins Kirby against Galeem, and later [[List_of_Super_Smash_Bros._series_bosses#Dharkon|Dharkon]]. In Mario's Classic Mode route, it is possible to unlock [[Sonic]], [[List_of_fighters_debuting_in_Super_Smash_Bros._for_Nintendo_3DS_/_Wii_U#Bayonetta|Bayonetta]], [[List_of_fighters_debuting_in_Super_Smash_Bros._for_Nintendo_3DS_/_Wii_U#Little_Mac|Little Mac]], [[List of fighters debuting in Super Smash Bros. Brawl#Ike|Ike]], [[Luigi]], [[List_of_fighters_debuting_in_Super_Smash_Bros._Melee#Roy|Roy]], Dr. Mario, or [[List_of_fighters_debuting_in_Super_Smash_Bros._Brawl#Olimar|Olimar]].
In the game's Adventure mode, Mario is seen when the fighters oppose [[List_of_Super_Smash_Bros._series_bosses#Galeem|Galeem]] for the first time. Although Mario is not shown to be hit by Galeem's beams directly, he, like every fighter except Kirby, is imprisoned in the World of Light, where a Galeem-serving Puppet Fighter (copy) of him is created. Mario is the first imprisoned fighter saved (being rescued following Kirby's defeat of the Mario Puppet Fighter). Once rescued, Mario joins Kirby against Galeem, and later [[List_of_Super_Smash_Bros._series_bosses#Dharkon|Dharkon]]. In Mario's Classic Mode route, it is possible to unlock [[Sonic]], [[List_of_fighters_debuting_in_Super_Smash_Bros._for_Nintendo_3DS_/_Wii_U#Bayonetta|Bayonetta]], [[List_of_fighters_debuting_in_Super_Smash_Bros._for_Nintendo_3DS_/_Wii_U#Little_Mac|Little Mac]], [[List of fighters debuting in Super Smash Bros. Brawl#Ike|Ike]], [[Luigi]], [[List_of_fighters_debuting_in_Super_Smash_Bros._Melee#Roy|Roy]], Dr. Mario, or [[List_of_fighters_debuting_in_Super_Smash_Bros._Brawl#Olimar|Olimar]].
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===''Mario & Luigi: Dream Team''===
===''Mario & Luigi: Dream Team''===
In ''[[Mario & Luigi: Dream Team]]'', Mario, Luigi, Princess Peach, Toadsworth, and the Toads are invited to a vacation at [[Pi'illo Island]] by [[Dr. Snoozemore]]. They also find Starlow there. Mario and Luigi follow Peach and Toadsworth when they end up ejected into the ruins and find a [[Pi'illo]], which later turns out to be [[Prince Dreambert]]. They discover that Luigi can sleep and open [[Dream Portal]]s to the [[Dream World]]. [[Antasma]], however, kidnaps Peach through a Dream Portal, which Mario promptly follows. In the Dream World, Mario meets [[Dreamy Luigi]], who assists Mario in the Dream World in both fights and the field. Prince Dreambert, when freed, explains to Mario and Luigi that Antasma is searching for the [[Dream Stone]]; he already has stolen the [[Dark Stone]] but is trapped in the Dream World. The story then revolves around Mario, Luigi, and Starlow trying to rescue Peach and retrieve the Dream Stone to prevent Antasma (who teams up with Bowser) from using them for evil deeds.
In ''[[Mario & Luigi: Dream Team]]'', Mario, Luigi, Princess Peach, Toadsworth, and the Toads are invited to a vacation at [[Pi'illo Island]] by [[Dr. Snoozemore]]. They also find Starlow there. Mario and Luigi follow Peach and Toadsworth when they end up ejected into the ruins and find a [[Pi'illo]], which later turns out to be [[Prince Dreambert]]. They discover that Luigi can sleep and open [[Dream Portal]]s to the [[Dream World]]. [[Antasma]], however, kidnaps Peach through a Dream Portal, which Mario promptly follows. In the Dream World, Mario meets [[Dreamy Luigi]], who assists Mario in the Dream World in both fights and the field. Prince Dreambert, when freed, explains to Mario and Luigi that Antasma is searching for the [[Dream Stone]]; he already has stolen the [[Dark Stone]] but is trapped in the Dream World. The story then revolves around Mario, Luigi, and Starlow trying to rescue Peach and retrieve the Dream Stone to prevent Antasma (who teams up with Bowser) from using them for evil deeds.
Mario plays a supporting role during [[Giant Luigi]] fights, where he rests on Luigi's head. During these battles, he is rendered in 3D, a first in the series, where he is usually rendered as sprites. He can use Bros. Attacks to either coordinate a powerful attack with [[Drill Stomp]] or heal Luigi with [[Rhythm Mushroom]]. Once he uses a Bros. Attack, he needs to rest. Mario is part of a crucial finishing move called [[Finishing Bros.]], where he rides a Star and attempts to crash into the boss.
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===''Mario & Luigi: Paper Jam''===
===''Mario & Luigi: Paper Jam''===
[[File:Mario Luigi Paper Mario and Starlow MLPJ group art.png|thumb|upright=1.1|Mario and [[Paper Mario (character)|his paper counterpart]], along with Luigi and [[Starlow]]]]
Mario appears once again as one of the main protagonists in ''[[Mario & Luigi: Paper Jam]]'', where he and Luigi team up with [[Paper Mario (character)|Mario's paper counterpart]] after the ''[[Paper Mario (series)|Paper Mario]]'' universe was brought to their universe. The trio works together to save Princess Peach and [[Paper Peach|her paper counterpart]], who have been kidnapped by the two Bowsers. The gameplay is largely the same as that of the previous entries, although now there are also [[Papercraft]] battles that involve the trio operating giant cardboard battle units.
Mario appears once again as one of the main protagonists in ''[[Mario & Luigi: Paper Jam]]'', where he and Luigi team up with [[Paper Mario (character)|Mario's paper counterpart]] after the ''[[Paper Mario (series)|Paper Mario]]'' universe was brought to their universe. The trio works together to save Princess Peach and [[Paper Peach|her paper counterpart]], who have been kidnapped by the two Bowsers. The gameplay is largely the same as that of the previous entries, although now there are also [[Papercraft]] battles that involve the trio operating giant cardboard battle units.


===''Mario & Luigi: Brothership''===
===''Mario & Luigi: Brothership''===
[[File:M&LB Mario.png|thumb|120px|Mario's promotional art has been redesigned for a more digital look, with more saturated colors, smoother shading, and more evenly distributed line work.]]
In a cutscene in ''[[Mario & Luigi: Brothership]]'', Mario searches for Luigi while he is being chased by bees and saves him just in time when he runs off a cliff. Afterwards, Mario's and Luigi's hands begin to glow, and a large bright portal materializes from them in the sky, teleporting the brothers away.
In a cutscene in ''[[Mario & Luigi: Brothership]]'', Mario searches for Luigi while he is being chased by bees and saves him just in time when he runs off a cliff. Afterwards, Mario's and Luigi's hands begin to glow, and a large bright portal materializes from them in the sky, teleporting the brothers away.
Unlike in the prior games, Mario is rendered fully in 3D with a cel shader applied.


==''Mario vs. Donkey Kong'' series==
==''Mario vs. Donkey Kong'' series==

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