Editing History of Mario

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{{main-wiki|SmashWiki|Mario (SSBU)}}
{{main-wiki|SmashWiki|Mario (SSBU)}}
[[File:SSBU Classic Victory Mario.png|thumb|250px|Mario's victory photo in Classic Mode]]
[[File:SSBU Classic Victory Mario.png|thumb|250px|Mario's victory photo in Classic Mode]]
Mario returns in ''[[Super Smash Bros. Ultimate]]'' as a playable character alongside every other character previously playable in the series. Mario appeared in the game's reveal teaser trailer, alongside Link (in his design from ''The Legend of Zelda: Breath of the Wild'') and the new fighter, [[Inkling]]. As in ''Super Smash Bros. for 3DS'' / ''Wii U'', Mario retains his proportions from ''Brawl'' but has a more muted color scheme, while the seam details on his overalls are more apparent. Mario's fire-based attacks, such as his sweet-spotted forward smash called Fireball, as well as Mario Finale, have brighter, flashier effects, including the appearance of smoke. Mario also has [[Cappy]] alongside him, though Cappy's appearance is limited to aesthetics. Most of Mario's moves are unaltered, though his Super Jump Punch now has a random chance of producing [[regional coin]]s found in the [[Metro Kingdom]] from ''Super Mario Odyssey''. In addition, Mario's [[Fire Mario]] and [[Wario]]-based costumes are replaced with the Wedding and Builder outfits from ''Super Mario Odyssey''. One of these two costumes, the Builder Outfit, was first used for Mario's artworks for ''Super Mario Maker''. In this game, three more of Mario's standard attacks receive names: His up smash is the Lead Headbutt, his forward air is the Meteor Knuckle, and his back throw is the Airplane Swing. As with several other returning characters, the ''Super Mario''-franchise victory theme has been slightly shortened and sped up compared to that in the previous installments.
Mario returns in ''[[Super Smash Bros. Ultimate]]'' as a playable character alongside every other character previously playable in the series. Mario appeared in the game's reveal teaser trailer, alongside Link (in his design from ''The Legend of Zelda: Breath of the Wild'') and the new fighter, [[Inkling]]. As in ''Super Smash Bros. for 3DS/Wii U'', Mario retains his proportions from ''Brawl'', but has a more muted color scheme, while the seam details on his overalls are more apparent. Mario's fire-based attacks, such as his sweet-spotted forward smash called Fireball, as well as Mario Finale, have brighter, flashier effects, including the appearance of smoke. Mario also has [[Cappy]] alongside him, though Cappy's appearance is limited to aesthetics. Most of Mario's moves are unaltered, though his Super Jump Punch now has a random chance of producing [[regional coin]]s found in the [[Metro Kingdom]] from ''Super Mario Odyssey''. In addition, Mario's [[Fire Mario]] and [[Wario]]-based costumes are replaced with the Wedding and Builder outfits from ''Super Mario Odyssey''. One of these two costumes, the Builder Outfit, was first used for Mario's artworks for ''Super Mario Maker''. In this game, three more of Mario's standard attacks receive names: His up smash is the Lead Headbutt, his forward air is the Meteor Knuckle, and his back throw is the Airplane Swing. As with several other returning characters, the ''Super Mario''-franchise victory theme has been slightly shortened and sped up compared to that in the previous installments.


In the game's Adventure mode, Mario is seen when the fighters oppose [[List_of_Super_Smash_Bros._series_bosses#Galeem|Galeem]] for the first time. Although Mario is not shown to be hit by Galeem's beams directly, he, like every fighter except Kirby, is imprisoned in the World of Light, where a Galeem-serving Puppet Fighter (copy) of him is created. Mario is the first imprisoned fighter saved (being rescued following Kirby's defeating the Mario Puppet Fighter). Once rescued, Mario joins Kirby against Galeem, and later [[List_of_Super_Smash_Bros._series_bosses#Dharkon|Dharkon]]. In Mario's Classic Mode route, it is possible to unlock [[Sonic]], [[List_of_fighters_debuting_in_Super_Smash_Bros._for_Nintendo_3DS_/_Wii_U#Bayonetta|Bayonetta]], [[List_of_fighters_debuting_in_Super_Smash_Bros._for_Nintendo_3DS_/_Wii_U#Little_Mac|Little Mac]], [[List of fighters debuting in Super Smash Bros. Brawl#Ike|Ike]], [[Luigi]], [[List_of_fighters_debuting_in_Super_Smash_Bros._Melee#Roy|Roy]], Dr. Mario, or [[List_of_fighters_debuting_in_Super_Smash_Bros._Brawl#Olimar|Olimar]].
In the game's Adventure mode, Mario is seen when the fighters oppose [[List_of_Super_Smash_Bros._series_bosses#Galeem|Galeem]] for the first time. Although Mario is not shown to be hit by Galeem's beams directly, he, like every fighter except Kirby, is imprisoned in the World of Light, where a Galeem-serving Puppet Fighter (copy) of him is created. Mario is the first imprisoned fighter saved (being rescued following Kirby's defeating the Mario Puppet Fighter). Once rescued, Mario joins Kirby against Galeem, and later [[List_of_Super_Smash_Bros._series_bosses#Dharkon|Dharkon]]. In Mario's Classic Mode route, it is possible to unlock [[Sonic]], [[List_of_fighters_debuting_in_Super_Smash_Bros._for_Nintendo_3DS_/_Wii_U#Bayonetta|Bayonetta]], [[List_of_fighters_debuting_in_Super_Smash_Bros._for_Nintendo_3DS_/_Wii_U#Little_Mac|Little Mac]], [[List of fighters debuting in Super Smash Bros. Brawl#Ike|Ike]], [[Luigi]], [[List_of_fighters_debuting_in_Super_Smash_Bros._Melee#Roy|Roy]], Dr. Mario, or [[List_of_fighters_debuting_in_Super_Smash_Bros._Brawl#Olimar|Olimar]].

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