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{{ | {{RealPeopleBox | ||
|image=[[ | |full_name=Gunpei Yokoi | ||
|image=[[Image:Gunpei_Yokoi.JPG|'''Gunpei Yokoi''' holding one of his many creations.]] | |||
|born=September 10, 1941 | |born=September 10, 1941 | ||
|died=October 4, 1997 | |died=October 4, 1997 | ||
|role=Game developer, game designer, hardware developer | |role=Game developer, game designer, hardware developer | ||
}} | }} | ||
''' | [[File:Yokoi and Miyamoto.jpg|thumb|left|Yokoi and [[Shigeru Miyamoto|Miyamoto]] in 1994.]] | ||
'''Gunpei Yokoi''' (in Japanese: 横井 軍平; September 10, 1941 — October 4, 1997) was one of [[Nintendo]]'s most famous developers. His repertoire includes a plethora of now-iconic devices, including the [[Game Boy]], the [[Game & Watch]], and the [[R.O.B.]] accessory for the [[Famicom]]. Aside from hardware, Yokoi also produced ''[[metroidwiki:Metroid (game)|Metroid]]'' Fire Emblem, Ice Climber, and the [[Super Mario Land (series)| ''Super Mario Land'' series]], though he is most well-known for being mentor to [[Super Mario (series)|''Mario'' series]] creator [[Shigeru Miyamoto]]. Yokoi also acted as the manager of [[Nintendo R&D 1]] from its creation up to his departure from the company. | |||
{{br|left}} | {{br|left}} | ||
==History== | ==History== | ||
[[ | [[Image:Yokoi's_Ultrahand.jpg|thumb|left|Gunpei Yokoi's first invention, the Ultra Hand.]] | ||
Born on September 10, 1941, Yokoi was raised in | Born on September 10, 1941, Yokoi was raised in [[wikipedia:Kyoto, Japan|Kyoto]], [[Japan]] and received an electronics degree from Doshisha University. He began his employment at Nintendo (then a toy company) as a janitor in 1965, though his fortune improved five years later. While looking around Nintendo headquarters, [[Hiroshi Yamauchi]], president of Nintendo at the time, noticed an extending arm toy that Yokoi had made in his spare time called the [[wikipedia:Ultra Hand|Ultra Hand]]. Interested in the product, he told Yokoi to mass-produce it and sell it. The Ultra Hand was a huge commercial success, and Yokoi was upgraded to product developer. He continued his toy production, becoming one of the most well-known figures at Nintendo. He then proceeded to use his experience to tutor Miyamoto on the many skills he had learned. | ||
In the 1980s, hoping to capitalize on the rising popularity of electronics as a form of entertainment, Yamauchi came up with a concept for a handheld gaming device. The project was assigned to Yokoi, who spent extensive time developing the device. Yokoi was inspired by a man he saw playing with a calculator on a train. The device that resulted was the Game & Watch. It became a best-seller, and the games sold more than 40 million copies worldwide. Yokoi eventually became the head of the first-party company R&D1, which was responsible for the game ''[[Mario Bros. (game)|Mario Bros.]]'' He would go on to develop the Game Boy and its successors up to the [[Game Boy Advance]]. | In the 1980s, hoping to capitalize on the rising popularity of electronics as a form of entertainment, Yamauchi came up with a concept for a handheld gaming device. The project was assigned to Yokoi, who spent extensive time developing the device. Yokoi was inspired by a man he saw playing with a calculator on a train. The device that resulted was the Game & Watch. It became a best-seller, and the games sold more than 40 million copies worldwide. Yokoi eventually became the head of the first-party company R&D1, which was responsible for the game ''[[Mario Bros. (game)|Mario Bros.]]''. He would go on to develop the Game Boy and its successors up to the [[Game Boy Advance]]. | ||
However, Yokoi's career was not entirely successful. The [[Virtual Boy]] received poor reception and was discontinued a year after its release. Following the | However, Yokoi's career was not entirely successful. The [[Virtual Boy]], received poor reception and was discontinued a year after its release. Following the competion of the [[Game Boy]] Pocket, Yokoi subsequently left Nintendo to form his Koto Laboratory <ref>http://www.koto.co.jp/english/aboutus/index.html</ref>, where he remained until his death in 1997. Two hundred fifty miles northeast of Tokyo, Yokoi was struck by two automobiles while checking his car for damage following a minor fender bender. Word of his death was broadcast worldwide soon after, but this traumatic event did not dampen his legacy. In 2003, Yokoi posthumously received the Lifetime Achievement Award at the Game Developers Choice Awards as an acknowledgement and celebration of his influence in the video game industry. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <center><gallery> | ||
Yokoi | File:Gunpei Yokoi Farewell Article.png|Magazine article about Gunpei leaving Nintendo. | ||
</gallery> | File:Gunpei Yokoi Death Article.png|Magazine article about Gunpei's death in a car crash. | ||
</gallery></center> | |||
==Trivia== | ==Trivia== | ||
*During the credits of ''[[Wario Land: Super Mario Land 3]]'' for the [[Game Boy]], his name is | *During the credits of ''[[Wario Land: Super Mario Land 3]]'' for the [[Game Boy]], his name is spelled as "'''Gumpei''' Yokoi". | ||
*The [[wikipedia:Ultra Hand|Ultra Hand]] is seen in ''[[Mario Power Tennis]]'' for the [[Nintendo GameCube]] and [[Wii]] as [[Wario]]'s [[Defensive Power Shot]], known as the [[Ultra-Hand Return]]. The Ultra Hand also appears in the microgames [[Ultra Hand]] in ''[[WarioWare, Inc.: Mega Microgame$!]]'' and [[Clawing for More]] in ''[[WarioWare: Touched!]]''. It also appears in ''[[Mario Kart 8]]'', in [[Mario Circuit (GBA)|GBA Mario Circuit]] as the support for the anti-gravity section, under the alias of "Ultra Arm". | |||
==References== | ==References== | ||
{{NIWA|NWiki | {{NIWA|NWiki=1}} | ||
<references/> | <references/> | ||
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{{People}} | {{People}} | ||
[[Category:People]] | [[Category:People]] | ||
[[Category:Game | [[Category:Game Designers]] | ||
[[Category:Deceased | [[Category:Deceased]] | ||