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| {{quote|Secret info about {{color|green|<subject name>}}. Collect all 69 hint cards!|[[Cluck-A-Pop]] description}}
| | '''Hint Cards''' are collectible items in ''[[Game & Wario]]'' from the Cluck-A-Pop prize machine. There are 69 cards that can be collected that provide hints on each of the games and Miiverse Sketch. In the Cluck-A-Pop, they are represented by blue capsules and take up some of Capsules 121-160 and 201-240 and all of 170-200. <br> |
| | <small>Please note that names and dialogue are taken from the NTSC-U version of the game. Names and dialogue may differ between the NTSC-U and PAL versions.</small> |
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| '''Hint Cards''' are collectible items in ''[[Game & Wario]]'' from the [[Cluck-A-Pop]] prize machine. There are 69 cards that can be collected that provide hints on each of the games and Miiverse Sketch. In the Cluck-A-Pop, they are represented by blue capsules and take up some shelf space of Capsules 121-160 and 201-240 and all shelves of 170-200. <br> | | ==Hint Cards== |
| | ===GAME & WARIO=== |
| | *The Magic of {{button|wii|-}}: If you press {{button|wii|-}} during a game, you can jump right to the option to return to game selection. (In some cases it won't work.) |
| | ===ARROW=== |
| | *The Power of Sneeze Shots: Sneeze shots will go exactly where you aim, even in the strong wind! They can also destroy a boss's teeth in one shot! |
| | *Sneeze Shots x Mines = Power!: Shoot a mine with a sneeze shot for a super-charged explosion! Isn't it nice of me to be giving you all these great tips? |
| | *Improving Your Accuracy: Here's a great shootin' tip. Tilt {{button|wiiu|gamepad}} back a bit, and then launch your arrows fast and straight. This should improve your accuracy! |
| | *Scoring Tokens in ARROW: When you replay stages in which you've achieved Master status, look for a MechaWario minion carrying a token. If you shoot it, it's yours! |
| | ===SHUTTER=== |
| | *Displaying Target Info: Press {{button|wii|Pad}} (down) to display info about your targets. This will help you figure out where to look for them. You might also learn some juicy gossip! |
| | *Quick-Zoom: Push {{button|wii|CCStickL}} and {{button|wii|CCStickR}} at the same time to quickly zoom all the way in! To zoom all the way out, press {{button|wii|CCStickL}} or {{button|wii|CCStickR}} (like a button). |
| | *Joe's Colorful Commentary: Joe will often comment on photos even if a target isn't pictured. Try using your remaining film to take lots of fun photos! |
| | *Scoring Tokens in SHUTTER: After you've photographed all of your targets, a token will appear somewhere in the stage. Snap a good photo of it to score it! |
| | ===SKI=== |
| | *Speed Up with a Somersault: If you shake {{button|wiiu|gamepad}} up and down during a jump, I'll bust out a sweet somersault move! It's so smoooooth. |
| | *Spin to Increase Your Hang Time: If you shake {{button|wiiu|gamepad}} left and right during a jump, I'll bust out a sweet spin move! Oh, baby, you're gonna love it! |
| | *The Trick to Watching the TV: If you hold {{button|wiiu|gamepad}} upside down, you can watch the TV to play Endless Bunny Slope! |
| | *Scoring Tokens in SKI: Keep an eye out for stray tokens when playing Endless Bunny Slope. If you see one, pick it up! |
| | ===PATCHWORK=== |
| | *Color Clues: The shades of the patchwork puzzle pieces hint at what the completed puzzle will look like. Keep this in mind as you play! |
| | *Challenge-Puzzle Tips: All of the challenge puzzles also appear as standard patchwork puzzles. The more completed puzzles you remember, the better! |
| | *The Amazing Check Button: When solving challenge puzzles, the Check button has a shorter wait time before you can use it again, so take advantage! |
| | *Scoring Tokens in PATCHWORK: You'll win 1 token for every 10 patchwork puzzles you solve! You'll also win 1 token for each challenge puzzle you solve! |
| | ===KUNG FU=== |
| | *Proper KUNG FU Technique: Look for my shadow on {{button|wiiu|gamepad}} to help spot my landing. And look at the TV to keep an eye on what's ahead! Using both views in tandem is key! |
| | *Corn-Climb Clues: You can clear the fire columns in Corn Climb in one full jump! As for the mesh areas, the dumplings will help point you to safe landing spots. |
| | *Bigger Dumplings?!: If you continue eating dumplings long enough in All You Can Eat mode, they will increase in size. Then it's time to load up on energy! |
| | *Scoring Tokens in KUNG FU: In All You Can Eat mode, keep an eye out for random floating tokens. If you see one, jump up and snag it! |
| | ===GAMER=== |
| | *Impostor Alert: This is almost too obvious to mention, but I've only got one mom. If you see two of them, try to figure out which one is fake! |
| | *Hone Your Skills: If you want to practice up before facing 9-Volt's mom, c'mon over to my pad or play the CLUCK-A-POP BALLOON FIGHTER games. |
| | *A GREAT Way to Regain Energy: When playing my Endless mode, I'll regain some energy if you hide with GREAT timing! |
| | *Scoring Tokens in GAMER: Tokens will sometimes appear on {{button|wiiu|gamepad}} during my Endless mode! Keep an eye out, and if you see one, tap it. Score! |
| | ===DESIGN=== |
| | *Penmanship Points: Even if you don't nail the exact specifications I'm looking for. I'll still give you some extra points for good penmanship. |
| | *Mastering Robot Design: The trick to drawing perfect lines is to memorize what 1- to 2.5-inch lines feel like. The more you train your muscle memory, the better! |
| | *Pushing the Boundaries: Your lines will become the robot's face. Aim to score above bronze, and experiment with unconventional lines to create a truly unique face! |
| | *Scoring Tokens in DESIGN: If you score a perfect 100 when drawing a circle, I'll reward your fine efforts with a token! Trust me, it's more difficult than it sounds. |
| | ===ASHLEY=== |
| | *Spell-Power Multipliers!: If you can collect an entire chain of spell power without missing any, the power will be multiplied by up to six times! |
| | *Leaving Ashley Alone: Ashley is quite easily annoyed. For a more pleasant gameplay experience, we recommend not bothering her too much on {{button|wiiu|gamepad}}. |
| | *A Gift from the Stars: After you clear all the stages, there will be stars in them the next time you play one. Do a loop around a star to get a present or blue orb. |
| | *Scoring Tokens in ASHLEY: After you've achieved Best Buddy status in a stage, keep an eye out for a token the next time you play. If you do a loop around it, it's yours! |
| | ===TAXI=== |
| | *Maximize Your Earnings: If you pick up passengers in midair as they float down from a UFO, you'll get a catch bonus. This is a great way to earn some extra bucks! |
| | *Treasure-Chest Collecting: To really strike it rich, try to collect all the treasure chests up front. Getting all of these and all the stars before finishing each stage is the key. |
| | *Floating Fronk: Keep an eye on the TV for Fronk floating by on a yellow balloon. If you're able to transport him to safety, you'll earn 500 bucks! |
| | *Scoring Tokens in TAXI: After achieving Taxi King status in a stage, the next time you play it, a token will appear on the map after you defeat the mothership. |
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| == Cards == | | ===PIRATES=== |
| '''Note:''' Names and descriptions are taken from the American English version of the game, and may differ in the British English version.
| | *Advanced Shield Skills: As long as it's in rhythm, you can actually shake arrows off your shield whenever you want. If you time it right, you'll hear a sweet "Hoo!" |
| {| class="wikitable"
| | *The Key to Proper Alignment: Arrows coming from odd directions? Be sure to listen to my commands while facing the center ship with your shield held down. That'll fix it! |
| !# | | *Dance, Dance, Dance!: If you're too shy to match my moves, then you've got no business playing this game. To truly master PIRATES, you must bust a move! |
| !Image
| | *Scoring Tokens in PIRATES: When playing a stage you've already scored a Perfect on, I'll sometimes yell out "Token!" Block the arrow and shake it off in rhythm to snag it! |
| !Description
| | ===BOWLING=== |
| |-
| | *Scoring Strikes: If you can hit the pocket between pins ① and ③ with a little curve on your ball, scoring a strike should be so easy, baby! |
| |style="background:#abb2b9;" colspan=50|<div style="text-align: center;">'''[[GAME & WARIO]]'''</div>
| | *10th-Frame Factoids: If you get a spare in the 10th frame, you get one more roll! If you get a strike in the 10th frame, you get two more rolls! |
| |-
| | *Pin Characteristics: The character pins all vary in terms of size, weight, and balance. Learn the quirks of each one to score big! |
| |[[File:CluckAPop_Prize_148.png|x65px]]
| | *Scoring Tokens in BOWLING: If you successfully complete a Token Challenge in Classic mode, you'll win a token. Super cool! |
| |[[File:G&W Card (front).png|x200px]]
| | ===BIRD=== |
| |The Magic of {{button|wii|-}}: If you press {{button|wii|-}} during a game, you can jump right to the option to return to game selection. (In some cases it won't work.)
| | *The TV Advantage: Early on in the game, try watching the TV when you play. It can be easier to spot the beans way up high and grab them for big points! |
| |-
| | *The {{button|wiiu|gamepad}} Advantage: As the game speeds up, shift your focus to {{button|wiiu|gamepad}}. The background is static, so you won't be distracted by all the crazy stuff going on! |
| |style="background:#f8c471;" colspan=50|<div style="text-align: center;">'''[[Arrow|ARROW]]'''</div>
| | *Shiny-Bean Secrets: Shiny beans are the key to getting yourself out of trouble. After you reach 10,000 points, you'll see one every 1,000 points after that. |
| |-
| | *Scoring Tokens in BIRD: For every 10,000 points you score, a token will fall among the beans. Grab it with your tongue to snag it! |
| |[[File:CluckAPop_Prize_149.png|100px]]
| | ===SKETCH=== |
| |[[File:1st Arrow Card (front).jpg|x200px]]
| | *It's Not All about Looks: It's more important to communicate the idea of the word you're trying to sketch than it is to produce a really nice-looking drawing. |
| |The Power of Sneeze Shots: Sneeze shots will go exactly where you aim, even in the strong wind! They can also destroy a boss's teeth in one shot!
| | *When the Going Gets Tough...: The more words you get right, the harder they'll become. But no matter how tough it gets, resist the urge to use words or yell out hints! |
| |-
| | *Win a Grand Award!: I will present an Orbulon Award to sketches I find truly outstanding. Weird ones can win too, so give it your best, even if your best is weird. |
| |[[File:CluckAPop_Prize_150.png|100px]]
| | *Prized Masterpieces: On occasion, I'll add aketches that have won the Orbulon Award to my prized masterpiece collection, which you can win in CLUCK-A-POP. |
| |[[File:2nd Arrow Card (front).jpg|x200px]]
| | ===FRUIT=== |
| |Sneeze Shots x Mines = Power!: Shoot a mine with a sneeze shot for a super-charged explosion! Isn't it nice of me to be giving you all these great tips?
| | *Copycat Alert: The townsfolk will sometimes copy the movements of previous thieves! Don't be fooled just because a citizen's moves look suspicious. |
| |-
| | *The Ultimate Con: Some of the characters you can pick to play as the thief really stand out. If you can outsmart the agents with one of these folks, you're amazing! |
| |[[File:CluckAPop_Prize_151.png|100px]]
| | *Using Blind Spots: There are lots of objects that the agents can't see through. Take advantage of these when playing as the thief to sneak past their gaze. |
| |[[File:3rd Arrow Card (front).jpg|x200px]]
| | *Mimicking Movements: As the thief, mimicking the moves of those around you can be a good strategy. Try just standing around or walking by a piece of fruit! |
| |Improving Your Accuracy: Here's a great shootin' tip. Tilt {{button|wiiu|gamepad}} back a bit, and then launch your arrows fast and straight. This should improve your accuracy!
| | ===ISLANDS=== |
| |- | | *Pulling Back Fronks: If you pull back strongly when launching us Fronks, we'll stay grouped close together. If you pull back softly, we'll spread out! |
| |[[File:CluckAPop_Prize_152.png|100px]] | | *Fronk Launch Angles: If you hold {{button|wiiu|gamepad}} close to vertical when you launch us, we'll arc way up high. If you hold {{button|wiiu|gamepad}} more flat, we'll fly pretty straight. |
| |[[File:4th Arrow Card (front).jpg|x200px]]
| | *Seagulls?!: Sometimes a crazy seagull will fly by and grab one of us or cause something cool to happen. |
| |Scoring Tokens in ARROW: When you replay stages in which you've achieved Master status, look for a MechaWario minion carrying a token. If you shoot it, it's yours!
| | *Outsmart the Scales: The solid ground at the bottom of Salty Scales is a guaranteed 10 points if you land there. Who cares where the scales tip?! |
| |-
| | ===DISCO=== |
| |style="background:#ff33fc; color:white;" colspan=50|<div style="text-align: center;">'''[[Shutter|SHUTTER]]'''</div>
| | *Switch It Up!: Rather than tapping beats with the same button each time, switch up the colors to fluster your opponent and score big-time points! |
| |-
| | *If You're Not Feeling the Rhythm: If you're having trouble catching on to the beat, check out the Left and Right characters. They're always moving right in rhythm! |
| |[[File:CluckAPop_Prize_153.png|x65px]]
| | *How Points Are Scored: When an opponent is defending, a GOOD scores you no points but CLOSE scores 10 and a MISS 20. Get a perfect to score double! |
| |[[File:1st Shutter Card (front).jpg|x200px]]
| | *Sudden Death: Sudden Death continues until someone score points. If six rounds pass without a score, the game will end in a draw. |
| |Displaying Target Info: Press {{button|wii|Pad}} (down) to display info about your targets. This will help you figure out where to look for them. You might also learn some juicy gossip!
| | ===MIIVERSE SKETCH=== |
| |-
| | *The More You Post...: The more words and sketches you post, the more you'll have to look at when you select View a Gallery. So what are you waiting for?! |
| |[[File:CluckAPop_Prize_154.png|x65px]]
| | *What Makes a Word Fun?: Words that everyone knows but are difficult to draw in a way that communicates the idea are really fun! |
| |[[File:2nd Shutter Card (front).jpg|x200px]]
| | *What Makes a Sketch Popular?: It's not just technical skill that makes a good sketch. The most popular ones might just be really unique, or simple, or silly, or weird! |
| |Quick-Zoom: Push {{button|wii|CCStickL}} and {{button|wii|CCStickR}} (up) at the same time to quickly zoom all the way in! To zoom all the way out, press {{button|wii|CCStickL}} or {{button|wii|CCStickR}} (like a button).
| | *The Miiverse Community: You can view your posted words and sketches in GAME & WARIO Miiverse communities. Press {{button|wiiu|Home}} to go and check it out! |
| |-
| |
| |[[File:CluckAPop_Prize_155.png|x65px]]
| |
| |[[File:3rd Shutter Card (front).jpg|x200px]]
| |
| |Joe's Colorful Commentary: Joe will often comment on photos even if a target isn't pictured. Try using your remaining film to take lots of fun photos!
| |
| |-
| |
| |[[File:CluckAPop_Prize_156.png|x65px]]
| |
| |[[File:4th Shutter Card (front).jpg|x200px]]
| |
| |Scoring Tokens in SHUTTER: After you've photographed all of your targets, a token will appear somewhere in the stage. Snap a good photo of it to score it!
| |
| |-
| |
| |style="background:#4233ff; color:white;" colspan=50|<div style="text-align: center;">'''[[Ski (minigame)|SKI]]'''</div>
| |
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| |
| |[[File:CluckAPop_Prize_157.png|x65px]]
| |
| |[[File:1st Ski Card (front).jpg|x200px]]
| |
| |Speed Up with a Somersault: If you shake {{button|wiiu|gamepad}} up and down during a jump, I'll bust out a sweet somersault move! It's so smoooooth.
| |
| |-
| |
| |[[File:CluckAPop_Prize_158.png|x65px]]
| |
| |[[File:2nd Ski Card (front).jpg|x200px]]
| |
| |Spin to Increase Your Hang Time: If you shake {{button|wiiu|gamepad}} left and right during a jump, I'll bust out a sweet spin move! Oh, baby, you're gonna love it!
| |
| |-
| |
| |[[File:CluckAPop_Prize_159.png|x65px]]
| |
| |[[File:3rd Ski Card (front).jpg|x200px]]
| |
| |The Trick to Watching the TV: If you hold {{button|wiiu|gamepad}} upside down, you can watch the TV to play Endless Bunny Slope!
| |
| |- | |
| |[[File:CluckAPop_Prize_160.png|x65px]] | |
| |[[File:4th Ski Card (front).jpg|x200px]]
| |
| |Scoring Tokens in SKI: Keep an eye out for stray tokens when playing Endless Bunny Slope. If you see one, pick it up!
| |
| |-
| |
| |style="background:#15c4aa; color:white;" colspan=50|<div style="text-align: center;">'''[[Patchwork|PATCHWORK]]'''</div>
| |
| |-
| |
| |[[File:CluckAPop_Prize_161.png|x65px]]
| |
| |[[File:1st Patchwork Card (front).jpg|x200px]]
| |
| |Color Clues: The shades of the patchwork puzzle pieces hint at what the completed puzzle will look like. Keep this in mind as you play!
| |
| |-
| |
| |[[File:CluckAPop_Prize_162.png|x65px]]
| |
| |[[File:2nd Patchwork Card (front).jpg|x200px]]
| |
| |Challenge-Puzzle Tips: All of the challenge puzzles also appear as standard patchwork puzzles. The more completed puzzles you remember, the better!
| |
| |-
| |
| |[[File:CluckAPop_Prize_163.png|x65px]]
| |
| |[[File:3rd Patchwork Card (front).jpg|x200px]]
| |
| |The Amazing Check Button: When solving challenge puzzles, the Check button has a shorter wait time before you can use it again, so take advantage!
| |
| |-
| |
| |[[File:CluckAPop_Prize_164.png|x65px]]
| |
| |[[File:4th Patchwork Card (front).jpg|x200px]]
| |
| |Scoring Tokens in PATCHWORK: You'll win 1 token for every 10 patchwork puzzles you solve! You'll also win 1 token for each challenge puzzle you solve!
| |
| |-
| |
| |style="background:#d5d8dc;" colspan=50|<div style="text-align: center;">'''[[Kung Fu|KUNG FU]]'''</div>
| |
| |-
| |
| |[[File:CluckAPop_Prize_165.png|x65px]]
| |
| |[[File:1st Kung Fu Card (front).jpg|x200px]]
| |
| |Proper KUNG FU Technique: Look for my shadow on {{button|wiiu|gamepad}} to help spot my landing. And look at the TV to keep an eye on what's ahead! Using both views in tandem is key!
| |
| |-
| |
| |[[File:CluckAPop_Prize_166.png|x65px]]
| |
| |[[File:2nd Kung Fu Card (front).jpg|x200px]]
| |
| |Corn-Climb Clues: You can clear the fire columns in Corn Climb in one full jump! As for the mesh areas, the dumplings will help point you to safe landing spots.
| |
| |-
| |
| |[[File:CluckAPop_Prize_167.png|x65px]]
| |
| |[[File:3rd Kung Fu Card (front).jpg|x200px]]
| |
| |Bigger Dumplings?!: If you continue eating dumplings long enough in All You Can Eat mode, they will increase in size. Then it's time to load up on energy!
| |
| |-
| |
| |[[File:CluckAPop_Prize_168.png|x65px]]
| |
| |[[File:4th Kung Fu Card (front).jpg|x200px]]
| |
| |Scoring Tokens in KUNG FU: In All You Can Eat mode, keep an eye out for random floating tokens. If you see one, jump up and snag it!
| |
| |-
| |
| |style="background:#08d2f6;" colspan=50|<div style="text-align: center;">'''[[Gamer|GAMER]]'''</div>
| |
| |-
| |
| |[[File:CluckAPop_Prize_169.png|x65px]]
| |
| |[[File:1st Gamer Card (front).jpg|x200px]]
| |
| |Impostor Alert: This is almost too obvious to mention, but I've only got one mom. If you see two of them, try to figure out which one is fake!
| |
| |-
| |
| |[[File:CluckAPop_Prize_170.png|x65px]]
| |
| |[[File:2nd Gamer Card (front).jpg|x200px]]
| |
| |Hone Your Skills: If you want to practice up before facing 9-Volt's mom, c'mon over to my pad or play the CLUCK-A-POP BALLOON FIGHTER games.
| |
| |-
| |
| |[[File:CluckAPop_Prize_171.png|x65px]]
| |
| |[[File:3rd Gamer Card (front).jpg|x200px]]
| |
| |A GREAT Way to Regain Energy: When playing my Endless mode, I'll regain some energy if you hide with GREAT timing!
| |
| |-
| |
| |[[File:CluckAPop_Prize_172.png|x65px]]
| |
| |[[File:4th Gamer Card (front).jpg|x200px]]
| |
| |Scoring Tokens in GAMER: Tokens will sometimes appear on {{button|wiiu|gamepad}} during my Endless mode! Keep an eye out, and if you see one, tap it. Score!
| |
| |-
| |
| |style="background:#0ef449;" colspan=50|<div style="text-align: center;">'''[[Design|DESIGN]]'''</div>
| |
| |-
| |
| |[[File:CluckAPop_Prize_173.png|x65px]]
| |
| |[[File:1st Design Card (front).jpg|x200px]]
| |
| |Penmanship Points: Even if you don't nail the exact specifications I'm looking for. I'll still give you some extra points for good penmanship.
| |
| |-
| |
| |[[File:CluckAPop_Prize_174.png|x65px]]
| |
| |[[File:2nd Design Card (front).jpg|x200px]]
| |
| |Mastering Robot Design: The trick to drawing perfect lines is to memorize what 1- to 2.5-inch lines feel like. The more you train your muscle memory, the better!
| |
| |-
| |
| |[[File:CluckAPop_Prize_175.png|x65px]]
| |
| |[[File:3rd Design Card (front).jpg|x200px]]
| |
| |Pushing the Boundaries: Your lines will become the robot's face. Aim to score above bronze, and experiment with unconventional lines to create a truly unique face!
| |
| |-
| |
| |[[File:CluckAPop_Prize_176.png|x65px]]
| |
| |[[File:4th Design Card (front).jpg|x200px]]
| |
| |Scoring Tokens in DESIGN: If you score a perfect 100 when drawing a circle, I'll reward your fine efforts with a token! Trust me, it's more difficult than it sounds.
| |
| |-
| |
| |style="background:#de0c7b; color:white;" colspan=50|<div style="text-align: center;">'''[[Ashley (minigame)|ASHLEY]]'''</div>
| |
| |-
| |
| |[[File:CluckAPop_Prize_177.png|x65px]]
| |
| |[[File:1st Ashley Card (front).jpg|x200px]]
| |
| |Spell-Power Multipliers!: If you can collect an entire chain of spell power without missing any, the power will be multiplied by up to six times!
| |
| |-
| |
| |[[File:CluckAPop_Prize_178.png|x65px]]
| |
| |[[File:2nd Ashley Card (front).jpg|x200px]]
| |
| |Leaving Ashley Alone: Ashley is quite easily annoyed. For a more pleasant gameplay experience, we recommend not bothering her too much on {{button|wiiu|gamepad}}.
| |
| |-
| |
| |[[File:CluckAPop_Prize_179.png|x65px]]
| |
| |[[File:3rd Ashley Card (front).jpg|x200px]]
| |
| |A Gift from the Stars: After you clear all the stages, there will be stars in them the next time you play one. Do a loop around a star to get a present or blue orb.
| |
| |-
| |
| |[[File:CluckAPop_Prize_180.png|x65px]]
| |
| |[[File:4th Ashley Card (front).jpg|x200px]]
| |
| |Scoring Tokens in ASHLEY: After you've achieved Best Buddy status in a stage, keep an eye out for a token the next time you play. If you do a loop around it, it's yours!
| |
| |-
| |
| |style="background:#fcff40;" colspan=50|<div style="text-align: center;">'''[[Taxi (minigame)|TAXI]]'''</div>
| |
| |-
| |
| |[[File:CluckAPop_Prize_181.png|100px]]
| |
| |[[File:1st Taxi Card (front).jpg|x200px]]
| |
| |Maximize Your Earnings: If you pick up passengers in midair as they float down from a UFO, you'll get a catch bonus. This is a great way to earn some extra bucks!
| |
| |-
| |
| |[[File:CluckAPop_Prize_182.png|100px]]
| |
| |[[File:2nd Taxi Card (front).jpg|x200px]]
| |
| |Treasure-Chest Collecting: To really strike it rich, try to collect all the treasure chests up front. Getting all of these and all the stars before finishing each stage is the key.
| |
| |-
| |
| |[[File:CluckAPop_Prize_183.png|100px]]
| |
| |[[File:3rd Taxi Card (front).jpg|x200px]]
| |
| |Floating Fronk: Keep an eye on the TV for Fronk floating by on a yellow balloon. If you're able to transport him to safety, you'll earn 500 bucks!
| |
| |-
| |
| |[[File:CluckAPop_Prize_184.png|100px]]
| |
| |[[File:4th Taxi Card (front).jpg|x200px]]
| |
| |Scoring Tokens in TAXI: After achieving Taxi King status in a stage, the next time you play it, a token will appear on the map after you defeat the mothership.
| |
| |-
| |
| |style="background:#b76dfc;" colspan=50|<div style="text-align: center;">'''[[Pirates|PIRATES]]'''</div>
| |
| |-
| |
| |[[File:CluckAPop_Prize_185.png|100px]]
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| |[[File:1st Pirates Card (front).jpg|x200px]]
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| |Advanced Shield Skills: As long as it's in rhythm, you can actually shake arrows off your shield whenever you want. If you time it right, you'll hear a sweet "Hoo!"
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| |-
| |
| |[[File:CluckAPop_Prize_186.png|100px]]
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| |[[File:2nd Pirates Card (front).jpg|x200px]]
| |
| |The Key to Proper Alignment: Arrows coming from odd directions? Be sure to listen to my commands while facing the center ship with your shield held down. That'll fix it!
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| |-
| |
| |[[File:CluckAPop_Prize_187.png|100px]]
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| |[[File:3rd Pirates Card (front).jpg|x200px]]
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| |Dance, Dance, Dance!: If you're too shy to match my moves, then you've got no business playing this game. To truly master PIRATES, you must bust a move!
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| |-
| |
| |[[File:CluckAPop_Prize_188.png|100px]]
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| |[[File:4th Pirates Card (front).jpg|x200px]]
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| |Scoring Tokens in PIRATES: When playing a stage you've already scored a Perfect on, I'll sometimes yell out "Token!" Block the arrow and shake it off in rhythm to snag it!
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| |-
| |
| |style="background:linear-gradient(to right, red, orange, yellow, green, cyan, blue);" colspan=50|<div style="text-align: center;">'''[[Bowling|BOWLING]]'''</div>
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| |-
| |
| |[[File:CluckAPop_Prize_189.png|100px]]
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| |[[File:1st Bowling Card (front).jpg|x200px]]
| |
| |Scoring Strikes: If you can hit the pocket between pins ① and ③ with a little curve on your ball, scoring a strike should be so easy, baby!
| |
| |-
| |
| |[[File:CluckAPop_Prize_190.png|100px]]
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| |[[File:2nd Bowling Card (front).jpg|x200px]]
| |
| |10th-Frame Factoids: If you get a spare in the 10th frame, you get one more roll! If you get a strike in the 10th frame, you get two more rolls!
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| |-
| |
| |[[File:CluckAPop_Prize_191.png|100px]]
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| |[[File:3rd Bowling Card (front).jpg|x200px]]
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| |Pin Characteristics: The character pins all vary in terms of size, weight, and balance. Learn the quirks of each one to score big!
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| |-
| |
| |[[File:CluckAPop_Prize_192.png|100px]]
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| |[[File:4th Bowling Card (front).jpg|x200px]]
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| |Scoring Tokens in BOWLING: If you successfully complete a Token Challenge in Classic mode, you'll win a token. Super cool!
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| |-
| |
| |style="background:#de3e3e; color:white" colspan=50|<div style="text-align: center;">'''[[Bird (minigame)|BIRD]]'''</div>
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| |-
| |
| |[[File:CluckAPop_Prize_193.png|x65px]]
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| |[[File:1st Bird Card (front).jpg|x200px]]
| |
| |The TV Advantage: Early on in the game, try watching the TV when you play. It can be easier to spot the beans way up high and grab them for big points!
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| |-
| |
| |[[File:CluckAPop_Prize_194.png|x65px]]
| |
| |[[File:2nd Bird Card (front).jpg|x200px]]
| |
| |The {{button|wiiu|gamepad}} Advantage: As the game speeds up, shift your focus to {{button|wiiu|gamepad}}. The background is static, so you won't be distracted by all the crazy stuff going on!
| |
| |-
| |
| |[[File:CluckAPop_Prize_195.png|x65px]]
| |
| |[[File:3rd Bird Card (front).jpg|x200px]]
| |
| |Shiny-Bean Secrets: Shiny beans are the key to getting yourself out of trouble. After you reach 10,000 points, you'll see one every 1,000 points after that.
| |
| |-
| |
| |[[File:CluckAPop_Prize_196.png|x65px]]
| |
| |[[File:4th Bird Card (front).jpg|x200px]]
| |
| |Scoring Tokens in BIRD: For every 10,000 points you score, a token will fall among the beans. Grab it with your tongue to snag it!
| |
| |-
| |
| |style="background:#ff4d00; color:white" colspan=50|<div style="text-align: center;">'''[[Sketch|SKETCH]]'''</div>
| |
| |-
| |
| |[[File:CluckAPop_Prize_197.png|100px]]
| |
| |[[File:1st Sketch Card (front).jpg|x200px]]
| |
| |It's Not All about Looks: It's more important to communicate the idea of the word you're trying to sketch than it is to produce a really nice-looking drawing.
| |
| |-
| |
| |[[File:CluckAPop_Prize_198.png|100px]]
| |
| |[[File:2nd Sketch Card (front).jpg|x200px]]
| |
| |When the Going Gets Tough...: The more words you get right, the harder they'll become. But no matter how tough it gets, resist the urge to use words or yell out hints!
| |
| |-
| |
| |[[File:CluckAPop_Prize_199.png|100px]]
| |
| |[[File:3rd Sketch Card (front).jpg|x200px]]
| |
| |Win a Grand Award!: I will present an Orbulon Award to sketches I find truly outstanding. Weird ones can win too, so give it your best, even if your best is weird.
| |
| |-
| |
| |[[File:CluckAPop_Prize_200.png|100px]]
| |
| |[[File:4th Sketch Card (front).jpg|x200px]]
| |
| |Prized Masterpieces: On occasion, I'll add sketches that have won the Orbulon Award to my prized masterpiece collection, which you can win in CLUCK-A-POP.
| |
| |-
| |
| |style="background:#b6ff36;" colspan=50|<div style="text-align: center;">'''[[Fruit (minigame)|FRUIT]]'''</div>
| |
| |-
| |
| |[[File:CluckAPop_Prize_201.png|100px]]
| |
| |[[File:1st Fruit Card (front).jpg|x200px]]
| |
| |Copycat Alert: The townsfolk will sometimes copy the movements of previous thieves! Don't be fooled just because a citizen's moves look suspicious.
| |
| |-
| |
| |[[File:CluckAPop_Prize_202.png|100px]]
| |
| |[[File:2nd Fruit Card (front).jpg|x200px]]
| |
| |The Ultimate Con: Some of the characters you can pick to play as the thief really stand out. If you can outsmart the agents with one of these folks, you're amazing!
| |
| |-|
| |
| |[[File:CluckAPop_Prize_203.png|100px]]
| |
| |[[File:3rd Fruit Card (front).jpg|x200px]]
| |
| |Using Blind Spots: There are lots of objects that the agents can't see through. Take advantage of these when playing as the thief to sneak past their gaze.
| |
| |-
| |
| |[[File:CluckAPop_Prize_204.png|100px]]
| |
| |[[File:4th Fruit Card (front).jpg|x200px]]
| |
| |Mimicking Movements: As the thief, mimicking the moves of those around you can be a good strategy. Try just standing around or walking by a piece of fruit!
| |
| |-
| |
| |style="background:#08a7f6; color:white" colspan=50|<div style="text-align: center;">'''[[Islands|ISLANDS]]'''</div>
| |
| |-
| |
| |[[File:CluckAPop_Prize_205.png|x65px]]
| |
| |[[File:1st Islands Card (front).jpg|x200px]]
| |
| |Pulling Back Fronks: If you pull back strongly when launching us Fronks, we'll stay grouped close together. If you pull back softly, we'll spread out!
| |
| |-
| |
| |[[File:CluckAPop_Prize_206.png|x65px]]
| |
| |[[File:2nd Islands Card (front).jpg|x200px]]
| |
| |Fronk Launch Angles: If you hold {{button|wiiu|gamepad}} close to vertical when you launch us, we'll arc way up high. If you hold {{button|wiiu|gamepad}} more flat, we'll fly pretty straight.
| |
| |-
| |
| |[[File:CluckAPop_Prize_207.png|x65px]]
| |
| |[[File:3rd Islands Card (front).jpg|x200px]]
| |
| |Seagulls?!: Sometimes a crazy seagull will fly by and grab one of us or cause something cool to happen.
| |
| |-
| |
| |[[File:CluckAPop_Prize_208.png|x65px]]
| |
| |[[File:4th Islands Card (front).jpg|x200px]]
| |
| |Outsmart the Scales: The solid ground at the bottom of Salty Scales is a guaranteed 10 points if you land there. Who cares where the scales tip?!
| |
| |-
| |
| |style="background:#9932cc; color:white" colspan=50|<div style="text-align: center;">'''[[Disco|DISCO]]'''</div>
| |
| |-
| |
| |[[File:CluckAPop_Prize_209.png|100px]]
| |
| |[[File:1st Disco Card (front).jpg|x200px]]
| |
| |Switch It Up!: Rather than tapping beats with the same button each time, switch up the colors to fluster your opponent and score big-time points!
| |
| |-
| |
| |[[File:CluckAPop_Prize_210.png|100px]]
| |
| |[[File:2nd Disco Card (front).jpg|x200px]]
| |
| |If You're Not Feeling the Rhythm: If you're having trouble catching on to the beat, check out the Left and Right characters. They're always moving right in rhythm!
| |
| |-
| |
| |[[File:CluckAPop_Prize_211.png|100px]]
| |
| |[[File:3rd Disco Card (front).jpg|x200px]]
| |
| |How Points Are Scored: When an opponent is defending, a GOOD scores you no points but CLOSE scores 10 and a MISS 20. Get a perfect to score double!
| |
| |-
| |
| |[[File:CluckAPop_Prize_212.png|100px]]
| |
| |[[File:4th Disco Card (front).jpg|x200px]]
| |
| |Sudden Death: Sudden Death continues until someone score points. If six rounds pass without a score, the game will end in a draw.
| |
| |-
| |
| |style="background:#00ff9b;" colspan=50|<div style="text-align: center;">'''[[Miiverse|MIIVERSE]] SKETCH'''</div>
| |
| |-
| |
| |[[File:CluckAPop_Prize_213.png|100px]]
| |
| |[[File:1st MV Sketch Card (front).jpg|x200px]]
| |
| |The More You Post...: The more words and sketches you post, the more you'll have to look at when you select View a Gallery. So what are you waiting for?!
| |
| |-
| |
| |[[File:CluckAPop_Prize_214.png|100px]]
| |
| |[[File:2nd MV Sketch Card (front).jpg|x200px]]
| |
| |What Makes a Word Fun?: Words that everyone knows but are difficult to draw in a way that communicates the idea are really fun!
| |
| |-
| |
| |[[File:CluckAPop_Prize_215.png|100px]]
| |
| |[[File:3rd MV Sketch Card (front).jpg|x200px]]
| |
| |What Makes a Sketch Popular?: It's not just technical skill that makes a good sketch. The most popular ones might just be really unique, or simple, or silly, or weird!
| |
| |-
| |
| |[[File:CluckAPop_Prize_216.png|100px]]
| |
| |[[File:4th MV Sketch Card (front).jpg|x200px]]
| |
| |The Miiverse Community: You can view your posted words and sketches in GAME & WARIO Miiverse communities. Press {{button|wiiu|Home}} to go and check it out!
| |
| |}
| |
| {{Game & Wario}}
| |
| [[Category:Cards]]
| |
| [[Category:Collectibles]]
| |
| [[Category:Game & Wario]]
| |