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[[File:HidekiKonno.jpg|thumb|Hideki Konno]] | [[File:HidekiKonno.jpg|thumb|'''Hideki Konno''']] | ||
'''Hideki Konno''' (紺野 秀樹 ''Konno Hideki'', born 1965) is a video game designer employed at [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] since April of 1986. He | '''Hideki Konno''' (紺野 秀樹 ''Konno Hideki'', born 1965) is a video game designer employed at [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] since April of 1986. He's currently the Manager and Producer of Software Development Group No.1 of EAD Software Development Department of Entertainment Analysis & Development Division since 2003. | ||
==History and | ==History and Work== | ||
At the age of sixteen, Hideki Konno became interested in personal computers, messing around with Japanese PCs and the Apple II. He became intrigued with video games after playing around with some of Apple II's titles. After purchasing the [[ | At the age of sixteen, Hideki Konno became interested in personal computers, messing around with Japanese PCs and the Apple II. He became intrigued with video games after playing around with some of Apple II's titles. After purchasing the [[Famicom]], he decided that he wanted to create video games and after graduted from Electronic Data Processing Department of Japan Electronics College, Konno immediately applied and was hired for a job at Nintendo, which he recall as a true blessing.<ref>[http://kyoto-report.blogspot.com/2010/08/profile-hideki-konno-nintendo.html]</ref> Konno was immediately drafted into Hiroshi Ikeda and Shigeru Miyamoto's Research & Development 4 Department, in a very hands-on role with designing characters and backgrounds for a variety of video games. Konno worked on a big internal project at Nintendo titled ''[[Yume Kōjō: Doki Doki Panic]]''. The game was successful in Japan, but the company executives made a decision to re-design the eccentric title into a "Mario" game for the North American audience. This decision introduced Hideki Konno to the ''Mario'' series, and also established him as one of Shigeru Miyamoto's top apprentice. In 1996, Konno made his solo directorial debut on ''[[Mario Kart 64]]''.<ref>[http://www.n-sider.com/personnelview.php?personnelid=130]</ref> | ||
Konno went on to direct several titles such as ''[[Luigi's Mansion]]''. He has mostly been involved in directing and produced game titles in the [[Mario Kart (series)|''Mario Kart'' series]]. Konno later on became the hardware director for the Nintendo DS's successor, the [[Nintendo 3DS | Konno went on to direct several titles such as ''[[Luigi's Mansion]]''. He has mostly been involved in directing and produced game titles in the [[Mario Kart (series)|''Mario Kart'' series]]. Konno later on became the hardware director for the Nintendo DS's successor, the [[Nintendo 3DS]]. | ||
==Mario Kart Wii Staff Ghost== | |||
* Special Cup - [[Rainbow Road (Wii)|Rainbow Road]] | |||
* | |||
==References== | ==References== | ||
<references/> | <references/> | ||
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{{People}} | {{People}} | ||
[[Category:People]] | [[Category:People]] | ||
[[Category:Game | [[Category:Game Designers]] | ||