Editing Guard (boss)
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{{character infobox | {{character infobox | ||
|image=[[File:VBWL Sprite - Guard.png]] | |title=Guard | ||
|image=[[File:VBWL Sprite - Guard.png]] | |||
|first_appearance=''[[Virtual Boy Wario Land]]'' ([[List of games by date#1995|1995]]) | |first_appearance=''[[Virtual Boy Wario Land]]'' ([[List of games by date#1995|1995]]) | ||
}} | }} | ||
{{about|the boss in Virtual Boy Wario Land|the defensive move seen throughout the | {{about|the boss in Virtual Boy Wario Land|the defensive move seen throughout the Paper Mario series|[[Guard]]}} | ||
The '''guard'''<ref name="Nintendo Power #79"> | The '''guard'''<ref name="Nintendo Power #79">[[Nintendo Power]] volume 79 (December 1995), pg. 41<br>''"Dodge the guard's dive-bombing attack and stomp on its exposed underside."''</ref> is a boss that guards the door of every boss stage in ''[[Virtual Boy Wario Land]]''. It is a small robot armed with both projectile and melee weapons, and attacks Wario in different ways. Its main attack is by trying to jump on him with its spiked head. After it lands, it leaves its weak spot exposed, and Wario can jump on it. Once he does this twice, the guard becomes a [[jump transporter]] and Wario can access the boss door. | ||
==Encounters== | ==Encounters== | ||
===First encounter=== | ===First encounter=== | ||
[[File:VBWL Shot - Guard Encounter1.png|thumb|220px]] | [[File:VBWL Shot - Guard Encounter1.png|thumb|right|220px]] | ||
The first encounter of the guard is seen in [[Stage 4 (Virtual Boy Wario Land)|Stage 4]]. After flashing its eyes, the guard begins to attack by repeatedly propelling itself in the air and falling upside down. This has been described as a "dive-bombing attack".<ref name="Nintendo Power #79 /> Wario is then able to jump on the underside and inflict damage on the guard. However if Wario is standing underneath as the guard falls, he will be harmed by its spikes. | The first encounter of the guard is seen in [[Stage 4 (Virtual Boy Wario Land)|Stage 4]]. After flashing its eyes, the guard begins to attack by repeatedly propelling itself in the air and falling upside down. This has been described as a "dive-bombing attack".<ref name="Nintendo Power #79 /> Wario is then able to jump on the underside and inflict damage on the guard. However if Wario is standing underneath as the guard falls, he will be harmed by its spikes. | ||
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===Second encounter=== | ===Second encounter=== | ||
[[File:VBWL Shot - Guard Encounter2.png|thumb|220px]] | [[File:VBWL Shot - Guard Encounter2.png|thumb|right|220px]] | ||
The guard in [[Stage 8 (Virtual Boy Wario Land)|Stage 8]] first matches up to Wario's height. It then attacks with a missile that travels in a straight line across the screen. After launching three missiles, the guard will start to dive-bomb, giving a chance for Wario to strike its underside. The guard then returns to launching missiles until it's hit a second time. Defeating it will grant access to the door of [[Sand Fish]]. | The guard in [[Stage 8 (Virtual Boy Wario Land)|Stage 8]] first matches up to Wario's height. It then attacks with a missile that travels in a straight line across the screen. After launching three missiles, the guard will start to dive-bomb, giving a chance for Wario to strike its underside. The guard then returns to launching missiles until it's hit a second time. Defeating it will grant access to the door of [[Sand Fish]]. | ||
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===Third encounter=== | ===Third encounter=== | ||
[[File:VBWL Shot - Guard Encounter3.png|thumb|220px]] | [[File:VBWL Shot - Guard Encounter3.png|thumb|right|220px]] | ||
The third guard is seen in [[Stage 12 (Virtual Boy Wario Land)|Stage 12]]. As soon as Wario approaches, it begins releasing jets of flames which quickly move horizontally across the screen, harming Wario if he comes into contact with them. Once three rounds of flames have been shot, the guard will dive-bomb once, before attacking with flames again. When the guard is defeated, it will grant access to the door of [[Tank and Operator]]. | The third guard is seen in [[Stage 12 (Virtual Boy Wario Land)|Stage 12]]. As soon as Wario approaches, it begins releasing jets of flames which quickly move horizontally across the screen, harming Wario if he comes into contact with them. Once three rounds of flames have been shot, the guard will dive-bomb once, before attacking with flames again. When the guard is defeated, it will grant access to the door of [[Tank and Operator]]. | ||
{{br|right}} | {{br|right}} | ||
===Fourth encounter=== | ===Fourth encounter=== | ||
[[File:VBWL fourth guard.png|thumb|220px]] | [[File:VBWL fourth guard.png|thumb|right|220px]] | ||
The final encounter of the guard takes place in [[Stage 14 (Virtual Boy Wario Land)|Stage 14]], the final stage of the game. As Wario approaches the guard, it releases a missile proportional to Wario's height. Unlike the missile seen previously in the guard's second encounter, this missile will home in on Wario at high speed, and continually stops at every wall, flip around and re-launch in Wario's direction until it hits him. The missile can be destroyed by hitting it or with the flames of [[Sea Dragon Wario]] or [[King Dragon Wario]]. | The final encounter of the guard takes place in [[Stage 14 (Virtual Boy Wario Land)|Stage 14]], the final stage of the game. As Wario approaches the guard, it releases a missile proportional to Wario's height. Unlike the missile seen previously in the guard's second encounter, this missile will home in on Wario at high speed, and continually stops at every wall, flip around and re-launch in Wario's direction until it hits him. The missile can be destroyed by hitting it or with the flames of [[Sea Dragon Wario]] or [[King Dragon Wario]]. | ||
Only one missile can be seen on the screen at once. The guard will continually dive-bomb, launching more missiles as the previous ones are destroyed. Defeating the guard will give Wario access to the door of the [[Demon Head]], the final boss of the game. | Only one missile can be seen on the screen at once. The guard will continually dive-bomb, launching more missiles as the previous ones are destroyed. Defeating the guard will give Wario access to the door of the [[Demon Head]], the final boss of the game. | ||
==Trivia== | |||
During all encounters, if Wario is underneath the guard as it falls to the ground, both he and the guard will be harmed. Using this method, it is possible to win while only striking the guard's underside once (as using this method twice will cause Wario to lose a life). | |||
==References== | ==References== |