Editing Hammer

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{{redirect|Hammers|the group of [[Sledge Bro]]thers from the [[Nintendo Adventure Books|Nintendo Adventure Book]] [[Leaping Lizards]]|[[Hammers (team)]]}}
{{redirect|Hammers|the group of [[Sledge Bro]]thers from the [[Nintendo Adventure Books|Nintendo Adventure Book]] [[Leaping Lizards]]|[[Hammers (team)]]}}
{{item infobox
{{item infobox
|image=[[File:Hammer PMTTYDNS icon.png|100px]]<br>Hammer icon in the Switch remake of ''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]''
|image=[[File:MvDK NS Mario Hammer.png|200px]]<br>Artwork of [[Mario]] using a Hammer from ''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]''
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]])
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]])
|latest_appearance=''[[Mario & Luigi: Brothership]]'' ([[List of games by date#2024|2024]])
|latest_appearance=''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
}}
}}
{{quote|It may not look like much, but this hammer's got a long and distinguished pedigree that echoes back through the [[Mushroom Kingdom|kingdom]]'s history.|[[Toad (species)|Toad]]|[[Paper Mario: Sticker Star]]}}
{{quote|It may not look like much, but this hammer's got a long and distinguished pedigree that echoes back through the [[Mushroom Kingdom|kingdom's]] history.|[[Toad (species)|Toad]]|[[Paper Mario: Sticker Star]]}}
'''Hammers''' appear in the [[Super Mario (franchise)|''Super Mario'' franchise]] as items and objects, usually in the form of weapons used by either player characters and enemies. They first appear in [[Donkey Kong (game)|''Donkey Kong'']], in which they are used to smash [[barrel]]s and [[List of enemies|enemies]]. Hammers are usually thrown by the [[Hammer Bro|Hammer Bros.]] and other enemies. However, [[Mario]] and [[Luigi]] have been known to effectively wield hammers in combat. The item has appeared in every single [[Genre#Role-playing|role-playing game]] of the ''Super Mario'' franchise to date, and in the ''[[Paper Mario (series)|Paper Mario]]'' and ''[[Mario & Luigi (series)|Mario & Luigi]]'' games, hammer attacks are used as a counterpart to [[jump]] attacks. Some enemies cannot be damaged by jump attacks (usually due to having a spiky top), requiring the Mario Bros. to use their hammers instead.
'''Hammers''' appear in the [[Super Mario (franchise)|''Super Mario'' franchise]] as items and objects, most commonly in the form of weapons. They first appear in [[Donkey Kong (game)|''Donkey Kong'']], in which they are used to smash [[barrel]]s and [[List of enemies|enemies]]. Hammers are usually thrown by the [[Hammer Bro]]s and other enemies. However, [[Mario]] and [[Luigi]] have been known to effectively wield hammers in combat. The item has appeared in every single [[Genre#Role-playing|role-playing game]] of the ''Super Mario'' franchise to date, and in the ''[[Paper Mario (series)|Paper Mario]]'' and ''[[Mario & Luigi (series)|Mario & Luigi]]'' games, hammer attacks are used as a counterpart to [[jump]] attacks. Some enemies cannot be damaged by jump attacks (usually due to having a spiky top), requiring the Mario Bros. to use their hammers instead.
==History==
==History==
===''Donkey Kong''===
===''Donkey Kong''===
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Hammers, also referred to as '''Invincible Hammers''',<ref>{{cite|url=www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAEE_en.pdf|title=''Donkey Kong'' online instruction manual, section 5 "Items"|accessdate=May 28, 2024}}</ref> appear in ''[[Donkey Kong (game)|Donkey Kong]]'', usually in the corners and sometimes only by jumping, and can be used by Mario for a short time to destroy the [[barrel]]s thrown by [[Donkey Kong]], [[Fireball (Donkey Kong)|Fireball]]s created from flaming [[oil drum]]s, [[cement tub]]s in [[50m]], and [[Fire (enemy)|Fire]]s in [[100m|100 m]]. Mario cannot climb or jump while wielding a Hammer, and touching an enemy or obstacle from any side other than the hammer still damages Mario.
Hammers, also referred to as '''Invincible Hammers''',<ref>{{cite|url=www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAEE_en.pdf|title=''Donkey Kong'' online instruction manual, section 5 "Items"|accessdate=May 28, 2024}}</ref> appear in ''[[Donkey Kong (game)|Donkey Kong]]'', usually in the corners and sometimes only by jumping, and can be used by Mario for a short time to destroy the [[barrel]]s thrown by [[Donkey Kong]], [[Fireball (Donkey Kong)|Fireball]]s created from flaming [[oil drum]]s, [[cement tub]]s in [[50m]], and [[Fire (100m)|Fires]] in [[100m]]. Mario cannot climb or jump while wielding a Hammer, and touching an enemy or obstacle from any side other than the hammer still damages Mario.


Hammers in the [[Donkey Kong (Game Boy)|Game Boy version]] can defeat all enemies, and [[Super Hammer]]s can even break brick walls. Hammers can be thrown upwards by Mario, including up onto the next platform above for him to then pick up again. Any Hammer that makes contact with the floor disappears instantly.
Hammers in the [[Donkey Kong (Game Boy)|Game Boy version]] can defeat all enemies, and [[Super Hammer]]s can even break brick walls. Hammers can be thrown upwards by Mario, including up onto the next platform above for him to then pick up again. Any Hammer that makes contact with the floor disappears instantly.


''[[Donkey Kong no Ongaku Asobi]]'' would have featured [[Pauline]] using a hammer, but the game went unreleased.
''[[Donkey Kong no Ongaku Asobi]]'' would have featured [[Pauline]] using a hammer, but the game went unreleased.
===''Donkey Kong'' (coloring/activity books)===
In one of the ''[[Donkey Kong (coloring/activity books)|Donkey Kong]]'' coloring and activity books, Mario uses his hammer to hit Donkey Kong in the head after he tries to kidnap Pauline. This plan fails and Donkey Kong ends up running away with Pauline.


===''Saturday Supercade''===
===''Saturday Supercade''===
[[File:Mario Hammer (Saturday Supercade).png|thumb|Mario about to use a hammer on a barrel in ''Saturday Supercade'']]
[[File:Mario Hammer (Saturday Supercade).png|thumb|Mario about to use a hammer on a barrel in ''Saturday Supercade'']]
A hammer appears in the ''[[Saturday Supercade]]'' episode [[Gorilla Gangster]], where it at one point is used by [[Mario]] to destroy a pickle barrel thrown by [[Donkey Kong]].
A hammer appears in the ''[[Saturday Supercade]]'' episode [[Gorilla Gangster]], where it at one point is used by [[Mario]] to destroy a pickle barrel thrown by [[Donkey Kong]].


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[[File:SMB NES Bowser Screenshot.png|thumb|left|Bowser can throw hammers and [[Fire Breath|breathe fire]] in [[World 8 (Super Mario Bros.)|World 8-4]] of ''Super Mario Bros.'']]
[[File:SMB NES Bowser Screenshot.png|thumb|left|Bowser can throw hammers and [[Fire Breath|breathe fire]] in [[World 8 (Super Mario Bros.)|World 8-4]] of ''Super Mario Bros.'']]
[[File:SMB Hammer Bro Throwing Hammer Sprite.gif|frame]]
[[File:SMB Hammer Bro Throwing Hammer Sprite.gif|frame]]
Hammers in the [[Super Mario (series)|''Super Mario'' series]] appear mainly as objects thrown by [[Hammer Bro]]s. to attack Mario. Hammers are thrown by [[Bowser]] during his battles in ''[[Super Mario Bros.]]'', ''[[Super Mario Bros.: The Lost Levels]]'', and ''[[New Super Mario Bros. 2]]'', plus the [[Impostor Bowser|fakes]] in Worlds 6 and 7 of the former two games. ''Super Mario Bros.: The Lost Levels'' also has [[Bowser's Brother]], who can throw hammers in [[World 8-4 (Super Mario Bros.: The Lost Levels)|Worlds 8-4]] and [[World 9-3 (Super Mario Bros.: The Lost Levels)|9-3]]. Hammers are used by all bosses in Worlds A through D in the ''[[Super Mario All-Stars]]'' version of ''Super Mario Bros.: The Lost Levels''. Hammers thrown by Hammer Bros in ''[[New Super Mario Bros. Wii]]'', ''[[Super Mario Galaxy 2]]'', and ''[[New Super Mario Bros. U]]'' can be eaten by a [[Yoshi (species)|Yoshi]] and spit out to defeat enemies. Hammers in ''[[Super Mario Odyssey]]'' can be thrown by Mario if he [[capture]]s a Hammer Bro.
Hammers in the [[Super Mario (series)|''Super Mario'' series]] appear mainly as objects thrown by [[Hammer Bro]]s. to attack Mario. Hammers are thrown by [[Bowser]] during his battles in ''[[Super Mario Bros.]]'', ''[[Super Mario Bros.: The Lost Levels]]'', and ''[[New Super Mario Bros. 2]]'', plus the [[Fake Bowser|fakes]] in Worlds 6 and 7 of the former two games. ''Super Mario Bros.: The Lost Levels'' also has [[Bowser's Brother]], who can throw hammers in [[World 8-4 (Super Mario Bros.: The Lost Levels)|Worlds 8-4]] and [[World 9-3 (Super Mario Bros.: The Lost Levels)|9-3]]. Hammers are used by all bosses in Worlds A through D in the ''[[Super Mario All-Stars]]'' version of ''Super Mario Bros.: The Lost Levels''. Hammers thrown by Hammer Bros in ''[[New Super Mario Bros. Wii]]'', ''[[Super Mario Galaxy 2]]'', and ''[[New Super Mario Bros. U]]'' can be eaten by a [[Yoshi (species)|Yoshi]] and spit out to defeat enemies. Hammers in ''[[Super Mario Odyssey]]'' can be thrown by Mario if he [[capture]]s a Hammer Bro.


[[File:HammerSMBS.png|right|frame]]
[[File:HammerSMBS.png|right|frame]]
Hammers in ''[[Super Mario Bros. Special]]'' appear as temporary items and are used like in ''[[Donkey Kong (game)|Donkey Kong]]'' except Mario can now jump while using it. Mario can still keep it after being damaged. A glitch can sometimes cause Mario to "drop" his Hummer which can be picked up again with its expiration time reset. They are listed in the ending as "'''Hummer'''".
Hammers in ''[[Super Mario Bros. Special]]'' appear as temporary items and are used like in ''[[Donkey Kong (game)|Donkey Kong]]'' except Mario can now jump while using it. Mario can still keep it after being damaged. A glitch can sometimes cause Mario to "drop" his Hummer which can be picked up again with its expiration time reset. They are listed in the ending as "'''Hummer'''".
{{multiframe|[[File:Hammer Map SMB3.png]] [[File:SMA4 Hammer sprite.png]]}}
{{multiframe|[[File:Hammer Map SMB3.png]]&nbsp;[[File:SMA4 Hammer sprite.png]]}}
Hammers in ''[[Super Mario Bros. 3]]'' can be thrown by Mario and Luigi while wearing [[Hammer Suit]] and defeat most foes, including [[Thwomp]]s, [[Boo]]s, [[Lava Bubble]]s, [[Boom Boom]], and [[Bowser]], in one to three hits. Hammers can also destroy boulders on the world map, sometimes mandatory to access a part of the map. A hammer is usable in the upper right corner of [[Desert Land]] to open up an area that contains a [[Toad House]] with a [[Frog Suit]], and a [[Fire Bro]] battle containing the last [[Recorder]].
Hammers in ''[[Super Mario Bros. 3]]'' can be thrown by Mario and Luigi while wearing [[Hammer Suit]] and defeat most foes, including [[Thwomp]]s, [[Boo]]s, [[Lava Bubble]]s, [[Boom Boom]] and [[Bowser]], in one to three hits. Hammers can also destroy boulders on the world map, sometimes mandatory to access a part of the map. A hammer is usable in the upper right corner of [[Desert Land]] to open up an area that contains a [[Toad House]] with a [[Frog Suit]], and a [[Fire Bro]] battle containing the last [[Recorder]].


Hammers appear in ''[[Super Mario World]]'' as objects thrown by [[Amazing Flyin' Hammer Brother]]s, and Mario also uses one to destroy [[Lemmy|Lemmy Koopa]]'s [[3 Lemmy's Castle|Castle]] in [[Vanilla Dome]].
Hammers appear in ''[[Super Mario World]]'' as objects thrown by [[Amazing Flyin' Hammer Brother]]s, and Mario also uses one to destroy [[Lemmy Koopa]]'s [[3 Lemmy's Castle|Castle]] in [[Vanilla Dome]].


A magical hammer is used by [[Morton|Morton Koopa Jr.]] in ''[[New Super Mario Bros. U]]'' to send [[Big Pokey]] segments towards Mario.
A magical hammer is used by [[Morton Koopa Jr.]] in ''[[New Super Mario Bros. U]]'' to send [[Big Pokey]] segments towards Mario.


Hammers in ''[[Super Mario 3D World]]'' are first seen in the starting cutscene, where [[Mario]] and [[Luigi]] wield them and wrenches while fixing the [[Clear Pipe]]. Hammers are also used by some [[Sprixie Princesses]] while constructing Clear Pipes, but some use wrenches instead.  
Hammers in ''[[Super Mario 3D World]]'' are first seen in the starting cutscene, where [[Mario]] and [[Luigi]] wield them and wrenches while fixing the [[Clear Pipe]]. Hammers are also used by some [[Sprixie Princesses]] while constructing Clear Pipes, but some use wrenches instead.  
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===''Club Nintendo''===
===''Club Nintendo''===
A hammer is often used by Mario in the German ''[[Club Nintendo (German magazine)|Club Nintendo]]'' comics. A hammer in "[[Super Mario: Verloren in der Zeit]]" is used by Mario to smash his [[Wecker|alarm clock]], due to him dreaming of an alarm clock-looking time machine. A hammer resembling a Super Hammer appears in "[[Mario's Picross (comic)|Mario's Picross]]" as an object used by Mario to smash a wall in a pyramid, after reaching a dead end.
A Hammer is often used by Mario in the German ''[[Club Nintendo (German magazine)|Club Nintendo]]'' comics. A Hammer in "[[Super Mario: Verloren in der Zeit]]" is used by Mario to smash his alarm clock, due to him dreaming of an alarm clock-looking [[Alarm Clock (item)|Time Machine]]. A Hammer resembling a Super Hammer appears in "[[Mario's Picross (comic)|Mario's Picross]]" as an object used by Mario to smash a wall in a pyramid, after reaching a dead end.


===''Mario & Wario''===
===''Mario & Wario''===
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====''Mario Party Superstars''====
====''Mario Party Superstars''====
Hammers in ''[[Mario Party Superstars]]'' have varying roles. A hammer appears in the Pop background of the Mario Party Card, representing the item minigame Hammer Slammer. Hammers also appear in some returning minigames, retaining their function from the minigames' original iteration. Examples include Hammer Drop and Parasol Plummet, where hammers are occasionally thrown by Hammer Bros., and Monty's Revenge where Monty Moles each wield a hammer to hit players.
Hammers in ''[[Mario Party Superstars]]'' have varying roles. A hammer appears in the Pop background of the Mario Party Card, representing the item minigame Hammer Slammer. Hammers also appear in some returning minigames, retaining their function from the minigames' original iteration. Examples include Hammer Drop and Parasol Plummet, where hammers are occasionally thrown by Hammer Bros., and Monty's Revenge where Monty Moles each wield a hammer to hit players.
====''Super Mario Party Jamboree''====
Hammers appear in ''[[Super Mario Party Jamboree]]'' in the Bowser Kaboom Squad mode. Stronger hammers known as Iron Hammers also appear in the mode.
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The Hammer is introduced as an alternative in battle, since Jump attacks are not effective toward all enemies, such as toward fiery and spiked enemies. When using the Hammer, the player should tilt the {{button|N64|stick}} left until three beeps are heard. On the final beep, letting go of the Control Stick deals extra damage. The Hammer can be used on any enemy on the ground, always inflicting stacked damage, but it cannot reach airborne or ceiling-bound targets unless Mario has the [[Hammer Throw (badge)|Hammer Throw]] [[badge]].
The Hammer is introduced as an alternative in battle, since Jump attacks are not effective toward all enemies, such as toward fiery and spiked enemies. When using the Hammer, the player should tilt the {{button|N64|stick}} left until three beeps are heard. On the final beep, letting go of the Control Stick deals extra damage. The Hammer can be used on any enemy on the ground, always inflicting stacked damage, but it cannot reach airborne or ceiling-bound targets unless Mario has the [[Hammer Throw (badge)|Hammer Throw]] [[badge]].


The Hammer is usable outside of battle to knock items out of trees and break certain [[block]]s, though the type of Block that Mario can break depends on what type of Hammer he had, since the Hammer has two upgrades, [[Super Hammer]] and [[Ultra Hammer]]. [[Yellow Block]]s can be broken by any Hammer, [[Stone Block]]s by the Super Hammer and Ultra Hammer, and [[Metal Block]]s by only the Ultra Hammer.
The Hammer is usable outside of battle to knock items out of trees and break certain [[Block]]s, though the type of Block that Mario can break depends on what type of Hammer he had, since the Hammer has two upgrades, [[Super Hammer]] and [[Ultra Hammer]]. [[Yellow block]]s can be broken by any Hammer, [[stone block]]s by the Super Hammer and Ultra Hammer, and [[metal block]]s by only the Ultra Hammer.


====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
Hammers appear in ''[[Paper Mario: The Thousand-Year Door]]'' as a default weapon, with the first type once again being wooden. The Hammer retains both of its upgrades, the Super Hammer and Ultra Hammer. The Hammer and its upgrades are functionally similar as in ''Paper Mario'' during battle. Hammers can also break items on the world map, with small Yellow Blocks being breakable by any Hammer, big Yellow Blocks by the Super Hammer and Ultra Hammer, and Stone Blocks (big and small) by only the Ultra Hammer. Metal Blocks cannot be broken by any Hammer, unlike in ''Paper Mario''. The move [[Super Hammer (move)|Super Hammer]] is introduced in this game as the way to destroy big blocks.
[[File:Hammer PMTTYDNS icon.png|frame|left|50px|Icon in the Switch remake]]
Hammers appear in ''[[Paper Mario: The Thousand-Year Door]]'' as a default weapon, with the first type once again being wooden. The Hammer retains both of its upgrades, the Super Hammer and Ultra Hammer. The Hammer and its upgrades are functionally similar as in ''Paper Mario'' during battle. Hammers can also break items on the world map, with small yellow blocks being breakable by any Hammer, big yellow blocks by the Super Hammer and Ultra Hammer, and stone blocks (big and small) by only the Ultra Hammer. Metal blocks cannot be broken by any Hammer, unlike in ''Paper Mairo''. The move [[Spin Hammer]] is introduced in this game as the way to destroy big blocks.


====''Super Paper Mario''====
====''Super Paper Mario''====
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*'''[[Hurlhammer]]''': ''"Hurls a huge hammer into the air that plunges down on unwitting foes and strikes them all. Also hits flying foes."'' (Variants: '''Shiny, Flashy, Big Shiny, Megaflash''')
*'''[[Hurlhammer]]''': ''"Hurls a huge hammer into the air that plunges down on unwitting foes and strikes them all. Also hits flying foes."'' (Variants: '''Shiny, Flashy, Big Shiny, Megaflash''')
*'''[[Baahammer]]''': ''"Makes all foes kind of sleepy."'' (Variants: '''Big Shiny, Megaflash''')
*'''[[Baahammer]]''': ''"Makes all foes kind of sleepy."'' (Variants: '''Big Shiny, Megaflash''')
*'''[[Blazehammer|Burnhammer]]''': ''"Looses a giant flame on impact, burning most foes. Does not hit or affect all foes."'' (Variants: '''Big Shiny, Megaflash''')
*'''[[Burnhammer]]''': ''"Looses a giant flame on impact, burning most foes. Does not hit or affect all foes."'' (Variants: '''Big Shiny, Megaflash''')
*'''[[Chillhammer]]''': ''"Releases a frigid blast, freezing most foes. Does not hit or affect all foes."'' (Variants: '''Big Shiny, Megaflash''')
*'''[[Chillhammer]]''': ''"Releases a frigid blast, freezing most foes. Does not hit or affect all foes."'' (Variants: '''Big Shiny, Megaflash''')
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In ''[[Paper Mario: Color Splash]]'', Mario, after apparently having lost his original hammer on the voyage to [[Prism Island]] due to [[Toad]] accidentally throwing it overboard, finds another hammer on top of a crate in [[Port Prisma]] at the beginning of the game. After [[Huey]] grants Mario the power of paint, however, it becomes the [[Paint Hammer]].
In ''[[Paper Mario: Color Splash]]'', Mario, after apparently having lost his original hammer on the voyage to [[Prism Island]] due to [[Toad]] accidentally throwing it overboard, finds another hammer on top of a crate in [[Port Prisma]] at the beginning of the game. After [[Huey]] grants Mario the power of paint, however, it becomes the [[Paint Hammer]].


In battle, the normal Hammer, Eekhammer, Hurlhammer, and [[Blazehammer]] [[Battle Card (Paper Mario: Color Splash)|return as cards]]. Additionally, the '''KO Hammer''' debuts in this game, working as the Super Hammer move in ''[[Paper Mario: The Thousand-Year Door]]'' did. Similar to the previous game, hammer cards come in Worn-out (Hammer only), Big (not Worn-out Hammer nor Blazehammer), and Huge (not Worn-out Hammer nor Blazehammer) variations. They also come in multiples, allowing multiple uses of one attack with the same card: x2 (normal and Big Hammers and Eekhammers), x3 (normal and Worn-out Hammers, Eekhammer, and Hurlhammer), and x5 (Worn-out Hammer only).
In battle, the normal Hammer, Eekhammer, Hurlhammer, and Burnhammer (called '''Blazehammer''' in this game) [[Battle Card (Paper Mario: Color Splash)|return as cards]]. Additionally, the '''KO Hammer''' debuts in this game, working as the Super Hammer move in ''[[Paper Mario: The Thousand-Year Door]]'' did. Similar to the previous game, hammer cards come in Worn-out (Hammer only), Big (not Worn-out Hammer nor Blazehammer), and Huge (not Worn-out Hammer nor Blazehammer) variations. They also come in multiples, allowing multiple uses of one attack with the same card: x2 (normal and Big Hammers and Eekhammers), x3 (normal and Worn-out Hammers, Eekhammer, and Hurlhammer), and x5 (Worn-out Hammer only).


[[Morton]] also uses a giant hammer in battle, which can also burst into flames, but can be put out using the fire extinguisher Thing [[Battle Card (Paper Mario: Color Splash)|Card]]. Also, a Claw Hammer Thing can be found in the ''Super Mario Bros. 3'' section of the [[Green Energy Plant]] (initially looking as it did that game), which deals far more damage to enemies.
[[Morton Koopa Jr.|Morton]] also uses a giant hammer in battle, which can also burst into flames, but can be put out using the fire extinguisher Thing [[Battle Card (Paper Mario: Color Splash)|Card]]. Also, a Claw Hammer Thing can be found in the ''Super Mario Bros. 3'' section of the [[Green Energy Plant]] (initially looking as it did that game), which deals far more damage to enemies.
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The hammer returns in ''[[Paper Mario: The Origami King]]'', once again being used as an alternative to [[Mario]]'s [[Boots]]. Mario finds a spare hammer in the dungeon of [[Peach's Castle]] after being trapped down there at the start of the game. Its strength gradually increases over the course of the adventure, namely as Mario collects more [[MAX UP Heart]]s, but by default, it is slightly stronger than a jump attack. In the overworld, it can be used to rescue folded-up [[Toad (species)|Toads]] and retrieve confetti from the environment, which can then be used to fill in [[Not-Bottomless Hole|holes]].
The hammer returns in ''[[Paper Mario: The Origami King]]'', once again being used as an alternative to [[Mario]]'s [[Boots]]. Mario finds a spare hammer in the dungeon of [[Peach's Castle]] after being trapped down there at the start of the game. Its strength gradually increases over the course of the adventure, namely as Mario collects more [[MAX UP Heart]]s, but by default, it is slightly stronger than a jump attack. In the overworld, it can be used to rescue folded-up [[Toad (species)|Toads]] and retrieve confetti from the environment, which can then be used to fill in [[Not-Bottomless Hole|holes]].


In battle, the default hammer is a permanent attack that Mario always has access to, unlike in the previous two games, and hits groups of enemies within a square, four-panel range. Meanwhile, numerous variants of it can be found or purchased and used as alternatives, which break after enough uses. Such variants include the returning [[Shiny Hammer|Shiny]] and [[Flashy Hammer|Flashy]] ones, as well as normal [[Hurlhammer]]s and [[Shiny Hurlhammer]]s, which behave the way they did previously. New ones include the [[Gold Hammer]], which is not only stronger, but also grants Mario extra coins with each hit; the [[Fire Hammer|Fire]] and [[Ice Hammer|Ice]] Hammers, which replace the Burnhammers and Chillhammers from ''Sticker Star''; and the [[Legendary Hammer]], which is even more powerful than the Flashy one, but a lot rarer to compensate. Near the end of the battle with [[King Olly]], [[Olivia]] transforms into a hammer.
In battle, the default hammer is a permanent attack that Mario always has access to, unlike in the previous two games, and hits groups of enemies within a square, four-panel range. Meanwhile, numerous variants of it can be found or purchased and used as alternatives, which break after enough uses. Such variants include the returning [[Shiny Hammer|Shiny]] and [[Flashy Hammer|Flashy]] ones, as well as normal [[Hurlhammer]]s and [[Shiny Hurlhammer]]s, which behave the way they did previously. New ones include the [[Gold Hammer]], which is not only stronger, but also grants Mario extra coins with each hit; the [[Fire Hammer|Fire]] and [[Ice Hammer|Ice]] Hammers, which replace the Burnhammers and Chillhammers from ''Sticker Star''; and the [[Legendary Hammer]], which is even more powerful than the Flashy one, but a lot rarer to compensate.
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===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
The Hammer appears in every game of the [[Mario & Luigi (series)|''Mario & Luigi'' series]] as items used by the Mario Bros. both during battle and in the overworld. Unlike the battle system from the ''Paper Mario'' series, each Hammer upgrade does not affect in-battle damage and attack power.
The Hammer appears in every game of the [[Mario & Luigi (series)|''Mario & Luigi'' series]] as items used by the Mario Bros. both during battle and in the overworld. Unlike the battle system from the ''Paper Mario'' series, each Hammer upgrade does not affect in-battle damage and attack power.  


====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
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Hammers appear in ''[[Mario & Luigi: Superstar Saga]]'' and its [[Mario & Luigi: Superstar Saga + Bowser's Minions|remake]] as objects crafted by the [[Hammerhead Bros.]] out of [[Hoohoo Block]]s. They are later upgraded to [[Super Hammer]]s and, ultimately, [[Ultra Hammer]]s, like in the ''[[Paper Mario (series)|Paper Mario]]'' series, though in the original game they are no stronger in battle, whilst the remake makes them a little bit stronger. Hammers are used to smash [[Brown Rock|tan-colored rocks]] (heavily-cracked grey rocks in the remake) in Mario and Luigi's path, though the upgraded hammers can destroy [[Gray Rock|grey-]] and [[Black Rock|black-colored rocks]] (slightly-cracked grey rocks and light brown rocks in the remake) respectively. They are also used to activate special buttons and switches. If the player hits an enemy with a [[First Strike]] using the hammer in the overworld, its party will be [[Dizzy|stunned]] at beginning of the battle (in the remake, doing this may [[SPD-Down|lower their speed]] instead).
Hammers appear in ''[[Mario & Luigi: Superstar Saga]]'' and its [[Mario & Luigi: Superstar Saga + Bowser's Minions|remake]] as objects crafted by the [[Hammerhead Bros.]] out of [[Hoohoo Block]]s. They are later upgraded to [[Super Hammer]]s and, ultimately, [[Ultra Hammer]]s, like in the ''[[Paper Mario (series)|Paper Mario]]'' series, though in the original game they are no stronger in battle, whilst the remake makes them a little bit stronger. Hammers are used to smash [[Brown Rock|tan-colored rocks]] (heavily-cracked grey rocks in the remake) in Mario and Luigi's path, though the upgraded hammers can destroy [[Gray Rock|grey-]] and [[Black Rock|black-colored rocks]] (slightly-cracked grey rocks and light brown rocks in the remake) respectively. They are also used to activate special buttons and switches. If the player hits an enemy with a [[First Strike]] using the hammer in the overworld, its party will be [[Dizzy|stunned]] at beginning of the battle (in the remake, doing this may [[SPD-Down|lower their speed]] instead).


In battle, Mario or Luigi can do more damage by pressing their respective button when the hammer shakes; this attack has a chance of stunning the victim. Hammers are also used to [[counterattack]] certain foes' attacks like a [[Sharpea]]'s attack or the hammers [[Rookie]] throws. If they are held for too long, their heads will fall off (if the player has brewed the fifth drink in the [[Starbeans Cafe]] and a Bro. has the [[Power Grip]] equipped, that Bro. can hold his hammer for an indefinite amount of time); this mechanic was removed from the remake. Also, during his last two boss fights, [[Popple]] can steal a brother's hammer and use it against them; this also [[Prohibited Command|prevents them from using any attacks involving hammers]] (with the exception of [[Fire Bros. (move)|Fire Bros.]] and [[Super Attack|Advanced]] [[Thunder Bros.]]) for a few turns or when they take it back from Popple in the remake. The [[Boo]]s in [[Bowser's Castle]] can also disable Solo Hammer Actions as well with their attacks.
In battle, Mario or Luigi can do more damage by pressing their respective button when the hammer shakes; this attack has a chance of stunning the victim. Hammers are also used to [[counterattack]] certain foes' attacks like a [[Sharpea]]'s attack or the hammers [[Rookie]] throws. If the hammer is held for too long, its hammerhead will fall off; this mechanic was removed from the remake. Also, during the last two boss fights with [[Popple]], he can steal a brother's hammer and use it against them; this also [[Prohibited Command|prevents them from using any attacks involving hammers]] (with the exception of [[Fire Bros. (move)|Fire Bros.]] and [[Super Attack|Advanced]] [[Thunder Bros.]]) for a few turns or when they take it back from Popple in the remake. The [[Boo]]s in [[Bowser's Castle]] can also disable Solo Hammer Actions as well with their attacks.


After [[Cork and Cask]] teach them the advanced method of using their hammers, they can use more overworld and battle abilities. If Mario uses it behind Luigi, he [[Dunk Hammer|buries Luigi]]; if Luigi uses it behind Mario, he [[Mini-Mario (form)|shrinks Mario]]. However, if the rear brother hits the lead brother over the head with the hammer prior to learning these moves, the latter will get angry at the former. The Mario Bros. also gain the [[Chopper Bros.]] and [[Knockback Bros.]] [[Bros. Attack]]s in battle after learning these moves.
After [[Cork and Cask]] teach them the advanced method of using their hammers, they can use more overworld and battle abilities. If Mario uses it behind Luigi, he [[Dunk Hammer|buries Luigi]]; if Luigi uses it behind Mario, he [[Mini-Mario (form)|shrinks Mario]]. However, if the rear brother hits the lead brother over the head with the hammer prior to learning these moves, the latter will get angry at the former. The Mario Bros. also gain the [[Chopper Bros.]] and [[Knockback Bros.]] [[Bros. Attack]]s in battle after learning these moves.
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====''Mario & Luigi: Partners in Time''====
====''Mario & Luigi: Partners in Time''====
[[File:Hammerbabymario.png|thumb|150px|Artwork of [[Baby Mario]] using the hammer]]
[[File:Hammerbabymario.png|thumb|150px|Artwork of [[Baby Mario]] using the hammer.]]
[[File:Good-l33t-broz.png|thumb|left|Baby Mario and [[Baby Luigi]] receiving the hammers]]
[[File:Good-l33t-broz.png|thumb|left|Baby Mario and [[Baby Luigi]] receiving the hammers.]]
In ''[[Mario & Luigi: Partners in Time]]'', two hammers are given to [[Baby Mario]] and [[Baby Luigi]] by the [[Hammer Bro (Mario & Luigi: Partners in Time)|Hammer Bros.]] in the [[Vim Factory]]. These hammers can be used to [[Baby Drill|tunnel underground]] to dig under walls and fences, dig up [[bean]]s, and hit switches, etc. In battle, Baby Mario and Baby Luigi can use their hammers to attack enemies. The hammer can be used overworld to potentially stun enemies for a [[First Strike]]. Like in ''Mario & Luigi: Superstar Saga'', the hammer will break if the player guards for too long. Unlike the other ''Super Mario'' RPGs, these hammers serve their purpose for the entire game and are never upgraded.
In ''[[Mario & Luigi: Partners in Time]]'', two hammers are given to [[Baby Mario]] and [[Baby Luigi]] by the [[Hammer Bro (Mario & Luigi: Partners in Time)|Hammer Bros.]] in the [[Vim Factory]]. These hammers can be used to [[Baby Drill|tunnel underground]] to dig under walls and fences, dig up [[bean]]s, and hit switches etc. In battle, Baby Mario and Baby Luigi can use their hammers to attack enemies. The hammer can be used overworld to potentially stun enemies for a [[First Strike]]. Like in ''Mario & Luigi: Superstar Saga'', the hammer will break if the player guards for too long. Unlike the other ''Super Mario'' RPGs, these hammers serve their purpose for the entire game and are never upgraded.


The Action Command for the hammer is the same; the player should press the button when the hammer shakes. If the babies are carried by the Mario Bros. during battle, the player must press the adult bro's button to lift up the baby, then press the respective baby button, dealing more damage.
The Action Command for the hammer is the same; the player should press the button when the hammer shakes. If the babies are carried by the Mario Bros. during battle, the player must press the adult bro's button to lift up the baby, then press the respective baby button, dealing more damage.
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[[File:MLDTHammer.png|frame|left]]
[[File:MLDTHammer.png|frame|left]]
[[File:Dreamy Bowser3.jpg|thumb|left|Dreamy Bowser using his gigantic hammer]]
[[File:Dreamy Bowser3.jpg|thumb|left|Dreamy Bowser using his gigantic hammer]]
In ''[[Mario & Luigi: Dream Team]]'', a [[Brock]] in [[Mushrise Park]] lost his hammers that he was supposed to use to smash rocks for his boss, [[Brickle]], and ordered new ones. When Mario and Luigi found the lost hammers, he lets the Bros. keep them. As in other games, hammers are used in the overworld to smash rocks and perform First Strikes, and unlock access to hammer attacks in battle.
In ''[[Mario & Luigi: Dream Team]]'', a [[Brock]] in [[Mushrise Park]] lost his hammers that he was supposed to use to smash rocks for his boss, [[Brickle]], and ordered new ones. When Mario and Luigi found the lost hammers, he lets the Bros. keep them. Also, after this point in the game, the player can go to shops and buy hammers like the [[List of clothing in Mario & Luigi: Dream Team#Run-Down Hammer|Run-Down Hammer]] and the [[List of clothing in Mario & Luigi: Dream Team#So-so Hammer|So-so Hammer]].


[[Dozing Sands]] has many [[Shelltop]] workers that use hammers. Mario and Luigi learn the [[Mole Mario]] and [[Mini-Mario (form)|Mini-Mario]] [[Bros. Move]]s when they help two miners fight off some [[Sandoon]]s. These moves involve Luigi using his hammer against Mario: Mole Mario pushes Mario down into soft surfaces where he can dig while Mini-Mario flattens Mario against hard surfaces so that he can walk through small passageways.
Later on in [[Dozing Sands]], they also learn the [[Mole Mario]] and [[Mini-Mario (form)|Mini-Mario]] moves when they help some miners fight off some [[Sandoon]]s.


In battle in the real world, the hammer attack is similar to how it works in ''Mario & Luigi: Bowser's Inside Story''. ''Dream Team'' makes one change to the mechanics: Mario and Luigi can hold their hammers indefinitely when counter-attacking with no penalty. In the [[Dream World]], [[Dreamy Luigi]] makes Mario's hammer attack more powerful. Mario hammers the ground with his hammer, causing a group of [[Luiginoid]]s to appear and smash the ground in unison with their own hammers. This sends out a shockwave that damages the enemies at the front the most, and the ones at the back the least; if the hammer's head falls off, foes in back will take no damage unless the enemies are close enough on the X axis.
In battle in the real world, the hammer attack stays relative to how it was in ''Mario & Luigi: Bowser's Inside Story''. Unlike the other games, though, Mario and Luigi can hold their hammers indefinitely when counter-attacking. In the [[Dream World]], the hammer attack is amplified in power as after Mario hammers the ground with his hammer, a group of [[Luiginoid]]s appear and smash the ground in unison with their own hammers, sending out a wave that damages the enemies at the front the most, and the ones at the back the least. During Giant Battles, the hammer is split into two forms of attack, those being the [[Hammer Chop]] and [[Hammer Uppercut]] techniques, each requiring a slightly different Action Command to execute successfully.


During [[Giant Luigi|Giant Battles]], the hammer is split into two forms of attack: [[Hammer Chop]] and [[Hammer Uppercut]]. Hammer Chop is a horizontal swing, while Hammer Uppercut is a vertical swing. They have different Action Commands.
[[Earthwake]], the third giant boss turns into a hammer sometimes and swings itself several times, which [[Giant Luigi]] must counter with his own hammer. [[Pi'illodium]], a late-game boss also takes the shape of a hammer and counts down from a mere four to a generous six as an attack to smash Mario and Luigi. The final boss of the game, [[Dreamy Bowser]] uses a giant hammer as one of his many attacks to try and crush Mario and Luigi.
 
''Dream Team'' also introduces hammers as a form of [[Clothing|gear]], with a dedicated slot. After obtaining the hammers as a Key Item, Mario and Luigi each equip a [[List of clothing in Mario & Luigi: Dream Team#Run-Down Hammer|Run-Down Hammer]]. The player can find, receive, or purchase new Hammers, like the [[List of clothing in Mario & Luigi: Dream Team#Sap Hammer|Sap Hammer]] and the [[List of clothing in Mario & Luigi: Dream Team#Iron-Ball Hammer|Iron-Ball Hammer]]. These Hammers increase the character's [[Power]] when using hammer attacks, and may confer additional benefits to hammer attacks. [[Bros. Attack]]s and [[Luiginary Attack]]s using hammers also benefit from these Hammer items. Later in the game, the player can obtain DX variations of older Hammers with better stats.
 
Some bosses use hammers. [[Sergeant Guy]] and the [[Sub-Goomba]]s he transforms into copies of himself can use hammers, which is countered by striking first with the hammer. [[Bowser Jr.]] has a hammer, which he uses in a special attack. There are other hammers in the [[Junior Clown Car]], and when Mario and Luigi are riding in it they can be thrown at Bowser Jr. [[Earthwake]] and [[Pi'illodium]] can transform into hammers as an attack, usually requiring a counterattack with a hammer. The final boss of the game, [[Dreamy Bowser]], uses a giant hammer in an attack, which is also countered with hammers.


====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====
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During the [[Papercraft#Papercraft Kamek|Papercraft Kamek]] battle, [[Papercraft#Papercraft Luigi|Papercraft Luigi]] can use his hammer to attack spiky papercraft enemies using his jump attack, as dashing into those kind of enemies will damage the papercraft.
During the [[Papercraft#Papercraft Kamek|Papercraft Kamek]] battle, [[Papercraft#Papercraft Luigi|Papercraft Luigi]] can use his hammer to attack spiky papercraft enemies using his jump attack, as dashing into those kind of enemies will damage the papercraft.
====''Mario & Luigi: Brothership''====
{{new subject|section=y}}
Hammers reappear as Mario and Luigi's weapons in ''[[Mario & Luigi: Brothership]]''. After bringing either [[Billdit]] or [[Maykit]] back to [[Shipshape Island]], they will craft a pair of hammers for the Bros. Whenever a Bro. attacks with his hammer, the Bro. whose turn did not come yet can help out, charging up his own hammer and smacking the hammer of the attacking brother to help him deal more damage to the targeted enemy.
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===''Mario vs. Donkey Kong'' series===
===''Mario vs. Donkey Kong'' series===
[[File:Motmhammer.jpg|thumb|left|180px|Artwork of a [[Mini Mario (toy)|Mini Mario]] with a pair of Hammers from ''Mario vs. Donkey Kong 2: March of the Minis'']]
[[File:Motmhammer.jpg|thumb|left|180px|Artwork of a [[Mini Mario (toy)|Mini Mario]] with a pair of Hammers from ''Mario vs. Donkey Kong: Mini-Land Mayhem!'']]
[[File:MvsDKTS blocksmash.jpg|thumb|A Mini Mario breaking through several rocks with Hammers in ''[[Mario vs. Donkey Kong: Tipping Stars]]'']]
[[File:MvsDKTS blocksmash.jpg|thumb|A Mini Mario breaking through several rocks with Hammers in ''[[Mario vs. Donkey Kong: Tipping Stars]]'']]
Hammers appear in ''[[Mario vs. Donkey Kong]]'', functioning as a temporary power-up like in the Game Boy version of ''Donkey Kong''. They are found above the ground, and Mario is able to grab them by jumping. After acquiring a Hammer, he starts banging it on the ground repeatedly, destroying any enemy encountered on the path. However, as in previous games, Mario is unable to jump while carrying the Hammer. He will throw the Hammers up in the air whenever he begins climbing a [[Ladder]] or falls from a great height, with the Hammer rising and falling down slowly in mid-air to allow the character to pick it up again. This period of time when the Hammer is not in use is actually included in the time it takes until it despawns. When in use, the Hammer's characteristic tune from the original ''Donkey Kong'' game also plays.
Hammers appear in ''[[Mario vs. Donkey Kong]]'', functioning as a temporary power-up like in the Game Boy version of ''Donkey Kong''. They are found above the ground, and Mario is able to grab them by jumping. After acquiring a Hammer, he starts banging it on the ground repeatedly, destroying any enemy encountered on the path. However, as in previous games, Mario is unable to jump while carrying the Hammer. He will throw the Hammers up in the air whenever he begins climbing a [[Ladder]] or falls from a great height, with the Hammer rising and falling down slowly in mid-air to allow the character to pick it up again. This period of time when the Hammer is not in use is actually included in the time it takes until it despawns. When in use, the Hammer's characteristic tune from the original ''Donkey Kong'' game also plays.
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[[File:DKJC Hammer.png|frame|right|200px]]
[[File:DKJC Hammer.png|frame|right|200px]]
The Hammer in ''[[DK: Jungle Climber]]'' looks somewhat like a [[Barrel]]. It is one of [[Diddy Kong]]'s items that can be used to assist [[Donkey Kong]]. The Hammer can be used to smash barrels, [[rock]]s, and other solid elements that Donkey Kong cannot break in his own. This item can only be used for a limited time before Diddy Kong drops it.
The Hammer in ''[[DK: Jungle Climber]]'' looks somewhat like a [[Barrel]]. It is one of [[Diddy Kong]]'s items that can be used to assist [[Donkey Kong]]. The Hammer can be used to smash barrels, [[rock]]s, and other solid elements that Donkey Kong cannot break in his own. This item can only be used for a limited time before Diddy Kong drops it.
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===''Mario + Rabbids Kingdom Battle''===
===''Mario + Rabbids Kingdom Battle''===
[[File:MarioRabbids CranialAbrogator3Dart.png|thumb|100px|A Cranial Abogator, one from the set of Mario's secondary weapons]]
{{main|List of weapons in Mario + Rabbids Kingdom Battle#Melee}}
{{main|List of weapons in Mario + Rabbids Kingdom Battle#Melee}}
[[File:MarioRabbids CranialAbrogator3Dart.png|thumb|100px|A Cranial Abogator, one from the set of Mario's secondary weapons]]
In ''[[Mario + Rabbids Kingdom Battle]]'', Melee weapons are designed after hammers. Only Mario and [[Rabbid Mario|his Rabbid counterpart]] can use them. As what their name suggests, Melees are close-range weapons that deal more damage than Mario's primary long-range single-target blaster weapons and complement Rabbid Mario's powerful short-range shotgun-type Boomshots. In addition to dealing heavier damage, these weapons deal splash damage to objects close to the target. The closer the target is, the more damage the Melees deal. Bowser Jr. also operates a mech, [[Mecha Jr.]], that wields a cow-themed hammer.
In ''[[Mario + Rabbids Kingdom Battle]]'', Melee weapons are designed after hammers. Only Mario and [[Rabbid Mario|his Rabbid counterpart]] can use them. As what their name suggests, Melees are close-range weapons that deal more damage than Mario's primary long-range single-target blaster weapons and complement Rabbid Mario's powerful short-range shotgun-type Boomshots. In addition to dealing heavier damage, these weapons deal splash damage to objects close to the target. The closer the target is, the more damage the Melees deal. Bowser Jr. also operates a mech, [[Mecha Jr.]], that wields a cow-themed hammer.


===''Dr. Mario World''===
===''Dr. Mario World''===
[[File:DrMarioWorldHammer.png|thumb|left|90px|The hammer item from ''Dr. Mario World'']]
[[File:DrMarioWorldHammer.png|thumb|left|90px|The hammer item from ''Dr. Mario World'']]
In ''[[Dr. Mario World]]'', hammers are special items that can be used in-stage. When activated, the player can choose a tile to which the targeted object is eliminated. After targeting the object, there is a delay before the hammer strikes. Free uses of the hammers can be awarded through battle boxes in versus mode or occasionally rewards through events. If there are no more hammers to use for free, the player will need 8 [[Diamond]]s to use another.
In ''[[Dr. Mario World]]'', hammers are special items that can be used in-stage. When activated, the player can choose a tile to which the targeted object is eliminated. After targeting the object, there is a delay before the hammer strikes. Free uses of the hammers can be awarded through battle boxes in versus mode or occasionally rewards through events. If there are no more hammers to use for free, the player will need 8 [[Diamond]]s to use another.  
{{br}}
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===''The Super Mario Bros. Movie''===
===''The Super Mario Bros. Movie''===
A Hammer used on the world map in ''[[Super Mario Bros. 3]]'' briefly appears in ''[[The Super Mario Bros. Movie]]'', where it is seen in a lit display box outside of the antiques shop.<ref>{{cite|author=Illumination|date=December 8, 2022|url=youtu.be/e-3sYL7vJTQ|title=The Super Mario Bros. Movie {{!}} “Mushroom Kingdom” {{!}} Official Movie Clip|publisher=YouTube|accessdate=May 28, 2024}}</ref>
A Hammer used on the world map in ''[[Super Mario Bros. 3]]'' briefly appears in ''[[The Super Mario Bros. Movie]]'', where it is seen in a lit display box outside of the antiques shop.<ref>{{cite|author=Illumination|date=December 8, 2022|url=youtu.be/e-3sYL7vJTQ|title=The Super Mario Bros. Movie {{!}} “Mushroom Kingdom” {{!}} Official Movie Clip|publisher=YouTube|accessdate=May 28, 2024}}</ref>


===Other appearances===
===Other appearances===
====''Skylanders'' series====
===''Skylanders'' series===
[[File:Bowser - Skylanders- SuperChargers.jpg|thumb|left|130px|Hammer Slam Bowser wielding his Hammer]]
[[File:Bowser - Skylanders- SuperChargers.jpg|thumb|left|130px|Hammer Slam Bowser wielding his Hammer]]
In the Nintendo versions of ''[[Skylanders: SuperChargers]]'' and ''{{wp|Skylanders: Imaginators}}'', [[Bowser|Hammer Slam Bowser]] and his dark variant wields a Hammer as their primary weapon of choice. It is a silver dual-wielding hammer with a long green handle and a large metal head sporting two red [[Spiny Shell]]s on each end of the head. After purchasing the first upgrade on the Molten Monstrosity upgrade path, Molten Hammer, the entire hammer turns a dark blue-silver with the Spiny Shell-like ends possessing molten orange spaces, similar to [[Dry Bowser]]'s shell from ''[[Mario Kart 8]]'' onwards. Unlike the previous hammers Bowser has used throughout several ''Super Mario'' titles, this hammer is unique to the ''Skylanders'' series of games.
In the Nintendo versions of ''[[Skylanders: SuperChargers]]'' and ''{{wp|Skylanders: Imaginators}}'', [[Bowser|Hammer Slam Bowser]] and his dark variant wields a Hammer as their primary weapon of choice. It is a silver dual-wielding hammer with a long green handle and a large metal head sporting two red [[Spiny Shell]]s on each end of the head. After purchasing the first upgrade on the Molten Monstrosity upgrade path, Molten Hammer, the entire hammer turns a dark blue-silver with the Spiny Shell-like ends possessing molten orange spaces, similar to [[Dry Bowser]]'s shell from ''[[Mario Kart 8]]'' onwards. Unlike the previous hammers Bowser has used throughout several ''Super Mario'' titles, this hammer is unique to the ''Skylanders'' series of games.  
 
Throughout the ''Skylanders'' series itself, there are other characters that utilize hammers for their attacks as well: the life Skylander Stump Smash with his mallet hands, the earth Giant Crusher with his giant hammer, the earth SWAP Force Skylander Rubble Rouser with his hammer that can turn into a drill, and the earth Trap Team Skylander Wallop with his dual wielding Traptanium mallets.


==Profiles and statistics==
==Profiles and statistics==
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|desc2=This is something you just can't stop swinging. At all. You'll do a lot of damage with it, but... you won't be able to jump in mid-air or use special moves, so if you fall off the stage, good luck getting back on! Oh, and if the head pops off, you'll be left waving the handle around. If that happens... man, you are going to look ridiculous.
|desc2=This is something you just can't stop swinging. At all. You'll do a lot of damage with it, but... you won't be able to jump in mid-air or use special moves, so if you fall off the stage, good luck getting back on! Oh, and if the head pops off, you'll be left waving the handle around. If that happens... man, you are going to look ridiculous.
}}
}}
{{SSB4 trophy
{{SSB4 trophy
|name=Hammerhead
|name=Hammerhead
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Hammer SSB4 Wii U.jpg|''[[Super Smash Bros. for Wii U]]''
Hammer SSB4 Wii U.jpg|''[[Super Smash Bros. for Wii U]]''
SMM-NSMBU-Hammer.png|''[[Super Mario Maker]]'' (''[[New Super Mario Bros. U]]'' style)
SMM-NSMBU-Hammer.png|''[[Super Mario Maker]]'' (''[[New Super Mario Bros. U]]'' style)
PMCS Hammer.png|''[[Paper Mario: Color Splash]]''
File:PMCS Hammer.png|''[[Paper Mario: Color Splash]]''
ZiggyRabbidMario.png|''[[Mario + Rabbids Kingdom Battle]]''
ZiggyRabbidMario.png|''[[Mario + Rabbids Kingdom Battle]]''
MLSS+BM Art - Mario.png|''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''
MLSS+BM Art - Mario.png|''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''
MLSS+BM Art - Luigi.png|''Mario & Luigi: Superstar Saga + Bowser's Minions''
MLSS+BM Art - Luigi.png|''Mario & Luigi: Superstar Saga + Bowser's Minions''
MLSSDX HammersAcquired.png|''Mario & Luigi: Superstar Saga + Bowser's Minions''
MLBISDX HammersAcquired.png|''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''
MLBISDX HammersAcquired.png|''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''
PMOK Mario Hammer.png|''[[Paper Mario: The Origami King]]''
PMOK Mario Hammer.png|''[[Paper Mario: The Origami King]]''
PMTOK Musee Champignon art 127.png|''Paper Mario: The Origami King''
PMTOK Musee Champignon art 127.png|''Paper Mario: The Origami King''
LEGO Super Mario Desert Pokey Set.jpg|[[LEGO Super Mario|LEGO ''Super Mario'']]
LSM Character Pack Series 5.png|[[LEGO Super Mario|LEGO ''Super Mario'']]
LSM Character Pack Series 5.png|LEGO ''Super Mario''
PN LEGO Peach Match-up 12.png|LEGO ''Super Mario''
PN LEGO Peach Match-up 12.png|LEGO ''Super Mario''
LSM The Bowser Express Train.png|LEGO ''Super Mario''
LSM The Bowser Express Train.png|LEGO ''Super Mario''
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|Dut=Hamer
|Dut=Hamer
|DutM=Hammer
|DutM=Hammer
|Fre=Marteau<ref>[http://oscar.latine.chez-alice.fr/mamedata/coleco/scans/manuals/donkeykong-manual-2L2082.pdf Donkey Kong (ColecoVision) European instruction booklet], page 15</ref>
|Fre=Marteau
|FreM=Hammer
|FreM=Hammer
|Ger=Hammer
|Ger=Hammer
|Ger2=Hammerwürfe
|Ger2=Hammerwürfe <small>(''Mario Kart Tour'')</small>
|Ger2N=''Mario Kart Tour''
|GerM=Hammer
|GerM=Hammer
|Ger2M=Hammer throws
|Ger2M=Hammer throws
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{{SMB3}}
{{SMB3}}
{{M&W}}
{{M&W}}
{{DKGB}}
{{SMRPG}}
{{SMRPG}}
{{SSB}}
{{SSB}}
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{{PMTOK}}
{{PMTOK}}
}}
}}
[[Category:Hammers|*]]
[[Category:Hammers]]
[[Category:Sports equipment]]
[[Category:Sports equipment]]
[[Category:Donkey Kong (game) objects]]
[[Category:Donkey Kong (game) objects]]

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