Editing Guard (boss)
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 9: | Line 9: | ||
==Encounters== | ==Encounters== | ||
===First encounter=== | ===First encounter=== | ||
[[File:VBWL Shot - Guard Encounter1.png|thumb|220px]] | [[File:VBWL Shot - Guard Encounter1.png|thumb|right|220px]] | ||
The first encounter of the guard is seen in [[Stage 4 (Virtual Boy Wario Land)|Stage 4]]. After flashing its eyes, the guard begins to attack by repeatedly propelling itself in the air and falling upside down. This has been described as a "dive-bombing attack".<ref name="Nintendo Power #79 /> Wario is then able to jump on the underside and inflict damage on the guard. However if Wario is standing underneath as the guard falls, he will be harmed by its spikes. | The first encounter of the guard is seen in [[Stage 4 (Virtual Boy Wario Land)|Stage 4]]. After flashing its eyes, the guard begins to attack by repeatedly propelling itself in the air and falling upside down. This has been described as a "dive-bombing attack".<ref name="Nintendo Power #79 /> Wario is then able to jump on the underside and inflict damage on the guard. However if Wario is standing underneath as the guard falls, he will be harmed by its spikes. | ||
Line 18: | Line 18: | ||
===Second encounter=== | ===Second encounter=== | ||
[[File:VBWL Shot - Guard Encounter2.png|thumb|220px]] | [[File:VBWL Shot - Guard Encounter2.png|thumb|right|220px]] | ||
The guard in [[Stage 8 (Virtual Boy Wario Land)|Stage 8]] first matches up to Wario's height. It then attacks with a missile that travels in a straight line across the screen. After launching three missiles, the guard will start to dive-bomb, giving a chance for Wario to strike its underside. The guard then returns to launching missiles until it's hit a second time. Defeating it will grant access to the door of [[Sand Fish]]. | The guard in [[Stage 8 (Virtual Boy Wario Land)|Stage 8]] first matches up to Wario's height. It then attacks with a missile that travels in a straight line across the screen. After launching three missiles, the guard will start to dive-bomb, giving a chance for Wario to strike its underside. The guard then returns to launching missiles until it's hit a second time. Defeating it will grant access to the door of [[Sand Fish]]. | ||
Line 25: | Line 25: | ||
===Third encounter=== | ===Third encounter=== | ||
[[File:VBWL Shot - Guard Encounter3.png|thumb|220px]] | [[File:VBWL Shot - Guard Encounter3.png|thumb|right|220px]] | ||
The third guard is seen in [[Stage 12 (Virtual Boy Wario Land)|Stage 12]]. As soon as Wario approaches, it begins releasing jets of flames which quickly move horizontally across the screen, harming Wario if he comes into contact with them. Once three rounds of flames have been shot, the guard will dive-bomb once, before attacking with flames again. When the guard is defeated, it will grant access to the door of [[Tank and Operator]]. | The third guard is seen in [[Stage 12 (Virtual Boy Wario Land)|Stage 12]]. As soon as Wario approaches, it begins releasing jets of flames which quickly move horizontally across the screen, harming Wario if he comes into contact with them. Once three rounds of flames have been shot, the guard will dive-bomb once, before attacking with flames again. When the guard is defeated, it will grant access to the door of [[Tank and Operator]]. | ||
{{br|right}} | {{br|right}} | ||
===Fourth encounter=== | ===Fourth encounter=== | ||
[[File:VBWL fourth guard.png|thumb|220px]] | [[File:VBWL fourth guard.png|thumb|right|220px]] | ||
The final encounter of the guard takes place in [[Stage 14 (Virtual Boy Wario Land)|Stage 14]], the final stage of the game. As Wario approaches the guard, it releases a missile proportional to Wario's height. Unlike the missile seen previously in the guard's second encounter, this missile will home in on Wario at high speed, and continually stops at every wall, flip around and re-launch in Wario's direction until it hits him. The missile can be destroyed by hitting it or with the flames of [[Sea Dragon Wario]] or [[King Dragon Wario]]. | The final encounter of the guard takes place in [[Stage 14 (Virtual Boy Wario Land)|Stage 14]], the final stage of the game. As Wario approaches the guard, it releases a missile proportional to Wario's height. Unlike the missile seen previously in the guard's second encounter, this missile will home in on Wario at high speed, and continually stops at every wall, flip around and re-launch in Wario's direction until it hits him. The missile can be destroyed by hitting it or with the flames of [[Sea Dragon Wario]] or [[King Dragon Wario]]. | ||