Editing History of Mario
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|final=[[Mario Finale]] | |final=[[Mario Finale]] | ||
|entrance=Mario jumps out of a [[Warp Pipe]] and exclaims, "Let's-a go!" | |entrance=Mario jumps out of a [[Warp Pipe]] and exclaims, "Let's-a go!" | ||
}} | }} | ||
Mario has been playable in every [[Super Smash Bros. (series)|''Super Smash Bros.'' game]] to date. Mario is usually portrayed as a "main" character alongside [[Link]], [[Kirby]], and [[List of fighters debuting in Super Smash Bros.#Pikachu|Pikachu]], roughly depicted as the most prominent character and face of the games until ''[[Super Smash Bros. Ultimate]]'', where he and Link share mascot status and Kirby is the closest thing to a main character in [[World of Light]]. Mario has retained his balanced abilities even when fighting characters from other series. Due to his balanced playstyle, Mario's skill is reflected by the player, as mentioned by the Adventure mode Mario trophy. Also, as a result of his balanced design, Mario is also typically chosen for the "template" character; in the original ''[[Super Smash Bros.]]'', as well as all subsequent installments, he is shown in the "How to Play" video; in ''[[Super Smash Bros. Brawl]]'', players use him when testing changes in Stage Builder; and in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', his silhouette is an opponent character for special move demonstrations. He is also used for controller mapping testing and is part of the gauge when players select the level of intensity in Classic Mode. Mario's moveset consists of quick short-ranged attacks, such as [[punch]]es, [[kick]]s, and even head attacks. Mario's weight in the original ''Super Smash Bros.'' and ''[[Super Smash Bros. Melee]]'' is 100 units; starting from ''Super Smash Bros. Brawl'', his weight is decreased to 98 units. Mario's victory theme throughout the series, which is shared with the rest of the ''Super Mario'' characters (except [[Rosalina]]), is an arrangement of the theme "[[Course Clear]]" from ''Super Mario Bros.'' | Mario has been playable in every [[Super Smash Bros. (series)|''Super Smash Bros.'' game]] to date. Mario is usually portrayed as a "main" character alongside [[Link]], [[Kirby]], and [[List of fighters debuting in Super Smash Bros.#Pikachu|Pikachu]], roughly depicted as the most prominent character and face of the games until ''[[Super Smash Bros. Ultimate]]'', where he and Link share mascot status and Kirby is the closest thing to a main character in [[World of Light]]. Mario has retained his balanced abilities even when fighting characters from other series. Due to his balanced playstyle, Mario's skill is reflected by the player, as mentioned by the Adventure mode Mario trophy. Also, as a result of his balanced design, Mario is also typically chosen for the "template" character; in the original ''[[Super Smash Bros.]]'', as well as all subsequent installments, he is shown in the "How to Play" video; in ''[[Super Smash Bros. Brawl]]'', players use him when testing changes in Stage Builder; and in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', his silhouette is an opponent character for special move demonstrations. He is also used for controller mapping testing and is part of the gauge when players select the level of intensity in Classic Mode. Mario's moveset consists of quick short-ranged attacks, such as [[punch]]es, [[kick]]s, and even head attacks. Mario's weight in the original ''Super Smash Bros.'' and ''[[Super Smash Bros. Melee]]'' is 100 units; starting from ''Super Smash Bros. Brawl'', his weight is decreased to 98 units. Mario's victory theme throughout the series, which is shared with the rest of the ''Super Mario'' characters (except [[Rosalina]]), is an arrangement of the theme "[[Course Clear]]" from ''Super Mario Bros.'' |